Manufacturers

Loading

Zero Team (Japan?, earlier?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download zeroteama.zip (0 B)
Snapshot

Game infos

Description Zero Team (Japan?, earlier?)
Name zeroteama
Manufacturer Seibu Kaihatsu
Year 1993
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .087u2
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Fighter

Parent and clones

Parent zeroteam : Zero Team USA (US) (1993)

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 256 55.407801 8000000 512 0 320 282 0 256

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.u024.5k 262144 bd7b3f3a 896413901a429d0efa3290f61920063c81730e9b maincpu 0 good no
arcade 2.u025.6l 262144 0580b7e8 d4416264aa5acdaa781ebcf51f128b3e665cc903 maincpu 1 good no
arcade 3.u023.6k 262144 19e02822 36c9b887eaa9b9b67d65c55e8f7eefd08fe0be15 maincpu 2 good no
arcade 4.u026.5l 262144 cc666385 23a8878315b6009dcc1f27e49572e5be29f6a1a6 maincpu 3 good no
arcade 5.a.u1110.5b 65536 efc484ca c34b8e3e7f4c2967bc6414348993478ed637d338 audiocpu 0 good no
arcade 6.u105.4a 262144 48be32b1 seibu__6.u105.4a 969d2191a3c46871ee8bf93088b3cecce3eccf0c oki 0 good no
arcade 7.a.u072.5s 65536 eb10467f fc7d576dc41bc878ff20f0370e669e19d54fcefb gfx1 0 good no
arcade 8.a.u077.5r 65536 a0b2a09a 9b1f6c732000b84b1ad635f332ebead5d65cc491 gfx1 1 good no
arcade copx-d2.u0313.6n 262144 a6732ff9 copx-d2.u0313.6n c4856ec77869d9098da24b1bb3d7d58bb74b4cda user2 0 good no
arcade musha_back-1.u075.4s 1048576 8b7f9219 musha_back-1.u075.4s 3412b6f8a4fe245e521ddcf185a53f2f4520eb57 gfx2 0 good no
arcade musha_back-2.u0714.2s 524288 ce61c952 musha_back-2.u0714.2s 52a843c8ba428b121fab933dd3b313b2894d80ac gfx2 100000 good no
arcade musha_obj-1.u0811.6f 2097152 45be8029 musha_obj-1.u0811.6f adc164f9dede9a86b96a4d709e9cba7d2ad0e564 gfx3 0 good no
arcade musha_obj-2.u082.5f 2097152 cb61c19d musha_obj-2.u082.5f 151a2ce9c32f3321a974819e9b165dddc31c8153 gfx3 2 good no
arcade v3c001.pal.u0310.jed 648 pals 0 nodump no
arcade v3c002.tibpal16l8-25.u0322.jed 648 pals 0 nodump no
arcade v3c003.ami18cv8p-15.u0619.jed 648 pals 0 nodump no
arcade v3c004x.ami18cv8pc-25.u0310.jed 648 pals 0 nodump no

Chips list

name tag type clock
OKI6295 oki audio 1320000
Speaker mono audio
V30 maincpu cpu 16000000
YM3812 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Zero Team
  1. Zero Team USA (US) (1993)
  2. Zero Team (Japan?, earlier?) (1993)
  3. Zero Team (Japan?, later batteryless) (1993)
  4. Zero Team (Taiwan) (1993)
  5. Zero Team (Korea) (1993)
  6. Zero Team Selection (1993)
  7. Zero Team Suicide Revival Kit (1993)
  8. New Zero Team (V33 SYSTEM TYPE_B hardware) (1997)
  9. New Zero Team (V33 SYSTEM TYPE_B hardware, China?) (1997)
  10. Zero Team 2000 (2000)

Categories

History


Arcade Video game published 26 years ago:

Zero Team (c) 1993 Seibu Kaihatsu.

Zero Team is a horizontally-scrolling beat-em-up for up to four players in which a girl has been kidnapped by an evil gang and it's up to the Zero Team to rescue her.

Players choose to play as one of four different characters, each with their own strengths and weaknesses. The characters and their traits are:
* Ace - has very powerful flying kicks.
* Speed - is very fast.
* Spin - has a long reach and very fast hand-slap attack.
* Big-O - slow, but very strong and powerful.

Characters are able to throw and break background objects and use them against their enemies. Power-ups, health-restoring food and bonus items can be collected by breaking background objects (either by picking up and throwing them, or by simply hitting them).

Zero Team differs from other games of the genre by introducing gameplay elements usually only found in one-on-one fighting games. The first is the introduction of combos; players can perform a standard rapid punch attack, for example, then perform an uppercut move similar to the 'Dragon Punch' of Ken and Ryu in Capcom's "Street Fighter" series. Additionally, enemy fighters can be stunned, leaving them vulnerable to attack for several seconds.

The game consists of six stages plus two bonus stages. They are:
Stage 1: City Street/Store
Stage 2: Logistics warehouse/Marina
Stage 3: Building site/entrance to the temple
Bonus Stage
Stage 4: Sacred Temple/Marine Pier Road
Stage 5: Entrance to Skull Island/Underground
Bonus Stage
Stage 6: The Underground Temple/Final Battle

- TECHNICAL -

Main CPU : V30 (@ 16 Mhz)
Sound CPU : Zilog Z80A (@ 3,57 Mhz)
Sound chips : 1xYM3812, 1xOKI6295

Players : 2
Control : 8-way joystick
Buttons : 2
=> [1] Attack, [2] Jump

- TRIVIA -

Released in May 1993.

There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvellous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.
Do not expect to defeat the enemies in a single session every time. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.

- TIPS AND TRICKS -

Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.
Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.

To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.

Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.

Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.

The total time needed to finish the game in one session is around 45 minutes.

- SERIES -

1. Zero Team (1993)
2. Zero Team U.S.A. (1993)
3. New Zero Team (1997)
4. Zero Team 2000 (2000)

- STAFF -

PRODUCER : HITOSHI HAMADA
DIRECTOR : TADASHI SEGAWA
PROGRAMMER IN CHARGE : Tetsuya Kawaguchi (T.KAWAGUCHI)
MAIN PROGRAMMER : KAZUKI SEKIMORI
SUB PROGRAMMER : YORITAKA KASAI
ART DIRECTOR : TOSHINOBU KOMAZAWA
CHARACTER DESIGN : MASAO MATSUZAWA, MASARU IIJIMA
CG ARTISTS : TAKAHIDE WADA, HIRONORI MATSUO, SHOICHI YANO, MASAAKI KAMIJOE, KENJI HAYAKAWA
HARDWARE DESIGN : TADASHI SEGAWA
HARDWARE ASSISTANT : SYUICHI MORI, EIICHI YAMADA
MUSIC COMPOSER : REIICHI YAMANAKA
SOUND EFFECTS : GOH SATOU

THANKS : HIROAKI OHTAKE, JIN ISHIGAKI, KAZUTOSHI SHOJI, HIROSHI YOSHIDA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3301&o=2