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1942 (Revision B)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download 1942.zip (211 KB)
Snapshot

Game infos

Description 1942 (Revision B)
Name 1942
Manufacturer Capcom
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b04
Romset size 211 KB
Romset file 27 files
Romset zip 101 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sb-0.f1 256 6047d91b 1ce025f9524c1033e48c5294ee7d360f8bfebe8d proms 300 good no
arcade sb-1.k6 256 712ac508 5349d722ab6733afdda65f6e0a98322f0d515e86 proms 800 good no
arcade sb-2.d1 256 8bb8b3df 49de2819c4c92057fedcb20425282515d85829aa proms 600 good no
arcade sb-3.d2 256 3b0c99af 38f30ac1e48632634e409f328ee3051b987de7ad proms 700 good no
arcade sb-4.d6 256 4858968d 20b5dbcaa1a4081b3139e7e2332d8fe3c9e55ed6 proms 400 good no
arcade sb-5.e8 256 93ab8153 a792f24e5c0c3c4a6b436102e7a98199f878ece1 proms 0 good no
arcade sb-6.e9 256 8ab44f7d f74680a6a987d74b3acb32e6396f20e127874149 proms 100 good no
arcade sb-7.e10 256 f4ade9a4 62ad31d31d183cce213b03168daa035083b2f28e proms 200 good no
arcade sb-8.k3 256 f6fad943 b0a24ea7805272e8ebf72a99b08907bc00d5f82f proms 500 good no
arcade sb-9.m11 256 4921635c aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39 proms 900 good no
arcade sr-01.c11 16384 bd87f06b 821f85cf157f81117eeaba0c3cf0337eac357e58 audiocpu 0 good no
arcade sr-02.f2 8192 6ebca191 0dbddadde54a0ab66994c4a8726be05c6ca88a0e gfx1 0 good no
arcade sr-08.a1 8192 3884d9eb 5cbd9215fa5ba5a61208b383700adc4428521aed gfx2 0 good no
arcade sr-09.a2 8192 999cf6e0 5b8b685038ec98b781908b92eb7fb9506db68544 gfx2 2000 good no
arcade sr-10.a3 8192 8edb273a 85fdd4c690ed31e6396e3c16aa02140ee7ea2d61 gfx2 4000 good no
arcade sr-11.a4 8192 3a2726c3 187c92ef591febdcbd1d42ab850e0cbb62c00873 gfx2 6000 good no
arcade sr-12.a5 8192 1bd3d8bb ef4dce605eb4dc8035985a415315ec61c21419c6 gfx2 8000 good no
arcade sr-13.a6 8192 658f02c4 f087d69e49e38cf3107350cde18fcf85a8fa04f0 gfx2 a000 good no
arcade sr-14.l1 16384 2528bec6 29f7719f18faad6bd1ec6735cc24e69168361470 gfx3 0 good no
arcade sr-15.l2 16384 f89287aa 136fff6d2a4f48a488fc7c620213761459c3ada0 gfx3 4000 good no
arcade sr-16.n1 16384 024418f8 145b8d5d6c8654cd090955a98f6dd8c8dbafe7c1 gfx3 8000 good no
arcade sr-17.n2 16384 e2c7e489 d4b5d575c021f58f6966df189df94e08c5b3621c gfx3 c000 good no
arcade srb-03.m3 16384 d9dafcc3 a089a9bc55fb7d6d0ac53f91b258396d5d62677a maincpu 0 good no
arcade srb-04.m4 16384 da0cf924 856fbb302c9a4ec7850a26ab23dab8467f79bba4 maincpu 4000 good no
arcade srb-05.m5 16384 d102911c 35ba1d82bd901940f61d8619273463d02fc0a952 maincpu 10000 good no
arcade srb-06.m6 8192 466f8248 2ccc8fc59962d3001fbc10e8d2f20a254a74f251 maincpu 14000 good no
arcade srb-07.m7 16384 0d31038c b588eaf6fddd66ecb2d9832dc197f286f1ccd846 maincpu 18000 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
Netlist Sound Device snd_nl audio 93750
Speaker mono audio
Z80 audiocpu cpu 3000000

Serie

Serie : 194X
  1. 1942 (Revision B) (1984)
  2. 1942 (Revision A) (1984)
  3. 1942 (Revision A, bootleg) (1984)
  4. 1942 (First Version) (1984)
  5. 1942 (Tecfri PCB, bootleg?) (1984)
  6. 1942 (Jpn, USA) (1985)
  7. 1942 (Williams Electronics license) (1985)
  8. 1942 (UK) (1986)
  9. 1942 (UK, Spa) (1986)
  10. 1942 (Jpn) (1986)
  11. 1942 (UK, Alt) (1986)
  12. 1942 (Jpn, Alt) (1986)
  13. 1942 (UK, Alt 2) (1986)
  14. 1942 (1987)
  15. 1942 (Jpn) (1987)
  16. 1942 (1987)
  17. 1942 (1987)
  18. 1942 (Alt) (1987)
  19. 1942 (FMG pirate) (1987)
  20. 1943: The Battle of Midway (Euro) (1987)
  21. 1943: Battle of Midway (bootleg, hack of Japan set) (1987)
  22. 1943: Midway Kaisen (bootleg) (1987)
  23. 1943: Midway Kaisen (Japan, Rev B) (1987)
  24. 1943: Midway Kaisen (Japan) (1987)
  25. 1943 Kai: Midway Kaisen (Japan) (1987)
  26. 1943: The Battle of Midway (US, Rev C) (1987)
  27. 1943: The Battle of Midway (US) (1987)
  28. 1943 (UK) (1988)
  29. 1943 (UK) (1988)
  30. 1943 - The Battle of Midway (USA) (1988)
  31. 1943 (UK, Alt) (1988)
  32. 1943 - The Battle of Valhalla (Jpn) (1988)
  33. 1941: Counter Attack (World 900227) (1990)
  34. 1941: Counter Attack (Japan) (1990)
  35. 1941: Counter Attack (World) (1990)
  36. 1941 - Counter Attack (1991)
  37. Supercharger 1942 (1991)
  38. 1943 Kai (1991)
  39. 1943 Kai (Tourvision PCE bootleg) (1991)
  40. 19XX: The War Against Destiny (USA 951207) (1996)
  41. 19XX: The War Against Destiny (Asia 960104) (1996)
  42. 19XX: The War Against Destiny (Asia 951207) (1996)
  43. 19XX: The War Against Destiny (Brazil 951218) (1996)
  44. 19XX: The War Against Destiny (USA 951207 Phoenix Edition) (bootleg) (1996)
  45. 19XX: The War Against Destiny (Hispanic 951218) (1996)
  46. 19XX: The War Against Destiny (Japan 960104, yellow case) (1996)
  47. 19XX: The War Against Destiny (Japan 951225) (1996)
  48. 19XX: The War Against Destiny (Japan 951207) (1996)
  49. 1942 (Jpn) (19??)
  50. 1942 (Jpn) (19??)
  51. 1942 (Jpn, Alt) (19??)
  52. 1944 (1943 pirate) (19??)
  53. 1942 (Euro, USA) (2000)
  54. 1944: The Loop Master (USA 000620) (2000)
  55. 1944: The Loop Master (USA 000620 Phoenix Edition) (bootleg) (2000)
  56. 1944: The Loop Master (Japan 000620) (2000)

Categories

MAMEinfo

0.124u4 [Nicola Salmoria]

0.33b6 [Nicola Salmoria]

0.19 [Paul Leaman, Nicola Salmoria]


Artwork available


Bugs:

- Clone 1942p: [possible] "trash" pixels on the left side. haynor666 (ID 06072)


WIP:

- 0.174: Dirkies changed description of clone '42' to 'Supercharger 1942' and year to 1991.

- 0.167: kazblox corrected the clocks in clone 1942 (Tecfri PCB, bootleg?).

- 0.164: Mastercello added correct sound rom for clone 1942 (Tecfri PCB, bootleg?). Simplify IRQ logic on 1942 (Tecfri PCB, bootleg?), fixes powerups not moving down the screen - Game now playable. Changed description of clone (prototype) to '1942 (Tecfri PCB, bootleg?)'.

- 0.154: Osso added clone '42' (hack (Two Bit Score?) 198?). AY8910_RESISTOR_OUTPUT now selects resistance calculation by simple saturation MOSFET model in ay8910.c. Currently only 1942 and Popeye use this. Minimize resampling, optimized netlist parameters in 1942 [Couriersud]. Changed 'Netlist Sound Device' clock speed to 93750 Hz.

- 0.153: Fixed 1942 colortable [Alex Jackson]. Added and enabled netlist output stage to 1942. The quality is better with netlist. Better dynamics, you can hear the rotors now. No performance impact has been observed [Couriersud]. Added 'Netlist Sound Device' (48000 Hz).

- 0.152: Unigame added clone 1942 (prototype). Not yet working, different sprites, different sounds, different address map and different I/O. Improvements to the 1942 prototype [David Haywood]: Marked sound rom as bad (looks like it needs a redump). Hooked up paletteram fixing bg colours etc. (yes, paletteram... the release version uses proms). Fixed sprites.

- 0.149u1: hap fixed possibility to crash MAME if membank was 3 in 1942 and clones.

- 19th January 2011: Smitdogg - We got two 1943 boards donated. One is a real Capcom board with working 8751 for decapping, the other is a bootleg. It's a bootleg of the Japan version, hacked to not need the 8751 and it changes the game to be an English version. They hacked up the "Battle of Midway" Japan text to be English, and it actually looks better than the title screen on the official English version I think.

- 0.140: Angelo Salese reworked 1942 interrupts by not using cpu_getiloops() function.

- 0.135u1: Fabio Priuli added driver data struct to 1942.

- 0.134u4: Darran added clone 1942 (Revision A, bootleg). This is the same as the 1942a set, but with a different rom arrangement (larger roms), it appears to be a common bootleg.

- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of 1942. I haven't looked at them closely and I don't know if they will all be added but... Cool news.

- 0.124u5: Fixed rom names.

- 0.124u4: Quarterarcade added clone '1942 (Williams Electronics license)'. Changed clone (set 3) to parent '1942 (Revision B)', (set 1) to clone '1942 (Revision A)' and (set 2) to '1942 (First Version)'. Renamed (1942b) to (1942), (1942) to (1942a) and (1942a) to (1942b).

- 0.122u8: RansAckeR made some minor improvements to 1942 DIPs.

- 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors.

- 6th May 2007: Mr. Do - Cleaned up 1942 bezel, thanks to the BYOAC/CAG artwork.

- 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the 1942 driver.

- 0.106u3: Lee Mitchell added save state support to 1942.

- 0.100u4: Aaron Giles converted 1942 driver over to using the new memory_configure_bank calls.

- 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for 1942 from Pariah.

- 26th November 2000: Guru added a hacked romset to the 1942 driver.

- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.

- 0.37b6: Added proms ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?).

- 1st April 2000: Guru - Dumped 1942 (Bootleg).

- 0.34b4: Nicola Salmoria added clone 1942 (set 3).

- 0.33b7: Changed description to '1942 (set 1)' and clone (alternate) to '1942 (set 2)'. Renamed (1942) to (1942a).

- 0.33b6: Nicola Salmoria added 1942. Changed '1942' to clone '1942 (alternate)'. Known issues: Sometimes the alternate verion ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug.

- 0.28: Fixed gfx rom loading.

- 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume.

- 0.20: Brad Oliver found a lot of bugs around the code, fixed 1942 background scroll. 1942 has correct colours [Nicola Salmoria]. Paul Leaman providing us the correct color proms. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. How about the tempo? How about the pitch? Are they right? Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): this always return the last command, instead of 0, if there are no more pending commands. This was required by 1942.

- 0.19: Added '1942' (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. Game is playable with wrong colors and sound.


LEVELS: 32


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* CottAGE

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* JEmu2

* Retrocade

* VAntAGE


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1942

1942 (PlayChoice-10)

1943: The Battle of Midway

1943 Kai: Midway Kaisen

1943 Kai (Tourvision PCE bootleg)

1943: The Battle of Midway Mark II (US)

1944: The Loop Master

19XX: The War Against Destiny

XX Mission

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Fire Shark

Fire Shark (Mega-Tech)

MX5000

Sonic Boom

Bombs Away

Fighting Hawk

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Kyuukoukabakugekitai - Dive Bomber Squad

Meta Fox

Sky Adventure

Task Force Harrier

Twin Hawk

Daisenpu (Tourvision PCE bootleg)

Vapor Trail - Hyper Offence Formation

The Last Day

Lightning Fighters

Sky Smasher

Ghost Pilots

Gulf War II

Fighter & Attacker

Blue Hawk

Double Wings

Strikers 1945

Strikers 1945 II

Strikers 1945 III

Strikers 1945 Plus

Spectrum 2000

Wivern Wings

History


Arcade Video game published 35 years ago:

1942 (c) 1984 Capcom.

1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet.

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots.

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen Orientation: Vertical.
Screen Resolution: 256x224
Refresh Rate: 60Hz
Palette colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

1942 was released in December 1984 and was the first game that Okamoto designed at Capcom. It was also the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000.

Stage names:
Stages 32–29: Midway
Stages 28–25: Marshall
Stages 24–21: Attu
Stages 20–17: Rabaul
Stages 16–13: Leyte
Stages 12–09: Saipan
Stages 08–05: Iwojima
Stages 04–01: Okinawa

After the last boss plane on stage 02 is destroyed the screen displays:
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).
The number 5 (20,000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9,999 points).
Number 7 is 'SONSON' (8,888 points).
Number 8 is 'HIGEMARU' (7,777 points).
Number 9 is again 'EXEDEXES' (6,666 points).

The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite.

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

- UPDATES -

In the two oldest versions of the game, there's a bug in the scoring system for earning bonus lives. This bug was fixed in Revision B.

- SCORING -

Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.

Medium size planes are 1,000 or 1,500 points each.

Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20,000 points.
The stage 18 boss plane is worth 30,000 points.
The stage 10 boss plane is worth 40,000 points.
The stage 02 boss plane is worth 50,000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded).
95-99% = 20,000 points
90-94% = 10,000 points
85-89% = 5,000 points
80-84% = 4,000 points
70-79% = 3,000 points
60-69% = 2,000 points
50-59% = 1,000 points
Under 50% = 0 points
Unused loops are 1,000 points each.

Finishing the final stage awards 10,000,000 points.

- TIPS AND TRICKS -

* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman power-ups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.

Quad fire power-ups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies power-ups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman power-ups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life power-ups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting power-ups are found on Stages 27 and 15.
Extra loop power-ups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).

- SERIES -

1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Designed & programmed by: Yoshiki Okamoto
Music by: Ayako Mori

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.11, 1985) "1942 [Model CAP-19]"
[US] Nintendo NES (nov.1986) "1942 [Model NES-NF-USA]"
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]"
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model SLPS-01535]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
[JP] Nintendo Wii [Virtual Console Arcade] (dec.21, 2010)
[AU] [EU] Nintendo Wii [Virtual Console Arcade] (jan.21, 2011)
[US] Nintendo Wii [Virtual Console Arcade] (jan.24, 2011)
[JP] Sony PlayStation 3 [PSN] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
[EU] Sony PlayStation 3 [PSN] (feb.20, 2013) "Capcom Arcade Cabinet"
[JP] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet"
[EU] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet"
[AU] Microsoft XBOX 360 [XBLA] (feb.21, 2013) "Capcom Arcade Cabinet"
[US] Sony PlayStation 3 [PSN] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
[US] Microsoft XBOX 360 [XBLA] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
[US] Sony PlayStation 3 [PSN] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
[US] Microsoft XBOX 360 [XBLA] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS:
[US] Nintendo Game Boy Color (may.2000) "1942 [Model CGB-AQ4E-USA]"
[EU] Nintendo Game Boy Color (aug.24, 2001) "1942 [Model CGB-AQ4E-EUR]"
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1986)
[US] [EU] Commodore C64 (1986)
[JP] MSX (1986)
[JP] MSX2 (1986)
[EU] Amstrad CPC [Disk] (1986) by Elite
[EU] Amstrad CPC [Tape] (1986) Encore Edition by MCM
[EU] Amstrad CPC [Tape] (1986) Elite
[EU] Sinclair ZX Spectrum (1987) Budget Edition
[EU] Sinclair ZX Spectrum (1987) Encore Edition by Elite
[EU] Sinclair ZX Spectrum (1987) Encore Edition by MCM
[JP] FM-7 (may.1987)
[EU] Amstrad CPC (1987) "6-Pak"
[EU] Amstrad CPC (1988) "Frank Bruno's Big Box"
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits"
[EU] Amstrad CPC (1990) "Top 17"
[US] PC [CD-ROM](2003) "Capcom Arcade Hits Volume 2"
[US] PC [CD-ROM] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1"

* OTHERS:
[US] Apple iPhone/iPad (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool___________________11.491.090
gillou______________________1.423.490
didyeah_______________________930.590
sawys_________________________580.200
olivier_______________________577.000
lorddraakh____________________541.310
foxmulder_____________________501.740
fok999________________________393.020
magik_________________________379.020
ezequiel______________________291.800
cessna________________________277.370
columbojeff___________________271.480
animexbox74___________________253.060
gnu___________________________250.880
nicky634______________________231.400
michaelknight_________________223.550
jasonvoorhees_________________222.280
dinkky________________________204.980
gatts47_______________________198.470
theberzerker__________________185.680
thord_________________________173.430
djakisback____________________162.790
mike_gyver____________________141.410
thegamer_______________________94.120
genekelly______________________92.620
welos666_______________________26.770
jgabmurer______________________18.880
hulkiii_________________________8.380


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