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Space Invaders Part II (Taito)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Samples list
  13. Serie
  14. Categories
  15. MAMEinfo
  16. History
  17. High scores
Download invadpt2.zip (12 KB)
Snapshot

Game infos

Description Space Invaders Part II (Taito)
Name invadpt2
Manufacturer Taito
Year 1979
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 12 KB
Romset file 7 files
Romset zip 8 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 260 224 59.541985 4992000 320 0 260 262 0 224

Configuration

name tag mask
Cabinet
Name Cocktail
Value 1
Default no
Name Upright
Value 0
Default yes

CAB
1

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pv01 2048 7288a511 ff617872784c28ed03591aefa9f0519e5651701f maincpu 0 good no
arcade pv02 2048 097dd8d5 8d68654d54d075c0f0d7f63c87ff4551ce8b7fbf maincpu 800 good no
arcade pv03 2048 1766337e ea959bf06c9930d83a07559e191a28641efb07ac maincpu 1000 good no
arcade pv04 2048 8f0e62e0 a967b155f15f8432222fcc78b23121b00c405c5c maincpu 1800 good no
arcade pv05 2048 19b505e9 6a31a37586782ce421a7d2cffd8f958c00b7b415 maincpu 4000 good no
arcade pv06.1 1024 a732810b a5fabffa73ca740909e23b9530936f9274dff356 proms 0 good no
arcade pv07.2 1024 2c5b91cb 7fa4d4aef85473b1b4f18734230c164e72be44e7 proms 400 good no

Chips list

name tag type clock
8080 maincpu cpu 1996800
SN76477 snsnd audio
Samples samples audio
Speaker mono audio

Samples list

name
1
2
3
4
5
6
7
8
9

Serie

Serie : Space Invaders
  1. Cosmic Invaders (bootleg of Space Invaders) (1978)
  2. Darth Vader (bootleg of Space Invaders) (1978)
  3. Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders) (1978)
  4. Space Invaders Part Four (1978)
  5. Space Invaders (Logitec) (1978)
  6. Space Invaders / Space Invaders M (1978)
  7. Space Invaders (Model Racing) (1978)
  8. Super Invaders (bootleg set 2) (1978)
  9. Space Invaders (SV Version rev 4) (1978)
  10. Space Invaders (SV Version rev 1) (1978)
  11. Space Invaders (SV Version rev 2) (1978)
  12. Space Invaders (SV Version rev 3) (1978)
  13. Space Invaders (TV Version rev 2) (1978)
  14. Space Invaders (TV Version rev 1) (1978)
  15. Space Attack (bootleg of Space Invaders) (1978)
  16. Space War Part 3 (1978)
  17. Space King (1978)
  18. Space War (Sanritsu) (1978)
  19. Super Invaders (bootleg set 1) (1978)
  20. Beam Invader (1979)
  21. Space Invaders Part II (Taito) (1979)
  22. Space Invaders Part II (Brazil) (1979)
  23. IPM Invader (1979)
  24. IPM Invader (Incomplete Dump) (1979)
  25. Jatre Specter (set 1) (1979)
  26. Jatre Specter (set 2) (1979)
  27. Moon Base Zeta (set 1) (1979)
  28. Moon Base Zeta (set 2) (1979)
  29. Pacom Invader (1979)
  30. Space Invaders (CV Version, larger roms) (1979)
  31. Space King 2 (1979)
  32. Space Attack / Head On (1979)
  33. Space Attack (upright set 1) (1979)
  34. Space Attack (upright set 2) (1979)
  35. Space Attack (upright set 3) (1979)
  36. Space Attack (cocktail) (1979)
  37. Space Monster (Euro) ~ Alien Invaders - Plus! (USA) (1980)
  38. Space Invaders II (Midway, cocktail) (1980)
  39. Space Invaders Deluxe (1980)
  40. Invaders from Hyperspace! (USA) (1980)
  41. Super Earth Invasion (set 3) (1980)
  42. Super Earth Invasion (set 1) (1980)
  43. Super Earth Invasion (set 2) (1980)
  44. Space Attack II (bootleg of Super Invaders) (1980)
  45. Space Intruder (1980)
  46. Space Intruder (Japan) (1980)
  47. Super Invaders (Zenitone-Microsec) (1980?)
  48. Alien Invasion (1981)
  49. TI Invaders (1981)
  50. Space Intruders (1981)
  51. Invaders (Superior Software) (1982)
  52. Invaders (1982)
  53. Invasion aus dem Weltraum (1982)
  54. Space Attack (1982)
  55. Space Attack (1982)
  56. Super Invaders (1982)
  57. Super Invaders (1982)
  58. Alien Invaders (1983)
  59. Invaders (Superior Software) (1983)
  60. Invaders (Prototype) (1984)
  61. Space Attack (1984)
  62. Tiki-Invaders v2 (Nor) (1985)
  63. Invasion (1985)
  64. Invasion (1985)
  65. Invasion (Alt) (1985)
  66. Invasion (Alt) (1985)
  67. Invasion (Alt 2) (1985)
  68. Moon Base Alpha (Fra) [Amstrad Computer User] (1985)
  69. Return of the Invaders (1985)
  70. Return of the Invaders (bootleg set 1) (1985)
  71. Return of the Invaders (bootleg set 2) (1985)
  72. Invaders (Euro) (1986)
  73. Space Invaders (1986)
  74. Space Attack (UK) (1986)
  75. Invasion (UK) (1987)
  76. Invasion (UK) (1987)
  77. Invasion (Euro, 64K) (1987)
  78. Invasion (Euro, 64K, Alt) (1987)
  79. Invaders (198?)
  80. Sorcerer Invaders (198?)
  81. Invaders (198?)
  82. Space Invaders (198?)
  83. Invaders (198?)
  84. Majestic Twelve - The Space Invaders Part IV (Japan) (1990)
  85. Majestic Twelve - The Space Invaders Part IV (US) (1990)
  86. Super Space Invaders '91 (World, Rev 1) (1990)
  87. Super Space Invaders '91 (World) (1990)
  88. Alien Invasion (1994)
  89. Space Invaders DX (US, v2.1) (1994)
  90. Space Invaders DX (Japan, v2.1) (1994)
  91. Space Invaders DX (Japan, v2.0) (1994)
  92. Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version) (1994)
  93. Akkanbeder (Ver 2.5J 1995/06/14) (1995)
  94. Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) (1995)
  95. Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14) (1995)
  96. Alien Invasion (19??)
  97. Alien Invasion (v1.4) (19??)
  98. Alien Invasion Part II (19??)
  99. Invaders (19??)
  100. Invaders v1.2 (19??)
  101. Weltrauminvasoren / Invaders / Invaseur De L'Espace (19??)
  102. Space Invaders (Electromar, Spanish) (19??)
  103. Invasion (Sidam) (19??)
  104. Invasion (UK) (19??)
  105. Invasion (bootleg set 1, normal graphics) (19??)
  106. Invasion (bootleg set 2, no copyright) (19??)
  107. Invasion (bootleg set 3, R Z SRL Bologna) (19??)
  108. Invasion (bootleg set 4, R Z SRL Bologna) (19??)
  109. MOONBASE (19??)
  110. Super Invaders / Super Invaders / Super Envahisseurs (19??)
  111. Space Invaders Test ROM (19??)
  112. Space Invaders Multigame (M8.03D) (2002)
  113. Space Invaders Multigame (M8.01A) (2002)
  114. Space Invaders Multigame (M8.02A) (2002)
  115. Space Invaders Multigame (M8.02C) (2002)
  116. Space Invaders Multigame (M8.03A) (2002)
  117. Space Invaders Multigame (prototype) (2002)
  118. Space Invaders Multigame (S0.81A) (2002)
  119. Space Invaders Multigame (S0.82A) (2002)
  120. Space Invaders Multigame (S0.83A) (2002)
  121. Space Invaders Multigame (T8.03D) (2002)
  122. Space Invaders / Qix Silver Anniversary Edition (Ver. 2.03) (2003)
  123. Space Invaders Anniversary (V2.02J) (2003)
  124. Invaders (2014)

Categories

MAMEinfo

0.30 [Lee Taylor]

0.08 [Nicola Salmoria, Michael Strutts]


Artwork available (invaddlx, invaders)

Samples required (Invaders)


WIP:

- 0.184: Changed description of clones 'Moon Base (set 1)' to 'Moon Base Zeta (set 1)' and 'Moon Base (set 2)' to 'Moon Base Zeta (set 2)'. Note: Moon Base Zeta has a 'Taito Corp' string hidden away in the rom - to display it, press P1 Right+P1 Fire+2P Start then P1 Left+P1 Fire+P1 Start at the attract gameplay sequence.

- 0.181: Robbbert fixed the loading of the colour proms for clones Moon Base (set 1) and (set 2).

- 12th December 2012: Mr. Do - This year, Dave at http://www.robotron-2084.co.uk/ restored his Space Invaders II cab. He scanned and vectored the bezel/control panel, and was kind enough to send it to Zorg for safe keeping at his site, so this is now in MAME.

- 0.145u5: Undo encryption in clone Space Invaders Part II (Brazil), reason to believe the scrambling was done post-dump since Haze found out the piranha(pacman hw) romdump on that same Taito do Brasil treasure romdisk to have exactly the same weird encryption on the same offset.

- 0.145u4: ROM pv01 in clone Space Invaders Part II (Brazil) wasn't a bad dump, just partially encrypted [hap].

- 0.145u1: Marcello Mancini added clone Space Invaders Part II (Brazil).

- 0.137u2: Jmurjr, D. Maeby, Charles MacDonald and The Dumping Union added clone Moon Base (set 2). Changed description of clone 'Moon Base' to 'Moon Base (set 1)'.

- 1st September 2009: Smitdogg - Thanks to jmurjr and D. Maeby we got what appears to be a Moon Base Deluxe PCB. The roms look like Moon Base roms except they are stamped "MD". At any rate we will unravel the mystery shortly.

- 0.131u4: Smitdogg and Dumping Union fixed BPROM names, added PCB location and documented the BPROM type for Moon Base.

- 9th July 2008: Mr. Do - Cleaned up the instruction card for Space Invaders Part II. Space Invaders Deluxe had a major makeover: Corrected colors on bezel. Added in missing detail on right side of bezel. Fixed bezel proportions. Added missing detail from big spaceship near top (due to layer order in AI file). Threw out the old crap backdrop. New backdrop has correct colors, based off of the original SI backdrop. New moon was vectored by Zorg a long time ago; colors fixed thanks to a donation by PokeMAME. Verified that the current overlay is correct, also thanks to PokeMAME.

- 0.123u1: RansAckeR added DIP locations for Space Invaders Part II (Taito). Added 'Rotate Images' dipswitch.

- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in Space Invaders Part II (Taito) and clone Moon Base.

- 25th September 2006: Mr. Do - Added instruction cards for SI Part II cocktail, thanks to ThePinnyParlour.

- 0.108u4: Robert improved dipswitches in clone Space Invaders Part II.

- 31st July 2006: 3D ARCADE - New 3D cabinet model for Space Invaders Part II from btribble.

- 20th July 2006: 3D ARCADE - Btribble updated the Space Invaders Deluxe 3D cabinet model.

- 0.81u9: Stefan Jokisch added colour proms and new cpu1 roms to clone Moon Base.

- 0.61: Changed palettesize from 32770 to 8 colors.

- 0.58: Changed palettesize from 8 to 32770 colors.

- 20th September 2001: William Kucharski fixed a Space Invaders Deluxe (clone) overlay problem.

- 0.37b3: Changed description of clone 'Space Invaders Part II (Midway)' to 'Space Invaders Deluxe'. Renamed (invdpt2m) to (invaddlx).

- 0.37b2: Added clone Moon Base.

- 0.37b1: Added SN76477 sound (samples waves 0, 10 - 18.wav are no longer needed).

- 26th March 2000: Malcor dumped Moon Base by NICHIBUTSU.

- 0.36RC2: Zsolt Vasvari fixed colors in Space Invaders Part II. Added proms ($0, 400 - Color Maps Player 1/2). Changed palettesize from 7 to 8 colors.

- 6th March 2000: Zsolt Vasvari added new PROMs to Space Invaders Part II.

- 0.36b5: Renamed (invdelux) to (invdpt2m).

- 0.34b8: Changed description to 'Space Invaders Part II (Midway)'.

- 0.34b1: Changed description to 'Space Invaders Deluxe (Midway)'.

- 0.30: Lee Taylor added Space Invaders Part II (Taito). Changed description of 'Invaders Deluxe' to 'Space Invaders Part II (Midway)'. Known issues: Space Invaders Part 2 doesn't turn red when you die. Changed 'Invaders Deluxe' to 'Space Invaders Part II (Midway)'.

- 0.24: Changed description to 'Invaders Deluxe'.

- 0.23: Tormod Tjaberg provided several modifications to Invaders Deluxe driver which has now Hi-score Name saving feature (the only one Space Invaders Emulator doing so at the moment!). All Invaders have now Tilt too. Keys and dipswitch adjusted. REMEMBER TO DELETE PREVIOUS .DSW and .KEY FILES. Control: Arrows = Move around, CTRL = Fire, T = Activate Tilt and N = 'Reset the name of the person with the highest score to MIDWAY'. Preset mode: Space Invaders Deluxe provided a way the operator could enter his/her name each time the machine was turned on. HIGH SCORE AND NAME DISPLAY PROGRAM: 1. Turn preset mode ON in the dipswitch screen. 2. Insert one credit. 3. Depress one player select button 'Preset Mode' will be displayed on screen. 4. Depress one player select button again to increase score until previous high-score is beaten. Note: If you press the two player select button you can skip the starting level as well. 5. Depress fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered. 6. Turn preset mode OFF in the dipswitch screen to re-establish game mode.

- 0.09: Space Invaders now seems to work correctly. Deluxe version still doesn't work properly.

- 0.08: Nicola Salmoria added 'Space Invaders Deluxe' (Midway 1980). Input port info was gleaned from examining the schematics of the Space Invaders Deluxe manual which Mitchell M. Rohde keeps at: http://www.eecs.umich.edu/~bovine/space_invaders/index.html


Other Emulators:

* AAE

* HiVE

* Laser

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95: The Attack Of Lunar Loonies

Space Invaders Anniversary

Space Invaders / Qix Silver Anniversary Edition

Space Invaders Multigame (M8.03D)

Space Invaders II

Space Stranger

The Invaders

Alpha Fighter / Head On

Invinco

Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space Guerrilla

Space King 2

Beam Invader

Fast Invaders

IPM Invader

Rotary Fighter

Shuttle Invader

Attack UFO

Space Intruder

Alien Invaders

Galaxy Games StarPak 3 (Astro Blast)

History


Arcade Video game published 40 years ago:

Space Invaders Part II (c) 1979 Taito.

The sequel to the legendary "Space Invaders"; Part II's game-play is virtually identical to the original game, with the player once again moving a laser base back and forth along the bottom of the screen, shooting endless waves of aliens marching downwards towards the player. Once again flying saucers cab be shot for extra points.

- TECHNICAL -

Game ID : PVN00002
CPU Board Number : AA017757
Audio/IO Coard Number : CV070005
ROM board Number : AA017756A
Prom Stickers : PV01-PV05

Main CPU : Intel 8080 (@ 2 Mhz)
Sound Chips : SN76477 (@ 2 Mhz)

Players : 2
Control : 2-way Joystick
Buttons : 1 (FIRE)

- TRIVIA -

Space Invaders Part II was released in September 1979 in Japan.

Changes in gameplay include invaders that march forward, invaders that split to two forms when shot, another bonus ship that flies by above the invaders, intermissions between racks and the famous 'rainbow bonus'.

Other releases:
[JP] "T.T Space Invaders Part II" (Cocktail Table)

Export releases:
[US] "Space Invaders Deluxe [Upright model] [No. 852]"
[US] "Space Invaders Deluxe [Cocktail model] [No. 870]"

Taito used to convert Space Invaders Part II to "Lunar Rescue" as an upgrade.

A count of seven of Taito's Space Invaders Part II units were used in the 1981 movie 'Shock Treatment' during the number 'I'm Looking For Trade'. Seven units can be seen on a software DVD player while only five units are visible on standard DVD players.

- SCORING -

Large Invader : 10 points
Medium Invader : 20 points
Small Invader : 30 points
UFO : 50 to 300 points
Flashing UFO : 200 points
'Rainbow' Bonus : 500 or 1,000 points

- TIPS AND TRICKS -

* When you start the game, your base will be in the bottom left corner of the screen, below the buildings. Your goal is to blast the invaders into dust. Keep in mind that once the invaders make it to either the right or left edge of the screen, they will drop down a row and head in the opposite direction. You should plan your strategy to prevent them from making it to an edge.

* A good strategy is to start blasting out the columns on the opposite edge of movement. If the invaders are moving right, they start blasting out the leftmost columns first. This way, their return trip is longer and you have more time to deal with them.

* Do not attempt to hit the invaders dead center. They fire their laser bombs from dead center and your shots will collide, wasting your shot and letting them move closer to an edge.

* Speaking of shots, you can only have one shot out at a time so make it count.

* Use your buildings to your advantage. 'Peek' around buildings to get shots and blast a hole in the middle of your buildings to give you protection while you knock out columns of invaders. Keep in mind, this protection will only last about 2 columns before the invaders blow open a hole wide enough to destroy your base.

* Every other wave of invaders starts one row lower. Eventually, the waves will start one row above your buildings. Be prepared to do some fast shooting to keep them from getting any lower because once they reach your level, the game is over.

* When you are down to taking out the last invader on a wave, that invader will zip across the screen. The strange thing is that the invader travels faster going left to right then going right to left. Keep this in mind when trying to shoot it.

* The mystery saucer (or UFO) will appear at random times. If you have a good shot at it, try to hit it. Don't go out of your way, however, to go after it; it isn't worth the risk or time wasted.

* When you get a wave that has spaces in-between the invaders (4th wave in "Space Invaders Part II"; 2nd wave in "Space Invaders Deluxe"), be prepared for heavier fighting. These gaps are left to accommodate the 'new' invaders that will appear. These new invaders appear when you hit one of the regular invaders and it splits.

* The blinking saucer can only be hit when it is solid. Time your shot right and you may be able to hit it.

* Another thing is if you are getting too successful at blasting the invaders, a Mystery Ship will show up and start to deposit more invaders for you to take out.

* The Hidden Message Trick. To get the hidden message, you must do the following :
1) When the demo starts, you need to press the following keys at the same time on the machine : LEFT, RIGHT, FIRE, 1 PLAYER START, 2 PLAYER START.
2) Continue to press these keys rapidly as fast as you can.
3) If you are successful, the message ('TAITO CORP.') will appear below the high score. The ''spelling error'' on "Space Invaders" is corrected.

* Shot Counting Trick : To get 300 every time you hit the mystery saucer. It is named the 'Furrer Trick' named after Eric Furrer who perfected it. To do this trick, perform the following :
1) Once the new level begins, start counting the shots from your base.
2) When you have fired 22 shots, stop shooting and wait for the mystery saucer.
3) Use the 23rd shot to blast the mystery saucer.
4) After this, start counting shots again, this time count only to 14.
5) Use the 15th shot to hit the mystery saucer.
6) Continue using the 14 shot rule until the level is finished.
7) At the next wave, start with the 22 shot rule, then use the 14 shot rule to finish that wave.
8) Remember, all shots count regardless of hits or misses.

* Eric Furrer writes : The 'Shot Counting' trick from "Space Invaders" works in Space Invaders Part II but the flashing mystery ship can throw you off. You can count 22 like in Space Invaders, but you must count 14 or 29 from the 300 to the next 300, even if you hit the flashing mystery ship. Also, in Space Invaders Part II, the mystery ship drops invaders, so he's harder to target. In Space Invaders Part II, I just do the first 22, and concentrate on leaving the left lower invader as the last invader to kill for the 1000pt fireworks bonus.

* Rainbow Trick : If the final aliens you kill are in the bottom 2 rows, you get a fireworks display and 500 bonus points. If it happens to be the bottom, left-most alien, you get fireworks and a 1,000 point bonus.

* Extra Life : The machine will award you a bonus life during the intermission if you were able to wipe out the previous screen in 55 shots or less. Of course, this is very difficult to do. However, you can take advantage of the famous 8-bit rollover bug by firing OVER 255 shots, thereby rolling over the shot counter! Just make sure you can wipe out the remaining invaders in under 55 shots after you roll the counter over..

* Preset Mode : Space Invaders Part II provided a way the operator could enter his/her name each time the machine was turned on.
1) Turn preset mode ON in the DIP switch.
2) Insert one credit.
3) Depress one player select button 'Preset Mode' will be displayed on screen.
4) Depress one player select button again to increase score until previous high-score is beaten. Note : If you press the two player select button you can skip the starting level as well.
5) Depress Fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered.
6) Turn preset mode OFF in the DIP switch to re-establish game mode.

- SERIES -

1. Space Invaders (1978, ARC)
2. Space Invaders Part II (1979, ARC)
3. Return of the Invaders (1985, ARC)
4. Majestic Twelve - The Space Invaders Part IV (1990, ARC)
5. Minivaders (1990, ARC)
6. Space Invaders DX (1994, ARC)
7. Akkanvader (1995, ARC)
8. Space Invaders Virtual Collection (1995, Virtual Boy)
9. Space Invaders Anniversary (2003, ARC)
10. Space Invaders DS (2005, DS)
11. Space Invaders: Galaxy Beat (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)

- STAFF -

Designed & programmed by : Tomohiro Nishikado

- PORTS -

* CONSOLES:
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

* HANDHELDS:
[JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2543&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

kernzy_________________________14.220
lorddraakh______________________6.800
fok999__________________________5.820
gnu_____________________________4.590
animexbox74_____________________4.110
sawys___________________________3.880
dark_kariya_____________________2.440
nicky634________________________2.010
jgabmurer_______________________1.720