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S.T.U.N. Runner (rev 3)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download stunrun3.zip (0 B)
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Game infos

Description S.T.U.N. Runner (rev 3)
Name stunrun3
Manufacturer Atari Games
Year 1989
Runnable yes
System arcade /
Number of players 1P
Added to MAME .037b08
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent stunrun : S.T.U.N. Runner (rev 6) (1989)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 25 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 228 60.201796 10000000 634 0 512 262 0 228

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136070-2101.210r 65536 3008bcf8 136070-2101.210r 9d3a20b639969bab68441f76467ed60e395c10e3 mainpcb:maincpu 1 good no
arcade 136070-2102.200r 65536 e0ed54d8 136070-2102.200r 15850568d8308b6499cbe55b5d8308041d906a29 mainpcb:maincpu 0 good no
arcade 136070-2104.200s 65536 6acdeeaa a4cbe648ad2fee3bb945fbc8055b76be1f5c03d1 mainpcb:maincpu 20000 good no
arcade 136070-2107.210u 65536 19bc7495 136070-2107.210u 8a93bb8e0998b34c92dad263ea78972155c5b785 mainpcb:maincpu 60001 good no
arcade 136070-2108.200u 65536 0ce849aa 136070-2108.200u 19252caf180586cadced5c456a755dd954267688 mainpcb:maincpu 60000 good no
arcade 136070-2109.210v 65536 ac6d4d4a 136070-2109.210v fef902700561bb789ff7462f30a438ee9138b472 mainpcb:maincpu 80001 good no
arcade 136070-2110.200v 65536 4f6d22c5 136070-2110.200v fd28782593444f1607f322a2f1971ba8f3d14131 mainpcb:maincpu 80000 good no
arcade 136070-2111.210w 65536 47f010ad 136070-2111.210w a2587ce1d01c78f1d757fb3e4512be9655d17f9c mainpcb:maincpu a0001 good no
arcade 136070-2112.200w 65536 3f896aaf 136070-2112.200w 817136ddc37566108de15f6bfedc6e0da13a2df2 mainpcb:maincpu a0000 good no
arcade 136070-2117.9k 65536 d4a9696d 136070-2117.9k 574e5f3758ac2e18423ae350e8509aa135ca6da0 mainpcb:user1 40001 good no
arcade 136070-2118.90k 65536 fb98abaf 136070-2118.90k 6a141effee644f34634b57d1fe4c03f56981f966 mainpcb:user1 1 good no
arcade 136070-2119.10k 65536 bde8bd31 136070-2119.10k efb8878382adfe16ba590a28a949029749fc6a63 mainpcb:user1 20001 good no
arcade 136070-2120.9h 65536 55a30976 136070-2120.9h 045a04d3d24e783a6a643cab08e8974ee5dc2128 mainpcb:user1 40000 good no
arcade 136070-2121.90h 65536 0ebf8e58 136070-2121.90h b6bf3e020b29a34ef3eaca6b5e1f17bb89fdc476 mainpcb:user1 0 good no
arcade 136070-2122.10h 65536 bd5380bd 136070-2122.10h e1e2b3c9f9bfc988f0dcc9a9f520f51957e13a97 mainpcb:user1 20000 good no
arcade 136070-2123.10c 65536 121ab09a 136070-2123.10c c26b8ddbcb011416e6ab695980d2cf37e672e973 mainpcb:jsa:cpu 0 good no
arcade 136070-2124.1fh 65536 4dc14fe8 136070-2124.1fh c7cc00715f6687ced9d69ec793d6e9d4bc1b5287 mainpcb:jsa:oki1 0 good no
arcade 136070-2125.1ef 65536 cbdabbcc 136070-2125.1ef 4d102a5677d96e68d27c1960dc3a237ae6751c2f mainpcb:jsa:oki1 10000 good no
arcade 136070-2126.1de 65536 b973d9d1 136070-2126.1de a74a3c981497a9c5557f793d49381a9b776cb025 mainpcb:jsa:oki1 20000 good no
arcade 136070-2127.1cd 65536 3e419f4e 136070-2127.1cd e382e047f02591a934a53e5fbf07cccf285abb29 mainpcb:jsa:oki1 30000 good no
arcade 136070-3103.210s 65536 e8b1262a a304602023ffa8598dee8ec44f972dc8f1dad1b6 mainpcb:maincpu 20001 good no
arcade 136070-3105.210t 65536 0d6c9b8f 6e7e664ff5c19fdeaa4d82a02be9d74cea025fff mainpcb:maincpu 40001 good no
arcade 136070-3106.200t 65536 41c4778c f453adca7d864e0e030db36500ca072bfa935703 mainpcb:maincpu 40000 good no
arcade stunrun.200e 2048 f1e8ba9e stunrun.210e 605db3fdbaff4ba13729371ad0c4fbab3889378e mainpcb:200e 0 good no
arcade stunrun.210e 2048 f1e8ba9e stunrun.210e 605db3fdbaff4ba13729371ad0c4fbab3889378e mainpcb:210e 0 good no

Chips list

name tag type clock
ADSP-2100 mainpcb:adsp cpu 8000000
Atari JSA II Sound Board mainpcb:jsa audio
M6502 mainpcb:jsa:cpu cpu 1789772
M68010 mainpcb:maincpu cpu 8000000
OKI6295 mainpcb:jsa:oki1 audio 1193181
Speaker mainpcb:mono audio
TMS34010 mainpcb:gsp cpu 48000000
YM2151 mainpcb:jsa:ym2151 audio 3579545

Categories

History


Arcade Video game published 30 years ago:

S.T.U.N. Runner (c) 1989 Atari Games Corp.

Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour!

Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'.

S.T.U.N. runner is a game of speed. The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one.

The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach the 'Ultimate Challenge'. In this never-ending race, players go as far as their driving skills will take them. If the distance they travel qualifies as one of the top five, their name (18 letters) will be displayed along the road for future players to see (only if they reach this distance).

In S.T.U.N. Runner, there is no foot pedal to control speed. Faster speed is achieved by :
* Correctly driving on the fastest portion of the tunnel.
* Staying off side rails (of flat sections).
* Avoiding collisions with enemy vehicles.
* Running over 'boosts' for hyperspeed.
* Avoiding areas under construction.

In turn, the fastest portion of the tunnel is the outer wall. Like a luge or bobsled racer, players use basic laws of physics to attain the fastest speed. Riding on the inner wall results in a slower speed and hinders a player's ability to reach a finish line. On flat sections, running into side rails creates a visual and audio chattering resulting in a loss of speed. The first race, a training race, called 'Cake Walk', is intended to teach players how to drive correctly.

Red flashing markers in tunnels and flats are called 'boosts'. By running over these, the S.T.U.N. Runner gets a boost of hyperspeed. In addition to reaching the finish line faster, a S.T.U.N. Runner in boost in invincible. The vehicle can pass through all enemy vehicles unharmed and cannot be shot. In this mode the player's vehicle will appear transparent as though it is a skeleton.

The underground network has three different tunnel sections. They include wide tunnels, narrow tunnels, and tunnels under construction. Under construction sections contain portions that are unsurfaced. These areas do not provide full power to the vehicle, and slow down the S.T.U.N. Runner.

Open areas are called 'flats' and are both narrow and wide. Being above the ground, the player is treated to many views of the earth's surface in the 21st century. On flats, players must avoid driving along the side rails. The friction caused will slow down the S.T.U.N. Runner vehicle.

A S.T.U.N. Runner vehicle has six shields for added protection. Colliding with an enemy results in the loss of one shield. At the end of each race, players are awarded bonus points for each shield remaining. A large bonus is awarded if all shields are intact.

In the tunnels and flats are ramps. These ramps will catapult S.T.U.N. Runners above the track for a brief distance. Ramp jumping is often a good method of crossing areas under construction and avoiding collisions with enemies.

When players do not reach the finish line of a race within the allotted time, the game would normally end. However, they can be allowed to advance to the next level on a continuation.

Special Weapon : In selected races, a 'shock wave' is located along the way. If the player can pick up the shock wave, the weapon becomes available for use. Also, shock waves can be awarded on some levels if the player hits a predetermined number of stars and completes the level. This information is green in the map at the start of each level.

Players activate the shock wave by pressing the start button. This super weapon will destroy all enemies and hazards within view. It is a one-time weapon, but more than one can be stored. The number of shock waves stored is show as blue and white icons on the screen below the level number display.

Bonus Stars : Additional points can be scored along the way by running over 'stars'. In the first race, the training race called 'Cake Walk', the stars are red. Players should run over as many stars as possible. In the remainder of the game, all bonus stars are green.

Challenge Races : These are bonus races awarded to players for reaching various points in the game. Races 5, 10, and 15 are challenge races. Each presents a unique challenge to the player.
* Boost Challenge
* Star Challenge
* Kill Challenge

In each challenge race, players have one goal. Instructions are displayed prior to the start of each race. The time clock still operates, but a game will not end because the time expires. This is considered a free bonus for players. Each challenge level has its own high score table.

Ultimate Challenge : For those players skilful and patient enough, an 'Ultimate Challenge' awaits them at the end. It is an endless race filled with enemies and unexpected surprises. The object is to travel as far as possible within the allotted time. Markers on the road display the names of the five best S.T.U.N. Runners. It is a unique method of identifying the best players of the game. These names are also presented on a separate high score table.

- TECHNICAL -

Game ID : 136070

Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

S.T.U.N. Runner was released in September 1989.

S.T.U.N. stands for 'Spread Tunnel Underground Network'.

This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels.

Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock.

Levels are named :
1. Cake-Walk
2. Boost Boulevard
3. Blood Alley
4. Roller-Coaster
5. The Boost Challenge
6. Outer Drive
7. Ramp-Alot
8. Split Decision
9. Close Call
10. The Bonus Star Challenge
11. The Labyrinth
12. The Coat-Hanger
13. The Clover-Leaf
14. Mcnamara's Revenge
15. The Kill Challenge
16. Knee Jerk
17. 3-Ring-Circus
18. Probot Hell
19. Satan's Slalom
20. The Death Spiral
21. Figure 8
22. The Jigsaw
23. The Ultimate Challenge

Game staff names are in the default high score and challenge level score tables
Gunner Glenn = Glenn Mcnamara
Ranger Rick = Rick Moncrief
Dirty Don = Don Diekneite
Righteous Ralph = Ralph Perez
Happy Hata = Ken Hata
Kyoko = Kyoko Dougherty
Ranger Rick = Rick Moncrief
Who Ray = John Ray
Momo = Jerry Momoda
Uncle Milty = Milt Loper

Special Contest Feature : Every S.T.U.N. Runner game in the U.S. has a special built-in contest feature. A player can win a free S.T.U.N. Runner T-shirt just for playing the game. All players have to do is reach the checkpoint on the last level, the Ultimate Challenge (this contest expired April 1, 1990).

- UPDATES -

REVISION 1 :
* Software version : 20.3
* Build date : Sat Sep 9 13 :56 :31 1989

REVISION 2 :
* Software version : 21.1
* Build date : Fri Sep 15 10 :53 :18 1989

REVISION 3 :
* Software version : 22.0
* Build date : Fri Sep 15 15 :51 :12 1989

REVISION 4 :
* Software version : 22.1
* Build date : Mon Sep 18 10 :47 :59 1989

REVISION 5 :
* Software version : 23.0
* Build date : Fri Sep 29 13 :55 :10 1989

REVISION 6 :
* Software version : 24.0
* Build date : Wed Oct 18 09 :50 :21 1989

REVISION 7 :
* Software version : 24.1
* Build date : Wed Oct 18 10 :29 :48 1989

REVISION 8 :
* Software version : 25.0
* Build date : Thu Nov 2 12 :21 :06 1989

REVISION 9 :
* Software version : 26.0
* Build date : Thu Nov 9 14 :07 :19 1989

REVISION 10 :
* Software version : 26.26
* Build date : Mon Dec 18 16 :30 :02 1989

REVISION 11 :
* Software version : 26.34
* Build date : Thu May 22 11 :31 :04 1990

- SCORING -

Destroying enemies :
Train : 25 points
Armored Drone : 50 points
Mag Cycle : 75 points
Lorrie : 100 points
Ornobot : 500 points
Chopper Bot : 500 points
Proton Bot : 1000 points
Radar Bot : 750 points
Terrigible : 10,000 points

On Level 1, each red star the player's ship runs over scores 50 points.
On Level 3 and after, each green star the player's ship runs over scores 500 points.

Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5).

At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock.

At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left :
6 shields : 8,000 points
5 shields : 4,000 points
4 shields : 2,000 points
3 shields : 1,000 points
2 shields : 500 points
1 shield : 250 points
0 shields : 0 points

Performing a warp scores 20,000 points.

When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed.
When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed.

- TIPS AND TRICKS -

* Warp : Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19.
Note : This warp is only available on 'Software version 24.0' and lower (see Update section for more information).

There is also a warp on level 9 which takes the player to level 14.

- STAFF -

Commissioner : Ed Rotberg
Transit Authority : Andrew Burgess
Tunnel Architect : Sam Comstock
Vehicle Engineer : Will Noble
City Planning : Kris Moser
Communications : Don Diekneite
Acoustics : Brad Fuller
Propulsion Engineer : Jed Margolin
Patriarch : John Ray
Public Relations : Jerry Momoda
Blue Sky : Carole Cameron
Damage Control : Glenn McNamara
Physicist : Max Behensky
Optics : Stephanie Mott
Auxiliary Systems : Gary Stempler
Mathematics : Jim Morris
Chief mechanic : Milt Loper
Backhoe Operator : Erik Durfey
Overlord : Mike Hally
Chainsaw : Ralph Perez
Bondo Man : Ken Hata
Xacto Bladerunner : Kyoko Dougherty
Pub Runner : Andrea Dencker
Widget Artist : Mary Sumner
The Ancient One : Rick Moncrief

- PORTS -

* CONSOLES:
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3"
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]"
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3"
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]"

* HANDHELDS:
Atari Lynx [US] (1991) "S.T.U.N. Runner [Model PA2060]"

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1990) by Domark
[EU] Sinclair ZX Spectrum (1991) Budget edition by Erbe Software
[EU] Commodore C64 (1990 by Domark
[EU] Commodore Amiga (1990)
[EU] Atari ST (1990)
[EU] Amstrad CPC (1990)
PC [MS-DOS] [EU] (1990)
[EU] Commodore C64 (1991) Budget edition by Hit Squad
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

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