Manufacturers

Loading

Puck Man (Japan set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. Commands list
  16. High scores
Download puckman.zip (25 KB)
Snapshot

Game infos

Description Puck Man (Japan set 1)
Name puckman
Manufacturer Namco
Year 1980
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .027
Romset size 25 KB
Romset file 16 files
Romset zip 14 B
Language Japanese
Evaluation 90 to 100 (Best Games)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pm1-1.7f 32 2fc650bd 8d0268dee78e47c712202b0ec4f1f51109b1f2a5 proms 0 good no
arcade pm1-2.3m 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade pm1-3.1m 256 a9cc86bf bbcec0570aeceb582ff8238a4bc8546a23430081 namco 0 good no
arcade pm1-4.4a 256 3eb3a8e4 19097b5f60d1030f8b82d9f1d3a241f93e5c75d6 proms 20 good no
arcade pm1_chg1.5e 2048 2066a0b7 6d4ccc27d6be185589e08aa9f18702b679e49a4a gfx1 0 good no
arcade pm1_chg2.5h 2048 3591b89d 79bb456be6c39c1ccd7d077fbe181523131fb300 gfx1 800 good no
arcade pm1_chg3.5f 2048 9e39323a be933e691df4dbe7d12123913c3b7b7b585b7a35 gfx1 1000 good no
arcade pm1_chg4.5j 2048 1b1d9096 53771c573051db43e7185b1d188533056290a620 gfx1 1800 good no
arcade pm1_prg1.6e 2048 f36e88ab 813cecf44bf5464b1aed64b36f5047e4c79ba176 maincpu 0 good no
arcade pm1_prg2.6k 2048 618bd9b3 b9ca52b63a49ddece768378d331deebbe34fe177 maincpu 800 good no
arcade pm1_prg3.6f 2048 7d177853 9b5ddaaa8b564654f97af193dbcc29f81f230a25 maincpu 1000 good no
arcade pm1_prg4.6m 2048 d3e8914c c2f00e1773c6864435f29c8b7f44f2ef85d227d3 maincpu 1800 good no
arcade pm1_prg5.6h 2048 6bf4f625 afe72fdfec66c145b53ed865f98734686b26e921 maincpu 2000 good no
arcade pm1_prg6.6n 2048 a948ce83 08759833f7e0690b2ccae573c929e2a48e5bde7f maincpu 2800 good no
arcade pm1_prg7.6j 2048 b6289b26 d249fa9cdde774d5fee7258147cd25fa3f4dc2b3 maincpu 3000 good no
arcade pm1_prg8.6p 2048 17a88c13 eb462de79f49b7aa8adb0cc6d31535b10550c0ce maincpu 3800 good no

Chips list

name tag type clock
Namco namco audio 96000
Speaker mono audio
Z80 maincpu cpu 3072000

Serie

Serie : Pac-Man
  1. Newpuc2 (set 1) (1980)
  2. Newpuc2 (set 2) (1980)
  3. New Puck-X (1980)
  4. Pac-Man (Midway) (1980)
  5. Pac-Man (Midway, speedup hack) (1980)
  6. Come Come (Petaco SA bootleg of Puck Man) (1980)
  7. Pac-Man (SegaSA / Sonic) (1980)
  8. Puck Man (Japan set 1) (1980)
  9. Puck Man (bootleg set 1) (1980)
  10. Puck Man (speedup hack) (1980)
  11. Puck Man (bootleg set 2) (1980)
  12. Abscam (1981)
  13. Hangly-Man (set 1) (1981)
  14. Hangly-Man (set 2) (1981)
  15. Hangly-Man (set 3) (1981)
  16. Ms. Pac-Man (bootleg, set 1) (1981)
  17. Ms. Pac-Man (bootleg, set 2) (1981)
  18. Ms. Pac-Man (1981)
  19. Ms. Pac-Man (bootleg on Crush Roller Hardware) (1981)
  20. Ms. Pac Attack (1981)
  21. Ms. Pac-Man (bootleg, encrypted) (1981)
  22. Ms. Pac-Man (speedup hack) (1981)
  23. Ms. Pac-Man Plus (1981)
  24. Pac-Gal (set 1) (1981)
  25. Pac-Gal (set 2) (1981)
  26. Pac-Man (Hearts) (1981)
  27. Pac-Man (Galaxian hardware, set 1) (1981)
  28. Pac-Man (Galaxian hardware, set 2) (1981)
  29. Pac-Man (Moon Alien 'AL-10A1' hardware) (1981)
  30. Pac-Man (JPM bootleg) (1981)
  31. Pac-Man (Midway, harder) (1981)
  32. Piranha (1981)
  33. Piranha (hack) (1981)
  34. Piranha (older) (1981)
  35. Popeye-Man (1981)
  36. Puckman (1981)
  37. Puck Man (Japan set 2) (1981)
  38. Caterpillar Pacman Hack (1982)
  39. Joyman (1982)
  40. Ms. Pac-Man (1982)
  41. Pac-Man (1982)
  42. Pac-Man (1982)
  43. Pac-Man (1982)
  44. Pac-Man Plus (1982)
  45. Super Pac-Man (1982)
  46. Super Pac-Man (Midway) (1982)
  47. Jr. Pac-Man (11/9/83) (1983)
  48. Jr. Pac-Man (speedup hack) (1983)
  49. Jr. Pac-Man (Pengo hardware) (1983)
  50. Ms. Pac-Man (1983)
  51. Ms. Pac-Man (1983)
  52. Ms. Pac-Man (1983)
  53. Ms. Pac-Man (1983)
  54. Ms. Pac-Man (1983)
  55. Ms. Pac-Man (NTSC) (1983)
  56. Pac-Man - Atari (clean crack) (1983)
  57. Pac-Man (1983)
  58. Pac-Man (Prototype) (1983)
  59. Pac-Man (1983)
  60. Pac-Man (Atarisoft) (1983)
  61. Pacman (1983)
  62. Pac-Man (1983)
  63. Pac-Man (set 1) (1983)
  64. Pac-Man (1983)
  65. Pac-Man (1983)
  66. Pac-Man & Chomp Chomp (1983)
  67. Pac & Pal (1983)
  68. Pac & Pal (older) (1983)
  69. Jr. Pac-Man (1984)
  70. Jr Pacman (Prototype) (1984)
  71. Ms. Pac-Man (PAL) (1984)
  72. Ms. Pac-Man (set 1) (1984)
  73. Pac-Land (World) (1984)
  74. Pac-Land (Japan new) (1984)
  75. Pac-Land (Japan old) (1984)
  76. Pac-Land (Japan older) (1984)
  77. Pac-Land (Midway) (1984)
  78. Pac-Man (1984)
  79. Pac-Man (Jpn) (1984)
  80. Pac-Man (Euro) (1984)
  81. Pac-Man (Fra) (1984)
  82. Pac-Land (Jpn) (1985)
  83. Pac-Man (1985)
  84. Super Pac (Fra) (v2) [Loisitech] (1985)
  85. Ms. Pac-Man (1986)
  86. Pac-man (1986)
  87. Pac-Mania (1987)
  88. Pac-Mania (Japan) (1987)
  89. Pac-Mania (111187 sound program) (1987)
  90. Pac-Land (Euro) (1988)
  91. Pac-Man (Ripped from Pac-Mania?) (1988)
  92. Pac-Mania (UK) (1988)
  93. Pac-Mania (UK) (CPM) [Original] (1988)
  94. Pac-Mania (Euro) (1988)
  95. Pac-Mania (Euro, Aus) (1988)
  96. Pac-Land (UK) (1989)
  97. Pac-land (1989)
  98. Pac-Land (Tourvision PCE bootleg) (1989)
  99. Pac-Land (1989)
  100. Pac-Land (United Amusements PC Engine) (1989)
  101. Pac-Mania (Jpn) (1989)
  102. Pac-Mania (Jpn) (1989)
  103. Pac-Mania (Euro) (1989)
  104. Pac-Mania (1989)
  105. Buccaneer (198?)
  106. Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1) (198?)
  107. Ms. Pac-Man ('Made in Greece' bootleg) (198?)
  108. Pac-Man (Prototype) (198?)
  109. Pacman (198?)
  110. Puck Man (Spanish, 'Made in Greece' bootleg) (198?)
  111. Pacman Club (set 1, Argentina) (1990)
  112. Pacman Club (set 2, Argentina) (1990)
  113. Ms. Pac-Man (Euro, USA) (1990)
  114. Pac-Land (1990)
  115. Pac-Mania (USA) (1990)
  116. Ms. Pac-Man (Euro, USA) (1991)
  117. Ms. Pac-Man (Euro, Bra) (1991)
  118. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg) (1991)
  119. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) (1991)
  120. Pac-Land (Euro, USA) (1991)
  121. Pac-Man (Euro) (1991)
  122. Pac-Man (USA) (1991)
  123. Pac-Mania (1991)
  124. Pac-Mania (Euro, USA) (1991)
  125. Pac-Mania (Euro) (1991)
  126. Ms. Pacman Champion Edition / Zola-Puc Gal (1992)
  127. Miss Pukman ('Made in Greece' Datamat bootleg) (1992)
  128. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) (1992)
  129. Pac-Man (1992)
  130. Ms. Pac-Man (Euro, Aus) (1993)
  131. Ms. Pac-Man (USA) (1993)
  132. Ms. Pac-Man (USA, Namco) (1993)
  133. Pac-Man (Euro) (1993)
  134. Pac-Land (1994)
  135. Super!! Pachinko (Jpn) (1994)
  136. Ms. Pacman Champion Edition / Super Zola-Puc Gal (1995)
  137. Ms. Pac-Man (Euro) (1996)
  138. Jr. Pac-Man (Reproduction) (1997)
  139. Ms. Pac-Man - Special Colour Edition (Euro) (1999)
  140. Pac-Man (World) (1999)
  141. Pac-Man - Special Colour Edition (Euro) (1999)
  142. Pac-Man (bootleg on World Cup '90 hardware) (199?)
  143. Pac-Land (UK) (19??)
  144. Pac-Land (19??)
  145. PACMAN (19??)
  146. PACMAN (19??)
  147. Pacman (19??)
  148. Pac-Man (19??)
  149. PACMAN (19??)
  150. PACMAN (19??)
  151. Pac-Man (19??)
  152. PACMAN$ (19??)
  153. Pacman (19??)
  154. Pac-Man (19??)
  155. PACMAN (19??)
  156. PACMAN (19??)
  157. Pac-Mania (UK) (19??)
  158. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.08) (2000)
  159. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) (2000)
  160. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.01) (2000)
  161. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.02) (2000)
  162. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) (2000)
  163. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.04) (2000)
  164. Ms. Pac-Man - Maze Madness (USA) (2000)
  165. Puckman Pockimon (set 1) (2000)
  166. Puckman Pockimon (set 2) (2000)
  167. Ms. Pac-Man - Maze Madness (Euro) (2004)
  168. Pac-Man - 25th Anniversary Edition (Rev 2.00) (2005)
  169. Pac-Man - 25th Anniversary Edition (Rev 3.00) (2006)
  170. Hangly-Man (NTSC) (2006)
  171. Pac-Man (NTSC) (2006)
  172. Pac-Man (2006)
  173. Pac-Man Plus (NTSC) (2006)
  174. Jr. Pac-Man (NTSC) (2009)
  175. Pac-Man (2009)

Categories

MAMEinfo

MAMEINFO.DAT 0.184


Report Bugs at the MAME Testers Forum:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2


If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at:

http://wiki.mamedev.org/index.php?title=Frequently_Asked_Questions


The newest Mameinfo.dat and Category inifiles can you find at:

http://www.mameworld.info/mameinfo/



0.148u4 [Victor Trucco]

0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


Bugs:

- piranhah: Unable to enter through top escape tunnel. kellyzz64 (ID 04676)

- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)

- pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)


WIP:

- 0.174: Removed dead code left over from "-mt". This fixed double-free starting up puckman when using mame64 -mt [Couriersud].

- 0.172: A.R.P.A. added clone Pac-Man (SegaSA / Sonic). Manuel Giron added clone Come Come (Petaco SA bootleg of Puck Man). caius and Joachim Puster added Pac-Man (Moon Alien 'AL-10A1' hardware).

- 23rd March 2016: Smitdogg - Rockman dumped Come Come. It's a hack of Pac-Man made by Petaco S.A. Texts are in Spanish, the difficulty is increased and there is a rumor that it used a button for speeding Pac-Man up but I don't think it has been found/hooked up yet.

- 0.166: Added clone Pac-Man (bootleg on World Cup '90 hardware). Note: This 'pac90' bootleg has been showing up on boards pulled from actual arcade cabs in Spain as of late. We know the origins of the set (was made by Mike Coates etc.) but it's pretty old now, and as it's showing up on real hardware that's been used in arcades I think we may as well support it [David Haywood].

- 0.155: Hammy added clone Pac-Man (JPM bootleg).

- 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [Elnaib and Santy14].

- 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board.

- 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed clone (Japan set 2) to parent 'Puck Man (Japan set 1)', (Japan set 1) to clone 'Puck Man (bootleg set 1)', (Japan set 1, speedup hack) to 'Puck Man (speedup hack)', (Falcom?) to 'Puck Man (bootleg set 2)' and (Japan set 3) to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman).

- 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1, speedup hack)' and (Midway, with speedup hack) to 'Pac-Man (Midway, speedup hack)'.

- 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones (Japan set 2) to 'Puck Man (Japan set 2)', (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1 with speedup hack)', (Falcom?) to 'Puck Man (Falcom?)' and (Japan set 3) to 'Puck Man (Japan set 3)'.

- 0.144u1: Team Europe, Nico and Thorsten K. added clone Crock-Man.

- 17th November 2011: Team Europe - Thanks to the help of Nico, Thorsten K. and Team Europe we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack... but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved!

- 0.140u2: Gerald (COY), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??).

- 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it.

- 0.135u1: Team Japump added clone Popeye-Man (hack 1981).

- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).

- 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone (Galaxian hardware) to 'Pac-Man (Galaxian hardware, set 1)'.

- 0.131u1: Changed description to 'PuckMan (Japan set 1)'.

- 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different).

- 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.

- 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.

- 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.

- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.

- 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble.

- 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model.

- 24th August 2006: Mr. Do - Added Pacman cocktail artwork.

- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.

- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).

- 0.105u2: David Widel added clone Abscam.

- 0.92: smf added clone Puckman (Falcom?).

- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000). Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone (harder?) to 'PuckMan (Japan set 3)'.

- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.

- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka.

- 0.74: Added clone Hangly-Man (set 3).

- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.

- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.

- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).

- 0.65: Added clone Joyman (hack).

- 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Pac-Man (Galaxian hardware)'.

- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.

- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.

- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.

- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).

- 0.36b14: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Galaxian hardware)'.

- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'.

- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.

- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone (Namco) to parent 'Pac Man (set 1)' and clone (harder) to 'Pac Man (Midway, harder)'. Removed 'Pac Man (Namco, alternate)'. Renamed (pacman) to (pacmanm) and (namcopac) to (pacman).

- 15th March 1999: Victor Trucco added a Pacman clone.

- 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver.

- 0.35b1: [a zillion people] added clone Pac Man (Hearts).

- 0.35: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Pisces hardware)'.

- 0.34b4: Changed description of clone (bootleg on Galaxian hardware) to 'Pac Man (bootleg on Pisces hardware)'.

- 0.34b1: Added sound and color proms ($0, 10).

- 0.33b7: Changed description of clone (modified) to 'Pac Man (harder)'.

- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware).

- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on [Nicola Salmoria]. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.

- 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate).

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.24: Changed description to 'Pac Man (Midway)' and clones 'Namco Pac Man' to 'Pac Man (Namco)' and 'Pac Man modification' to 'Pac Man (modified)'.

- 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man.

- 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them.

- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.

- 0.02: Added clones 'Hangly Man', 'Namco Pac Man', 'Pac Man modification', 'Piranha' and 'Puck Man'.

- 0.01: Nicola Salmoria added 'Pac Man' (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator.


LEVELS: 255 (game crashes after 255th level)


Other Emulators:

* CottAGE

* FB Alpha

* GalEMU

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Namco Classic Collection Vol.2 (Pac-Man)

Pac-Man - 25th Anniversary Edition

Galaxy Games StarPak 2 (Pac-Man)

Pac-Man Plus

Super Pac-Man

Baby Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

Ghostmuncher Galaxian

unknown Pac-Man gambling game

Ms. Pac-Man

Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion

Pac-Man - 25th Anniversary Edition (Ms. Pac-Man)

Galaxy Games StarPak 2 (Ms. Pac-Man)

Pacman Club / Club Lambada (Argentina)

Jr. Pac-Man

Super ABC

Coco Loco

Hyper Pacman

New HyperMan (3-in-1 with Cookie & Bibi & HyperMan)

Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)

Twinkle

Funny Strip

Multi Champ Deluxe (Pac-Man)

Puckman Pockimon

Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)

Fruit Land

-

Professor Pac-Man

Pac-Land

Pac-Land (Tourvision PCE bootleg)

Pac-Land (United Amusements PC Engine)

Puzzle Club

Pac-Slot

History


Arcade Video game published 39 years ago:

Puckman (c) 1980 Namco.

Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.

Power pills are situated in each corner of the rectangular maze and eating one of these makes Puckman temporarily invincible; the four ghosts also change to dark blue in color and can now be eaten by Puckman. But watch out...a flashing blue ghost indicates that the power pill is about to wear off and the ghosts are about to transform back to their former selves again. Once Puckman eats a blue ghost, this 'skinned' ghost then becomes visible as a pair of eyes only, will return to the ghost pen in the middle of the maze, regenerate into its former self, and return to the maze to continue its pursuit of Puckman.

Each maze contains 240 dots and 4 power pills, and all must be eaten to complete the level; whereupon the entire sequence begins again with an increased level of difficulty (the action increases in speed and power pills decrease in effectiveness).

Twice in every level, a bonus fruit or prize item will temporarily appear in the middle of the maze below the ghost pen. Puckman can eat these bonus items to receive extra points. Also, there is an escape tunnel on each side of the maze that Puckman can use to escape any ghosts that are currently closing in on him. The ghosts can also use the tunnel, but take longer to pass through it than Puckman, making escape a little easier.

Between certain rounds, funny intermissions will be played featuring Puckman and the ghosts in funny situations. Three intermissions are present:
1) The red ghost chases Puckman across the screen and off the side. Then he re-appears running in the opposite direction, having turned blue, followed by a giant Puckman! This intermission is played after Round 2.
2) The red ghost is again chasing Puckman, but this time he rips his red sheet on a nail on the ground, and we can see his pink body under the sheet! This intermission is played after Round 5.
3) The red ghost chases Puckman across the screen once more, this time with his sheet sewn. They disappear at the left side and then the ghost reappears coming back the opposite direction. This time he is bare and drags his sheet behind him. This intermission is played after Rounds 9, 13 and 17.

No intermission is present between rounds after the 18th one.

- TECHNICAL -

The original Namco Puckman Upright model came in a white cabinet that may look familiar to most gamers. This cabinet is the same 'swoopy' design used for Pac-Man and Galaxian. The only actual design difference was the coin door. The Japanese version had a tall coin door with a single coin mech, while the U.S. version, Pac-Man, had a fat coin door with two coin mechs installed. However, the graphics on the Japanese machine were completely different from those of the U.S. machine. The marquee had the 'Puckman' logo off to the right-hand side at an angle, and showed a scene with half a dozen cartoon Puckmen eating power pellets, with a few ghosts lingering off to the side. The monitor bezel was largely red and was of a circular design and had many Puckmen lounging around the perimeter of the circle. The control panel continued the reddish graphics and had instructions in Japanese, along with a yellow ball-top 4-Way joystick and Start buttons for each player. The sideart was a large circular sticker that advertised the game's name, and had many cartoon Puckmen in action around the edges of the circle, with the word Namco displayed prominently at the bottom. The cabinet was finished off with yellow t-molding on the edges.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG

Players : 2
Control : 4-way joystick

- TRIVIA -

The game was first introduced to the Japanese arcade market in May 1980 and caught the hearts and imaginations of the public like no other game before it, and few since. It is still regarded as the hallmark of the 'golden age' of video games and an icon of 1980's popular culture.

The game was originally known in Japan as Puckman, but due to the West's predilection with changing words to vulgarities by scratching part of the word off (in this case, changing the word 'Puck' to something rather less socially acceptable by scratching off part of the letter 'P'), the name was changed to Pac-Man for its release to the American arcade market in October 1980. The name 'Pac-Man' comes from the Japanese slang term 'paku-paku', which describes the motion of the mouth opening and closing during eating and translates to English as 'to eat'.

Export releases:
[US] "Pac-Man [Model 932]"

Toru Iwatani, author and designer of Puckman: "Puckman's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them."

Puckman was, quite literally, conceived at lunchtime. Iwatani, then in his mid 20s, was very hungry and ordered himself a pizza for lunch. He took one slice, and, looking at the rest of the pizza, Puckman was born. However, in later years, Iwatini has suggested the shape was based on the Japanese character 'kuchi', meaning mouth. He rounded off this shape, and created the classic shape. The game took 1 1/2 years to complete and had five people on its team. Puckman is the greatest selling arcade game of all time and is arguably also the world's most recognized video-game character of all time. It had its own cartoon, lunch box, board game, stickers and hundreds of other products. This was largely due to Puckman being the first truly distinctive video-game 'character', and it changed the face of video games forever. Puckman was the first video game to be as equally popular to women as it was with men.

* A place in video game history: "Pac-Man is the most universally known arcade game," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "Everybody knows about Pac-Man. And, I've noticed, almost everybody can play Pac-Man pretty well. Pac-Man makes just about the best use of the joystick one can imagine. It's so intuitive that it puts other games to shame in terms of how easy it is for a person to walk up, stick a quarter in the machine, and start doing something meaningful. At the time, Pac-Man introduced a completely unique style of game play and was also highly identifiable in terms of its music. With Pac-Man, everything was there. The video game industry needs another game that captures the public's heart like Pac-Man, and so far, no one has been able to come up with it."

* The great 25-cent escape: "People expect to see Pac-Man when they come into the museum, and without fail, when they see it, they want to play it," Lindsey said. "People remember spending hours and hours at Pac-Man. They like to see how good they are now when they play it. And I would say that, perhaps more than any other game, the same playing skills still apply. Perhaps it's because of the intuitive game play. You don't have to memorize the behavior of a wide array of enemies as you do with some other games. You just have to remember that when the ghosts turn blue, you only have seconds, until they start seriously blinking, to go and get them. And Pac-Man is a little looser in its style of game play - more open. For instance, you can kill time in the lower left hand corner until you see an opening between the ghosts, and you can strategize a bit more: You can play with the tunnels, you can play with the position of the ghosts in relation to the energizers. Even people who haven't played in years remember those strategies."

After all these years, the challenge of Pac-Man still remains.

"You can also get into some really fun jams, when you've got a ghost on your tail and you have to make a decision about whether you're going to go left, or right, or straight at the next junction, which is in .03 seconds," Lindsey said. "It gets to be pretty tense, especially when those ghosts start moving really fast and the energizers aren't lasting as long. Pac-Man can be a real heart-thumping game."

After the 255th level, Puckman/Pac-Man presents the player with the infamous 'split-screen' level, where the left-half of the screen is normal, but the right-half of the screen is garbled with a mess of letters, numbers, symbols and other graphics. This level cannot be completed because there are not enough dots on screen to be eaten! This is the result of a bug in the routine drawing the fruits at the bottom of the screen, according to the round number. Indeed, the code works as follows:
1) it increases the last round number by one;
2) it checks if the result is smaller than 8 (in this case, you still would not have enough fruits to fill the line and some blank space must be drawn);
3) it checks if the result is larger than 19 (in this case, it has only to draw keys);
4) finally, it fills the bottom bar with the correct fruits.

In particular, if the round number is smaller than 8, the game draws as many fruits as the previous round number. This produces an undesirable effect right after the 255th level.

Indeed, 256 = 255+1 becomes 00 for the CPU (which expects to use the last 2 hexadecimal digits only, and 256 = 100 in hex)!

Therefore, the game thinks to be in one of the first 7 levels (because 0 is smaller than 7), but it tries to draw 255 fruits (because the last round number was 255). Of course, there is no space for that many fruits to be displayed and the game starts to draw garbage on the main screen.
Fixing the original code (either through a cheat in emulation, or hacking the roms on the PCB) would results in a 256th level identical to the first one (cherries will appear) but harder, since ghosts will behave as they do in levels beyond the 19th.

The alien spaceship 'Galaxian' makes an appearance as the prize in the 9th and 10th boards.

Note : Excluding bootlegs, there are 23 different name/nickname combinations for the ghosts in Puckman/Pac-Man (29 including 'Sue' from 'Ms. Pac-Man', 'Tim' from 'Jr. Pac-Man', 'Common' and 'Grey Common' from the Japanese version of 'Pac-Mania', and 'Funky' and 'Spunky' from the American version of 'Pac-Mania').

'Galaxian' boards will run in Pac-Man machines, but the sound pinout is different, so the pinout at the connector would have to be modified. To fire, one would have to press UP on the joystick.

Billy Mitchell, Rick Fothergill, Chris Ayra, Tim Balderramos and Donald Hayes all hold the official record for this game on 'Regular (TGTS)' settings with a perfect score of 3,333,360 points on July 3, 1999, July 31, 1999, February 16, 2000, December 4, 2004 and July 21, 2005, respectively.

Chris Ayra holds the official record for the fastest time to get a perfect game on 'Regular' settings with 3:42:05 on April 2, 2002.

Ron Corcoran holds the official record for this game on 'Speedup' settings with 1,321,020 points on May 13, 2001.

- UPDATES -

The attract mode's title sequence introduces the ghosts with name/nickname combinations displayed on the upper half of the screen.

The default name/nickname combinations for the ghosts in the original Japanese version are :
Oikake - "Akabei" (translation: Chaser - "Red Guy") (red ghost)
Machibuse - "Pinky" (translation: Ambusher - "Pink Guy") (pink ghost)
Kimagure - "Aosuke" (translation: Fickle - "Blue Guy") (cyan ghost)
Otoboke - "Guzuta" (translation: Stupid - "Slow Guy") (orange ghost)

The Japanese version also has a DIP switch for alternate name/nickname combinations for the ghosts. These alternate names are :
Urchin - "Macky" (red ghost)
Romp - "Micky" (pink ghost)
Stylist - "Mucky" (cyan ghost)
Crybaby - "Mocky" (orange ghost)

The name/nickname combinations for the ghosts in the North American version are :
Shadow - "Blinky" (red ghost)
Speedy - "Pinky" (pink ghost)
Bashful - "Inky" (cyan ghost)
Pokey - "Clyde" (orange ghost)

Unlike the Japanese version, the American version has no DIP switch for alternate ghost names.

ADDITIONAL NOTES:

In a later revision ("Japan Set 2" in Mame):
* At the top of the title screen, instead of 'Nickname', it says 'Ghost'.
* The 'Press Start' screen displays 1981 as the year of release, instead of 1980.

- SCORING -

Dot : 10 points.
Power pill (energizer) : 50 points.
Ghosts : 200, 400, 800, 1,600 points.
Cherry : 100 points.
Strawberry : 300 points.
Peach : 500 points.
Apple : 700 points.
Pineapple : 1,000 points.
Galaxian : 2,000 points.
Bell : 3,000 points.
Key : 5,000 points.

- TIPS AND TRICKS -

* The number of lives Puckman starts with depends on the 'Lives' dip switch setting (1, 2, 3, or 5; the default is 3).

* An extra life is awarded based on the 'Extra Lives' dip switch setting (10,000, 15,000, 20,000, or None; the default is 10,000).

* Fruits appear twice on each board. The first fruit appears after Puckman has eaten 70 dots; the second fruit appears once there are only 70 dots remaining in the maze.

* At the beginning of a round, the ghosts won't immediately pursue Puckman. Use this time the best as you can.

* Puckman can turn corners faster than the ghosts can, so turning many corners can help you escape ghosts.

* The tunnel allows Puckman and the ghosts to instantly travel from one side of the maze to the other. While traveling through the tunnel, Puckman moves at normal speed, but the ghosts' speed is reduced in half. This provides Puckman with a good opportunity to put some distance between him and the ghosts, but be careful not to get trapped by another ghost entering the opposite side.

* Stall Puckman from entering the tunnel and then, just before the ghosts reach him, send him through the tunnel. By attracting the ghosts to one side of the screen, you reduce Puckman's chances of meeting them when he emerges on the other side of the screen.

* If you hold the joystick in a direction that is blocked by a wall, Puckman will turn in that direction as soon as he reaches a passage leading in that direction. Remember this to turn corners as fast as you can.

* Remember that eating dots will slow Puckman down a little bit: avoid parts of the maze in which you've not been yet if you are trying to escape ghosts!

* Try not to eat power pills until the ghosts are near. The longer Puckman waits, the closer the ghosts get, and the easier it is for Puckman to eat them once they have turned blue.

* Mind that, as the levels increases, the ghost speed increases as well!

* In later rounds, you're not going to be able to eat ghosts after eating a power pill, because the vulnerability time decreases to zero. This is when you need to learn how to avoid the ghosts understanding their movement and their moving patterns!

* Right above the ghost pen, there are two paths leading upward to the upper part of the maze. The ghosts never travel upward through these holes while they're in their normal forms; they only do while they're blue after Puckman has eaten a power pill. Indeed, they only exit the area around the ghost pen from the sides or the bottom. These are not completely safe corners, since ghosts can travel downward through them, anyway they often represents a safe passage to flee from ghosts pursuing you around the ghost pen.

* Ghosts' Movements : First of all, remember that ghosts are not always following you! Their movements follow two distinct phases: one in which they avoid Puckman and one in which they hunt him down. In the former phase, each ghost patrols his personal corner of the maze. In the latter one, they will try to find Puckman, following their personal 'behavior':
1) The red ghost tends to patrol the top-right corner of the maze and he follows Puckman always trying to minimize their respective distance.
2) The pink ghost tends to patrol the top-left corner of the maze and he follows Puckman trying to reach a position slightly in front of Puckman, in the direction he's moving.
3) The cyan ghost tends to patrol the bottom-right corner of the maze and he has the most complicated AI since he moves towards a point determined by both Puckman's position and the red ghost's position.
4) The orange ghost tends to patrol the bottom-left corner of the maze and he only tries to be close to Puckman, without hunting him directly.

Ghosts alternate these two different behaviors (hiding and hunting) a few times in each round, then they start to pursue Puckman restlessly until all the dots are eaten, or they manage to catch him.

Additionally, as soon as a certain number of dots has been cleared from the maze (this number decreases as the levels pass), the red ghost's speed will increase and he won't stop to search for Puckman anymore.

- SERIES -

1. Puckman (1980, ARC)
2. Super Pac-Man (1982, ARC)
3. Pac & Pal (1983, ARC)
4. Pac-Land (1984, ARC)
5. Pac-Mania (1987, ARC)
6. Hello! Pac-Man [Model SHVC-PN-JPN] (1994, Super Famicom, Mega Drive)
7. Pac-In-Time [Model SHVC-APTJ-JPN] (1994, Super Famicom; 1995, Game Boy)
8. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
9. Pac-Man World [Model SLPS-02345] (1999, PS)
10. Ms. Pac-Man Maze Madness [Model SLPS-03000] (2000, PS)
11. Pac-Man World 2 [Model SLPS-25141] (2002, PS2, PC)
12. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum [Model ULJS-00012]"
13. Pac 'n Roll [Model NTR-APNJ-JPN] (2005, DS)
14. Pac-Pix [Model NTR-APCJ-JPN] (2005, DS)
15. Pac-Man Arrangement Plus (2006, PSP) : part of "Namco Museum Vol.2 [Model ULJS-00047]"
16. Pac-Man Championship Edition (2007, XBLA)
17. Pac-Man Championship Edition DX (2010, XBLA, PSN)
18. Pac-Man Party [Model RVL-SP7J-JPN] (2010, Wii)
19. Pac-Man Battle Royale (2011, ARC)
20. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]"
21. Pac-Man Championship Edition DX+ (2013, XBLA, PSN)
22. Pac-World (2014, 3DS, Wii U, PS3)
23. Pac-World 2 (2014, 3DS, Wii U, PS3)

- STAFF -

Designed by : Toru Iwatani
Programmed by : Hideyuki Mokajima
Music & Sound by : Toshio Kai

- PORTS -

NOTE: For ports released in North America, please see the Midway Pac-Man (North American version) upright entry.

* CONSOLES:
[JP] Atari 2600 (1983)
[JP] Nintendo Famicom (nov.2, 1984) "Pac-Man [Model NPM-4500]"
[EU] Nintendo NES (1990)
[AU] Nintendo NES (1990)
[JP] Nintendo Famicom Disk (may.18, 1990) "Pac-Man [Model NDS-PAC]"
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] [JP] [AU] Microsoft XBOX 360 [XBLA] (aug.9, 2006)
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
[JP] Sony PlayStation 3 (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]"
[EU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]"
[AU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials"
[KO] [EU] [AU] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum"
[EU] [AU] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]"
[KO] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum"
[JP] Microsoft XBOX 360 [XBLA] (june.25, 2014) "Pac-Man Museum"
[JP] Sony PlayStation 3 [PSN] (june.25, 2014) "Pac-Man Museum"
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Pac-Man"
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03862]"
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03670]"

* HANDHELDS:
[JP] Nintendo Game Boy (nov.16, 1990) "Pac-Man [Model DMG-PCA]"
[JP] Sega Game Gear (jan.29, 1991) "Pac-Man [Model T-14017]"
[EU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-NOE]"
[AU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-AUS]"
[EU] Nintendo Game Boy Color (1999) "Pac-Man - Special Colour Edition [Model DMG-AACP-EUR]"
[JP] SNK Neo-Geo Pocket Color (aug.26, 1999) "Pac-Man [Model NEOP00550]"
[EU] SNK Neo-Geo Pocket Color (oct.1, 1999) "Pac-Man [Model NEOP0055]"
[EU] Nintendo Game Boy Advance (dec.7, 2001) "Pac-Man Collection [Model AGB-APCP]"
[JP] Nintendo Game Boy Advance (jan.11, 2002) "Pac-Man Collection [Model AGB-APCJ-JPN]"
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
[KO] Sony PSP (may.2, 2005) "Namco Museum [Model ULJS-45005]"
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]"
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]"
[JP] Nintendo 3DS (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]"
[AU] Nintendo 3DS (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]"
[EU] Nintendo 3DS (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]"

* COMPUTERS:
Exidy Sorcerer (1981) "Chomp"
[EU] BBC B (1982) by Acornsoft : Renamed "Snapper" after Acornsoft was sued.
[EU] Commodore C64 (1983)
[JP] Sharp X-1 (1983)
[EU] Sharp MZ-80K Pacman
[JP] Fujitsu FM-7 (1984)
[EU] Acorn Electron (1984) "Snapper"
[JP] MSX (1984)
[EU] MSX (1984)
[EU] Amstrad CPC (1985)
[EU] Thomson TO8 (1986) "Compilation Contacthoms"
Atari ST (1986) "Spook - Mighty Munchers"
[EU] Sinclair ZX Spectrum
[JP] Sharp X68000 (1988)
[JP] PC9801 (nov.13, 1992) by Wiz
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3"
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"
[AU] PC [Online] (feb.25, 2014) "Pac-Man Museum"
[EU] Steam (feb.25, 2014) "Pac-Man Museum"
[JP] PC [Online] (apr.20, 2016) "Arcade Game Series - Pac-Man"

* Arcade :
[JP] (1996) "Namco Classics Collection Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2063&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

kernzy________________________548.950
topmav________________________188.340
warlike_______________________162.810
sawys_________________________154.100
majygool_______________________86.820
thegamer_______________________85.120
antoon2001_____________________60.880
ezequiel_______________________59.800
olivier________________________52.210
animexbox74____________________46.700
dinkky_________________________45.750
cessna_________________________45.460
gnu____________________________44.740
fok999_________________________43.820
vikleroy_______________________40.120
foxmulder______________________39.130
nicky634_______________________38.100
didyeah________________________37.120
webmaster______________________32.610
muesliman______________________21.490
gendebien______________________20.220
oufouf_________________________17.470
jgabmurer______________________14.800
docyoyo_49_____________________12.970