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Tazz-Mania (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download tazmania.zip (31 KB)
Snapshot

Game infos

Description Tazz-Mania (set 1)
Name tazmania
Manufacturer Stern Electronics
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .031
Romset size 31 KB
Romset file 10 files
Romset zip 16 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 768 224 60.606061 18432000 1152 0 768 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 2c.cpu 4096 932c5a06 f90040a12f579a05cb91eacbe49dae9b2c725592 maincpu 0 good no
arcade 2e.cpu 4096 ef17ce65 e1372886a4a2ae58278772f49b4f3be35e0b65d1 maincpu 1000 good no
arcade 2f.cpu 4096 43c7c39d 3cfe97009e3c9236b118fa1beadc50f41584bd7e maincpu 2000 good no
arcade 2h.cpu 4096 be829694 3885c95ae1704e7a472139740b87fc8dd9610e07 maincpu 3000 good no
arcade 2j.cpu 4096 6e197271 231141a95e4dcb54d8bbee346825702e52824c42 maincpu 4000 good no
arcade 2k.cpu 4096 a1eb453b 50ddfd1dd8cc8c2cde97e52d4ef90e6d10e27a53 maincpu 5000 good no
arcade 5f.cpu 2048 2c5b612b 32e3a41a9a4a8b1285b6a195213ff0d98012360a gfx1 0 good no
arcade 5h.cpu 2048 3f5ff3ac bc70eef54a45b52c14e35464e5f06b5eec554eb6 gfx1 800 good no
arcade colr6f.cpu 32 fce333c7 f63a214dc47c5e7c80db000b0b6a261ca8da6629 proms 0 good no
arcade rom0.snd 2048 b8d741f1 a1bb8a1e0d6b34111f05c539c8e92fffacf5aa5c audiocpu 0 good no

Chips list

name tag type clock
AY-3-8910A 8910.1 audio 1789772
DISCRETE konami audio
Speaker speaker audio
Z80 audiocpu cpu 1789772

Categories

MAMEinfo

0.31 [Chris Hardy]


NOTE:

- Pressing Player 2 stick "down" in Tazz-Mania causes game to think level is complete.


WIP:

- 0.154: Anonymous added clone Tazz-Mania (bootleg on Galaxian hardware with Starfield). Osso fixed clone Tazz-Mania (set 2, alt hardware) (and possibly other games) regression.

- 0.153: Changed description of clone (set 2) to 'Tazz-Mania (set 2, alt hardware)'.

- 24th September 2010: 3D ARCADE - Updated Tazz-Mania 3D cabinet model.

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Tazz-Mania.

- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Tazz-Mania (bootleg on Galaxian hardware). Changed description of clone (Galaxian Hardware) to 'Tazz-Mania (bootleg on Galaxian hardware)'.

- 9th March 2009: 3D ARCADE - New 3D cabinet model for Tazz-Mania from btribble.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.

- 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware), it doesn't have one.

- 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware) (bootleg 1982).

- 0.67: Changed description to 'Tazz-Mania (set 1)'.

- 0.53: Changed palettesize to 99 colors.

- 0.37b16: Changed description to 'Tazz-Mania' and clone (Strategy X hardware) to 'Tazz-Mania (set 2)'.

- 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). Changed parent description to 'Tazz-Mania (Scramble hardware)'.

- 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver.

- 0.31: Chris Hardy added 'Tazz-Mania' (Stern 1982). Chris Moore added high score saving to Tazz-Mania.

- 24th August 1997: Kevin Klopp dumped Tazz-Mania (set 2).


Other Emulators:

* FB Alpha

* Sparcade

* VAntAGE


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History


Arcade Video game published 37 years ago:

Tazz-Mania (c) 1982 Stern Electronics.

A cross between "Robotron" and "Berzerk".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1982.

A bootleg of this game runs on the "Galaxian" hardware.

- SCORING -

Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.

- TIPS AND TRICKS -

* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.

* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.

* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.

- STAFF -

Designed and programmed by : Chris Oberth, Gunar Licitis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2843&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys__________________________95.610
fordie_________________________32.210