0.67 [Bryan McPhail, David Haywood]
Bugs:
- In the 2nd to last level, there are numerous graphical errors. Karasu (ID 00092)
WIP:
- 0.164: Smitdogg and The Dumping Union added clone 'Gang Hunter / Dead Angle'. The Gang Hunter sets can show either title depending on dipswitch [David Haywood]. Changed description of clone (Spain) to 'Gang Hunter / Dead Angle (Spain)'. Renamed (ghunter) to (ghunters).
- 0.160: Osso added save state support to Dead Angle.
- 0.157: "Seibu ADPCM" is a MSM5205 [Alex Jackson]. Changed 'Seibu ADPCM' sound to 'Seibu ADPCM (MSM5205)'.
- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dead Angle.
- 0.142: Aaron Giles fixed missing ADPCM sound in Dead Angle and clones.
- 0.129u6: Phil Bennett fixed music drowns out sound effects in Dead Angle and clones.
- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'.
- 0.126u4: Fabio Priuli added DIP locations to Dead Angle.
- 0.122u5: Guru added clone Lead Angle (Japan). David Haywood fixed game freezes after complete level 1.
- 29th December 2007: Guru - I've been busy dumping a few other things too... Lead Angle is now dumped. I also measured and noted some clocks are wrong in MAME.
- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. Replaced V20 CPU with V30.
- 0.108u2: Aaron Giles removed VIDEO_BUFFERS_SPRITERAM flag from Dead Angle, which crashed.
- 12th January 2006: Guru - Lead Angle (Seibu 1988) arrived from our Japanese contact.
- 30th September 2005: Dumping Project - Our Japanese contact won a Tecmo 'Lead Angle' (licensed version of "Dead Angle") PCB in Yahoo! Japan auctions.
- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz).
- 0.94u1: Aaron Giles fixed Dead Angle crashing. Added 2nd YM2203 (3579545 Hz) sound.
- 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz).
- 0.77u2: Added dipswitches 'Service Mode', 'Difficulty', 'Bonus Life', 'Lives' and 'User Mode'.
- 0.76u2: Improved sound in Dead Angle by adding ADPCM sounds [R. Belmont, Jarek Burczynski]. Added 2x ADPCM sound.
- 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. David Haywood added Gang Hunter, a Dead Angle clone, but it doesn't work because the controls are not emulated correctly.
- 0.71u2: Inigo Luja fixed dips in Dead Angle. Added 'Cabinet' dipswitch.
- 0.67: Bryan McPhail added 'Dead Angle' (Seibu Kaihatsu 1988) and clone Gang Hunter (Spain). TODO: Verify dips and hook up samples.
- 28th March 2003: Bryan McPhail sent in a driver for Dead Angle and David Haywood fixed one of the graphics planes in it.
PLAY INSTRUCTIONS:
- Don't stand in front of the enemy. Move up, down, left and right.
- Hide behind the obstacles and stay clear of bullets.
- One grenade is worth twenty bullets.
- Shoot'm and get the extra power.
LEVELS: 9
Recommended Games (Mafia):
Elevator Action
Elevator Action Returns
N.Y. Captor
Shoot Out
Shooting Master
Empire City: 1931
Dead Angle
Gang Busters
Dead Connection
Hard Times
Rapid Fire (Gangster)
Recommended Games (Shooting 2):
Crossbow
Cheyenne
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Wanted
Wild Gunman (PlayChoice-10)
Crackshot
N.Y. Captor
Shoot Out
Shooting Master
Chiller
Cycle Shooting
Empire City: 1931
Dead Angle
Blasted
Vs. Freedom Force
Who Dunit
Blood Bros.
Golly! Ghost!
Laser Ghost
Hard Times
Point Blank
Point Blank 2
Point Blank 3
Ghost Hunter
Tut's Tomb
Bang!
Rapid Fire v1.1
Sharpshooter
Zero Point
Zero Point 2
Ghoul Panic