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Double Dragon 3 - The Rosetta Stone (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download ddragon3.zip (4.19 MB)
Snapshot

Game infos

Description Double Dragon 3 - The Rosetta Stone (US)
Name ddragon3
Manufacturer Technos Japan
Year 1990
Runnable yes
System arcade /
Number of players 3P sim
Added to MAME .036b10
Romset size 4.19 MB
Romset file 17 files
Romset zip 1 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 3
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 57.444853 7000000 448 0 320 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 30a10-0.ic12 65536 15e43d12 b51cbd0c4c38b802e60616e11795b1ac43bfcb01 gfx2 280000 good no
arcade 30a11-0.ic10 65536 785d71b0 e3f63f6984589d4d6ec6200ae33ce12610d27774 gfx2 180000 good no
arcade 30a12-0.ic8 65536 20d64bea c2bd86bc5310f13f158ca2f93cfc57e5dbf01f7e gfx2 80000 good no
arcade 30a13-0.ic43 65536 1e974d9b 8e54ff747efe587a2e971c15e729445c4e232f0f audiocpu 0 good no
arcade 30a14-0.ic78 262144 f42fe016 11511aa43caa12b36a795bfaefee824821282523 maincpu 1 good no
arcade 30a15-0.ic79 131072 ad50e92c facac5bbe11716d076a40eacbb67f7caab7a4a27 maincpu 0 good no
arcade 30a9-0.ic14 65536 5a47e7a4 74b9dff6e3d5fe22ea505dc439121ff64889769c gfx2 380000 good no
arcade 30j-0.ic15 524288 f15dafbe 68049c4542e1c7119bbf1be1fa44e3eea9c11b6e gfx2 300000 good no
arcade 30j-1.ic13 524288 67a6f114 7d0f3cd6376128ddfcd13f2ec683ec270e95c19c gfx2 200000 good no
arcade 30j-2.ic11 524288 41c6fb08 9fb6105bdc9ff8eeaacf378d208cf6d32a09401b gfx2 100000 good no
arcade 30j-3.ic9 524288 b3151871 a647b4d9bddd6b8715a1d24641391a2e2d0f8867 gfx2 0 good no
arcade 30j-4.ic7 262144 0f74ea1c 6bd8dd89bd22b29038cf502a898336e95e50a9cc gfx1 80000 good no
arcade 30j-5.ic6 262144 8f671a62 b5dba61ad6ed39440bb98f7b2dc1111779d6c4a1 gfx1 80001 good no
arcade 30j-6.ic5 262144 9bf1538e c7cb96c6b1ac73ec52f46b2a6687bfcfd375ab44 gfx1 0 good no
arcade 30j-7.ic4 262144 89d58d32 54cfc154024e014f537c7ae0c2275ece50413bc5 gfx1 1 good no
arcade 30j-8.ic73 524288 c3ad40f3 6f3f5fc5b1050fc9a366e02e8e507183a624494d oki 0 good no
arcade mb7114h.ic38 256 113c7443 7b0b13e9f0c219f6d436aeec06494734d1f4a599 proms 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1056000
Speaker rspeaker audio
YM2151 ym2151 audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Double Dragon
  1. Double Dragon (Japan) (1987)
  2. Double Dragon (bootleg with 3xM6809, set 1) (1987)
  3. Double Dragon (bootleg with 3xM6809, set 2) (1987)
  4. Double Dragon (bootleg with HD6309) (1987)
  5. Double Dragon (bootleg) (1987)
  6. Double Dragon (bootleg with M6803) (1987)
  7. Double Dragon (US set 1) (1987)
  8. Double Dragon (US set 2) (1987)
  9. Double Dragon (US set 3) (1987)
  10. Double Dragon (World set 1) (1987)
  11. Double Dragon (World set 2) (1987)
  12. Double Dragon (UK) (1988)
  13. Double Dragon (5.25") (1988)
  14. Double Dragon (Spa) (1988)
  15. Double Dragon (World) (1988)
  16. Double Dragon II - The Revenge (World) (1988)
  17. Double Dragon II - The Revenge (US, bootleg) (1988)
  18. Double Dragon II - The Revenge (Japan) (1988)
  19. Double Dragon II - The Revenge (US) (1988)
  20. Double Dragon (USA) (1988)
  21. Double Dragon (Spa) [Animagic] [Original] (1988)
  22. Double Dragon (PlayChoice-10) (1988)
  23. Double Dragon (1989)
  24. Double Dragon (PAL) (1989)
  25. Double Dragon (Kor) (1989)
  26. Double Dragon (Euro, Magnum 4) (1989)
  27. Double Dragon II - The Revenge (UK) (1989)
  28. Double Dragon II - The Revenge (1989)
  29. Double Dragon II - The Revenge (Euro, v1.2, Budget) (1989)
  30. Double Dragon II - The Revenge (Jpn) (1989)
  31. Double Dragon (NTSC) (1989)
  32. Double Dragon (Euro, USA) (1990)
  33. Double Dragon II - The Revenge (Spa) (1990)
  34. Double Dragon II - The Revenge (Euro) (1990)
  35. Double Dragon II - The Revenge (USA, Rev. A) (1990)
  36. Double Dragon 3 - The Rosetta Stone (US) (1990)
  37. Double Dragon 3 - The Rosetta Stone (bootleg) (1990)
  38. Double Dragon 3 - The Rosetta Stone (Japan) (1990)
  39. Double Dragon 3 - The Rosetta Stone (prototype) (1990)
  40. Double Dragon (Ocean) (1991)
  41. Double Dragon II (Euro, USA) (1991)
  42. Double Dragon II - The Revenge (Jpn) (1991)
  43. Double Dragon 3 - The Rosetta Stone (UK) (1991)
  44. Double Dragon III - The Rosetta Stone (Jpn) (1991)
  45. Double Dragon (Euro) (1992)
  46. Double Dragon 3 (Euro, USA) (1992)
  47. Double Dragon III - The Rosetta Stone (1992)
  48. Double Dragon 3 - The Arcade Game (Euro, USA, Rev. A?) (1992)
  49. Double Dragon (Euro, USA) (1993)
  50. Double Dragon (Euro, USA) (1993)
  51. Double Dragon (Euro, USA) (1993)
  52. Double Dragon II - The Revenge (SCD)(Jpn) (1993)
  53. Double Dragon III - The Sacred Stones (Euro) (1994)
  54. Double Dragon (Neo-Geo) (1995)
  55. Double Dragon (Jpn, USA) (1995)
  56. Double Dragon (Neo-Geo) (1995)
  57. Double Dragon (Jpn) (1996)
  58. Double Dragon (Spa) (19??)
  59. DDRAGON2 (19??)
  60. Double Dragon Advance (USA) (2003)

Categories

MAMEinfo

0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]


Artwork available


WIP:

- 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz.

- 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz.

- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).

- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.

- 0.133u1: Renamed (ddrago3p) to (ddragon3p), (ddrago3j) to (ddragon3j) and (ddrago3b) to (ddragon3b).

- 0.131u1: MooglyGuy merged memory maps in the Double Dragon 3 driver.

- 0.129: Creamymami fixed clone 'Double Dragon 3 - The Rosetta Stone (prototype)' gfx ROM loading. Mamesick fixed debug assertion in Double Dragon 3 driver.

- 0.128u7: Guru added clone Double Dragon 3 - The Rosetta Stone (prototype). Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.

- 28th October 2008: Guru - A supposedly rare prototype Double Dragon 3 PCB arrived over the past few weeks. Thanks to Smitdogg.

- 9th July 2008: Mr. Do - Double Dragon 3 bezel, scanned by Anoid.

- 0.125u6: Sonikos added dips location in all sets of Double Dragon 3. Added the missing dips (now are 8x2) on clone 'Double Dragon 3 - The Rosetta Stone (bootleg)'. Adjusted the frame rate from 60 to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 4x 'Unused' dipswitch.

- 0.123u5: RansAckeR fixed Double Dragon 3 locks up immediately on Technos logo.

- 0.123u2: Kevin Eshbach fixed some incorrect rom dumps for Double Dragon 3 (some of the dumps were based of the bootleg and not the original) and updated the name and location to actually match that of a real board.

- 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240.

- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).

- 0.97u4: Mamesick adjusted volume balance in Double Dragon 3.

- 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3.

- 0.77u2: Fixed dipswitches. Removed coin slots 3 and 4.

- 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver.

- 0.71: Added 6x 'Unknown' dipswitches. Changed description to 'Double Dragon 3 - The Rosetta Stone (US)'.

- 0.60: Added prom ($0).

- 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes.

- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.

- 14th November 1999: Bryan McPhail fixed Double Dragon 3.

- 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'Double Dragon 3 - The Rosetta Stone' (Technos 1990) and clone (bootleg). Known issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast?

- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3.

- 13th November 1999: Phil Stroffolino sent in WIP driver for Double Dragon 3, but working.


LEVELS: 5


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History


Arcade Video game published 29 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1990 Technos Japan Corp.

A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
* Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
- The Urquidez Brothers (Roney, Sunny, Jonny) - Tall European grapplers. They have the most energy of the four character types. Up to three fighters can be have in reserve.
- The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
- The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
* Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
* Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
* Energy - Restores the current character's life to 150%.
* Power-Up - Increases the character's agility.

There are 5 stages in the game :

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.

- TECHNICAL -

Game ID : TA-0030

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by East Technology. Double Dragon 3 was released in November 1990 by Technos.

The first two Double Dragon games were created by an internal team at Technos, but this game was written by an outside team called East Technology (see Staff section for more information). A graffiti in the first stage reads "Gigandes", which one of the team's previous games.

There are 4 character types, the Lee brothers and 3 new character types (who are available via the weapon shops in the American and World versions, and are selectable in the Japanese version). However the original idea for the game was for the player to select between Billy and Jimmy Lee, or one of the 3 new characters introduced in the game. The original characters which were Roney Urquidez (who originally wore orange), Chin Seimei (who originally wore red) and Masao Oyama (who was originally named Masahiko Oyama). Apparently the designers considered the possibility that 2 or 3 players playing the game at the same time might want to control the same character, so they revised this by creating Sonny (the 3rd Lee brother) and 2 siblings for each of the new characters. A separate character portrait was made for Jimmy, which is unused in the released Japanese version. The game's ending depicts the original 5 characters, as does the artwork on the Japanese sales flyer.

Soundtrack releases (for limited-editon) :
Double Dragon 3 / The Conbatribes - / Pony Canyon / Scitron - PCCB-00065 - June 21, 1991

- UPDATES -

The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

The Japanese version discards the weapon shops completely from the game. Instead, the game asks the player to select from the 4 character types available when they begin (Lee, Chin, Urquidez or Oyama). The one-armed stand head-butt and the hurricane kick are available as part of the default moveset, but the hurricane kick is made hard to execute. While controlling one of the Lee brothers, a nunchaku or a sword can be found on the floor in certain stages. The first stage is slightly re-arranged, with the starting point moved in front of the Power Records store and the conveyor belt inside the warehouse removed.

- SERIES -

1. Double Dragon [Model TA-0021] (1987)
2. Double Dragon II - The Revenge [Model TA-0026] (1988)
3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991)
4. Super Double Dragon (1992, Super Famicom )
5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar )
6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation)
7. Double Dragon Advance (2004, GBA)
8. Double Dragon (2009, Zeebo)
9. Double Dragon (2011 iOS / Android)
10. Double Dragon Neon (2012, PS3 / Xbox 360)
11. Double Dragon II: Wander of the Dragons - (2013, Xbox 360)
12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows)

- STAFF -

Director: Yoshihisa Kishimoto
Programmers : N. Takioka, E. Ogura, Y. Katsumata
Designers : K. Ichikawa, T. Irisawa, T. Chida, J. Hasepin, H. Nagoshi, U. Hoshino
Audio : A. Inoue, T. Nozaki

- PORTS -

* CONSOLES:
Nintendo Famicom (1990, JP title : "Double Dragon III: The Rosetta Stone", NA/EU title : "Double Dragon III: The Sacred Stones")
Sega Mega Drive (1992)
Nintendo Game Boy (1992)

* COMPUTERS:
Commodore C64 (1991)
PC-Compatible [MS-DOS, 5.25'' / 3.5''] (1991)
Atari ST (1991)
Commodore Amiga (1991)
Amstrad CPC (1991)
Sinclair ZX Spectrum (1992)

* OTHERS:
LCD handheld game (1991) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=678&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool________________________2.124
fly_saya________________________1.230
shurikn_________________________1.090
didyeah_________________________1.062


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