Manufacturers

Loading

Tiger Heli (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download tigerhj.zip (0 B)
Snapshot

Game infos

Description Tiger Heli (Japan)
Name tigerhj
Manufacturer Toaplan / Taito
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036rc2
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent tigerh : Tiger Heli (US) (1985)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 280 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 82s129.12m 256 7142e972 82s129.12m 4a854c2fdd006077aecb695832110ae6bf5819c1 proms 100 good no
arcade 82s129.12n 256 25f273f2 82s129.12n 2c696745f42fa09b64295a39536aeba08ab58d67 proms 200 good no
arcade 82s129.12q 256 2c69350d 82s129.12q 658bf63c6d1e718f99494cd1c9346c3622913beb proms 0 good no
arcade a47_00.8p 16384 cbdbe3cc 5badf76cdf4a7f0ae9e85ee602420ba5c128efef maincpu 0 good no
arcade a47_01.8n 16384 65df2152 8e1516905a4af379cb0d0b9d42ff1cc3179c3589 maincpu 4000 good no
arcade a47_02.8k 16384 633d324b 70a17d17ebe003bfb2246e92e925a343a92553e5 maincpu 8000 good no
arcade a47_03.12d 8192 d105260f a47_03.12d f6a0e393e29354bb37fb723828f3267d030a45ea audiocpu 0 good no
arcade a47_04.6g 8192 cd59628e a47_04.6g 7be6479f20eb51b79b93e6fd65ab219096d54984 gfx1 2000 good no
arcade a47_05.6f 8192 c5325b49 a47_05.6f 6df9051e7545dcac4995340f80957510457aaf64 gfx1 0 good no
arcade a47_06.6p 16384 11fbcc8c a47_06.6p b4fdb9ee00b749e1a54cfc0cdf55cc5e9bee3662 gfx2 c000 good no
arcade a47_07.6n 16384 02fdd429 a47_07.6n fa392f2e57cfb6af4c124e0c151a4652f83e5577 gfx2 8000 good no
arcade a47_08.6m 16384 e539af2b a47_08.6m 0c8369a0fac1cbe40c07b51e16e8f8a9b8ed03b8 gfx2 4000 good no
arcade a47_09.4m 16384 31fae8a8 a47_09.4m ef8c23776431f00a74b25c5800755b6fa8d585ec gfx2 0 good no
arcade a47_10.6h 16384 e1cf844e a47_10.6h eeb8eff09f96c693e147d155a8c0a87416d64603 gfx3 c000 good no
arcade a47_11.8h 16384 744fae9b a47_11.8h b324350469c51043e1d90ce58808d966467435b9 gfx3 8000 good no
arcade a47_12.6j 16384 c064ecdb a47_12.6j fa8d712e2b2bda78b9375d96c93a4d7549c94075 gfx3 4000 good no
arcade a47_13.8j 16384 739a7e7e a47_13.8j 5fee71d9e1540903a6cf7bcaab30acaa088d35ed gfx3 0 good no
arcade a47_14.6a 2048 4042489f a47_14.6a b977e0821b6b1aa5a0a0f349cd78150af1a231df bmcu:mcu 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
MC68705P5 bmcu:mcu cpu 3000000
Speaker mono audio
Z80 audiocpu cpu 3000000

Categories

History


Arcade Video game published 34 years ago:

Tiger-Heli (c) 1985 Taito.

The game is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets.

The player is killed after only one hit, and is re-spawned to a point approximately one whole vertical screen-length later, thus progressing the player past the obstacle that had killed him, albeit at a high cost. The player is given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter. Flashing crosses scattered throughout each level award players power-ups depending on which color the cross is. A red cross will gives the player one side-firing mini-heli which shoots perpendicular to the player's helicopter. A white cross yields a forward firing mini-heli. It is possible to have a mix and match of side-helis, totaling no more than two. The green cross will award the player with an additional bomb, if the player currently has less than two. Grabbing power-ups when not necessary yields 5000 points.

There are a total of four stages, all of which start and end with a helipad. After completion of the last stage, the game will restart in a more difficult mode starting on stage 2. Most of the game's areas contain unnecessary objects to destroy for bonus points, such as oil drums and houses. This was uncharacteristic for shoot 'em ups at the time.

- TECHNICAL -

Board Number : GX-551 (not a Konami board!)
Prom Stickers : A47

Main CPU : (2x) Zilog Z80, Motorola M68705
Sound Chips : (2x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Toaplan. Tiger-Heli was released in October 1985 by Taito.

The working title for this game was 'Cobra'.

This is the first shooter to use a 'Megabomb'.

Pony Canyon released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988.

- UPDATES -

The bootleg machine does not use the M68705 @ 2 Mhz.

- TIPS AND TRICKS -

* 10000 Points Bonus : At the start of the game, count your shots until arriving at the first railroad. If you've counted every 16 shots (16, 32, 48, 64 ...), a little car should enter the screen on the right side. Destroy it with next shot to get a 10,000 points bonus. There are similar cars throughout the game, but making them appear is a mystery.

* A Second 10000 Points Bonus : Near the beginning there is a 'school house' with a red drum on the top. If you hit the red drum enough times, you'll get a 10,000 points bonus.

* Second Chance : If you get shot soon after starting a new game, the game will often let you off and just fire a super bomb instead.

* Warp : Lose your first player without scoring any points (make sure the second chance super bomb doesn't hit anything). The game puts you forward to a railway where a car will appear that can be shot for 10,000 points.

* Hint : Blast everything. Civilian cars and houses, etc., all give 50 points each.

- STAFF -

Music & sound created by : Tatsuya Uemura

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.5, 1986) "Tiger-Heli [Model PNF-TH]"
Nintendo Famicom [KO] (1987)
[US] Nintendo NES (sept.1987) [Model NES-TI-USA]
[EU] Nintendo NES (jan.7, 1990)
[JP] Sony PlayStation (aug.30, 1996; "Toaplan Shooting Battle 1 [Model SLPS-00436]")

* COMPUTERS:
FM Towns Marty [JP] (199?) Tiger-Heli
[JP] Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2901&o=2