0.36b2 [Andrew Prime]
Artwork available
TODO:
* Wanted: 317-0044 FD1089 CPUs
Bugs:
- Hangon Conversion Sets (shangonro, shangonho, shangonrb): Gameplay skips or jumps some frames. sea7 (ID 05227)
WIP:
- 0.177: Charles MacDonald and ShouTime added clone Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039). Changed description of clones (ride-on, Japan, FD1094 317-0038) to 'Super Hang-On (Hang-On conversion, ride-on, Japan, FD1094 317-0038)' and (bootleg) to 'Super Hang-On (Hang-On conversion, bootleg)'.
- 0.176: Fixed missing image in AVI video recording of Super Hang-On [Angelo Salese, ImJezze]. Changed visible area to 320x224.
- 10th July 2016: Smitdogg - ShouTime got Super Hang-On (317-0039) (Japan), a rare official conversion for Hang On deluxe cabs.
- 0.166: David Haywood added clone 'Super Hang-On (sitdown/upright) (bootleg of FD1089B 317-0034 set)'.
- 0.165: Mukasiya redumped bad maincpu rom in clone Super Hang-On (mini ride-on, FD1089B 317-0034), corrected rom labels and promoted to working. The newly verified / redump is the same program numbers as Rev A, so remove the "?" [Brian Troha]. Changed description of clone (mini ride-on?, FD1089B 317-0034) to 'Super Hang-On (mini ride-on, FD1089B 317-0034)'.
- 0.153: Added motor and lamp outputs [Howard Casto, hap]. Added buttons 2-4.
- 22nd March 2013: Smitdogg - Kevin Eshbach scans Super Hang On schematics.
- 0.139u1: Smitdogg changed description of clone (Japan, FD1094 317-0038) to 'Super Hang-On (ride-on, Japan, FD1094 317-0038)'. Changed year info to 1987.
- 18th May 2010: Guru - I just repaired a Sega Super Hang On that had a working FD1089 (I removed it anyway and converted it to a non-FD version). So there's hope that the undumped FD10** games are still alive.
- 0.136u2: Fixed [debug] access violation in clones shangonrb and shangonro.
- 0.135u4: Tafoid fixed incorrect master clock in Super Hang-On and clones. Changed clock speeds of the 2x 68000 to 10MHz.
- 0.134u4: The Dumping Union added clone Super Hang-On (Japan, FD1094 317-0038). Changed description of clone (Hang-On upgrade, bootleg) to 'Super Hang-On (bootleg)'. Renamed (shangupb) to (shangonrb).
- 22nd October 2009: Smitdogg - Thanks to keshbach, Tormod, ANY, Team Japump, and others, we got a rare version of Super Hang-On with an FD1094. It doesn't have the "Super Throttle", you can reach max speed without it, so it plays more like regular Hang-On.
- 0.133u1: Renamed (shangnle) to (shangonle).
- 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0034.key to clones Super Hang-On (sitdown/upright, FD1089B 317-0034), (mini ride-on, Rev A, FD1089B 317-0034) and (mini ride-on?, FD1089B 317-0034).
- 26th November 2006: Mr. Do - Super Hang-On artwork has been "optimized" by Ad_Enuff.
- 8th October 2006: Mr. Do - Added the sit-down bezel version of Super Hang-On, thanks to pics from Guru.
- 26th August 2006: Mr. Do - Added Super Hang-On bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.107u2: Removed buttons 2 and 3. Changed description to 'Super Hang-On (sitdown/upright, unprotected)' and clones (set 1, FD1089B 317-0034) to 'Super Hang-On (mini ride-on?, FD1089B 317-0034)', (set 2, FD1089B 317-0034) to 'Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034)' and (set 3, FD1089B 317-0034) to 'Super Hang-On (sitdown/upright, FD1089B 317-0034)'.
- 0.94u2: Changed 68000 CPU1/2 clock speeds to 12.5MHz.
- 0.92u1: Nicola Salmoria and Charles MacDonald added complete FD1089B 317-0034 table to Super Hang-On.
- 0.92: Changed clone (set 2, 68000) to parent 'Super Hang-On (set 4, 68000)', (set 1, FD1089B 317-0034) to clone 'Super Hang-On (set 1, FD1089B 317-0034)', (set 3, FD1089B 317-0034) to 'Super Hang-On (set 2, FD1089B 317-0034)' and (set 4, FD1089B 317-0034) to 'Super Hang-On (set 3, FD1089B 317-0034)'. Renamed (shangon) to (shangon1), (shangona) to (shangon), (shangonb) to (shangon2) and (shangonc) to (shangon3).
- 0.90u4: Nicola Salmoria and Charles MacDonald improved the FD1089 decryption logic and added more data to the Super Hang-On FD1089B 317-0034 table. Added 6844 zoom-table dump to clone 'Super Hang-On (Hang-On upgrade, bootleg)'.
- 0.90u3: Aaron Giles added clones Super Hang-On (set 3, FD1089B 317-0034) and (set 4, FD1089B 317-0034). Aaron Giles renamed shangonb to shangupb to indicate it is an upgrade bootleg and added Gerald's latest Super Hang On sets as shangonb and shangonc. Changed parent description to 'Super Hang-On (set 1, FD1089B 317-0034)' and clones (alt) to 'Super Hang-On (set 2, 68000)', (bootleg) to 'Super Hang-On (Hang-On upgrade, bootleg)' and 'Super Hang-On Limited Edition' to 'Limited Edition Hang-On'. Renamed (shangonb) to (shangupb).
- 0.90u1: Aaron Giles makes Super Hang-On (alt) and 'Super Hang-On Limited Edition' playable. Fixed rom loading and changed palettesize to 12288 colors.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.79: Brian Troha added clones Super Hang-On (alt) and Super Hang-On Limited Edition. Fixed rom names. Added cpu2 rom ($18000) and cpu3 ($20000) to Super Hang-On.
- 24th January 2004: Brian Troha added 'Super Hang On Limited Edition' and another version of Super Hang On to the Outrun driver, but neither of them work.
- 0.36b3: Changed Paddle input to Stick.
- 0.36b2: Andrew Prime added 'Super Hang-On' (Sega 1992) and clone (bootleg).
- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.
- 16th December 1997: Thierry dumped Super Hang-On (Hang-On upgrade, bootleg). Board provided by Gerald Coy.
LEVELS: 6 - 10 - 14 - 18 (africa - asia - america - europe)
Other Emulators:
* FB Alpha
* System 16
Recommended Games (Motorbike 2):
Kick Start - Wheelie King
Hang-On
Hang-On Jr.
Super Hang-On
Super Hang-On (Mega-Tech)
Vs. Mach Rider
Enduro Racer
Racing Hero
World Grand Prix
GP Rider
Riding Hero
Moto Frenzy
Stadium Cross
Suzuka 8 Hours
Suzuka 8 Hours 2
Cool Riders
Cyber Cycles
Dangerous Curves
Manx TT Superbike - DX
Manx TT Superbike - Twin
Harley-Davidson and L.A. Riders
Motocross Go!
Motor Raid - Twin
500 GP
Radikal Bikers
Road Burners
Arcade Video game published 32 years ago:
Super Hang-On (c) 1987 Sega.
Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.
For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.
Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.
- TECHNICAL -
[1] Mini Ride-On Type
[2] Sit-Down Type
[3] Upright Type: It has an actual motorcycle handlebar, throttle and break lever. It also has a simulated tachometer and speedometer.
Game ID : 317-0034
Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
- TRIVIA -
Super Hang-On was released in April 1987.
A bootleg was released in Arcades around 1992.
In Sonic Riders, a 2006 home video game, there is an unlockable Gear called the 'Super Hang-On', which plays the song 'Outride a Crisis', the first of the four songs featured in Super Hang-On.
Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
[JP] Dec. 20, 2000 - After Burner [Sega Game Music Vol.3] [SCDC-00056]
- SERIES -
1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)
- STAFF -
Music composed by : Katsuhiro Hayashi, Koichi Namiki
- PORTS -
* CONSOLES:
[JP] Sega Mega Drive (oct.6, 1989) "Super Hang-On [Model G-4011]"
[US] Sega Genesis (oct.6, 1989)
[EU] Sega Mega Drive (1990)
Sony PlayStation 3 [PSN] [US] (may.22, 2012)
Microsoft XBOX 360 [XBLA] [JP] (may.23, 2012) "Sega Classics Collection"
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co."
Sony PlayStation 3 [PSN] [JP] (may.23, 2012) [Sega Ages Online]
Sony PlayStation 3 [PSN] [EU] (may.23, 2012)
Sony PlayStation 3 [PSN] [KO] (may.30, 2012)
Nintendo Wii [Virtual Console Arcade] [JP] (2010)
Nintendo Wii [Virtual Console Arcade] [EU] [US] (2012)
* HANDHELDS:
[US] Nintendo GBA (may.21, 2003) "Sega Arcade Gallery [Model AGB-AYPE-USA]"
[EU] Nintendo GBA (aug.1, 2003) "Sega Arcade Gallery [Model AGB-AYPP]"
Nintendo 3DS [eShop] [JP] (mar.27, 2013) "3D Super Hang-On [Model CTR-JHAJ-JPN]"
Nintendo 3DS [eShop] [US] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAE-USA]"
Nintendo 3DS [eShop] [EU] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-EUR]"
Nintendo 3DS [eShop] [AU] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-AUS]"
* COMPUTERS:
Amstrad CPC [UK] (1987) [Model UQD 624]
Amstrad CPC [UK] (1987) [Model UQK 624]
Amstrad CPC [SP] (1988) [Model 22329]
[US] Commodore C64 (1988)
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988)
[EU] Sinclair ZX Spectrum (1988)
PC [MS-DOS] [US] (1988)
[JP] Sharp X68000 (dec.25, 1989) "Super Hang-On [Model CZ-238AS]"
- CONTRIBUTE -
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