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Bosconian (new version)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download bosco.zip (50 KB)
Snapshot

Game infos

Description Bosconian (new version)
Name bosco
Manufacturer Namco
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036rc2
Romset size 50 KB
Romset file 19 files
Romset zip 35 B
Language English
Evaluation 40 to 50 (Decent)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.606061 6144000 384 0 288 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bos1-1.1d 256 de2316c6 0e55c56046331888d1d3f0d9823d2ceb203e7d3f namco 0 good no
arcade bos1-2.5c 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade bos1-3.2d 32 b88d5ba9 7b97a38a540b7ca4b7d9ae338ec38b9b1a337846 proms 120 good no
arcade bos1-4.2r 256 9b69b543 47af3f67e50794e839b74fe61197af2228084efd gfx3 0 good no
arcade bos1-5.4m 256 4e15d59c 3542ead6421d169c3569e121ec2be304e108787c proms 20 good no
arcade bos1-6.6b 32 d2b96fb0 54c100ec9d173d7dd48a453ebed5f625053cb6e0 proms 0 good no
arcade bos1-7.7h 32 87d61353 c7493e52662c921625676a4a4e8cf4371bd938b7 proms 140 good no
arcade bos1_10.5m 4096 e571e959 9c81d7bec73bc605f7dd9a089171b0f34c4bb09a 52xx 1000 good no
arcade bos1_11.5k 4096 17ac9511 266f3fae90d2fe38d109096d352863a52b379899 52xx 2000 good no
arcade bos1_13.5e 4096 e869219c 425614cd0642743a82ef9c1aada29774a92203ea gfx2 0 good no
arcade bos1_14.5d 4096 a956d3c5 c5a9d7b1f9b4acda8fb9762414e085cb5fb80c9e gfx1 0 good no
arcade bos1_2.3m 4096 2d8f3ebe 75de1cba7531ae4bf7fbbef7b8e37b9fec4ed0d0 maincpu 1000 good no
arcade bos1_3.3l 4096 c80ccfa5 f2bbec2ea9846d4601f06c0b4242744447a88fda maincpu 2000 good no
arcade bos1_4b.3k 4096 a3f7f4ab eb26184311bae0767c7a5593926e6eadcbcb680e maincpu 3000 good no
arcade bos1_5c.3j 4096 a7c8e432 3607be75daa10f1f98dbfd9e600c5ba513130d44 sub 0 good no
arcade bos1_7.3e 4096 d45a4911 547236adca9174f5cc0ec05b9649618bb92ba630 sub2 0 good no
arcade bos1_9.5n 4096 09acc978 2b264aaeb6eba70ad91593413dca733990e5467b 52xx 0 good no
arcade bos3_1.3n 4096 96021267 bd49b0caabcccf9df45a272d767456a4fc8a7c07 maincpu 0 good no
arcade bos3_6.3h 4096 4543cf82 50ad7d1ab6694eb8fab88d0fa79ee04f6984f3ca sub 1000 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8842 50xx_2:mcu cpu 1536000
MB8843 52xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 96000
Speaker mono audio
Z80 sub2 cpu 3072000

Serie

Serie : Bosconian
  1. Bosconian (new version) (1981)
  2. Star Destroyer Bosconian (1981)
  3. Bosconian (Midway, new version) (1981)
  4. Bosconian (Midway, old version) (1981)
  5. Bosconian (old version) (1981)
  6. Bosconian (older version) (1981)
  7. Star Destroyer Bosconian (Jpn) (1984)
  8. Bosconian 87 (UK) (1987)
  9. Bosconian (1987)
  10. Bosconian (1988)
  11. Blast Off (Japan) (1989)
  12. Blast Off (19??)
  13. Star Destroyer Bosconian (Jpn) (19??)
  14. Bosconian (19??)

Categories

MAMEinfo

0.36RC2 [?]

0.35b13 [Toninho]

0.27 [Martin Scragg]


Artwork available


SETUP:

- Press 'Insert' to speed up the slow IC test routine.


Bugs:

- Explosion of a space mine or a base changes the pitch of the player's shooting sound. Gyrovision (ID 00472)

- bosco and clones: [possible] About the graphic of title screen. Prophet (ID 00480)


WIP:

- 0.153: Try to improve sprite-bullet alignment in Bosconian [Alex Jackson].

- 0.144u1: hap fixed game resets at various times in Bosconian (new version) and clone (Midway, new version).

- 0.143u8: Kanikani fixed DIPSW and DIP locations in Bosconian. Added 'Unused' dipswitch.

- 0.139u1: Alex Jackson fixed Bosconian from reboots or hangs.

- 0.133u2: Fixed rom names.

- 0.133u1: Brian Troha added DIP locations to Bosconian. Added proper conditional bonus (based on number of starting fighters) to Bosconian.

- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Bosconian. Replaced audio Namco 52XX with 2x MB8843 (1536000 Hz) CPU6/7. Changed MB8842 CPU4/5 and MB8844 CPU8 clock speeds to 1536000 Hz.

- 21st January 2008: Mr. Do - Zorg is back, and vectorized Bosconian, to make it look even sharper and crisper than ever.

- 0.119u3: David Haywood added the rom loading for roms 51xx and 52xx.bin, which are dumped but not yet hooked up.

- 0.118u5: Changed palettesize to 580 colors.

- 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Replaced MB88xx CPU4 with MB8844. Added 2x MB8842 (256000 Hz) CPU4/5 and 2x 50xx.bin cpu4/5 roms (Namco 50xx internal ROM - 2k).

- 0.112u2: Replaced 3x DAC sound with Discrete.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound.

- 12th November 2006: Mr. Do - We have Bosconian bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 0.94u5: James Rowan corrected Bosconian starfield.

- 0.94u2: Derrick Renaud added proper watchdog to Bosconian.

- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.

- 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added R/C values to Bosconian, Galaga, Pole Position and Xevious.

- 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed samples (bigbang and midbang.wav).

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Bosconian from Baraka.

- 0.79u1: Nicola Salmoria fixed tile/sprite priority handling in Bosconian and added a better emulation of the 50XX custom chip (no more need for hacks). Bosconian now uses a different sound PROM, which seems more correct. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and replaced Custom sound with Namco 52XX (1536000 Hz) and Namco 54XX (1536000 Hz). Removed 3rd coin slot.

- 0.37b12: Changed VSync to 60.606060Hz.

- 0.37b2: Added clone Bosconian (older version).

- 0.36RC2: Added 'Bosconian (new version)' (Namco 1981). Changed Bosconian to clone 'Bosconian (old version)'. Renamed (bosco) to (boscoo).

- 0.36b13: Changed description of clones (Midway, set 1) to 'Bosconian (Midway, old version)' and (Midway, set 2) to 'Bosconian (Midway, new version)'. Renamed (boscomd) to (boscomdo) and (boscomd2) to (boscomd).

- 0.36b11: Vernon C. Brooks fixed Bosconian score handling.

- 0.36b4: Gamester fixed scores in Bosconian.

- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Added proms (dots, video layout, video timing and timing).

- 0.35b13: Changed clone 'Bosconian (Namco)' to parent 'Bosconian'. Renamed (bosco) to (boscomd), (bosconm) to (bosco) and (bosco2) to (boscomd2).

- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.

- 0.35b5: Zsolt Vasvari added clone Bosconian (Midway, set 2). Changed parent description to 'Bosconian (Midway, set 1)'. Added sound1 prom.

- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).

- 0.34b1: Added sound and color proms ($0, 20 - palette and lookup table).

- 0.30: Martin Scragg added the background starfield and fixed Bosconian crashing: This was the speech processor being used for a protection check. Known issues: Some of the dipswitches for bosconm are wrong.

- 0.29: Toninho added clone Bosconian (Namco). Changed parent description to 'Bosconian (Midway)'.

- 0.27: Martin Scragg added 'Bosconian' (Midway 1981). The sounds are from the M-ulator V 0.14 by Martin Scragg. Control: Arrows = Move around and CTRL = Fire.


LEVELS: 255 (endless)


Other Emulators:

* Retrocade


Recommended Games (Sinistar):

Bosconian

Moonwar

Astro Chase (Max-A-Flex)

Sinistar

Victory

Aztarac

Time Pilot '84

Vanguard II

Cerberus

Last Mission

Ark Area

History


Arcade Video game published 38 years ago:

Bosconian - Star Destroyer (c) 1981 Namco.

Bosconian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player's ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.

- TECHNICAL -

[Upright model]

Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds)

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Bosconian was released in November 1981 in Japan.

The subtitle 'Star Destroyer' appears exclusively on the game's title screen.

Bosconian was famous for being the first game to have a continue feature.

The 'Spy Ship' in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships.

In the game "Ridge Racer", a car has this game as a sponsor. It is a white and red car named 'RT Bosconian'. Its sister car, from another Namco game is a white and blue car named 'RT Nebulasray'. They were used in "Ridge Racer", "Ridge Racer 2", "Ridge Racer 64", and "Ridge Racer DS".

The origin of the keywords in Bosconian (as in the 'Zwilniks of Boskone') is the Lensman space-opera saga, which in Japan always enjoyed high popularity.
Bosconian : Boskonian
I-Type missile : Eich
P-Type missile : Ploor
E-Type misslle : Eddore

Ken McLeod holds the official record for this game with 2,913,150 points on February 24, 1983.

Other releases:
"Bosconian - Star Destroyer [Cocktail Table model]" (Namco)

Export releases:
"Bosconian - Star Destroyer [Upright model] [No. 550]" (Midway)
"Bosconian - Star Destroyer [Mini-Myte model] [No. 555]" (Midway)
"Bosconian - Star Destroyer [Cocktail Table model] [No. 557]" (Midway)

- UPDATES -

In the NEW Namco version, the Enemy Base setup is different. Both versions have the same Enemy Base setups, but they are in different order as the rounds go up. This is also true regarding where your fighter starts at. For example, the setup for Round 4 on the other versions is the same as the setup for Round 6 on the new Namco version.

- SCORING -

Asteroid : 10 points
Cosmo Mine : 20 points
I-Type Missile (Looks like fighter) : 50 points
P-Type Missile (Looks like boomerang) : 60 points
E-Type Missile (Looks like Enemy Base Missile) : 70 points
Spy Ship : 200 or 400 points
Enemy Station Cannon : 200 points
Enemy Station : 1,500 points
Enemy Formation : 500, 1,000 or 1,500 points depending on missile type
Control Fighter in Formation (The off-colored fighter) : 100, 120 or 140 points (twice the normal missile value)

Bonus for no-miss clear (completing a round without dying) - this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1,000 points.

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.

* The action starts immediately as soon as you start your game (the synthesized voice will state "Blast Off!" at the start of each new stage and each new life). Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn't show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen.

* Be aware that the enemy missiles are faster than your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship.

* At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one's enemy in this game. Just because they are lined up in a row doesn't mean that the missile bays are facing the same direction.

* By that same token, your ship fires lasers from both the front and back. This means if anything is trying to 'sneak' up on you, they won't stand a chance.

* Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn't return until the next round.

* The Enemy Stations can be destroyed two ways :
1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship.
2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship.

* Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target.

* The warning conditions tell you how safe it is for the moment :
1) GREEN means no enemies within view.
2) YELLOW means enemies present.
3) RED means that either you have taken too long or you failed to destroy the Spy Ship while it was within range, and the enemy is now moving twice as fast to ram you.

* You will also hear synthesized voice prompts stating "Blast Off!" at the start of each new round, "Alarm! Alarm!" when enemies attack, "Battle Stations!" when an enemy formation approaches, "Spy Ship Sighted!" when the Spy Ship appears, and "Condition Red!" when you enter the red condition.

* At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations :
1) Enemy formations always appear as a control missile with four missiles.
2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation.
3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile.
4) A synthesized voice stating 'Battle Stations' will announce when a formation is present.

* As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes.

* Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker than you do plus you will probably be able to take them out more effectively.

* Just as in "Time Pilot", there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score.

- SERIES -

1. Bosconian (1981)
2. Blast Off (1989)

- STAFF -

Designed and programmed by : Akira Takundai, Hurashi Nagumo
Music by : Nobuyuki Ohnagi

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Nintendo Wii [Virtual Console Arcade] [JP] (nov.17, 2009)

* HANDHELDS:
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]"
Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2"

* COMPUTERS:
[JP] MSX (1984)
[EU] Amstrad CPC (1987) "Bosconian '87"
[EU] Commodore C64 (1987) "Bosconian '87"
[EU] Sinclair ZX Spectrum (1987) "Bosconian '87"
[JP] Sharp X68000 (dec.1988) by Dempa Shinbunsha
PC 6001 [JP]
PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4"
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"
Sord M5 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=320&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________281.720
dark_kariya___________________163.090
sawys_________________________150.470
nicky634______________________121.920
gerhard_schindler______________77.220
vikleroy_______________________69.630
thegamer_______________________42.990
hulkiii________________________22.880