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Ozma Wars (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Samples list
  13. Categories
  14. MAMEinfo
  15. History
  16. High scores
Download ozmawars.zip (14 KB)
Snapshot

Game infos

Description Ozma Wars (set 1)
Name ozmawars
Manufacturer SNK
Year 1979
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b06
Romset size 14 KB
Romset file 8 files
Romset zip 8 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 260 224 59.541985 4992000 320 0 260 262 0 224

Configuration

name tag mask
Cabinet
Name Cocktail
Value 1
Default no
Name Upright
Value 0
Default yes

CAB
1

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01.1 1024 aac24f34 ad110e776547fb48baac568bb50d61854537ca34 proms 0 baddump no
arcade 02.2 1024 2bdf83a0 01ffbd43964c41987e7d44816271308f9a70802b proms 400 baddump no
arcade mw01 2048 31f4397d bba9765aadd608d19e2515a5edf8e0eceb70916a maincpu 0 good no
arcade mw02 2048 d8e77c62 84fc81cf9a924ecbb13a008cd7435b7d465bddf6 maincpu 800 good no
arcade mw03 2048 3bfa418f 7318878202322a2263551ca463e4c70943401f68 maincpu 1000 good no
arcade mw04 2048 e190ce6c 120898e9a683f5ce874c6fde761570a26de2fa8c maincpu 1800 good no
arcade mw05 2048 3bc7d4c7 b084f8cd2ce0f502c2e915da3eceffcbb448e9c0 maincpu 4000 good no
arcade mw06 2048 99ca2eae 8d0f220f68043eff0c85d2de7bee7fd4365fb51c maincpu 4800 good no

Chips list

name tag type clock
8080 maincpu cpu 1996800
SN76477 snsnd audio
Samples samples audio
Speaker mono audio

Samples list

name
1
2
3
4
5
6
7
8
9

Categories

MAMEinfo

0.34b6 [Al Kossow]

0.30 [Lee Taylor]


Samples required (Invaders)


WIP:

- 0.180: f205v added clone Ozma Wars (Model Racing bootleg).

- 0.175: MASH added color proms to Ozma Wars. The game uses Taito's three board colour version of Space Invaders PCB (see http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5784&image=2).

- 0.147u2: Changed description of clones 'Space Phantoms' to 'Space Phantoms (bootleg of Ozma Wars)' and 'Solar Fight' to 'Solar Fight (bootleg of Ozma Wars)'.

- 0.133u1: Renamed (ozmawar2) to (ozmawars2).

- 0.127u1: Fabio Priuli fixed streaks and dashes appear on screen after playing awhile and incorrect dipsettings for coinage.

- 0.114u2: Replaced Samples sound with Discrete.

- 0.111u4: Changed 8080 CPU1 clock speed to 1996800 Hz. Added SN76477 sound.

- 31st July 2006: 3D ARCADE - New 3D cabinet model for Space Phantoms from btribble.

- 0.102u2: RansAckeR fixed 2 Player game in clone Space Phantoms.

- 0.61: Stephane Humbert added 'Bonus Energy' dipswitch.

- 3rd May 2002: Karasu submitted a dipswitch fix for Ozma Wars.

- 0.53: Added clone Ozma Wars (set 2). Changed parent description to 'Ozma Wars (set 1)'.

- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed).

- 0.36RC2: Zsolt Vasvari correct colors in 8080bw driver. Changed Ozma Wars to a b/w game.

- 0.35b2: Nicola Salmoria added clone Solar Fight. Changed 'Space Phantoms' to a clone of Ozma Wars.

- 0.34b6: Al Kossow added 'Ozma Wars' (SNK 1979).

- 18th August 1998: Dumped Ozma Wars (set 1).

- 9th August 1998: Malcor dumped Ozma Wars (set 2) by SHIN NIHON KIKAKU.

- 0.30: Lee Taylor added 'Space Phantoms' (Zilec Games 1979).

- 16th June 1997: Dumped Space Phantoms.


Other Emulators:

* FB Alpha

* Laser

* Tickle

* VAntAGE


Recommended Games (Space Shooter):

Cosmo

Dai San Wakusei Meteor

Galaxy Wars

Ozma Wars

Sky Love

Space Beam

Space Launcher

Devil Zone

Killer Comet

Magical Spot

Magical Spot II

Megatack

Moon Cresta

Moon Quasar

Phoenix

Quasar

Space Encounters

Space Firebird

Space Laser

Space Trek

Pisces

Altair

Astro Blaster

Astro Fantasia (DECO Cassette)

Black Hole

Challenger

Cosmos

Spiders

Terranean (DECO Cassette)

Battle Cross

Sky Base

Space Raider

Gyruss

Konami 80's AC Special (Gyruss)

Saturn

Space Warp?

Poly-Play (ZRE-PP) (Ufo)

Mega Phoenix

History


Arcade Video game published 40 years ago:

Ozma Wars (c) 1979 SNK.

A great and pioneer fixed vertical space shoot'em up game.

The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.

- TECHNICAL -

CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).

This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.

A copy of this game is known as "Space Phantoms".

A bootleg is known as "Solar Fight".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1905&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dark_kariya____________________21.620
gerhard_schindler______________17.340
jgabmurer______________________11.130
hulkiii________________________10.920
didyeah_________________________5.540