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Burger Time (Data East set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download btime.zip (52 KB)
Snapshot

Game infos

Description Burger Time (Data East set 1)
Name btime
Manufacturer Data East Corporation
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b01
Romset size 52 KB
Romset file 15 files
Romset zip 19 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 240 57.444853 6000000 384 8 248 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade aa04.9b 4096 368a25b5 ed3f3712423979dcb351941fa85dce6a0a7bb16b maincpu c000 good no
arcade aa05.10b 4096 8005bffa d0da4e360039f6a8d8142a4e8e05c1f90c0af68a maincpu e000 good no
arcade aa06.13b 4096 b4ba400d 8c77397e934907bc47a739f263196a0f2f81ba3d maincpu d000 good no
arcade aa07.15b 4096 086440ad 4a32bc92f8ff5fbe112f56e62d2c03da8851a7b9 maincpu f000 good no
arcade aa12.7k 4096 c4617243 24204d591aa2c264a852ee9ba8c4be63efd97728 gfx1 0 good no
arcade aa8.13k 4096 8650c788 d9b1ee2d1f2fd66705d497c80252861b49aa9254 gfx1 4000 good no
arcade ab00.1b 2048 c7a14485 6a0a8e6b7860859f22daa33634e34fbf91387659 gfx2 0 good no
arcade ab01.3b 2048 25b49078 4abdcbd4f3362c3e4463a1274731289f1a72d2e6 gfx2 800 good no
arcade ab02.4b 2048 b8ef56c3 4a03bf011dc1fb2902f42587b1174b880cf06df1 gfx2 1000 good no
arcade ab03.6b 2048 d26bc1f3 737af6e264183a1f151f277a07cf250d6abb3fd8 bg_map 0 good no
arcade ab10.10k 4096 854a872a 3d2ecfd54a5a9d68b53cf4b4ee1f2daa6aef2123 gfx1 2000 good no
arcade ab11.12k 4096 d4848014 0a55b091cd4e7f317c35defe13d5051b26042eee gfx1 3000 good no
arcade ab13.9k 4096 ac01042f e64b6381a9298eaf74e79fa5f1ea8e9596c58a49 gfx1 1000 good no
arcade ab14.12h 4096 f55e5211 27940026d0c6212d1138d2fd88880df697218627 audiocpu e000 good no
arcade ab9.15k 4096 8dec15e6 b72633de6268ce16742bba4dcba835df860d6c2f gfx1 5000 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
DECO CPU-7 maincpu cpu 1500000
DISCRETE discrete audio
M6502 audiocpu cpu 500000
Speaker mono audio

Serie

Serie : Burger Time
  1. BurgerTime (clean crack) (1982)
  2. Burgertime (1982)
  3. Burger Time (Data East set 1) (1982)
  4. BurgerTime! (1982)
  5. Burger Time (Data East set 2) (1982)
  6. Burger Time (Data East USA) (1982)
  7. Burger Time (Midway) (1982)
  8. Cook Race (1982)
  9. BurgerTime (1983)
  10. Burgertime (Prototype) (1983)
  11. Burger Time (DECO Cassette) (US) (1983)
  12. Burgertime (1984)
  13. Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 1) (1984)
  14. Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 2) (1984)
  15. Burgertime (Jpn) (1986)
  16. BurgerTime (USA) (1987)
  17. Burger Time (1988)
  18. Super Burger Time (World, set 1) (1990)
  19. Super Burger Time (World, set 2) (1990)
  20. Super Burger Time (Japan) (1990)

Categories

MAMEinfo

0.35 [Nicola Salmoria]

0.11 [Mirko Buffoni, Kevin Brisley, Nicola Salmoria]


Artwork available


TEST MODE:

- In test mode, press 5 to advance through the various tests.


WIP:

- 0.151: Artemio added clone Burger Time (Data East USA). Minor info update for the new set [Brian Troha].

- 0.142u5: Aaron Giles fixed save state does not work correctly in Burger Time and clones.

- 0.138: Burger Time background vertical offset was off by one pixel, burger parts positions are correct now. This also means Peter Pepper awkwardly walks in the air, which is the way it is on the PCB [hap].

- 0.130u1: Anoid added resistor values measured on real PCB to Burger Time.

- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'.

- 16th December 2007: Mr. Do - Revisited Burgertime, fixing some colors and text, and adding back in some minor missing elements.

- 0.101u3: Fixed cpu2 rom address in clone Cook Race.

- 0.97u1: ShimaPong fixed input in clone Cook Race.

- 18th August 2001: Zsolt Vasvari updated the 6502 CPU core so that another hack could be removed from the Burger Time decryption.

- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver.

- 8th July 1999: Zsolt Vasvari fixed Burger Time sprite placement in cocktail mode.

- 0.35fix: Renamed (btime) to (btimem).

- 0.35: Renamed (btimed) to (btime) and (btimed2) to (btime2).

- 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones).

- 0.35b2: Added cpu1 rom (32bytes - reset/interrupt vectors) and prom ($20 - unknown) to Cook Race.

- 0.35b1: Nicola Salmoria added clone Burger Time (Data East set 1). Version (set 1) is a different ROM set, without Midway copyright and different attract mode. Version (set 2) is the same as (set 1), but with two instructions NOPed out (function unknown). Cook Race is a bootleg of the cassette version (different hardware and different gameplay). Changed description of clone (Data East) to 'Burger Time (Data East set 2)'. Renamed (btimea) to (btimed2).

- 0.34RC1: Cook Race is running on different hardware and with levels in different order [Nicola Salmoria]. Known issues: No high score save in Cook Race. Changed description of clone Hamburger to 'Cook Race'. Renamed (hamburge) to (cookrace).

- 0.33b7: Cocktail mode support in some games (btime, etc.) [Martin Sandiford].

- 0.33b3: Zsolt Vasvari added proper emulation of the ROM decryption in Burger Time.

- 0.31: Added clone Hamburger. Game doesn't work and the roms seem to be encrypted.

- 0.29: Lives left are correctly displayed in Burger Time, sprites are turned off appropriately, and the switch test in test mode works correctly. The hardware of this game is more similar to Eggs than I thought [Nicola Salmoria].

- 0.23: Some fix to Burger Time sound pitch.

- 0.24: Changed description to 'Burger Time (Midway)' and clone (without copyright) to 'Burger Time (Data East)'.

- 0.16: Various fixes to Burger Time [Nicola Salmoria]: Fixed CPU clock speed to avoid slowdowns on fourth level. It's much faster on a 486. Sprites no longer "stick" on the screen on a level change. Fixed a bug in high score save. DELETE BTIME\BTIME.HI, OTHERWISE THE HIGH SCORE TABLE WILL BE CORRUPTED. Fixed a couple of bugs in M6502 BCD arithmetic. One of them was causing the pepper counter in Burger Time to behave strangely. Known issues: The way I turn sprites off is not correct.

- 0.15: Nicola Salmoria added high score saving to Burger Time.

- 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen).

- 0.13: Added clone Burger Time (without copyright). This is likely an earlier version. Fixed all of the problems in Burger Time related to ROM encryption [Nicola Salmoria]. Slices fall more than one level when an enemy is on them, no more crashes when a bonus life is earned, the high screen table works, two players mode works, and other things. Use latest version of Marat's 6502 engine [Nicola Salmoria].

- 0.12: Sound support in Burger Time [Nicola Salmoria]. This is the first multiple CPU game supported by MAME (two 6502, one for code, one for sound). It's not perfect, but we're getting there. Also, as you can guess, this is slow. A 486/100 cannot handle it at 60 fps. Runs reasonably with -frameskip 1, though. Fixed speed in Burger Time (was running at about half the real speed). Modified the engine to automatically cache an interrupt request and execute it as soon as interrupts are enabled. I had already done a similar change to the 6502 engine, it was needed by Burger Time which wouldn't accept coins otherwise. Added missing gfx1 rom ab11.12k.

- 0.11: Mirko Buffoni added 'Burger Time' (Midway 1982). Game is playable with sound. The colors for Burger Time should be accurate [Nicola Salmoria], but I'm not quite sure - can anyone confirm? Info on Burger Time taken from Replay 0.01a by Kevin Brisley. There are the same problems with ROM encrypton that Replay 0.01a by Kevin Brisley has. I'm not yet sure whether the ROMs are actually encrypted or just corrupted... also, one of the graphics ROMs is missing. Note: Actually Burger Time uses RAM, not PROMs to store the palette. However the game doesn't seem to use this feature, so we don't care to emulate dynamic palette adjustments. The palette RAM is connected with resistors to the RGB output.


Other Emulators:

* Retrocade


Recommended Games (Food):

Burger Time

Burger Time (DECO Cassette)

Super Burger Time

Peter Pepper's Ice Cream Factory (DECO Cassette)

Food Fight

Splat!

Williams Multigame (Splat!)

Tapper (Budweiser)

Snacks'n Jaxson

Povar / Sobrat' Buran / Agroprom (Cookie)

History


Arcade Video game published 37 years ago:

Burger Time (c) 1982 Data East.

Stand-alone release of "Hamburger [Model DT-126]". For more information on the game itself, please see the original release entry.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (PEPPER)

- TRIVIA -

Burger Time was released in November 1982. The game was originally titled "Hamburger" in Japan, but was renamed "Burger Time" before being exported internationally.

The game was originally made for the DECO Cassette System, an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally/Midway licensed this title soon after its original release (October 1982), and redesigned the hardware to drop the cassette altogether. The Bally/Midway version of the game sold vast quantities when compared to the original.

This stand-alone version, manufactured without Bally/Midway's involvement, features a different attract mode.

When starting a new game (and a new life after getting caught), the game start display says 'Game Ready'. This was corrected to 'Get Ready' in the Bally/Midway version. It originally said 'Game Start' in "Hamburger".

When the chef runs out of pepper, the 'Pepper' display blinks, but there is no warning sound.

In the Data East USA version :
* Gameplay is noticeably much faster than the other versions.
* 'Lives' dip switch can be set to 30,000, 50,000, 80,000, or None.
* The attract mode is exactly the same as the Bally/Midway version except for the different copyright information on the title screen.

Bryan Wagner holds the official record for this game with 11,512,500 points on September 19, 2008.

- TIPS AND TRICKS -

Stage 1

The introductory stage is very spacious and balanced, and you will only have to contend with three copies of Mr. Hot Dog and one copy of Mr. Egg. No one section of the stage presents any danger since ample escape routes can be found. At most, the burger layers only need to drop through five floors, so this stage won't take you as long as some of the other stages. Use this stage to understand the nature of the enemies' movement. Note how they tend to alternate between walking across a floor and using a ladder whenever they encounter one or the other that brings them closer to your position. Setting up the layers to allow enemies to drop with them is fairly easy to do.

Stage 2

While this stage features the same number of enemies as the previous stage, the layout of the floors makes the top portion of the screen much safer than the bottom portion. With the limited space and choices in the lower half of the stage, it is best to save it for last when you have no choice but to clear it. Focus on getting to the top as quickly as possible, but watch out for where the enemies are appearing. Staying on a ladder for a little while is a great way to lure enemies to a lower floor than the one you intend to visit. Once the two side burgers are complete, you must venture down the center of the stage. Before you do, draw the enemies as high as possible before heading down the center. Once you're ready to clear the stage, try to lure an enemy on to a top bun before dropping it. If you time it well, the enemies can clear the stage for you faster than you could. Note that the lower floors where the burgers wait are dead ends.

Stage 3

Even though you must build six burgers with only three layers each, this stage is a lot tougher than it looks. This time, six enemies will pursue you, including the never-before-seen Mr. Pickle. First and foremost, you need to get out of the bottom portion of the stage as quickly as possible. And the left is not a good choice for escape routes. If the copy of Mr. Pickle that enters from that side doesn't get you, another enemy is almost sure to come down that left ladder and trap you. Instead, head immediately for the right. If you're an expert player, you may choose to complete that lower right hamburger before continuing on to the top, but the more time you spend there, the bigger opportunity you give the enemies to trap you. Beginners should climb the right side of the stage all the way to the top in order to gain a little control over the enemies' movements. Like the previous stage, focus on completing the burgers at the top before tackling the lower burgers on either side.

Stage 4

You may feel a little daunted by the task at hand when you first see this stage: four hamburgers composed of eight layers. That's a lot of walking. But if you remember to focus your efforts on the top buns as much as possible, you won't waste a lot of time. The ladders are arranged in such a way that continuous climbing is difficult to accomplish. Instead, you and the enemies are more likely to staircase your way through the stage in order to get around. This can be a blessing and a curse. It's good because the enemies have few direct paths or multiple options to attack you from. It's bad because you need to become very skilled at controlling the chef in order not to slow down as you progress up or down the screen. The chef can feel very sluggish on ladders, and it can be difficult at first to properly time his transitions from ladder to floor and back to ladder again. By the time you complete this stage however, you'll have plenty of practice.

Stage 5

If you think that this stage is easier than the last stage because there's only half as many burgers to make, you're wrong. The layout of the stage is such that you have very few options to get from one section to another. Fewer options to move means fewer chances to escape so you must plot your course through this stage very carefully in order to avoid the six enemies that will be occupying the stage with you. There are two strategies to take. One involves luring the enemies to the lower right hand portion of the stage to keep them occupied for a while. This can be risky however, since you might become trapped from above and below. The other strategy is to employ pepper more liberally, provided you have a good supply by this stage. If you intend to use pepper, and wish to make the most use out of it, be sure to freeze enemies while they are standing on top of a layer so that you can walk across the layer and send it falling several stories with the enemy on board.

Stage 6

This is the last new stage that you will see before the game repeats the cycle of stages over again. In the heat of the moment, it's very easy to assume that certain paths on this stage connect when in fact they don't. Total comprehension of your available escape routes will decrease your chances of getting trapped and increase your chances of survival. The burgers on the side are especially dangerous since every layer is perched on a dead end. If an enemy is following you, it's relatively easy to drop a burger layer with the enemy standing on it, but getting out of the area can be tricky if you are too slow and allow another enemy to pursue you. You'll need to employ every trick that you've learned in the previous five stages to make it out of this one. The most important thing is not to panic.

Beyond Stage 28

The game will continue normally until stage 28. Starting on stage 28 the enemies move about 2 1/2 times faster than they did before. After 90 seconds (if you can survive that long on one chef), they slow down to a crawl, moving one step every 5 seconds. You can still die if you run into the enemies. The chef's speed never changes. If you can make it to the top of the board (28), you can find the "safe" spot. You can hide out here until they slow down. You will need new patterns for each board to group the enemies, and wait each time for each drop. It can take 1-1 1/2 hour per board at this level.

- PORTS -

NOTE: Only ports released outside Japan and North America are listed here. For Japanese ports, please see the original Japanese release entry, "Hamburger [Model DT-126]". For ports released in North America, please see the Midway entry.

* CONSOLES:
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"

* HANDHELDS:
[EU] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-NOE]"
[UK] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-UKV]"

* COMPUTERS:
[EU] Commodore C64 (1984)
[EU] BBC B (1984) "Mr. Wimpy" by Ocean
[EU] Acorn Electron (1984) "Mr. Wimpy" by Ocean
[EU] Oric (1984) "Mr. Wimpy" by Ocean
[EU] Sinclair ZX Spectrum (1984) "Mr. Wimpy" by Ocean
[EU] MSX (1986) "Mac Attack"
[AU] VTech Laser-VZ "Hamburger Sam"
[EU] Amstrad CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=355&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dinkky_________________________95.750
inkilino_______________________58.300
ezequiel_______________________48.555
olivier________________________44.400
sawys__________________________39.200
majygool_______________________15.700
dark_kariya____________________15.050
popotte________________________14.150
nicky634_______________________13.400
furohon________________________12.800
oufouf_________________________12.050
didyeah_________________________9.850