0.69 [David Haywood]
0.37b15 [Phil Stroffolino, Owen Rubin]
NOTE:
- The video hardware includes: Box-on-box expansion in hardware (effectively one of the earliest polygon rendering games) for rendering the tunnel.- scalable sprites for targeting cursor and player shots. These can be tiled fullscreen for the shield (grid) effect.- hardware decompression and stretching of run-length-encoded motion-object data for enemy shots, ships and the title screen graphic.- alphanumeric text layer.
Bugs:
- [possible] Line of garbage on top of the screen. Luigi30 (ID 03137)
WIP:
- 0.161: Osso added/enabled save state support to Tunnel Hunt.
- 0.146u1: Couriersud added POKEY filter stage to Tunnel Hunt. hap added DIP locations and xtal info to Tunnel Hunt driver. Updated TODO-list. Changed M6502 CPU1 clock speed to 2016000 Hz. Added dipswitches 'Coin 1 Multiplier', 'Coin 2 Multiplier' and 3x 'Unused'.
- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidated polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device.
- 0.143u1: Angelo Salese removed deprecat.h usage in Tunnel Hunt.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Tunnel Hunt.
- 0.136u2: Atari Ace converted Tunnel Hunt to use driver_data structure.
- 28th August 2008: 3D ARCADE - New 3D cabinet model for Tunnel Hunt from btribble.
- 0.124u5: Andrew Gardner merged memory maps for Tunnel Hunt.
- 0.123u2: Changed palettesize to 26 colors.
- 0.78: Misc fixes/tilemap conversions [Curt Coder].
- 0.69: David Haywood added 'Tunnel Hunt' (Atari 1979). Renamed (tunhunt) to (tunhuntc).
- 0.37b15: Phil Stroffolino and Owen Rubin added 'Tunnel Hunt' (Atari 1981). Many thanks to Owen Rubin, the programmer of Tunnel Hunt, for invaluable hardware information and game description.
- 21st April 2001: Phil Stroffolino further updated the Tunnel Hunt driver, but some small problems still remain. Marco Cassili fixed dipswitch settings in it as well.
- 14th April 2001: Phil Stroffolino further improved the Tunnel Hunt driver with help from Owen Rubin.
- 4th April 2001: Phil Stroffolino sent in a preliminary Tunnel Hunt driver, but a lot of work still needs to be done.
- 21st June 1997: Dumped Tunnel Hunt (Centuri).
Recommended Games (Star Wars):
Star Wars
The Empire Strikes Back
Return of the Jedi
Star Wars Arcade
Star Wars Trilogy
Star Wars Pod Racer
Star Fire
Tunnel Hunt
-
Star Wars Trilogy (Pinball)
Pinball 2000: Star Wars Episode 1
Arcade Video game published 40 years ago:
Tunnel Hunt (c) 1979 Atari.
- TECHNICAL -
Game ID : 136000
Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : (2x) POKEY (@ 1.2096 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 1
Control : stick
Buttons : 2
- TRIVIA -
Also Licensed to Centuri (1981).
Owen got the idea from the opening of the original 'Alien' movie during the landing sequence.
Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri.
- STAFF -
Designed & programmed by : Owen Rubin
Hardware by : Dave Sherman
- CONTRIBUTE -
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