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Space Duel (prototype)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download spacduel0.zip (0 B)
Snapshot

Game infos

Description Space Duel (prototype)
Name spacduel0
Manufacturer Atari
Year 1980
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .157
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent spacduel : Space Duel (version 2) (1980)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 0 no 61.523438

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136002-125.n4 256 5903af03 136002-125.n4 24bc0366f394ad0ec486919212e38be0f08d0239 user1 0 good no
arcade 136006-001.r1 4096 8f993ac8 38b6d1ee3f19bb77b8aca24fbbae38684f194796 maincpu 4000 good no
arcade 136006-002.np1 4096 32cca051 a01982e4362ba3dcdafd02d5403f8a190042e314 maincpu 5000 good no
arcade 136006-003.m1 4096 36624d57 e66cbd747c2a298f402b91c2cf042a0697ff8296 maincpu 6000 good no
arcade 136006-004.kl1 4096 b322bf0b d67bf4e1e9b5b14b0455f37f9be11167aa3575c2 maincpu 7000 good no
arcade 136006-005.j1 4096 0edb1242 5ec62e48d15c5baf0fb583e014cae2ec4bd5f5e4 maincpu 8000 good no
arcade 136006-006.r7 2048 691122fe 136006-106.r7 f53be76a49dba319050ca7767de3441521910e83 maincpu 2800 good no
arcade 136006-007.np7 4096 d8dd0461 136006-107.np7 58060b20b2511d30d2ec06479d21840bdd0b53c6 maincpu 3000 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6502 maincpu cpu 1512000
POKEY pokey2 audio 1512000
Speaker mono audio

Serie

Serie : Asteroids
  1. Asterock (Sidam bootleg of Asteroids) (1979)
  2. Asterock (Videotron bootleg of Asteroids) (1979)
  3. Asteroids (rev 4) (1979)
  4. Asteroids (rev 1) (1979)
  5. Asteroids (rev 2) (1979)
  6. Asteroids (bootleg on Lunar Lander hardware) (1979)
  7. Hyperspace (bootleg of Asteroids) (1979)
  8. Meteor (bootleg of Asteroids) (1979)
  9. Meteorites (bootleg of Asteroids) (1979)
  10. Aerolitos (Spanish bootleg of Asteroids) (1980)
  11. Asteroids Deluxe (rev 3) (1980)
  12. Asteroids Deluxe (rev 1) (1980)
  13. Asteroids Deluxe (rev 2) (1980)
  14. Asteroids (1980)
  15. Space Duel (version 2) (1980)
  16. Space Duel (prototype) (1980)
  17. Space Duel (version 1) (1980)
  18. Asteroids (1981)
  19. Asteroids (1981)
  20. Asteroids (Older?) (1981)
  21. Space Rocks (Spanish clone of Asteroids) (1981)
  22. Asteroids (Prototype) (1982)
  23. Hyperspace (USA) (1983)
  24. Asteroids (NTSC) (1984)
  25. Asteroidi (1984)
  26. Hyperspace - Aventures Spatio-Temporelles (Fra) (1985)
  27. Asteroidi (from issue 11/87) (1987)
  28. Blasteroids (rev 4) (1987)
  29. Blasteroids (Euro) (1987)
  30. Blasteroids (rev 2) (1987)
  31. Blasteroids (rev 3) (1987)
  32. Blasteroids (German, rev 2) (1987)
  33. Blasteroids (with heads) (1987)
  34. Blasteroids (Euro) (1988)
  35. Blasteroids (UK) (1989)
  36. Blasteroids (UK) (1989)
  37. Asteroides (198?)
  38. Asteroids (Euro, USA) (1992)
  39. Asteroids (USA) (1998)
  40. Asteroids (Euro, USA) (1999)
  41. Asteroids Hyper 64 (USA) (1999)
  42. Asteroids (19??)
  43. Asteroids (19??)
  44. Asteroids (19??)
  45. Blasteroids (Euro) (19??)
  46. Asteroids Deluxe (NTSC) (2007)
  47. Space Duel (PAL) (2007)
  48. Space Rocks (RC7, NTSC) (2012)

Categories

History


Arcade Video game published 37 years ago:

Space Duel (c) 1982 Atari.

Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.

Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.

Gameplay begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen.

A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes.

In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged.

Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters.

In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner.

At the end of each wave, a bonus wave begins and a low humming sound is heard. 'BONUS LEVEL', and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch.

Other targets enter as the game progresses. When the number of targets is less than the wave number, or if no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases.

A player's ship may be destroyed by a shot or collision. The game is over when all ships are destroyed.

- TECHNICAL -

Game ID : 136006

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Player controls consist of 5 buttons for each player :
ROTATE LEFT
ROTATE RIGHT
THRUST
SHIELDS
FIRE

- TRIVIA -

The Upright model was placed on Field Test for the first time on July 31, 1981. It was officially released in February 1982.

Production run :
Space Duel Upright : 11,017 Built @ $2,095
Space Duel Cocktail : 1,019 Built @ $1,895

Space Duel is the first and only multi-player interactive vector game by Atari. When "Asteroids Deluxe" tanked, this game was taken off the shelf and released to moderate success.

A Space Duel cabinet appears on the cover of the Who's 1982 album, 'It's Hard'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- TIPS AND TRICKS -

* Invite Your Friend : In 2-player mode, you can shoot your partner and it will regenerate their shield. This comes in very handy!

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Designed & partially programmed by : Rick Maurer (Richard Maurer)
Project resumed, changes made & game finished by : Owen Rubin (ORR), (JMR), Steve Calfee (SRC), Dave Shepperd (DES)
Hardware Engineer : John Ray

- PORTS -

* CONSOLES:
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology"
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1"
[US] Microsoft XBOX One [US] (nov.1, 2016) "Atari Flashback Classics Vol.1"

* HANDHELDS:
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

* OTHERS:
[US] Atari Flashback 2 (2005) - Atari 2600 version
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II"
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II"
[US] "Atari Flashback 2+" (2010) - Atari 2600 version
Apple Store [US] (2011) "Atari Greatest Hits"
Android Market [US] (2011) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2525&o=2