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Great Swordsman (World?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download gsword.zip (125 KB)
Snapshot

Game infos

Description Great Swordsman (World?)
Name gsword
Manufacturer Allumer / Taito Corporation
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b01
Romset size 125 KB
Romset file 22 files
Romset zip 66 B
Language English
Evaluation 70 to 80 (Good)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 003.4e 32 43a548b8 d01529d7f8f5101232cdf3490fdb2c61bf179181 proms 300 good no
arcade 004.4d 32 43a548b8 d01529d7f8f5101232cdf3490fdb2c61bf179181 proms 320 good no
arcade 005.3h 32 e8d6dec0 d15cba9a4b24255d41046b15c2409391ab13ce95 proms 340 good no
arcade aa-013.5a 2048 cpu3 0 nodump no
arcade aa-016.9c 2048 cpu4 0 nodump no
arcade aa-017.9g 2048 cpu5 0 nodump no
arcade ac0-1.11c 256 5c4b2adc 0a6fdd60bdbd56bb7573147e4a976e5d0ddf43b5 proms 0 good no
arcade ac0-16.7h 8192 10accc10 311961bfe852582a9c66aaecf9bc4c8f0ac7fccf sub 2000 good no
arcade ac0-2.11cd 256 966bda66 05439508113b3e51a16ee87d3f4691aa8901ebcb proms 100 good no
arcade ac0-3.8c 256 dae13f77 d4d105542955e806311987dd3c4ffce1e13caf91 proms 200 good no
arcade ac0-7.9f 8192 ef5f28c6 85d943e5c5136d9458118f676b0c79fcf3aaf0c4 gfx3 0 good no
arcade ac0-8.9h 8192 46824b30 f6880b1c31ae795e3781d16ee96145df1db60328 gfx3 2000 good no
arcade ac1-10.9n 8192 517c571b 05572a8ea416922da50143936fda9ba038f0b91e gfx1 0 good no
arcade ac1-11.9p 8192 7a1d8a3a 3f90be9ddba3cf7a879fd69ac67c2b67fd63b9ee gfx1 2000 good no
arcade ac1-2.2d 8192 d772accf 08028c6f026c118cc375ecff5c24dcb549475633 maincpu 2000 good no
arcade ac1-4.2f 8192 ca9d206d 887eedc4e10218bf149c84399edd5d1e32c85051 maincpu 6000 good no
arcade ac1-5.2h 4096 2a892326 a2cd91263714480c2569d3bbc73d62d222175e89 maincpu 8000 good no
arcade ac1-6.9e 8192 1b0a3cb7 0b0f17b9844d7310b46110559e09cfc3b50bb38b gfx2 0 good no
arcade ac10-01.2c 8192 511b9389 d24a083e812663522a06138dcc3aa60e48d27434 maincpu 0 good no
arcade ac10-03.2e 8192 413a0ce6 3dde7889db9f449aec5a05a4a3d27e12786df869 maincpu 4000 good no
arcade ac10-12.3a 8192 56eac59f 22bde858ddcafad3f731030c39fd525458ecdbdd audiocpu 0 good no
arcade ac10-13.4a 8192 3a920eaa 256fafda0d522dee993b6840e60532f11a705345 audiocpu 2000 good no
arcade ac10-14.3d 8192 819db933 5e8b10d94ca6ba608a074bd5f30f14b95122fe85 audiocpu 4000 good no
arcade ac10-15.5h 8192 b74e9d43 d6e9e05e2e652c9d467dba1f1501d2a7ec8f851c sub 0 good no
arcade ac10-17.4d 8192 87817985 370399a4622958829ca6d1545e614b121f09c2c0 audiocpu 6000 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
MSM5205 msm audio 400000
Speaker mono audio
Z80 audiocpu cpu 3000000

Categories

MAMEinfo

0.95u3 [Corrado Tomaselli, Nicola Salmoria]

0.34b1 [Steve Ellenoff]


WIP:

- 0.182: Split out gsword and josvolly functionality from base driver class [Vas Crabb].

- 0.159: Osso added save state support to Great Swordsman driver and Taito 8741.

- 0.153: Miodrag Milanovic converted tait8741 MCU hack to a device, kept it as 4 pack since driver anyway have to use real MCU in future.

- 0.146: hap fixed broken colors in Great Swordsman.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Great Swordsman driver.

- 0.129u6: Aaron Giles added port names to the taito8741 device pending its proper devicification.

- 0.123u1: Zsolt Vasvari removed color tables from Great Swordsman. Added RESNET color computations where appropriate. Changed palettesize to 512 colors.

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Great Swordsman. Changed MSM5205 clock speed to 3MHz.

- 0.104u9: Tatsuyuki Satoh fixed Great Swordsman, which was broken in an earlier update.

- 3rd July 2005: Guru - I received a Great Swordsman PCB which was hoped to be an English version, but it turned out the dump from it was the same as the existing dump in MAME.

- 0.95u4: Nicola Salmoria fixed Great Swordsman descriptions and added documentation on the 8741s. Changed description to 'Great Swordsman (World?)' and clone (World?) to 'Great Swordsman (Japan?)'.

- 0.95u3: Corrado Tomaselli and Nicola Salmoria added Great Swordsman (Japan?). Nicola Salmoria fixed Great Swordsman sprite palettes. Changed palettesize to 256 colors. Changed 'Great Swordsman' to clone 'Great Swordsman (World?)'. Renamed (gsword) to (gsword2).

- 14th April 2005: Corrado Tomaselli dumped Great Swordsman (World?).

- 11th April 2005: Nicola Salmoria - Sprite colors in Great Swordsman have been one of the longest standing and most elusive emulation imperfections to date. It was hardly noticeable, because a manually crafted lookup table had been crafted in the driver, so colors looked ok. Finally, thanks to Kold666's invaluable help, the emulation is now perfect. As you can see in the shots, the difference is subtle but it's there. It is probably most evident on the pulsing logo, whose color changes are now slightly smoother. The way how I achieved this is worth of mention. Kold (Corrado Tomaselli) kindly provided some pictures of the PCB (parts side and solder side). I x-flipped the solder side, overlapped them in a gfx editing program, and carefully aligned them so I could see both layers at once. Then started tracing from the color lookup PROM, to see what the board does with the data. In the end, it turned out that the sprite palette data comes from a row of the character palette, the tricky part being that the order of the 4 bits coming out from the lookup PROM is reversed. This is something that could have been noticed before, but it always eluded me.

- 0.93u2: Nicola Salmoria fixed dipswitches and dip description in Great Swordsman. Changed palettesize to 272 colors. Added dipswitches 'Fencing Difficulty', 'Kendo Difficulty', 'Roman Difficulty', 'Lives', 'First Stage' and 5x 'Unused'.

- 0.78u5: Fixed Great Swordsman bad ram message (0.78u2 memory rewrite).

- 0.36b1: Jarek Parchanski and Charlie Miltenberger improved sprite colors in Great Swordsman. Changed Z80 CPU3 clock speed to 3MHz and MSM5205 to 384000 Hz.

- 13th July 1999: Jarek Parchanski sent in an update to Great Swordsman driver, with almost correct sprite lookup table, and better sound.

- 0.35RC1: Sound in Great Swordsman, fixed ADPCM playback in Great Swordsman [Tatsuyuki Satoh]. Fixed background colors in Great Swordsman [Jarek Parchanski]. Changed Z80 CPU1/2 clock speeds to 3MHz and Z80 CPU3 to 2.8MHz and removed 2nd MSM5205.

- 1st June 1999: Jarek Parchanski made the background colors accurate in Great Swordsman, added 2nd player controls and fixed sound speed. Nicola worked on the Great Swordsman ADPCM sound.

- 31st May 1999: Tatsuyuki Satoh fixed Great Swordsman, and the sound works now.

- 0.34b5: Added proms (300, 320, 340 - address decoder? not used).

- 0.34b1: Steve Ellenoff added 'Great Swordsman' (Taito 1984). Known issues: Colors are a mess. Communication to/from sound CPU(s) not yet hooked up. CPU speed may not be accurate.


LEVELS: 16


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Power Sports (Tourvision PCE bootleg)

Last Bank

Decathlete

Hyper Athlete

Downhill Bikers

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics

History


Arcade Video game published 35 years ago:

Great Swordsman (c) 1984 Taito Corp.

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat.

- TECHNICAL -

Board Number : M6100032A
Prom Stickers : AC#/AC#/AA

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, OKI MSM5205

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Great Swordsman was released in September 1984 in Japan.

There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names :

* Stage 1 - Fencing
Opponent 1 : Appels
Opponent 2 : Redon
Opponent 3 : Fantin

* Bonus Stage 1 - Block the Archer's Arrows

* Stage 2 - Kendo
Opponent 1 : Senpou
Opponent 2 : Jihou
Opponent 3 : Chuken
Opponent 4 : Fukusho
Opponent 5 : Taisho

* Bonus Stage 2 - Block the Archer's Arrows

* Stage 3 - Roman
Opponent 1 : Mars
Opponent 2 : Hermes
Opponent 3 : Apollo
Opponent 4 : Helios
Opponent 5 : Orion
Opponent 6 : Uranus
Opponent 7 : Zeus

The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did :

Appels - A quick stamp of the foot used in fencing as a feint to produce an opening.
Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism.
Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer.

Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo").
Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho").
Chuken - The third 'player' in a Kenpo match-style competition to line up.
Fukusho - The fourth 'player' in a Kenpo match-style competition to line up.
Taisho - The last 'player' in a Kenpo match-style competition to line up.

Mars - God of war
Hermes - God of boundaries and of the travellers who cross them (such as bringing newly-dead souls to the underworld, Hades)
Apollo - God of music, archery, healing, light, truth, etc...
Helios - God of the Sun
Orion - God, the hunter
Uranus - God of the Sky
Zeus - God of the Earth and Ruler of Mount Olympus

On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures).

- TIPS AND TRICKS -

* Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head!

* Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off.

* Tip : High and mid strikes in succession can easily force your opponent out-of-bounds.

* Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed.

* Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds.

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1012&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

mike_gyver_____________________61.030
dark_kariya____________________47.550
hulkiii_________________________2.670