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Blaster (location test)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. History
Download blastero.zip (0 B)
Snapshot

Game infos

Description Blaster (location test)
Name blastero
Manufacturer Williams / Vid Kidz
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .080u2
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent blaster : Blaster (1983)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 111 100 10 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 292 240 60.096154 8000000 512 6 298 260 7 247

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.ic1 16384 8d0ea9e7 1.ic1 34f8e2e99748bed29285f7e4929bb920960ab03e maincpu 38000 good no
arcade 10.ic24 16384 d47eb67f 10.ic24 5dcde8be1a7b1927b90ffab3219dc47c5b2f20e4 maincpu 24000 good no
arcade 11.ic25 8192 bc2d7eda 831e9ecb75b143f9770eab1939136092a29e64f7 maincpu 10000 good no
arcade 12.ic26 8192 8a215017 ee9233134907c03f7a1221d9daa84fe047c2db94 maincpu 12000 good no
arcade 13.ic27 8192 c99213c7 d1c1549c053de3d862d8ef3ebca02811ed289464 maincpu e000 good no
arcade 14.ic35 16384 aea6b846 14.ic35 04cb4b5eb000471a0cec377a5236ac8c83529528 maincpu 30000 good no
arcade 15.ic38 16384 1ad146a4 15.ic38 5ab3d9618023b59bc329a9eeef986901867a639b maincpu 18000 good no
arcade 16.ic39 4096 2db032d2 287769361639695b1c1ceae0fe6899d83b4575d5 maincpu d000 good no
arcade 17.ic41 4096 b308f0e5 262e25be40dff66e65a0fe34c9d013a750b90876 maincpu 14000 good no
arcade 18.sb10 4096 c33a3145 18.sb10 6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02 soundcpu_b f000 good no
arcade 18.sb13 4096 c33a3145 18.sb10 6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02 soundcpu f000 good no
arcade 2.ic3 16384 03c4012c 2.ic3 53f0adc91e5f1ac58b08b3a6d2de8de5a40bebab maincpu 3c000 good no
arcade 3.ic6 16384 054c9f1c c21e3493f1ae506ab9fd28ed9ecc67d3305e9d7a maincpu 44000 good no
arcade 4.ic7 16384 39d2a32c 33707877e841ef86a11b47ffabddce7f3d2a7030 maincpu 40000 good no
arcade 4.u42 512 e6631c23 4.u42 9988723269367fb44ef83f627186a1c88cf7877e proms 800 good no
arcade 5.ic11 16384 15c1b94d 5.ic11 5d97628541eb8933870c3ffd3646b7aaf8af6af5 maincpu 2c000 good no
arcade 6.ic13 16384 47fc007e 6.ic13 3a80b9b7ae460e9732f7c1cdd465a5b06ded970f maincpu 28000 good no
arcade 6.u23 512 83faf25e 6.u23 30002643d08ed983a6701a7c4b5ee74a2f4a1adb proms a00 good no
arcade 7.ic15 16384 a1c4db77 7a878d44b6ca7444ecbb6c8f75e5e91de149daf3 maincpu 34000 good no
arcade 8.ic20 16384 f110bbb0 8.ic20 314dea232a3706509399348c7415f933c64cea1b maincpu 1c000 good no
arcade 9.ic22 16384 5c5b0f8a 9.ic22 224f89c85b2b1ca511d006180b8d994fccbdfb6b maincpu 20000 good no
arcade blaster.col 2048 bac50bc4 blaster.col 80a48eb97c6f02703210d00498f9669c36e64326 proms 0 good no

Chips list

name tag type clock
M6808 soundcpu_b cpu 3579545
M6809 maincpu cpu 1000000
MC1408 rdac audio
Speaker rspeaker audio

Serie

Serie : Robotron
  1. Robotron: 2084 (Solid Blue label) (1982)
  2. Robotron: 2084 (1982)
  3. Robotron: 2084 (Yellow/Orange label) (1982)
  4. Blaster (1983)
  5. Blaster (conversion kit) (1983)
  6. Blaster (location test) (1983)
  7. Robotron: 2084 (1983)
  8. Robotron 2084 (1983)
  9. Robotron: 2084 (1983)
  10. Robotron 2084 (1983)
  11. Robotron: 2084 (1983)
  12. Robotron 2084 (1983)
  13. Robotron:2084 (1983)
  14. Robotron: 2084 (1983)
  15. Blaster (Prototype) (1984)
  16. Blaster (Prototype) (1984)
  17. Robotron: 2084 (NTSC) (1984)
  18. Robotron: 2084 (1987 'shot-in-the-corner' bugfix) (1987)
  19. Robotron 2084 (Euro, USA) (1991)
  20. Robotron 64 (Euro) (1998)
  21. Robot Ron (UK) (PD) (19??)
  22. Robotron: 2084 (2012 'wave 201 start' hack) (2012)
  23. Robotron: 2084 (2015 'tie-die V2' hack) (2015)

Categories

History


Arcade Video game published 36 years ago:

Blaster (c) 1983 Williams.

The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20.

The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these).

There are also two unique waves that occur only once, they are Armageddon and Paradise.

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.

- TECHNICAL -

[1] [DuraMold model]

The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.

Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep

[2] [Upright model]
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep
Weight : 270 lbs (122.5 kg)

[3] [Cockpit model]
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)

Monitor (all models): 19" color raster non-interlaced.

CPU : 6809E
ROM : 232 Kilobytes
Video & Scratch RAM : 50 Kilobytes
CMOS RAM : 1kx4

Sound system : 2 Channel Stereo, 2 6808 Microprocessors
ROM : 8 Kilobytes (2 Systems)

Players : 2 (alternating)
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)
Buttons : 2 (BLAST, THRUST)

- TRIVIA -

Blaster was released internationally in November 1983.

Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family.

Dwayne Richard holds the record for this game with 92,346,500(!) points.

Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.

Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.

At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.

At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ

At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA

At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!

At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ

- UPDATES -

When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.

- SERIES -

1. Robotron: 2084 (1982, ARC)
2. Blaster (1983, ARC)
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Developed by: Vid Kidz

Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)

- PORTS -

* CONSOLES:
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]"
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

* COMPUTERS:
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274&o=2