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Tunnel Hunt

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download tunhunt.zip (16 KB)
Snapshot

Game infos

Description Tunnel Hunt
Name tunhunt
Manufacturer Atari
Year 1979
Runnable yes
System arcade /
Number of players 1P
Added to MAME .069
Romset size 16 KB
Romset file 13 files
Romset zip 10 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 100 4 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 yes 256 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 001.lm1 2048 2601a3a4 939bafc54576fdaccf688b49cc9d201b03feec3a maincpu 5000 good no
arcade 002.k1 2048 29bbf3df 4a0ec4cfab362a976d3962b347f687db45095cfd maincpu 5800 good no
arcade 004.fh1 2048 4d6c920e 2ef274356f4b8a0170a267cd6a3758b2bda693b5 maincpu 6800 good no
arcade 005.ef1 2048 e17badf0 6afbf517486340fe54b01fa26258877b2a8fc510 maincpu 7000 good no
arcade 006.d1 2048 c3ae8519 2b2e49065bc38429894ef29a29ffc60f96e64840 maincpu 7800 good no
arcade 013.d11 32 66f1f5eb bcf5348ae328cf943d2bf6e38df727c0c4c466b7 proms 0 good no
arcade 014.c11 32 662444b2 2e510c1d9b7e34a3045048a46045e61fabaf918e proms 20 good no
arcade 015.n4 256 00e224a0 1a384ef488791c62566c91b18d6a1fb4a5def2ba proms 40 good no
arcade 016.a8 512 830e6c34 37a5eeb722dd80c4224c7f622b0edabb3ac1ca19 gfx2 0 good no
arcade 017.b8 512 5bef8b5a bfd9c592a34ed4861a6ad76ef10ea0d9b76a92b2 gfx2 200 good no
arcade 018.h9 1024 6547c208 f19c334f9b4a1cfcbc913c0920688db2730dded0 proms 140 good no
arcade 019.c10 1024 d6fd45a9 c86ea3790c29c554199af8ad6f3d563dcb7723c7 gfx1 0 good no
arcade 136000.103 2048 1a6a60a4 7c60cc92595f1b90f421eabbaa20f657181ed4f0 maincpu 6000 good no

Chips list

name tag type clock
M6502 maincpu cpu 2016000
POKEY pokey2 audio 1209600
Speaker mono audio

Categories

MAMEinfo

0.69 [David Haywood]

0.37b15 [Phil Stroffolino, Owen Rubin]


NOTE:

- The video hardware includes: Box-on-box expansion in hardware (effectively one of the earliest polygon rendering games) for rendering the tunnel.- scalable sprites for targeting cursor and player shots. These can be tiled fullscreen for the shield (grid) effect.- hardware decompression and stretching of run-length-encoded motion-object data for enemy shots, ships and the title screen graphic.- alphanumeric text layer.


Bugs:

- [possible] Line of garbage on top of the screen. Luigi30 (ID 03137)


WIP:

- 0.161: Osso added/enabled save state support to Tunnel Hunt.

- 0.146u1: Couriersud added POKEY filter stage to Tunnel Hunt. hap added DIP locations and xtal info to Tunnel Hunt driver. Updated TODO-list. Changed M6502 CPU1 clock speed to 2016000 Hz. Added dipswitches 'Coin 1 Multiplier', 'Coin 2 Multiplier' and 3x 'Unused'.

- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidated polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device.

- 0.143u1: Angelo Salese removed deprecat.h usage in Tunnel Hunt.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Tunnel Hunt.

- 0.136u2: Atari Ace converted Tunnel Hunt to use driver_data structure.

- 28th August 2008: 3D ARCADE - New 3D cabinet model for Tunnel Hunt from btribble.

- 0.124u5: Andrew Gardner merged memory maps for Tunnel Hunt.

- 0.123u2: Changed palettesize to 26 colors.

- 0.78: Misc fixes/tilemap conversions [Curt Coder].

- 0.69: David Haywood added 'Tunnel Hunt' (Atari 1979). Renamed (tunhunt) to (tunhuntc).

- 0.37b15: Phil Stroffolino and Owen Rubin added 'Tunnel Hunt' (Atari 1981). Many thanks to Owen Rubin, the programmer of Tunnel Hunt, for invaluable hardware information and game description.

- 21st April 2001: Phil Stroffolino further updated the Tunnel Hunt driver, but some small problems still remain. Marco Cassili fixed dipswitch settings in it as well.

- 14th April 2001: Phil Stroffolino further improved the Tunnel Hunt driver with help from Owen Rubin.

- 4th April 2001: Phil Stroffolino sent in a preliminary Tunnel Hunt driver, but a lot of work still needs to be done.

- 21st June 1997: Dumped Tunnel Hunt (Centuri).


Recommended Games (Star Wars):

Star Wars

The Empire Strikes Back

Return of the Jedi

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

Star Fire

Tunnel Hunt

-

Star Wars Trilogy (Pinball)

Pinball 2000: Star Wars Episode 1

History


Arcade Video game published 40 years ago:

Tunnel Hunt (c) 1979 Atari.

- TECHNICAL -

Game ID : 136000

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : (2x) POKEY (@ 1.2096 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

Also Licensed to Centuri (1981).

Owen got the idea from the opening of the original 'Alien' movie during the landing sequence.

Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri.

- STAFF -

Designed & programmed by : Owen Rubin
Hardware by : Dave Sherman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2989&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

hulkiii_________________________1.780