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Super Basketball (version I, encrypted)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download sbasketb.zip (122 KB)
Snapshot

Game infos

Description Super Basketball (version I, encrypted)
Name sbasketb
Manufacturer Konami
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .127u3
Romset size 122 KB
Romset file 14 files
Romset zip 62 B
Language English
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 405e12.22f 16384 e02c54da 2fa19f3bce894ef05820f95e0b88428e4f946a35 gfx1 0 good no
arcade 405e13.7a 8192 1ec7458b a015b982bff5f9e7ece33f2e69ff8c6c2174e710 audiocpu 0 good no
arcade 405e15.11f 8192 01bb5ce9 f48477b4011befba13c8bcd83e0c9f7deb14a1e1 vlm 0 good no
arcade 405e16.4a 256 0b7b03b8 81297cb2b0b28b0fc0939a37ff30844d69fb65ac proms 100 good no
arcade 405e17.5a 256 b4c36d57 c4a63f57edce2b9588e2394ff54a28f91213d550 proms 0 good no
arcade 405e18.6a 256 9e533bad 611e7af6813caaf2bc36c311ae48a5efd30e6f0c proms 200 good no
arcade 405e19.16d 256 e0bc782f 9f71e696d11a60f771535f6837ecad6132047b0a proms 400 good no
arcade 405e20.19d 256 8ca6de2f 67d29708d1a07d17c5dc5793a3293e7ace3a4e19 proms 300 good no
arcade 405g05.14j 8192 336dc0ab 0fe47fdbf183683c569785fc6b980337a9cfde95 maincpu 6000 good no
arcade 405h06.14g 16384 cfbbff07 39b19866b21372524933b5eef511bb5b7ad92556 gfx2 0 good no
arcade 405h08.17g 16384 c75901b6 4ff87123228da068f0c0ffffa4a3f03765eccd8d gfx2 4000 good no
arcade 405h10.20g 16384 95bc5942 55bf35283385d0ae768210706720a3b289ebd9a2 gfx2 8000 good no
arcade 405i01.9j 16384 1c09cc3f 881c0a9313f7f1ca17e1fa956a7b13e77d71957c maincpu c000 good no
arcade 405i03.11j 16384 d33b82dd 9f0a1e2b0a43a2ec5029dd50dbd315291838fa39 maincpu 8000 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
KONAMI-1 maincpu cpu 1400000
SN76489 snsnd audio 1789772
Speaker speaker audio
Track And Field Audio trackfld_audio audio
VLM5030 vlm audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.132u3 [Mr Goodwraith, Smitdogg, Dumping Union]

0.127u3 [Zsolt Vasvari]

0.62 [MASH]

0.37b11 [?]

0.28 [Zsolt Vasvari]


TEST MODE:

- Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen.


WIP:

- 0.164: Replaced M6809 CPU1 with KONAMI-1.

- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.

- 0.135u3: Fabio Priuli added driver data struct to Super Basketball.

- 0.132u4: Kevin Eshbach added rom locations for clone Super Basketball (version G, encrypted) and (version E, encrypted) and jumper settings.

- 0.132u3: Mr Goodwraith, Smitdogg and Dumping Union added Super Basketball (version I, encrypted). Renamed (sbasketb) to (sbasketh).

- 26th June 2009: Super Basketball - Thanks to MrGoodwraith we have a new version of Super Basketball (Rev.I). We got the PCB cheap and turns out it's pretty crapped up but we should still be able to get everything needed for MAME.

- 0.131u1: Angelo Salese merged memory maps in Super Basketball.

- 0.127u6: Fabio Priuli fixed Super Basketball dipswitch reading.

- 0.127u3: Super Basketball changes [Kevin Eshbach]: Corrected the Super Basketball Revision H rom dump. Updated driver with the DIP locations. Corrected the VLM XTAL. Corrected parent/child relationships by making the Revision H the parent. Turned on save state support. Changed clone (not encrypted) to parent 'Super Basketball (version H, unprotected)', (version G) to clone 'Super Basketball (version G, encrypted)' and (version E) to 'Super Basketball (version E, encrypted)'. Renamed (sbasketb) to (sbasketg), (sbasketu) to (sbasketb) and (sbasketo) to (sbaskete).

- 0.123u2: Changed palettesize to 4352 colors.

- 0.62: MASH added Super Basketball (version G). Removed 3rd coin slot. Changed 'Super Basketball' to clone 'Super Basketball (version E)'. Renamed (sbasketb) to (sbasketo).

- 17th May 2002: MASH added clone ROMs to S.P.Y. and Super Basketball.

- 0.58: Full VLM5030 sound emulation. Samples are no longer needed.

- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.

- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.

- 0.37b11: Added Super Basketball. Game is encrypted. Renamed (sbasketb) to (sbasketu).

- 0.37b7: Added samples (00 - 33.wav).

- 2nd December 1999: Zsolt Vasvari fixed sound in Super Basketball.

- 0.34b1: Added color proms ($0, 100, 200, 300, 400).

- 0.31: Added speech rom sbb_e15.bin.

- 0.30: Nicola Salmoria added sound in Super Basketball. Colors in Super Basketball should now be correct for real (the opponent's shirts weren't changing color in each level) [Marco Cassili, Nicola Salmoria].

- 0.29: Accurate colors in Super Basketball [Tim Lindquist, Nicola Salmoria].

- 0.28: Zsolt Vasvari added 'Super Basketball' (Konami 1984). Control: Arrows = Move around, CTRL = Dribble, ALT = Shoot and SPACE = Pass.

- 30th May 1997: Dumped Super Basketball (version H, unprotected).


ARCADE RELEASE: Super Basketball (Konami) - 1984/Sep/18

LEVELS: 10 (endless - 10th repeats forever)


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Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

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NCAA Basketball (Nintendo Super System)

NBA Jam

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NBA Jam Extreme

NBA Hangtime

NBA Maximum Hangtime

NBA Play By Play

NBA Showtime: NBA on NBC

NBA Showtime / NFL Blitz 2000

NBA Showtime Gold / NFL Blitz 2000

Virtua NBA

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Hoops '96

Dunk Mania

From TV Animation Slam Dunk - Super Slams

3 On 3 Dunk Madness

Capcom Sports Club (Basketball)

1 on 1 Government

History


Arcade Video game published 35 years ago:

Super Basketball (c) 1984 Konami Industry Company, Limited.

A basketball game.

- TECHNICAL -

This game appears to have only been available as a conversion kit. The game runs on a single large motherboard with one daughterboard attached. This board is compatible with the Konami Standard and will plug into any machine wired for that standard.

Game ID : GX405

Main CPU : Motorola M6809 (@ 1.4 Mhz)
Sound CPU : Zilog Z80 (@ 3.5795 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3 (DRIBBLE, PASS, SHOOT)

- TRIVIA -

Super Basketball was released in September 1984. This is the first basketball game presented by Konami.

- UPDATES -

It appears that there was both an encrypted and an unencrypted version of the game, there is no game+play difference between them, but they do use slightly different hardware.

- TIPS AND TRICKS -

* Angle And Timing Rules...
Free Throws : 41-44 and 46-49% = 1 pt and 3 seconds, 45% = 2 pts and 5 seconds.
Jump Shots : Varies by location, 45% sinks from anywhere ('nice shot'), 5 seconds.
Dunk Shots : Same as above, grants one extra second.
Lose 5 seconds for each turnover, unless game clock is already at :09 or below.

* Speed and time are essential. The big points are scored on the after-game bonuses, and you need to score tons of points to beat the World Champs. Here's how :
1) The primary sweet spot on the floor is the baseline (right edge) on the right (bottom) side of the basket, anywhere inside 3 point range. You can win most games shooting only from here. Dribble there every chance you get and shoot while running out of bounds -- the computer can't block the shot and any reasonably angled shot will go in.
2) The secondary sweet spot is the bottom left corner of the free throw line. Periodically one of your players will post up in this spot -- a quick pass to him results in an easy shot if it's taken immediately. The computer can sometimes stop the play, but it's such a fast striking shot that it can pay off big when time is running low.
3) Basic strategy is score fast, score often, you need the time. Pass north-south, not east-west and you can get around the defenders to the baseline. Take most of your shots from there as outlined above, and you should score fast enough to beat most teams.

* Hint 1 : On bonus shot screens, just shoot like crazy. You can have multiple balls on+screen at once, so don't bother aiming.

* Hint 2 : After about the 4th team, you're better off just avoiding passing altogether as they pick off the balls too often.

* Hint 3 : Move diagonally as much as possible rather than straight forward, and when under the hoop, you don't need to make a full jump to get it in easy - that just makes it easier to be blocked.

* Hint 4 : If you're moving without the ball (say after a shot, to go rebound) it seems that you can run faster if you 'dribble' even though you don't have a ball to do that with.

* 5,000 Point Bonus : When you're shooting free throws, hold down the shoot button until the angle indicator is between 85 and 90 degrees. The ball will go straight up, bounce off the shooter's head, and bounce off the screen, awarding you a 5,000 point bonus.

- PORTS -

* CONSOLES:
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"
[US] Nintendo DS (mar.27, 2007) as 'Basketball' in "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]"
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2697&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

hulkiii________________________29.100