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Guerrilla War (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download gwar.zip (1.29 MB)
Snapshot

Game infos

Description Guerrilla War (US)
Name gwar
Manufacturer SNK
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .036b16
Romset size 1.29 MB
Romset file 27 files
Romset zip 456 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
positional 0 12 15 1 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 400 224 60 5376000 400 0 400 224 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 7g 65536 5bcfa7dc 1af2c36df287c9c84be8e7fc173b66f3dde5375e maincpu 0 good no
arcade btj_h.prm 1024 c20b197b 504cb28d652029fe87a5411d6239e78d93c83e91 proms c00 good no
arcade btj_v.prm 1024 5d0c617f 845e52173c33500227cabe1e21b34919d2856215 proms 1000 good no
arcade g02 65536 86d931bf 8bf7c7a7c01561568973d01956e5398bbc9c3463 sub 0 good no
arcade g03 65536 eb544ab9 433af63feb4c4ef0e3bd383f2f9bc19e436fb103 audiocpu 0 good no
arcade g04 65536 2255f8dd fac31b617762d0fa39cf82a658be250b91ab73ce ym2 0 good no
arcade g05 32768 80f73e2e 820824fb10f7dfec6247b46dde8ff7124bde3734 tx_tiles 0 good no
arcade g06 65536 f1dcdaef d9b65e7f4025787037628528d3bef699be2eb874 bg_tiles 0 good no
arcade g07 65536 326e4e5e 6935429925d748bb43072429db0d3b08ffdbc95d bg_tiles 10000 good no
arcade g08 65536 0aa70967 a6cbadbb960280b5e79660c0bbd43089ced39a44 bg_tiles 20000 good no
arcade g09 65536 b7686336 d654d282862ff00488be38fb9c1302c8bb6f7e7c bg_tiles 30000 good no
arcade g10 65536 58600f7d 3dcd25d1ed07e6f74f3316ebe41768eb155f4c45 sp16_tiles 0 good no
arcade g11 65536 a3f9b463 ee83d18cf08972c792b05c277b1ca25d732e294d sp16_tiles 10000 good no
arcade g12 65536 092501be 85d9a8922dde6824805a4b8e6c52b2a9ad092df9 sp16_tiles 20000 good no
arcade g13 65536 25801ea6 1aa61716d6be399a1eee2ee5079f13da0f1bd4e8 sp16_tiles 30000 good no
arcade g14 65536 8dfc7b87 e3d75020aa1b90f12633f6515a0386f87441b225 sp32_tiles 60000 good no
arcade g15 65536 06822aac 630d438cbebe0b5af571948d0d3f4996f52aae1d sp32_tiles 70000 good no
arcade g16 65536 aeb3707f 58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5 sp32_tiles 40000 good no
arcade g17 65536 0808f95f f67763cceb287a02e3b946ade52105a72161e540 sp32_tiles 50000 good no
arcade g18 65536 2d653f0c 99eb7883822b10f61b6e922c0d0519aacac83732 sp32_tiles 20000 good no
arcade g19 65536 ebbf3ba2 bc3631c43058faf1ec6b21ed8017b744afee6f5d sp32_tiles 30000 good no
arcade g20 65536 2b46edff db97e042621dcbedfeed71937ead6d715899d4f7 sp32_tiles 0 good no
arcade g21 65536 be19888d bc7b1b6236d41685faacc2008d51ae2da9a82909 sp32_tiles 10000 good no
arcade guprom.1 1024 7f9c839e 2fa60fa335f76891d961c9bd0066fa7f82f76779 proms 800 good no
arcade guprom.2 1024 9147de69 e4b3b546e429c195e82f97322e2a295882e38a58 proms 400 good no
arcade guprom.3 1024 090236a3 40d066e34291492c6baf8c120657e3d547274b59 proms 0 good no
arcade ls.bin 4096 73df921d c0f765da3e0e80d104b0baaa7a83bdcc399254b3 proms 1400 good no

Chips list

name tag type clock
Speaker mono audio
Y8950 ym2 audio 4000000
YM3526 ym1 audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.36b16 [Bryan McPhail]

0.35b4 [Phil Stroffolino]


Artwork available


WIP:

- 4th January 2014: Mr. Do - Mikonos from Zona Arcade cleaned up the bezel for Guerilla War, from the BYOAC/CAG artwork.

- 0.152: Kevin Eshbach added rom locations for clone Guerrilla War (Version 1).

- 0.138: Changed visible area to 224x400 to Guerrilla War and clones.

- 0.129u4: Changed visible area to 224x400 in clone (Version 1).

- 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Guerrilla War and clones. Added missing support of normal joystick for player 2 in clone Guerrilla War (Joystick hack bootleg).

- 0.127u2: Nicola Salmoria and Roberto Zandona changed the default bootleg Guerrilla War PCB to be joystick only, and removed code duplication. Changed description of clone (bootleg) to 'Guerrilla War (Joystick hack bootleg)'.

- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, proper memory map, fixed input and added DIP locations etc. Nicola Salmoria fixed Guerrilla War (bootleg) doesn't need a rotary joy.

- 0.112u1: Derrick Renaud removed the Guerrilla War control hack from the Ikari games that did not need it. Modified the Guerrilla War control hack so it is only used for 1 frame, making it unnoticeable.

- 0.102u5: Highwayman added proms ($c00, 1000, 1400 - h-decode, v-decode and ls-joystick encoder).

- 0.68: Changed visible area to 224x384.

- 4th February 2001: InsideOutBoy enabled service mode in Guerrilla War.

- 22nd December 2000: Phil Stroffolino fixed a joystick emulation error in Guerrilla War.

- 0.36b16: Bryan McPhail added Guerrilla War (US) and clones (Version 1) and Guevara (Japan). Changed 'Guerrilla War' to clone 'Guerrilla War (bootleg)'. Exchange the YM3526 with a Y8950 (4MHz). Renamed (gwar) to (gwarb).

- 28th January 2000: Bryan McPhail added some Guerrilla War clones to the SNK driver.

- 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.).

- 26th December 1999: wwtk@mail.com and Matthew Conte made some fixes to SNK games sound.

- 0.35b8: Fixed gfx4 rom loading and visible area to 224x368.

- 0.35b4: Phil Stroffolino added 'Guerrilla War' (SNK 1987).

- 26th November 1997: THE SHEEP dumped Guerrilla War (Joystick hack bootleg).


STORY:

- The country is struggling against the cruel domination of the King. Their leader and his comrades attempt to secretly land on the shore. But the King's military is waiting to attack them.


LEVELS: 5


Other Emulators:

* FB Alpha


Recommended Games (Army Fighter 2):

Borderline

Front Line

Commando

Ikari Warriors

Ikari III - The Rescue

Guerrilla War

Jackal

Land Sea Air Squad

Mighty Guy

Heavy Barrel

Rescue Raider

Thundercade / Twin Formation

Time Soldiers

Delta Command (Arcadia)

Gain Ground

Caliber 50

Mercs

Gulf Storm

Thunder Zone

Desert Breaker

Ninja Commando

Total Carnage

Gundhara

Shock Troopers

Shock Troopers - 2nd Squad

History


$vgmplay=gwar,

Arcade Video game published 32 years ago:

Guerrilla War (c) 1987 SNK.

The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.

The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.

- TECHNICAL -

Game ID : A7003 'GV'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1988 (even if the titlescreen says 1987).

This game is based on the Cuban revolutionary war against the Batistas that occurred in the late 1950s. The first player controls Ernesto "Che" Guevara and the second player controls Fidel Castro, who was Cuba's dictator. The storyline was changed completely for the US version because the Castro regime in Cuba and the United States are bitter enemies, and out of respect for the Cuban Missile Crisis.

The Japanese version of this game is called "Guevara".

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)

* COMPUTERS:
Amstrad CPC (1988)
Sinclair ZX Spectrum (1989)
Commodore 64 (1989)
Commodore Amiga (1989)
Atari ST (1989)
IBM PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1029&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

bald_bull______________________65.900
dark_kariya____________________29.200
hulkiii_________________________1.000