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Zombie Raid (9/28/95, US, prototype PCB)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download zombraidp.zip (0 B)
Snapshot

Game infos

Description Zombie Raid (9/28/95, US, prototype PCB)
Name zombraidp
Manufacturer American Sammy
Year 1995
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .149u1
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent zombraid : Zombie Raid (9/28/95, US) (1995)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
lightgun 0 255 25 15 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade nvram.bin 65536 1a4b2ee8 nvram.bin 9a14fb2089fef9d13e0a5fe0a83eb7bae51fe1ae nvram 0 good no
arcade obj_01 262144 a423620e 8d9351eddeecb444a1ab2f99d0da1d74f01bad88 gfx1 0 good no
arcade obj_05 262144 57fe3e97 2f9e79d6984099495c0c025b11bea7c9f72f9ef4 gfx1 80000 good no
arcade u102_master_usa_prg_o_h_1f25.u102 524288 a0f61f13 fy001001.102 ba14c5ae0d0b3f217c130eeebd987dfde4c64c0d maincpu 100001 good no
arcade u103_master_usa_prg_e_h_789e.u103 524288 313fd68f fy001002.103 792733acc72b4719b3f7f79b57fb874c71e8abfb maincpu 100000 good no
arcade u142_master_obj_00_1bb3.u142 262144 ed6c8541 a119ad751184d575e135da0598cf1172025ddd48 gfx1 1 good no
arcade u143_master_obj_04_b5aa.u143 262144 1242670d e6189a1974981cedbd16f5ea0295ff73cfd6a666 gfx1 80001 good no
arcade u144_master_obj_03_1cb5.u144 262144 a83040f1 c7efacaa706e7f07c95f23509c738665775db2d2 gfx1 100000 good no
arcade u145_master_obj_07_8ad4.u145 262144 8071f0b6 e596897e52beaf686e95ad643a36beefe311d85c gfx1 180000 good no
arcade u146_master_obj_02_6cc6.u146 262144 7562ee1b bffb1a172e5259687dc0bc84916127419825c1b7 gfx1 100001 good no
arcade u147_master_obj_06_c3d8.u147 262144 a32c3da8 fd63c0fb13fb546732351dc2ee5fa33c1c275274 gfx1 180001 good no
arcade u148_master_scn_1-0_3ef8.u148 524288 7d722f2a 6bcd18fe65a4a94a718f75c3813cea014c80b35a gfx2 0 good no
arcade u149_master_scn_1-3_71bb.u149 524288 70d6af7f 1c922882a90efe83eacf6e25c4fb0c0a9e29a22c gfx2 100000 good no
arcade u150_master_scn_1-1_89a6.u150 524288 3c62a8af 38d9a32817a928586fe027b4c974f7dde585e5b7 gfx2 1 good no
arcade u151_master_scn_1-4_872e.u151 524288 83ef4d5f b7e804c3a702caaee320daf8604d0af6f5874946 gfx2 100001 good no
arcade u152_master_scn_2-2_c00e.u152 524288 0870ad58 20e076fa665c24db0e316598a0a5d7fae9fc2f2a gfx3 200000 good no
arcade u153_master_scn_2-5_e1da.u153 524288 814ac66a 1fd13a0bf73b9bdede82a865789413308d989c3a gfx3 300000 good no
arcade u154_master_scn_1-2_0f4b.u154 524288 0a1d647c 66dede165438001a34317d5ab29a9553d25530a2 gfx2 200000 good no
arcade u155_master_scn_1-5_daef.u155 524288 2508f67f 43a9d56c49187891007457dd23d3ac696f8ce0fa gfx2 300000 good no
arcade u156_master_snd_0_f630.u156 524288 bfc467bd a234cb8e0259a21b7bad40a72d99bf379a4b4046 x1snd 0 good no
arcade u157_master_snd_1_c20a.u157 524288 b449a8ba 3248a767132f60dec848fdc21a76481caa428cd2 x1snd 100000 good no
arcade u158_master_snd_2_5c69.u158 524288 ed6de791 416c39c03a9ac2214702eaea7716e9aa74c8c228 x1snd 180000 good no
arcade u159_master_snd_3_0727.u159 524288 794cec21 5c44286ea14c0e6a7a4588e523015f83d64dd1a7 x1snd 200000 good no
arcade u160_master_snd_4_5a70.u160 524288 e81ace66 f4984e855c222e1cf3287538f536f7b0275f03d5 x1snd 280000 good no
arcade u161_master_snd_5_599c.u161 524288 1793dd13 1b5b3c50e6df399c3e334c08be5313eef7d7ed95 x1snd 300000 good no
arcade u162_master_snd_6_6d2e.u162 524288 2ece241f 1ebe4dd788799ec10c2eddf02f9bdaee8457993b x1snd 380000 good no
arcade u163_master_snd_7_c733.u163 524288 d90f78b2 e847eba6a4d6c1a3044041a9d32b6b534fb45307 x1snd 400000 good no
arcade u164_master_scn_2-0_e79c.u164 524288 f8c89062 08fd32b30923025b3769e56a8601b2ea1f85ebd1 gfx3 0 good no
arcade u165_master_scn_2-3_be68.u165 524288 8aaaef08 12b9c8c170a4acf200e3fba45407a3e38f787926 gfx3 100000 good no
arcade u166_master_scn_2-1_0b75.u166 524288 4d7a72d5 83b7ca4ea4c83fdab5be3c17d816dfd4033fb89c gfx3 1 good no
arcade u167_master_scn_2-4_c515.u167 524288 d22ff5c1 c488a69c9a241e1ca2119264bf879140d16fe69f gfx3 100001 good no
arcade u3_master_usa_prg_e_l_dd28.u3 524288 0b34b8f7 fy001003.3 8c6d7d208ece08695169f2e06806e7e55c595eb2 maincpu 0 good no
arcade u4_master_usa_prg_o_l_5e2b.u4 524288 71bfeb1a fy001004.4 75747b0c6e655624a5dc2e4fa8f16a6a51bd8769 maincpu 1 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
Speaker mono audio
X1-010 x1snd audio 16000000

Categories

History


Arcade Video game published 24 years ago:

Zombie Raid (c) 1995 American Sammy.

Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!

- TECHNICAL -

Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide.
Cabinet weight : 400 lbs.
Monitor : 25''.

Game ID : P0-122A (SZR-001)

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : lightgun
Buttons : 2 (SHOOT, RELOAD)

- TRIVIA -

Zombie Raid was released in September 1995 in USA and Japan.

- TIPS AND TRICKS -

* Crystal Codes :
Level 2 : The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns).
Level 3 : At end of level is elevator with zombies, after kill ALL elevator's zombies Red Crystal appear on screen.
Level 4 : The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns).
Level 5 : The Green Crystal is obtained at the end of the level by killing the 2-heads monster.

To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death.

In game are secret entrances where you will find special items:
1. At end of first graveyard is grave with your initials, behind this grave is tree and 'man with gun'. Shoot to this tree over 'man with gun' when screen move up. If you shot in right place on tree secret entrance will appear. In this secret entrance are items :
- LIGHTNING : lightning weapon
- CRUCIFIX : restore full energy when you lost all energy. Item can be used once (automatic).

2. In mission 3 when you enter to area after door opened by hidden lever, screen will move first to left, next to right. On left side one pillar is fault. Shot to this place where pillar should be - secret entrance will open. In this secret entrance are:
- SCOPE : crosshair
- BOMB : bomb icon will appear in left-upper corner. Shot it and whole screen explode. Item can be used once.

3. Again in mission 3, immediately after elevator shot to the wall right to the pillar. Secret entrance will open. In this secret entrance are items:
- AMMOx2 : auto-reload. Now you can use fire button only, gun will reload automatically.
- BLUE POTION : extra life

In game are more secret entrances but where ?

Some extra shots :
1. Shot to the second well on mission 3 using shotgun weapon - ghostbusters ghost will appear in the well.
2. When you shot to the ground using right weapon (not lightning) flowers will appear. When you shot 3 flowers then a butterfly will appear on screen, shoot the butterfly, it gives extra items.
3. On first graveyard are black cats, when you kill cat he give extra energy.
4. In mission 3 when sewers end and screen move up and stop then shot to the center in middle wall - secret lever will appear. When you trigger this lever on screen will appear clown on cycle - no idea for what.

Use FIRE weapon and you will easy finish game.

- STAFF -

Producer : Onijust (ONJ)
Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS)
Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako
Sound designer : Brian Schmidt
Game designer : George Matono
Executive producer : Yoshi Suzuki
Supervisors : Jim Miskell, Rick Rochetti
Technical supervisor : Kiyo Nishimura
Technical assistance : Gen Ozeki
Production coordinaor : Brad Faris
Cabinet coordinator : Pat O'Brien
Cabient designer : Tom Lenick
Artwork designer : Paul Faris
Electrical supervisor : John Jaron
Supervising engineer : Dave Pallotto
Mechanic coordinator : James Perales
Mechanic engineer : Bob Paneck
Game adviser : Dave Cane
Creature sound effects : Fred Young

- CONTRIBUTE -

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