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Burger Time (Data East USA)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download btime3.zip (0 B)
Snapshot

Game infos

Description Burger Time (Data East USA)
Name btime3
Manufacturer Data East USA Inc.
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .151
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent btime : Burger Time (Data East set 1) (1982)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 240 57.444853 6000000 384 8 248 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ab00-1.1b 2048 c7a14485 ab00.1b 6a0a8e6b7860859f22daa33634e34fbf91387659 gfx2 0 good no
arcade ab01-1.3b 2048 25b49078 ab01.3b 4abdcbd4f3362c3e4463a1274731289f1a72d2e6 gfx2 800 baddump no
arcade ab02-1.4b 2048 b8ef56c3 ab02.4b 4a03bf011dc1fb2902f42587b1174b880cf06df1 gfx2 1000 good no
arcade ab03-3.6b 2048 f699d797 c09ba5e652f26683d90b6a5637e41adecc4f1afa bg_map 0 good no
arcade ab04-3.9b 4096 5d90c696 7b1674e7b6249a2d806d81abd967adeeb51111be maincpu c000 good no
arcade ab05-3.10b 4096 c2b44b7f 03c972f4ca0a31a2689d2f2d4064d82732fb19b9 maincpu e000 good no
arcade ab05a-3.12b 4096 12e9f58c c1a933c83255af431643451b4eb68dc755bf0f61 maincpu b000 good no
arcade ab06-3.13b 4096 e0b993ad 42674cc399a8281a9a6c6cdbe38f7e5a4b3e6cb9 maincpu d000 good no
arcade ab07-3.15b 4096 91986594 f163eb7b27b602ce61a2dee1ae221a6e1f84c43d maincpu f000 good no
arcade ab10-1.10k 4096 854a872a ab10.10k 3d2ecfd54a5a9d68b53cf4b4ee1f2daa6aef2123 gfx1 2000 good no
arcade ab11-1.12k 4096 d4848014 ab11.12k 0a55b091cd4e7f317c35defe13d5051b26042eee gfx1 3000 good no
arcade ab12-1.7k 4096 6c79f79f 338009199b5889621693833d88c35abb8e9e38a2 gfx1 0 baddump no
arcade ab13-1.9k 4096 ac01042f ab13.9k e64b6381a9298eaf74e79fa5f1ea8e9596c58a49 gfx1 1000 baddump no
arcade ab14-1.12h 4096 f55e5211 ab14.12h 27940026d0c6212d1138d2fd88880df697218627 audiocpu e000 good no
arcade ab8-1.13k 4096 70b35bbe ee8d70d6792ac4b8fe3de90c665457fedb94a7ba gfx1 4000 baddump no
arcade ab9-1.15k 4096 8dec15e6 ab9.15k b72633de6268ce16742bba4dcba835df860d6c2f gfx1 5000 baddump no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
DECO CPU-7 maincpu cpu 1500000
DISCRETE discrete audio
M6502 audiocpu cpu 500000
Speaker mono audio

Serie

Serie : Burger Time
  1. BurgerTime (clean crack) (1982)
  2. Burgertime (1982)
  3. Burger Time (Data East set 1) (1982)
  4. BurgerTime! (1982)
  5. Burger Time (Data East set 2) (1982)
  6. Burger Time (Data East USA) (1982)
  7. Burger Time (Midway) (1982)
  8. Cook Race (1982)
  9. BurgerTime (1983)
  10. Burgertime (Prototype) (1983)
  11. Burger Time (DECO Cassette) (US) (1983)
  12. Burgertime (1984)
  13. Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 1) (1984)
  14. Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 2) (1984)
  15. Burgertime (Jpn) (1986)
  16. BurgerTime (USA) (1987)
  17. Burger Time (1988)
  18. Super Burger Time (World, set 1) (1990)
  19. Super Burger Time (World, set 2) (1990)
  20. Super Burger Time (Japan) (1990)

Categories

History


Arcade Video game published 37 years ago:

Burger Time (c) 1982 Data East.

Stand-alone release of "Hamburger [Model DT-126]". For more information on the game itself, please see the original release entry.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (PEPPER)

- TRIVIA -

Burger Time was released in November 1982. The game was originally titled "Hamburger" in Japan, but was renamed "Burger Time" before being exported internationally.

The game was originally made for the DECO Cassette System, an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally/Midway licensed this title soon after its original release (October 1982), and redesigned the hardware to drop the cassette altogether. The Bally/Midway version of the game sold vast quantities when compared to the original.

This stand-alone version, manufactured without Bally/Midway's involvement, features a different attract mode.

When starting a new game (and a new life after getting caught), the game start display says 'Game Ready'. This was corrected to 'Get Ready' in the Bally/Midway version. It originally said 'Game Start' in "Hamburger".

When the chef runs out of pepper, the 'Pepper' display blinks, but there is no warning sound.

In the Data East USA version :
* Gameplay is noticeably much faster than the other versions.
* 'Lives' dip switch can be set to 30,000, 50,000, 80,000, or None.
* The attract mode is exactly the same as the Bally/Midway version except for the different copyright information on the title screen.

Bryan Wagner holds the official record for this game with 11,512,500 points on September 19, 2008.

- TIPS AND TRICKS -

Stage 1

The introductory stage is very spacious and balanced, and you will only have to contend with three copies of Mr. Hot Dog and one copy of Mr. Egg. No one section of the stage presents any danger since ample escape routes can be found. At most, the burger layers only need to drop through five floors, so this stage won't take you as long as some of the other stages. Use this stage to understand the nature of the enemies' movement. Note how they tend to alternate between walking across a floor and using a ladder whenever they encounter one or the other that brings them closer to your position. Setting up the layers to allow enemies to drop with them is fairly easy to do.

Stage 2

While this stage features the same number of enemies as the previous stage, the layout of the floors makes the top portion of the screen much safer than the bottom portion. With the limited space and choices in the lower half of the stage, it is best to save it for last when you have no choice but to clear it. Focus on getting to the top as quickly as possible, but watch out for where the enemies are appearing. Staying on a ladder for a little while is a great way to lure enemies to a lower floor than the one you intend to visit. Once the two side burgers are complete, you must venture down the center of the stage. Before you do, draw the enemies as high as possible before heading down the center. Once you're ready to clear the stage, try to lure an enemy on to a top bun before dropping it. If you time it well, the enemies can clear the stage for you faster than you could. Note that the lower floors where the burgers wait are dead ends.

Stage 3

Even though you must build six burgers with only three layers each, this stage is a lot tougher than it looks. This time, six enemies will pursue you, including the never-before-seen Mr. Pickle. First and foremost, you need to get out of the bottom portion of the stage as quickly as possible. And the left is not a good choice for escape routes. If the copy of Mr. Pickle that enters from that side doesn't get you, another enemy is almost sure to come down that left ladder and trap you. Instead, head immediately for the right. If you're an expert player, you may choose to complete that lower right hamburger before continuing on to the top, but the more time you spend there, the bigger opportunity you give the enemies to trap you. Beginners should climb the right side of the stage all the way to the top in order to gain a little control over the enemies' movements. Like the previous stage, focus on completing the burgers at the top before tackling the lower burgers on either side.

Stage 4

You may feel a little daunted by the task at hand when you first see this stage: four hamburgers composed of eight layers. That's a lot of walking. But if you remember to focus your efforts on the top buns as much as possible, you won't waste a lot of time. The ladders are arranged in such a way that continuous climbing is difficult to accomplish. Instead, you and the enemies are more likely to staircase your way through the stage in order to get around. This can be a blessing and a curse. It's good because the enemies have few direct paths or multiple options to attack you from. It's bad because you need to become very skilled at controlling the chef in order not to slow down as you progress up or down the screen. The chef can feel very sluggish on ladders, and it can be difficult at first to properly time his transitions from ladder to floor and back to ladder again. By the time you complete this stage however, you'll have plenty of practice.

Stage 5

If you think that this stage is easier than the last stage because there's only half as many burgers to make, you're wrong. The layout of the stage is such that you have very few options to get from one section to another. Fewer options to move means fewer chances to escape so you must plot your course through this stage very carefully in order to avoid the six enemies that will be occupying the stage with you. There are two strategies to take. One involves luring the enemies to the lower right hand portion of the stage to keep them occupied for a while. This can be risky however, since you might become trapped from above and below. The other strategy is to employ pepper more liberally, provided you have a good supply by this stage. If you intend to use pepper, and wish to make the most use out of it, be sure to freeze enemies while they are standing on top of a layer so that you can walk across the layer and send it falling several stories with the enemy on board.

Stage 6

This is the last new stage that you will see before the game repeats the cycle of stages over again. In the heat of the moment, it's very easy to assume that certain paths on this stage connect when in fact they don't. Total comprehension of your available escape routes will decrease your chances of getting trapped and increase your chances of survival. The burgers on the side are especially dangerous since every layer is perched on a dead end. If an enemy is following you, it's relatively easy to drop a burger layer with the enemy standing on it, but getting out of the area can be tricky if you are too slow and allow another enemy to pursue you. You'll need to employ every trick that you've learned in the previous five stages to make it out of this one. The most important thing is not to panic.

Beyond Stage 28

The game will continue normally until stage 28. Starting on stage 28 the enemies move about 2 1/2 times faster than they did before. After 90 seconds (if you can survive that long on one chef), they slow down to a crawl, moving one step every 5 seconds. You can still die if you run into the enemies. The chef's speed never changes. If you can make it to the top of the board (28), you can find the "safe" spot. You can hide out here until they slow down. You will need new patterns for each board to group the enemies, and wait each time for each drop. It can take 1-1 1/2 hour per board at this level.

- PORTS -

NOTE: Only ports released outside Japan and North America are listed here. For Japanese ports, please see the original Japanese release entry, "Hamburger [Model DT-126]". For ports released in North America, please see the Midway entry.

* CONSOLES:
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"

* HANDHELDS:
[EU] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-NOE]"
[UK] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-UKV]"

* COMPUTERS:
[EU] Commodore C64 (1984)
[EU] BBC B (1984) "Mr. Wimpy" by Ocean
[EU] Acorn Electron (1984) "Mr. Wimpy" by Ocean
[EU] Oric (1984) "Mr. Wimpy" by Ocean
[EU] Sinclair ZX Spectrum (1984) "Mr. Wimpy" by Ocean
[EU] MSX (1986) "Mac Attack"
[AU] VTech Laser-VZ "Hamburger Sam"
[EU] Amstrad CPC

- CONTRIBUTE -

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