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Battle of Atlantis (bootleg)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download atlantisb.zip (0 B)
Snapshot

Game infos

Description Battle of Atlantis (bootleg)
Name atlantisb
Manufacturer bootleg
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .134u3
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent atlantis : Battle of Atlantis (set 1) (1981)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 768 224 60.606061 18432000 1152 0 768 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1 2048 2b612351 cfd244946190c062146716c0417c35be216943e4 maincpu 0 good no
arcade 2 2048 b1c970e9 1e12a1d34453b01ff5ef4d9530a90f476fc34631 maincpu 800 good no
arcade 3 2048 63c3783e e3a7a8bb2c108d3e1e1403017c72963afcd23813 maincpu 1800 good no
arcade 4 2048 45f7cf34 2j d1e0e0be6dec377b684625bdfdc5a3a8af847492 maincpu 2000 good no
arcade 5 2048 f335b96b 2l 17daa6d9bc916081f3c6cbdfe5b4960177dc7c9b maincpu 2800 good no
arcade 6 2048 a50bf8d5 5bca98e1c0838d27ec66bf4b906877977b212b6d maincpu 3000 good no
arcade 7 2048 72e773b8 6ce178df3bd6a4177c68761572a13a56d222c48f gfx1 800 good no
arcade 8 2048 55cd5acd b3e2ce71d4e48255d44cd451ee015a7234a108c8 gfx1 0 good no
arcade sn74s288n.6l 32 6a0c7d87 140335d85c67c75b65689d4e76d29863c209cf32 proms 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
Galaxian Audio Custom cust audio
Speaker speaker audio
Z80 maincpu cpu 3072000

Categories

History


Arcade Video game published 38 years ago:

Battle of Atlantis (c) 1981 Game World.

Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company.

Battle of Atlantis was designed to compete with "Scramble", a leading game at the time.

- SCORING -

One second of survival : 10 points.
Missile : 100 points.
Base : 100 points.
Fish : 200 points.
Spider : 200 points.
Surface Ship : 500 points.

- TIPS AND TRICKS -

* Don't stop shooting - a constant stream of bullets and bombs is the best defense!

* If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you.

* Destroy surface ships whenever possible as they are worth the most points.

- STAFF -

Designed and programmed by: Andy Thomason

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=206&o=2