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Tazz-Mania (set 2, alt hardware)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download tazmani2.zip (0 B)
Snapshot

Game infos

Description Tazz-Mania (set 2, alt hardware)
Name tazmani2
Manufacturer Stern Electronics
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b06
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent tazmania : Tazz-Mania (set 1) (1982)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60.606061

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 2ck.cpu 4096 bf0492bf e665be8b36eb00388daca1bc3a4e4b93b943e2bd maincpu 0 good no
arcade 2ek.cpu 4096 6636c4d0 a0470950111fd9ef3ec71ee9f4b337276db35887 maincpu 1000 good no
arcade 2fk.cpu 4096 ce59a57b 1ee9a1535f9e06b08db3133a29cc700d1b487e82 maincpu 2000 good no
arcade 2hk.cpu 4096 8bda3380 eb31dd180da5cb8f8dcdaa777a27ed5514cf38cf maincpu 3000 good no
arcade 2jk.cpu 4096 a4095e35 5ccab4cb9c44870852b22511daeda10d54b60822 maincpu 4000 good no
arcade 2kk.cpu 4096 f308ca36 af360c4ba88b3a3365a2d81575886fcec25f19bf maincpu 5000 good no
arcade 5f.cpu 2048 2c5b612b 5f.cpu 32e3a41a9a4a8b1285b6a195213ff0d98012360a gfx1 0 good no
arcade 5h.cpu 2048 3f5ff3ac 5h.cpu bc70eef54a45b52c14e35464e5f06b5eec554eb6 gfx1 800 good no
arcade colr6f.cpu 32 fce333c7 colr6f.cpu f63a214dc47c5e7c80db000b0b6a261ca8da6629 proms 0 good no
arcade rom0.snd 2048 b8d741f1 rom0.snd a1bb8a1e0d6b34111f05c539c8e92fffacf5aa5c audiocpu 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1789750
Speaker mono audio
Z80 audiocpu cpu 1789750

Categories

History


Arcade Video game published 37 years ago:

Tazz-Mania (c) 1982 Stern Electronics.

A cross between "Robotron" and "Berzerk".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1982.

A bootleg of this game runs on the "Galaxian" hardware.

- SCORING -

Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.

- TIPS AND TRICKS -

* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.

* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.

* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.

- STAFF -

Designed and programmed by : Chris Oberth, Gunar Licitis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2843&o=2