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Xevious (Namco)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download xevious.zip (88 KB)
Snapshot

Game infos

Description Xevious (Namco)
Name xevious
Manufacturer Namco
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .027
Romset size 88 KB
Romset file 27 files
Romset zip 41 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade XVI-3.1F 279 9192d57a 5f36db93b6083767f93aa3a0e4bc2d4fc7e27f9c pals_vidbd 0 good no
arcade xvi-1.5n 256 77245b66 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade xvi-10.6e 256 3cb60975 c94d5a5dd4d8a08d6d39c051a4a722581b903f45 proms 200 good no
arcade xvi-2.7n 256 550f06bc 816a0fafa0b084ac11ae1af70a5186539376fc2a namco 0 good no
arcade xvi-4.3l 512 fd8b9d91 87ddf0b9d723aabb422d6d416aa9ec6bc246bf34 proms 700 good no
arcade xvi-5.3m 512 bf906d82 776168a73d3b9f0ce05610acc8a623deae0a572b proms 900 good no
arcade xvi-6.4f 512 3a7599f0 a4bdf58c190ca16fc7b976c97f41087a61fdb8b8 proms 500 good no
arcade xvi-7.4h 512 22d98032 ec6626828c79350417d08b98e9631ad35edd4a41 proms 300 good no
arcade xvi-8.6a 256 5cc2727f 0dc1e63a47a4cb0ba75f6f1e0c15e408bb0ee2a1 proms 0 good no
arcade xvi-9.6d 256 5c8796cc 63015e3c0874afc6b1ca032f1ffb8f90562c77c8 proms 100 good no
arcade xvi_1.3p 4096 09964dda 4882b25b0938a903f3a367455ba788a30759b5b0 maincpu 0 good no
arcade xvi_10.2b 8192 ae3ba9e5 49064b25667ffcd81137cd5e800df4b78b182a46 gfx4 1000 good no
arcade xvi_11.2c 4096 31e244dd 3f7eac12863697a98e1122111801606759e44b2a gfx4 3000 good no
arcade xvi_12.3b 4096 088c8b26 9c3b61dfca2f84673a78f7f66e363777a8f47a59 gfx1 0 good no
arcade xvi_13.3c 4096 de60ba25 32bc09be5ff8b52ee3a26e0ac3ebc2d4107badb7 gfx2 0 good no
arcade xvi_14.3d 4096 535cdbbc fb9ffe5fc43e0213231267e98d605d43c15f61e8 gfx2 1000 good no
arcade xvi_15.4m 8192 dc2c0ecb 19ddbd9805f77f38c9a9a1bb30dba6c720b8609f gfx3 0 good no
arcade xvi_16.4n 4096 605ca889 3bf380ef76c03822a042ecc73b5edd4543c268ce gfx3 4000 good no
arcade xvi_17.4p 8192 dfb587ce acff2bf5cde85a16cdc98a52cdea11f77fadf25a gfx3 2000 good no
arcade xvi_18.4r 8192 02417d19 b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd gfx3 5000 good no
arcade xvi_2.3m 4096 60ecce84 8adc60a5fcbca74092518dbc570ffff0f04c5b17 maincpu 1000 good no
arcade xvi_3.2m 4096 79754b7d c6a154858716e1f073b476824b183de20e06d093 maincpu 2000 good no
arcade xvi_4.2l 4096 c7d4bbf0 4b846de204d08651253d3a141677c8a31626af07 maincpu 3000 good no
arcade xvi_5.3f 4096 c85b703f 15f1c005b9d806a384ab1f2240b9c580bfe83893 sub 0 good no
arcade xvi_6.3j 4096 e18cdaad 6b79efee1a9642edb9f752101737132401248aed sub 1000 good no
arcade xvi_7.2c 4096 dd35cf1c f8d1f8e019d8198308443c2e7e815d0d04b23d14 sub2 0 good no
arcade xvi_9.2a 4096 57ed9879 3106d1aacff06cf78371bd19967141072b32b7d7 gfx4 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8842 50xx:mcu cpu 1536000
MB8843 51xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 96000
Speaker mono audio
Z80 sub2 cpu 3072000

Serie

Serie : Xevious
  1. Battles (set 1) (1982)
  2. Xevios (1982)
  3. Xevious (Namco) (1982)
  4. Xevious (Atari, harder) (1982)
  5. Xevious (Atari) (1982)
  6. Xevious (Atari, Namco PCB) (1982)
  7. Xevious (Prototype 19830802) (1983)
  8. Xevious (clean crack) (1983)
  9. Super Xevious (1984)
  10. Super Xevious (Japan) (1984)
  11. Xevious (Prototype) (1984)
  12. Xevious (PAL) (1984)
  13. Xevious (1984)
  14. Xevious (1985)
  15. Xevious (1985)
  16. Xevious (Alt) (1985)
  17. Vs. Super Xevious (1986)
  18. Super Xevious - Gump no Nazo (Jpn) (1986)
  19. Super Xevious (1986)
  20. Xevious (UK) (1986)
  21. Xevious (1987)
  22. Xevious - Fardraut Saga (Jpn) (1989)
  23. Xevious (Euro) (1989)
  24. Xevious - Fardraut Saga (Jpn, Alt) (1989)
  25. Xevious (198?)
  26. Xevious (1990)
  27. Xevious (1990)
  28. Xevious - Fardraut Densetsu (1990)
  29. Xevious (Tourvision PCE bootleg) (1990)
  30. The Micro Xevious (Kor) (1990)
  31. Solvalou (Japan) (1991)
  32. Xevious 3D/G (Japan, XV31/VER.A) (1995)
  33. Xevious - Fardraut Saga (Jpn) (19??)
  34. Xevious (19??)
  35. Xevious (19??)
  36. Xevious - Fardraut Saga (Jpn, Alt) (19??)
  37. Xevious (Alt) (19??)
  38. Xevious (CCE) (19??)

Categories

MAMEinfo

0.33b7 [Mirko Buffoni, Tatsuyuki Satoh]

0.27 [Mirko Buffoni, Tatsuyuki Satoh]


Artwork available (xevious, xevios)


Bugs:

- Explosion animation of Giddo Spario (enemy flyer like ribbons) is different from the real one. Fujix (ID 00433)


WIP:

- 0.178: Siftware and MASH added clone Battles (set 2). Changed description of clone 'Battles' to 'Battles (set 1)'.

- 0.163: caius added missing video board PAL for Xevious (Namco) and clones.

- 0.152: Kevin Eshbach added rom locations for clone Battles.

- 0.148: Corrected the rom names and locations for clone Xevios. Added the PAL dump for the Xevious bootleg and marked the game as wrong sound because it does not use any of Namco custom MCU's but instead a 4th Z80 [Kevin Eshbach].

- 0.143u8: Kanikani fixed DIP locations in Xevious.

- 0.141u4: Changed description of clones (Atari set 1) to 'Xevious (Atari, harder)' and (Atari set 2) to 'Xevious (Atari)' and (Atari set 3) to 'Xevious (Atari, Namco PCB)'.

- 0.139u1: Alex Jackson fixed Xevious from reboots or hangs.

- 21st July 2010: Tirino 73 dumped Xevios (alt) (1983). This rom file comes from a bootleg PCB.

- 22nd February 2010: Mr. Do - Some time ago, Zorg scanned and vectored a Xevious bezel. It's now time to share, so here you go.

- 0.133u2: Fixed rom names.

- 0.133u1: Brian Troha added DIP locations to Xevious.

- 0.132u1: Stephane Humbert fixed unable to locate input port 'IN0' in clone Battles.

- 0.131u3: Added MB8843 (1536000 Hz) CPU5. Changed MB8842 CPU4 and MB8844 CPU6 clock speed to 1536000 Hz.

- 0.131u1: TH60 added clone Super Xevious (Japan).

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Xevios.

- 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up.

- 0.118u5: Changed palettesize to 1152 colors.

- 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Xevious.

- 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Replaced MB88xx CPU4 with MB8844. Added MB8842 (256000 Hz) CPU4 and 50xx.bin cpu4 rom (Namco 50xx internal ROM - 2k).

- 0.112u2: Replaced 3x DAC sound with Discrete.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX sound with 3x DAC sound.

- 0.111u6: Aaron Giles changed Xevious to use irq0_assert_line instead of irq0_pulse_line to prevent it from dropping interrupts.

- 0.109u3: Roberto Zandona increased the interleave in Xevious to fix synchronization issues.

- 0.103u4: MASH fixed number of credits in Xevious.

- 0.94u2: Derrick Renaud added proper watchdog to Xevious.

- 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. Fixes Xevious sound.

- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.

- 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.

- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Xevious from Baraka.

- 0.79u1: Added Namco 54XX (1536000 Hz) sound. Fixed gfx3 rom loading.

- 0.78u5: Added clone Xevious (Atari set 3).

- 15th January 2004: Pierpaolo Prazzoli added another version of Xevious.

- 0.63: Added clone Xevious (Atari set 2).

- 25th November 2002: Satoshi Suzuki added another bootleg of Xevious.

- 0.61: Added clone Battles (bootleg 1982).

- 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs.

- 0.59: Changed description of clone (Atari) to 'Xevious (Atari set 1)'. Removed 3rd coin slot.

- 1st April 2000: Guru - Dumped Xevios (Bootleg).

- 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode.

- 0.37b16: Added samples explo3.wav and explo4.wav. Changed the 3x Z80 clock speeds to 3072000 Hz.

- 0.37b12: Changed VSync to 60.606060Hz.

- 8th September 2001: Satoshi Suzuki added a Xevious bootleg called Battles to the Xevious driver.

- 0.37b16: New sampleset for Xevious.

- 2nd July 2001: Satoshi Suzuki updated the Xevious driver, adding two new samples and adjusting clock frequencies.

- 6th January 2000: Nicola Salmoria fixed Xevious reset bug.

- 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug.

- 0.36b6: Replaced 8k main/supcpu roms with 4k. Added new color and sound proms.

- 22nd September 1999: Nicola added a correct transparency PROM to Xevious.

- 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious.

- 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions.

- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots.

- 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated.

- 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system.

- 0.34b3: Added clone Xevios (bootleg 1983).

- 0.34b1: Added sound and color proms ($0, 100, 200, 300, 500). These are probably not the original PROMs. The transparency information (bit 7) is missing.

- 0.33b7: Changed clone (Namco copyright) to parent 'Xevious (Namco)' and (Atari/Namco copyright) to clone 'Xevious (Atari)'. Renamed (xevious) to (xeviousa) and (xeviousn) to (xevious).

- 0.29: Valerio Verrando added high score saving to Xevious. Known issues: Sometimes explosion sprites appear at the top of the screen.

- 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Dipswitches now work in Xevious [Nicola Salmoria]. Also fixed a bug in the targeting cursor colors (black corners while firing). Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott.

- 0.27: Mirko Buffoni and Tatsuyuki Satoh added 'Xevious (Atari/Namco copyright)' (Atari 1982) and clones Xevious (Namco copyright) and Super Xevious. Not working yet. To start the game, press ALT (sorry - will be fixed in a future release). Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. To start the game, press ALT (sorry - will be fixed in a future release). Known issues: The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal.

- 0.23: Nicola Salmoria and Mirko Buffoni added a very preliminary driver for Xevious.


ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29


LEVELS: 1 (endless)


Other Emulators:

* HiVE


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History


Arcade Video game published 37 years ago:

Xevious (c) 1982 Namco.

Xevious (pronounced 'zeevious') is a vertically-scrolling shoot-em-up in which the player pilots the heavily-armed 'Solvalou' combat ship and must destroy the evil Xevious forces trying to take over the planet. The Solvalou is equipped with two weapon systems; the forwards-firing "air zapper" for shooting air-based enemies and 'blaster bombs', for destroying ground-based enemies. To enable accurate targetting of the air-to-ground blaster bombs, a white and blue targeting indicator is situated in front of the Solvalou. This flashes when an enemy is in its sights.

Enemy craft appear in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress called 'Andor Genesis' appears in certain areas; this is defeated by knocking out its core.

Xevious is divided into 16 different areas, each separated by an area of forest. If the player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After Area 16 has been completed, the game loops back to Area 7.

The game becomes progressively more difficult as the player becomes more skilled - once the player does well at destroying a certain enemy type, a more advanced enemy type will replace it. This can be reverted by destroying flashing-red 'Zolback' radars found on the ground, which will cause the more advanced enemies to be replaced with weaker ones.

- CAST OF CHARACTERS -

AIR UNITS :
These are the air units you will encounter during the game. A players skill will determine what air units they may face.
* Andor Genesis (mother ship) - the large ship in Areas 4, 9, and 14.
* Bacura (resistor shield) - the large rotating floating walls which are indestructible.
* Brag Zakato (energy blaster) - medium black ball, with a red dot, that explode and send several shots at your Solvalou.
* Bragza (crystal) - the crystal core of the Andor Genesis mother ship which escapes upon its destruction.
* Garu Zakato (energy bombarder) - large black ball that explode sending out a multitude of shots in all directions.
* Giddo Spario (energy blast) - small, white crystal-like projectiles that come in diagonally at your Solvalou.
* Jara (spinner) - looks like a UFO with a spinning gear in the middle.
* Kapi (deflector) - flat-looking fighter with two front projections that flies in, fires multiple shots, then escapes quickly.
* Sheonite (escort) - small spinning diamond-shaped craft which escort your Solvalou for a bit and fly off.
* Terrazi (destructor) - flat looking, diamond shaped fighter that flies in, fires multiple shots, then escapes quickly.
* Torkan (scout ship) - ridged fighter that flies in, fires one shot, then escapes quickly.
* Toroid (fleet) - ring-shaped fighter which is traditionally the first enemy you encounter.
* Zakato (energy launcher) - small black ball that explodes sending a single shot at your Solvalou.
* Zoshi (death squad) - the round spinning fighter which can sometimes attack from behind.

GROUND UNITS :
These are the ground units you will encounter during the game.
* Barra (energy station) - small pyramid-shaped buildings.
* Boza Logram (dome network) - a structure of four Lograms surrounding a Derota.
* Derota (defense site) - the small octagonal-shaped gun batteries that fire multiple shots at your Solvalou.
* Domogram (rover) - looks like a mobile Logram that travels along the roads and fires shots at your Solvalou.
* Garu Barra (energy base) - medium and large pyramid-shaped buildings.
* Garu Derota (mega site) - the large octagonal-shaped gun batteries that fire multiple shots at your Solvalou.
* Grobda (tank) - the tank-like vehicles that travel along the road. They can detect when your bombsight is on them and they will move out of the way.
* Logram (sphere station) - silver circular domes that fire single shots at your Solvalou.
* Sol (citadel) - underground structures which rise up when initially bombed.
* Zolbak (detector dome) - domes with red squares on top and around their base.

- TECHNICAL -

Game ID : XVI

Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)

Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Zapper, [2] Blaster

- TRIVIA -

Xevious was released in December 1982 in Japan.

Xevious is not the world's first vertically-scrolling shoot-em-up but has a huge and lasting influence on the genre.

Xevious was the first game to use pre-rendered graphics and, among its countless innovations, was also the first vertical shoot-em-up that allowed accurate targeting of both airborne and ground-based enemies. The graphics were hugely revolutionary for their time; the sprites were rendered with remarkable clarity and detail due to the game's clever use of colors and shades as well as palette-shifting. Xevious was also the first game to feature 'hidden characters', which, being hidden, are not mentioned in the game's instructions but can be revealed by performing a secret maneuver. Among these was the 'special flag', which gave the player an extra life. This feature was carried over to a number of subsequent Namco games.

While Xevious enjoyed limited popularity in North America, the game was a huge cult hit in Japan, and to this day is considered one of the greatest video games of all time. Popular Japanese musicians, Haruomi Hosono (Yellow Magic Orchestra) and Kuwata Keisuke (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video games, with Xevious as its centerpiece. A follow-up 12-inch single featured in its liner notes an entire science-fiction short story by Endoh, set in the world of Xevious, with even included a rudimentary fictional language.

At one point in the game, the Solvalou flies over the Nazca lines. The Nazca Lines are geoglyphs (drawings on the ground) located in the Nazca Desert; a high, arid plateau that stretches 37 miles between the towns of Nazca and Palpa, situated in the Pampa region. They were created during the Nazca occupation of the area, between 200 BC and 600 AD.

The graphic ROMs contain several additional enemies which don't actually appear in gameplay including a silver-grey Galaxian flagship. These enemies do appear in the game-play of "Super Xevious" which uses the same graphics data as Xevious.

The highest score possible is 9,999,990, at which point the game terminates abnormally and resets. Some time before this score is reached, the game starts to award extra ships on every blaster shot fired.

Marco Borroni holds the official official record for this game with 7,009,560 points (!) on August 16, 1984.

The background is actually one large 1024x2048 image. Each of the 16 game areas is a 224x2048 strip starting at a different horizontal offset in the image.

- UPDATES -

* The high-score names are ten characters long on the Namco versions, but only three characters long on the Atari versions.

* The Zapper and Blaster buttons were reversed between the Japanese and American versions.

- SCORING -

Scoring in this game is relatively complicated due to all the different units.

AIR UNITS
Andor Genesis : 1,000-4,000 points
Brag Zakato : 500 points
Garu Zakato : 1,000 points
Giddo Spario : 10 points
Jarra : 70-100 points
Kapi : 300 points
Terrazi : 700 points
Torkan : 50 points
Toroid : 30 points
Zakato : 50 points
Zoshi : 100 points

GROUND UNITS
Barra : 100 points
Boza Logram : 2,000 points
Derota : 1,000 points
Domogram : 800 points
Garu Barra : 300 points
Garu Derota : 2,000 points
Grobda : 400 points
Logram : 300 points
Zolbak : 200 points

Specials (see Tips and Tricks below for how to get them)
Flag : 1,000 points for uncovering it, bonus Solvalou for flying over it
Sol Citadel : 2,000 points for making it surface; 2,000 points for destroying it

- TIPS AND TRICKS -

When you start the game, your Solvalou will be at the bottom of the screen. Keep in mind, this is a scrolling game. This means you can go no faster then the top and no slower then the bottom of the screen. You can, however, vary your speed in-between by pushing the joystick up and down. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control.

* One interesting aspect of this game is the fact if you are too successful against a particular kind of enemy, the game will adjust itself to send different enemies until you have difficulty dealing with them.

* Make sure you know what you will be encountering in each area.

* If you hold down the fire and bomb buttons, you will constantly be doing both at a slower rate. This is great when you are in the thick of things with both air and ground targets swarming the area.

* Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak). They are launch and forget weapons. When you 'paint' the target with your bomb-sight and launch your bomb, it will hit that target even when you have already flown over it. There are a couple of strategies to make your bombing runs more effective :
1) When you have targets close together (usually bomb batteries are arranged this way), put a bomb between them. You will have a very good chance of taking out both batteries with one hit since you can only have one bomb on the screen at a time.
2) For moving targets (such as Grobdas), anticipate the targets direction and 'lead' it a little. This basically means putting the bomb at the point where the target will run into it.
3) Your bomb-sight will turn red whenever any target is 'sighted', even if the target is hidden like Sol Citadels and flags.

* Keep away from the corners. These can become death traps real quickly if you are swamped by enemies.

* Since you have free reign of most of the screen to move around, make sure you use all that room for maneuvering. Enemy fighters have a nasty habit of either shooting from behind your fighter or re-entering the screen from random sides. It also is handy when you are dodging a heavy volume of enemy fire.

* Make sure when you are maneuvering around the Bacuras, you always leave yourself a clear 'out'. What I mean by this is there another direction to escape instead of having to move along with the Bacuras. An occasional enemy likes to put up shots at your fighter since it is very difficult to maneuver around the rolling plates.

* The Andor Genesis Motherships are pretty easy to destroy if you work quickly. Most of the time, Zakatos and Brag Zakatos precede the arrival of the Andor Genesis Mothership. Blast these out of the sky and avoid the shrapnel. When the Andor Genesis Mothership appears, lead the target a little and quickly move up and plant your bomb at the point the center of the ship will be. The less time you waste taking on this ship, the better.

* Secret Message : The designer of Xevious has included a trick for generating his name right at the beginning of the game. As soon as Solvalou appears, move to the far right edge of the screen and begin bombing constantly. Continue bombing until the first set of attacking rings is very close to you and then shoot the rings. The message 'Namco ORIGINAL Program by EVEZOO' will appear on the screen.

* THE FLAGS : There are four flags hidden throughout the game. These flags occur in areas 1, 3, 5, and 6. All flags are along a horizontal line across the terrain. The only way to uncover a flag is to bomb it so you will have to lay a string of bombs along the entire horizontal line. This basically means moving up quickly, dealing with enemies quickly, and dropping your bombs quickly. Once a flag is uncovered, you must fly over it to get the benefits from it.

FLAG 1 : The first flag is located in the first river you encounter after you start the game. Look for the three Grobdas in a row. Just above them is a river that cuts horizontally across the terrain. Just bomb the river from left to right and around the bank closest to you. The flag should appear.

FLAG 2 : After you get past the plates, look up and to the right. There is a little lake with a small river feeding into the ocean. Start in the middle of the lake and bomb toward the little river. The flag should appear around where the river dumps into the ocean.

FLAG 3 : When you cross the first ocean, you will eventually see a dock/harbor at the top. The flag is located around the horizontal line that the longest pier projecting out is part of. You will need to quickly bomb that entire length to find and get the flag before the bottom scrolls your Solvalou too far up.

FLAG 4 : You will see a big bird picture on the desert. At the lowest point of its tail-feathers (in the lower right corner), start to bomb horizontally from right to left. The flag will appear.

* Sol Citadels : These structures require you to bomb them once to cause them to surface. They look like large storage tanks or grain silos. You then need to bomb them again to destroy them. You have a potential to collect several hundred thousand points by taking out these structures. They come in groups of 1, 4, or 8. Unlike flags, these structures are always in the same place. There are six sets of Sol Citadels.

FIRST SET : One in area 2. When you see the three Grobdas in a row on the road, start laying bombs in the area around the cul-de-sac below the last tank in a right and diagonal-down point. The citadel will be even with the cul-de-sac.

SECOND SET : One in area 3. When you see the Garu Bara, go to the left of the Garu Bara and start bombing. This is also the area that the second flag can be found.

THIRD SET : Four in area 9. There is a clear area right before you tangle with the second Andor Genesis Mothership. Where the road splits around the woods, start to lay bombs a little below the bottom edge of the road that goes to the right. You should uncover four Sol Citadels.

FOURTH SET : Eight in area 13. At the point the desert ends, there is a little grass, then the air field starts. Use the birds leg as a reference and fly straight up. When the bomb-sight glows, start bombing. This will be the lower left Sol Citadel of the group which is arranged in two rows of four citadels. You will be hard pressed to get all eight citadels.

FIFTH SET : Four in area 14. After the plates roll by, look for where two roads merge into one road. At the top edge of the slanted right hand road, start dropping bombs to uncover some more citadels.

SIXTH SET : Four in area 15. Look for a forest on the left side. There will be a small clearing and then a river. Bomb the small clearing to bring the citadels up. There will be very intense ground fire in this location so be especially watchful.

- SERIES -

1. Xevious (1982, Arcade)
2. Super Xevious (1984, Arcade)
3. Vs. Super Xevious - Ganpu no Nazo (1986, Arcade)
4. Solvalou (1991, Arcade)
5. Xevious 3D/G (1995, Arcade)
6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1"
7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.comm"

- STAFF -

From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima)
Music by : Yuriko Keino

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES:
[JP] Nintendo Famicom (nov.8, 1984) "Xevious [Model NXV-4900]"
[EU] Nintendo NES (oct.25, 1989) "Xevious [Model NES-XV-EEC]"
Nintendo Famicom Disk [JP] (may.18, 1990) "Xevious [Model NDS-XEV]"
[JP] NEC PC-Engine (june.29, 1990) "Xevious Fardraut Densetsu [Model NC90004]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]"
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]"
[EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]"
[JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]"
[EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX 360 [XBLA] [EU] [AU] [JP] [KO] (may.23, 2007)
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]"
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]"
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]"
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]"
Sony PlayStation 3 [PSN] [JP] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (sept.1, 2009)
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Sony PlayStation 3 [PSN] [EU] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]"
Sony PlayStation 3 [PSN] [AU] (apr.1, 2010) "Namco Museum Essentials"

* HANDHELDS:
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]"
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]"
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]"
Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2"
Nintendo 3DS [3DSWare] [JP] (june.7, 2011) "3D Classics: Xevious [Model CTR-SABJ-JPN]"
Nintendo 3DS [3DSWare] [EU] (jul.21, 2011) "3D Classics: Xevious [Model CTR-SABP-EUR]"
Nintendo 3DS [3DSWare] [AU] (jul.21, 2011) "3D Classics: Xevious [Model CTR-SABP-AUS]"

NOTE: The Nintendo 3DS port is a re-mastered version, featuring 3D effects.

* COMPUTERS:
Sharp MZ2500 [JP] (1982)
Atari 800 (1984)
Apple II (1984)
Tandy Color Computer (1984) "Devious"
Fujitsu FM-7 [JP] (1984)
NEC PC9801 [JP] (1985) by Enix Corporation
[EU] Commodore C64 (1986)
[EU] Amstrad CPC (1986)
[EU] Atari ST (1987)
[EU] Sinclair ZX Spectrum (1987)
MSX 2 [JP] (dec.23, 1988) "Xevious Fardraut Densetsu"
PC [MS Windows, CD-ROM] [JP] (apr.25, 1997) "Namco History Vol.1"
PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"
[JP] Sharp X1

* OTHERS:
Let's! TV play classic series - Namco Nostalgia 1 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3217&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

olivier_______________________201.640
gnu___________________________163.760
foxmulder_____________________160.790
sawys_________________________135.960
nicky634______________________125.340
gerhard_schindler_____________107.370
didyeah_______________________106.670
cessna________________________102.070
majygool_______________________33.490
jgabmurer______________________19.990