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Robocop (World revision 4)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download robocop.zip (1.22 MB)
Snapshot

Game infos

Description Robocop (World revision 4)
Name robocop
Manufacturer Data East Corporation
Year 1988
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .053
Romset size 1.22 MB
Romset file 27 files
Romset zip 381 B
Language English
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 57.444853 5000000 320 0 256 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade en_24_mb7124e.a2 512 b8e2ca98 bd1e193c544dc17a665aa6c4d3b844775ed08b43 sub 1 good no
arcade ep00-3 65536 e128541f c123b6ba282b552890319d97348015361264fa3b maincpu 20001 good no
arcade ep01-4.11b 65536 77507c69 843b678b4a297d6d99ea7d797dedde33e5003119 maincpu 1 good no
arcade ep02 65536 711ce46f 939a8545e53776ff2180d2c7e63bc997689c088e oki 0 good no
arcade ep03-3 32768 5b164b24 b217a2ac8b26aebd208631a13030487ed27d232e audiocpu 8000 good no
arcade ep04-3 65536 39181778 f91b63e541ef547d34d144c80bc0344b6acf8de0 maincpu 20000 good no
arcade ep05-4.11c 65536 29c35379 a352c2d0dff843c1e0b5cade506a8b33c2d781f1 maincpu 0 good no
arcade ep06 32768 a2ae32e2 4e8182205563da9d50a831c65951645e278b03e6 gfx4 10000 good no
arcade ep07 65536 495d75cf 0ffe677d53b7675073902e9bd40e4150f2cdfb1a gfx4 0 good no
arcade ep08 32768 c45c7b4c 70e3e475fe767eefa4cc1d6ca052271a099ff7a8 gfx4 50000 good no
arcade ep09 65536 11bed656 6a7d984a32982d9aef8ea7d8a720925036e7046e gfx4 40000 good no
arcade ep10 32768 cce3bd95 00bbb197824d970b0e404167ca4ae53e1955ad94 gfx4 30000 good no
arcade ep11 65536 62fa425a be88c1a6436df8a456c405822e28c472e3e79a69 gfx4 20000 good no
arcade ep12 32768 3cd1d0c3 ca3546cf51ebb10dfa4e78954f0212e8fcdb3d57 gfx4 70000 good no
arcade ep13 65536 8fca9f28 cac85bf2b66e49e22c33c85bdb5712feef6aae7e gfx4 60000 good no
arcade ep14 32768 ca56ceda edbaa29fc166cddf071ff5e59cfcfb7eeb127d68 gfx3 0 good no
arcade ep15 32768 a945269c de0b387e8699298f7682d6d7ca803a209888f7a1 gfx3 8000 good no
arcade ep16 32768 e7fa4d58 32e3f649b4f112a4e6be00068473b82c627bc8d1 gfx3 10000 good no
arcade ep17 32768 84aae89d 037520bd0f291f862c2211a6f35b2a8a54f10b2a gfx3 18000 good no
arcade ep18 65536 b6580b5e ee216d8db89b8cb7a51a4e19bf6f17788547156b gfx2 20000 good no
arcade ep19 65536 9bad01c7 947c7f9d0facaea13a924274adde0e996be7b999 gfx2 30000 good no
arcade ep20 65536 1d8d38b8 9add6349f8a578fb86b678cef921d6ec0cfccdad gfx2 0 good no
arcade ep21 65536 187929b2 deca1f0a52584769caee1d2302617aa957c56a71 gfx2 10000 good no
arcade ep22 65536 9fbd6903 9ac6ac8a18c23e915e8ae3782867d10c0bd65778 gfx1 10000 good no
arcade ep23 65536 a77e4ab1 d06cc847192b6c7f642e4ff7128e298d0aa034b2 gfx1 0 good no
arcade mb7116e.12c 1024 c288a256 cb6813507cfa6fa0b74f4692247fd1d4466c659b proms 0 good no
arcade mb7122e.17e 2048 64764ecf 9385a8a2fae8b8f6310194331a77d97eca7917bd proms 400 good no

Chips list

name tag type clock
H6280 sub cpu 1342329
M6502 audiocpu cpu 1500000
M68000 maincpu cpu 10000000
OKI6295 oki audio 1000000
Speaker mono audio
YM2203 ym1 audio 1500000
YM3812 ym2 audio 3000000

Serie

Serie : Robocop
  1. Automat (bootleg of Robocop) (1988)
  2. Robocop (1988)
  3. Robocop (World revision 4) (1988)
  4. RoboCop (1988)
  5. Robocop (Euro) (1988)
  6. Robocop (MSX Conversion) (1988)
  7. Robocop 2 (1988)
  8. Robocop (World bootleg) (1988)
  9. Robocop (Japan) (1988)
  10. Robocop (US revision 1) (1988)
  11. Robocop (US revision 0) (1988)
  12. Robocop (World revision 3) (1988)
  13. Robocop (UK) (1989)
  14. RoboCop (1989)
  15. RoboCop (Euro) (1989)
  16. RoboCop (Jpn) (1989)
  17. Robocop (UK) (Spain retail version) [Original] (1989)
  18. RoboCop (USA) (1989)
  19. RoboCop (Euro, USA, Rev. A) (1990)
  20. Robocop 2 (1990)
  21. RoboCop 2 (UK) (Cart) (1990)
  22. Robocop 2 (1990)
  23. RoboCop (Euro) (1991)
  24. Robocop 2 (Euro/Asia v0.10) (1991)
  25. Robocop 2 (Japan v0.11) (1991)
  26. RoboCop 2 (Jpn) (1991)
  27. Robocop 2 (US v0.10) (1991)
  28. RoboCop 2 (USA, Rev. A) (1991)
  29. Robocop 2 (US v0.05) (1991)
  30. RoboCop 2 (USA) (1991)
  31. RoboCop (Jpn) (1991)
  32. Robocop 3 (Nintendo Super System) (1992)
  33. RoboCop (1992)
  34. Gangcheol RoboCop (Kor) (1992)
  35. RoboCop 2 (Euro, USA) (1992)
  36. RoboCop 2 (Euro) (1992)
  37. RoboCop 2 (Jpn) (1992)
  38. Robocop (1995)
  39. Robocop (UK) (19??)
  40. Robocop & Wonder Boy (19??)
  41. RoboCop (Euro) (2001)

Categories

MAMEinfo

0.53 [Bryan McPhail]

0.36b5 [?]

0.31 [Bryan McPhail]


Artwork available


Bugs:

- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03955)


WIP:

- 0.181: Sound improvements for clone Automat (bootleg of Robocop): Reduced YM2203 speed to match music pitch on reference video. Added second MSM5205 + two 74LS157 and fixed communications. Added sound banking (probably not entirely correct). Added PCB locations to ROM names [AJR].

- 0.146u2: Added basic support for the bootleg sprites used by clone Automat (bootleg of Robocop) [David Haywood].

- 0.146u1: Unmap the devices for clone Automat (bootleg of Robocop) from DEC0 and give it its own state, making it easier to work with. Starting to hook the clone Automat back up [David Haywood].

- 0.143u8: Kanikani fixed DIP locations in Robocop.

- 0.142: Changed OKI6295 clock speed to 1MHz in clone Robocop (World bootleg).

- 25th August 2010: Smitdogg - ChrisQC sent a Rygar bootleg and a Robocop that has graphic glitches. The MCU is still good on it so we're going to decap that one and resell my perfectly working boards for recycle funds.

- 22nd July 2010: Smitdogg - Two Robocop PCBs arrived already. It looks like we'll also get corrected rom labels out of it and the US Revision 0 in MAME I think is actually Revision 3.

- 20th July 2010: Smitdogg - We ordered a Robocop for decapping. The only game left needed in the DEC0 driver now is Birdie Try.

- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.

- 0.133u1: Renamed (robocpu0) to (robocopu0).

- 0.131u3: IronGiant added newly-dumped PROMs ($0, 400) to Robocop.

- 0.129u5: Andrew Welburn, Phil Bennett and David Haywood added clone Automat (bootleg of Robocop).

- 10th June 2007: Mr. Do - This week we have a Robocop bezel, thanks to the BYOAC/CAG artwork.

- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Robocop and clones.

- 0.53: Added Robocop (World revision 4) and clone (Japan). Bryan McPhail fixed the protection in the original Robocop. Added HuC6280 cpu3 rom. Renamed (robocop) to (robocopw).

- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.

- 23rd July 2001: Bryan McPhail added another Robocop clone ROM.

- 2nd October 1999: Bryan McPhail fixed robocopb from crashing.

- 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1). Added HuC6280 (1342325 Hz) CPU3. Changed 'Robocop (bootleg)' to clone 'Robocop (World bootleg)'. Renamed (robocopp) to (robocopb).

- 0.34b3: Dani Portillo added high score saving to Robocop.

- 0.34b2: JC Alexander fixed ending in Robocop.

- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop and Bad Dudes. Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].

- 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop.

- 0.31: Bryan McPhail added 'Robocop (bootleg)' (Data East 1988).

- 19th March 1998: Dumped Robocop (World bootleg).


STORY:

- In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can! Prime Directives: 1. Serve the public trust, 2. Protect the innocent and 3. Uphold the law.


LEVELS: 7


Other Emulators:

* FB Alpha


Movie: Robocop

Genre: Action, Sci-fi

Year: USA 1987

Director: Paul Verhoeven

Studio: Orion Pictures

Cast: Peter Weller, Nancy Allen, Daniel O'Herlihy, Miguel Ferrer, Ronny Cox


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History


Arcade Video game published 31 years ago:

RoboCop - The Future of Law Enforcement (c) 1988 Data East.

A single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

RoboCop was released in November 1988.

After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers.

Most of RoboCop's sounds were borrowed from "Heavy Barrel".

A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.

- UPDATES -

The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)

- TIPS AND TRICKS -

The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.

Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.

Here are some strategies for each level:

* LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it.

When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen.

Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you.

* LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then.

Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar.

Bug : Missing one target sometimes still gives 100% (but don't rely on it.).

* LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you.

Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them).

* LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane.

* LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you.

The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats.

* LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge.

The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1.

* LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment).

The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical.

When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear.

The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one.

When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range.

- SERIES -

1. RoboCop - The Future of Law Enforcement (1988)
2. RoboCop 2 (1991)
3. RoboCop 3 (1992 - SNES)
4. RoboCop vs The Terminator (1993 - SNES)

- STAFF -

Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (aug.25, 1989) "RoboCop [Model DFC-CP]"
[US] Nintendo NES (dec.1989) "RoboCop [Model CES-CP]"
[EU] Nintendo Game Boy (1990) "RoboCop [Model DMG-P-CP]"
[US] Nintendo Game Boy (dec.1990) "RoboCop [Model DMG-CP-USA]"
[JP] Nintendo Game Boy (mar.1, 1991) "RoboCop [Model DMG-CPA]"
[EU] Nintendo NES (apr.25, 1991) "RoboCop [Model CES-CP]"

* COMPUTERS:
Tandy Color Computer [US]
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988) 128 ko version
Commodore Amiga [US] (1989)
[US] Commodore C64 [EU] (1989)
[US] Apple II (1988)
MSX [EU] (1988)
[EU] Atari ST (1989)
PC [MS-DOS] [US] (1989)

* OTHERS:
Mobile Phones [US] (nov.6, 2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2240&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________3.645.400
neoeki________________________753.900
muskrat_______________________722.700
fly_saya______________________435.900
zidevs________________________354.500
olivier_______________________265.900
muesliman_____________________258.100
thegamer______________________234.300
c@shdirect____________________160.400
zarouk_________________________37.300