0.37b13 [Olivier Galibert]
Artwork available
Bugs:
- In Stage 5 the windmills (Molinos) not spin. abelardator2 (ID 05592)
WIP:
- 0.178: Angelo Salese added coin counter and lockout to Asterix.
- 0.154: Removed KONAMI_ROM_DEINTERLEAVE_2 [Fabio Priuli].
- 0.153: Brian Troha changed Asterix to use XTAL speeds.
- 0.148u3: Modernized K053260 device [Andrew Gardner].
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. This fixed reload of state causes loss of audio in Asterix.
- 0.137: David Haywood implemented default EEPROMs for Asterix.
- 0.136u3: Luis Datasat added clone Asterix (ver AAD).
- 0.136u1: Fabio Priuli added driver data struct and save states to Asterix.
- 0.135u4: Fabio Priuli updated Asterix to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Asterix to use the new devices.
- 0.133u1: Renamed (astrxeac) to (asterixeac) and (astrxeaa) to (asterixeaa).
- 0.131: Chack'n added clone Asterix (ver JAD). Fixed rom names.
- 0.130u3: Fabio Priuli removed COIN3 in Asterix (neither used by the game nor present in service mode).
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.122u7: Couriersud fixed Asterix gfx in flipscreen mode.
- 8th April 2007: Mr. Do - Cleaned up that dirt spot on Asterix instruction card.
- 1st April 2007: Mr. Do - Now that I'm finally going through the bunch of instruction cards Tormod sent me months ago, we have Asterix.
- 0.104u5: Pierpaolo Prazzoli converted Asterix to use K056832 emulation (fixed bugs asterix053gre, asterix_2055gre and asterix_3055gre).
- 0.98u2: Changed description to 'Asterix (ver EAD)' and clones (World ver. EAC) to 'Asterix (ver EAC)' and (World ver. EAA) to 'Asterix (ver EAA)'.
- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.
- 0.79u4: Oliver Achten fixed sound pitch/balance in Asterix. Changed YM2151 and 053260 sound clock speeds to 4MHz.
- 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders.
- 0.55: Fixed YM2151 sound in Asterix.
- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc).
- 11th March 2001: Nicola Salmoria fixed a drawgfx bug that caused missing sprites in Asterix.
- 0.37b13: Olivier Galibert and Nicola Salmoria added 'Asterix (World ver. EAD)' (Konami 1992) and clones (World ver. EAA) and (World ver. EAC).
- 8th March 2001: Nicola Salmoria fixed bad sound in Asterix.
- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix.
- 3rd March 2001: Olivier Galibert sped up Asterix graphics emulation.
- 2nd March 2001: Olivier Galibert sent in a driver for Asterix, however it lacks linescroll, used in the race stage. Nicola Salmoria added another revision of Asterix to the driver.
LEVELS: 7
Other Emulators:
* FB Alpha
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Arcade Video game published 27 years ago:
Astérix (c) 1992 Konami Company, Limited.
Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix & Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire.
Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.
The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.
Ocassionally, a beautiful blonde lady called Panacea appears carrying a basket. If Asterix or Obelix walk up to her, she will give them a kiss, restoring some health and temporarily paralysing any on-screen legionaries with embarrassment. Health can also be replenished by picking up the piles of red apples that litter the stages.
Asterix features eight different stages, called 'acts', all with a boss fight at the end. Every act from the second one onwards is based on a different book from the Asterix series and contains signature locations, objects and themed enemies, including pirates, thieves and Indian guards.
Bonus levels appear after certain stages, featuring either a timed chariot race, or a timed barrel-smashing sequence on board a sailing ship. The game's eight different stages are:
* First Act: Village
* Act 2: Asterix in Egypt
* Act 3: Asterix in Britain
* Act 4: Asterix and the Admirable Panacea
* Act 5: Asterix in Spain
* Act 6: Asterix and the Magic Carpet
* Act 7: Asterix Vs Caesar
- TECHNICAL -
Game ID : GX068
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Asterix was released in May 1992.
The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2000 to 1500 B.C.
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992.
- TIPS AND TRICKS -
* Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points.
* Drinking the magic potion (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away.
- STAFF -
Main programmer : Narunopapa
Sub programmer : Yuko Itoh
Graphic director : M. Kukino
Background designer : S. Wada
Enemy designer : T. Akiyama
Sound effect : J-Kane
Sound programmer : Panda
Music composer : Mutsuhiko Izumi, M. Egama, Michiru Yamane (Chiru Chiru), J. Nakano, A. Hashimoto
Hard designer : Hideto Murata
Art Works : Naoko Sato
- CONTRIBUTE -
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