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Tiger Heli (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download tigerh.zip (203 KB)
Snapshot

Game infos

Description Tiger Heli (US)
Name tigerh
Manufacturer Toaplan / Taito America Corp.
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b04
Romset size 203 KB
Romset file 18 files
Romset zip 91 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 280 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 0.4 16384 4be73246 a6f6a36fa7e3d269b87b777c0975b210d8b53483 maincpu 0 good no
arcade 1.4 16384 aad04867 5e9ff3c982afe104428e936ef417de2d238dc033 maincpu 4000 good no
arcade 2.4 16384 4843f15c c0c145c9df9d6273171ac64fb7396e65a786f67c maincpu 8000 good no
arcade 82s129.12m 256 7142e972 4a854c2fdd006077aecb695832110ae6bf5819c1 proms 100 good no
arcade 82s129.12n 256 25f273f2 2c696745f42fa09b64295a39536aeba08ab58d67 proms 200 good no
arcade 82s129.12q 256 2c69350d 658bf63c6d1e718f99494cd1c9346c3622913beb proms 0 good no
arcade a47_03.12d 8192 d105260f f6a0e393e29354bb37fb723828f3267d030a45ea audiocpu 0 good no
arcade a47_04.6g 8192 cd59628e 7be6479f20eb51b79b93e6fd65ab219096d54984 gfx1 2000 good no
arcade a47_05.6f 8192 c5325b49 6df9051e7545dcac4995340f80957510457aaf64 gfx1 0 good no
arcade a47_06.6p 16384 11fbcc8c b4fdb9ee00b749e1a54cfc0cdf55cc5e9bee3662 gfx2 c000 good no
arcade a47_07.6n 16384 02fdd429 fa392f2e57cfb6af4c124e0c151a4652f83e5577 gfx2 8000 good no
arcade a47_08.6m 16384 e539af2b 0c8369a0fac1cbe40c07b51e16e8f8a9b8ed03b8 gfx2 4000 good no
arcade a47_09.4m 16384 31fae8a8 ef8c23776431f00a74b25c5800755b6fa8d585ec gfx2 0 good no
arcade a47_10.6h 16384 e1cf844e eeb8eff09f96c693e147d155a8c0a87416d64603 gfx3 c000 good no
arcade a47_11.8h 16384 744fae9b b324350469c51043e1d90ce58808d966467435b9 gfx3 8000 good no
arcade a47_12.6j 16384 c064ecdb fa8d712e2b2bda78b9375d96c93a4d7549c94075 gfx3 4000 good no
arcade a47_13.8j 16384 739a7e7e 5fee71d9e1540903a6cf7bcaab30acaa088d35ed gfx3 0 good no
arcade a47_14.6a 2048 4042489f b977e0821b6b1aa5a0a0f349cd78150af1a231df bmcu:mcu 0 good no
arcade pal16r4a.2e 260 plds 0 nodump no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
MC68705P5 bmcu:mcu cpu 3000000
Speaker mono audio
Z80 audiocpu cpu 3000000

Categories

MAMEinfo

0.34b4 [Nicola Salmoria]


WIP:

- 0.182: Replaced 'M68705 (NEW)' CPU3 with 'MC68705P5'.

- 0.181: Replaced M68705 CPU3 with 'M68705 (NEW)'.

- 0.153: Verified that Tiger Heli music speed is correct, and made CPU sync perfect instead of only 10 times per frame (gotta ensure good comms timing with shared ram and MCU) [hap]. Fixed Tiger Heli default input [trap15]. Changed Z80 CPU2 clock speed to 3MHz in clones tigerhb1, tigerhb2 and tigerhb3.

- 0.138u3: Fixed rom names.

- 0.126u4: Guru added README for Tiger Heli.

- 0.126u1: Stephane Humbert added MCU simulation for (bootleg set 1) (in fact, I only had to return the correct value for the hardware test as there doesn't seem to be any other communication - I'm still not convinced that this bootleg had a MCU). Cleaned/fixed dipswitches and added port locations. Added notes with the differences between the different sets. Changed 'Unknown' dipswitches to 'Unused'. Changed description of clone (Japan set 2) to 'Tiger Heli (Japan)', (bootleg set 1) to 'Tiger Heli (bootleg set 3)' and (Japan set 1) to 'Tiger Heli (bootleg set 1)'. Renamed (tigerhb1) to (tigerhb3) and (tigerh2) to (tigerhb1).

- 0.123u1: Corrado Tomaselli corrected the clocks in Tiger Heli. Changed Z80 CPU2 and M68705 CPU3 clock speeds to 3MHz.

- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz.

- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.

- 12th September 2005: Guru - Tiger Heli with a 68705 MCU arrived. Thanks to Tingoes.

- 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes.

- 0.74u2: Added MCU emulation to Tiger Heli [Tomasz Slanina]. Added M68705 (2MHz) CPU3 and MCU rom.

- 3rd October 2003: Tomasz Slanina added correct MCU emulation and MCU ROM to Tiger Heli.

- 11th August 2003: Guru - Dumped successfully the MCU from Tiger with the Data IO Unisite Programmer.

- 0.72: Changed description to 'Tiger Heli (US)' and clones (set 2) to 'Tiger Heli (Japan set 1)', (Japan) to 'Tiger Heli (Japan set 2)', (bootleg 1) to 'Tiger Heli (bootleg set 1)' and (bootleg 2) to 'Tiger Heli (bootleg set 2)'.

- 0.71u3: Tiger Heli MCU simulation improvements [Angelo Salese].

- 25th July 2003: Angelo Salese fixed a MCU bug in Tiger Heli that caused wrong background positioning.

- 0.69: Angelo Salese fixed MCU reset for Tiger Heli.

- 1st May 2003: Angelo Salese simulated the MCU protection in the Tiger Heli driver, making the original ROM sets fully working. The MCU protection in Tiger Heli is very simple. It compares for a value to return a specific number, otherwise it will give the BAD HW message(stored at locations $10AB-$10B5). The program itself says what kind of value is needed (usually, but not always 0x83). This is simulated by reading what value the main program asks, then adjusting it to the value really needed (as it was managed by a real MCU). The bootlegs patches this with different ways: The first one patches the final 'ret z' opcode check with a 'ret' at 10AAh. The second one patches the e803 checks with a 'ret' at location 109Dh.

- 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli.

- 0.36RC2: Added clone Tiger Heli (Japan).

- 0.34b7: Juan Carlos Lorente added high score saving to Tiger Heli.

- 0.34b4: Nicola Salmoria added 'Tiger Heli (set 1)' (Taito 1985) and clones (set 2), (bootleg 1) and (bootleg 2). Known issues: The original versions don't work, use the bootlegs.

- 11th June 1998: Dumped Tiger Heli (bootleg set 2).


LEVELS: 5 (endless)


Other Emulators:

* FB Alpha

* Shark


Recommended Games (Helicopter):

Cobra Gunship

Super Cobra

Konami 80's AC Special (Super Cobra)

Rescue

Sky Army

Gyrodine

Liberation

Choplifter

Tiger Heli

Vs. Raid on Bungeling Bay

Airwolf

Ajax

Battle Chopper

Mr. Heli no Daibouken (Tourvision PCE bootleg)

Combat Hawk

Twin Cobra

Twin Cobra II

Chopper I

Cobra-Command

Silk Worm

Twin Eagle - Revenge Joe's Brother

Twin Eagle II - The Rescue Mission

Viper

Ashura Blaster

Hammer Away

Thunder Strike

S.S. Mission

Desert War

Ketsui

History


Arcade Video game published 34 years ago:

Tiger-Heli (c) 1985 Taito.

The game is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets.

The player is killed after only one hit, and is re-spawned to a point approximately one whole vertical screen-length later, thus progressing the player past the obstacle that had killed him, albeit at a high cost. The player is given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter. Flashing crosses scattered throughout each level award players power-ups depending on which color the cross is. A red cross will gives the player one side-firing mini-heli which shoots perpendicular to the player's helicopter. A white cross yields a forward firing mini-heli. It is possible to have a mix and match of side-helis, totaling no more than two. The green cross will award the player with an additional bomb, if the player currently has less than two. Grabbing power-ups when not necessary yields 5000 points.

There are a total of four stages, all of which start and end with a helipad. After completion of the last stage, the game will restart in a more difficult mode starting on stage 2. Most of the game's areas contain unnecessary objects to destroy for bonus points, such as oil drums and houses. This was uncharacteristic for shoot 'em ups at the time.

- TECHNICAL -

Board Number : GX-551 (not a Konami board!)
Prom Stickers : A47

Main CPU : (2x) Zilog Z80, Motorola M68705
Sound Chips : (2x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Toaplan. Tiger-Heli was released in October 1985 by Taito.

The working title for this game was 'Cobra'.

This is the first shooter to use a 'Megabomb'.

Pony Canyon released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988.

- UPDATES -

The bootleg machine does not use the M68705 @ 2 Mhz.

- TIPS AND TRICKS -

* 10000 Points Bonus : At the start of the game, count your shots until arriving at the first railroad. If you've counted every 16 shots (16, 32, 48, 64 ...), a little car should enter the screen on the right side. Destroy it with next shot to get a 10,000 points bonus. There are similar cars throughout the game, but making them appear is a mystery.

* A Second 10000 Points Bonus : Near the beginning there is a 'school house' with a red drum on the top. If you hit the red drum enough times, you'll get a 10,000 points bonus.

* Second Chance : If you get shot soon after starting a new game, the game will often let you off and just fire a super bomb instead.

* Warp : Lose your first player without scoring any points (make sure the second chance super bomb doesn't hit anything). The game puts you forward to a railway where a car will appear that can be shot for 10,000 points.

* Hint : Blast everything. Civilian cars and houses, etc., all give 50 points each.

- STAFF -

Music & sound created by : Tatsuya Uemura

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.5, 1986) "Tiger-Heli [Model PNF-TH]"
Nintendo Famicom [KO] (1987)
[US] Nintendo NES (sept.1987) [Model NES-TI-USA]
[EU] Nintendo NES (jan.7, 1990)
[JP] Sony PlayStation (aug.30, 1996; "Toaplan Shooting Battle 1 [Model SLPS-00436]")

* COMPUTERS:
FM Towns Marty [JP] (199?) Tiger-Heli
[JP] Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2901&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

foxmulder_____________________211.000
john_rambo____________________114.850
ezequiel_______________________90.530
cessna_________________________90.460
olivier________________________83.760
furohon________________________78.330
theberzerker___________________70.840
sawys__________________________59.580