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Robocop 2 (Euro/Asia v0.10)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download robocop2.zip (7.31 MB)
Snapshot

Game infos

Description Robocop 2 (Euro/Asia v0.10)
Name robocop2
Manufacturer Data East Corporation
Year 1991
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .053
Romset size 7.31 MB
Romset file 25 files
Romset zip 2 B
Language English
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60 4915200 320 0 320 256 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade go-00.f1 131072 a93369ea 9e13c36112eb7ebc97dc919e24d0b2955c57e10e maincpu c0000 good no
arcade go-01-1.h1 131072 ab5356c0 297a89b4d9212c916745997bbb959b0ed660f909 maincpu 80000 good no
arcade go-04.f3 131072 ee2f6ad9 3abc07792f444a3415fd32e50d6855843e900b1d maincpu c0001 good no
arcade go-05-1.h3 131072 ce21bda5 615701d4abdb56d50da44589e6e03909f4b28d45 maincpu 80001 good no
arcade go-12.v7 1024 278f674f d4f5b9770d6d2ddebf1b999e291c80a3e274d492 proms 0 good no
arcade gp-08.j13 131072 365183b1 7d3c201c49981c3ac84022283b048e380cbb7ec3 oki1 0 good no
arcade gp-09.k13 65536 4a4e0f8d 5408465667d2854bbade23a26ba619d42a0c22f8 audiocpu 0 good no
arcade gp10-1.y6 65536 d25d719c be874cf403ec0e607eb9b54b7cfff0a53f4d59a2 gfx1 1 good no
arcade gp11-1.z6 65536 030ded47 59ded540b2601ec37255e871e38ac71a47c8d007 gfx1 0 good no
arcade gq-02.j1 131072 6777b8a0 9081bd187c3b5923efab3e4abde952e9ab29d946 maincpu 40000 good no
arcade gq-03.k1 131072 a7e90c28 e1ff720e4e63de3adc94505a566e7340f65567d5 maincpu 0 good no
arcade gq-06.j3 131072 e11e27b5 03570da040b7cef2cecebce51b27f8a8fcf62eb1 maincpu 40001 good no
arcade gq-07.k3 131072 d2287ec1 8f596205c69b0ed3974cb0bd17fcc3b3bf47a0ca maincpu 1 good no
arcade mah-00.y1 524288 7bd69e41 296adbf7d40f1092bf38599b3bad51f39d8093b2 gfx3 40000 good no
arcade mah-01.z1 524288 26e0dfff 8cca2dbcda64f4bc6ee0842486da7dc7df3046fd gfx3 0 good no
arcade mah-02.a1 524288 328a247d 879f75452dc7c327fd5b35c960c58bc0c0efd33c gfx3 80000 good no
arcade mah-03.y4 524288 37894ddc ee08440b3b2023ec6ee2af6d509b642bcead2e60 gfx2 40000 good no
arcade mah-04.z4 524288 9b6ca18c 29a20200ea50b9e8e79da072c1b6e580e6ca180f gfx2 0 good no
arcade mah-05.y9 524288 6773e613 ee6cb4272bb9f80e0d918dc059b40e0a47db0876 gfx4 0 good no
arcade mah-06.z9 524288 27a8808a cb14992d1073de38406e36f5884d77933dd6b765 gfx4 100000 good no
arcade mah-07.a9 524288 526f4190 23cb79230ec267b8e4236381b5a596d7af8ec5b3 gfx4 200000 good no
arcade mah-08.y12 524288 88d310a5 82d249f331f51b7c72f9114ecf4e835ccdae7e97 gfx4 1 good no
arcade mah-09.z12 524288 a58c43a7 0b7f743cf0443d998479b7d5d95b8f2aaf1ef136 gfx4 100001 good no
arcade mah-10.a12 524288 14b770da 6d57da630da1ec457ebaeed8c251e85bd737e97c gfx4 200001 good no
arcade mah-11.f13 524288 642bc692 8d9e446b7633bb6acc46d9f92044a69b99a0ccc9 oki2 0 good no

Chips list

name tag type clock
H6280 audiocpu cpu 4027500
M68000 maincpu cpu 14000000
OKI6295 oki2 audio 2013750
Speaker rspeaker audio
YM2151 ym2 audio 3580000
YM2203 ym1 audio 4027500

Serie

Serie : Robocop
  1. Automat (bootleg of Robocop) (1988)
  2. Robocop (1988)
  3. Robocop (World revision 4) (1988)
  4. RoboCop (1988)
  5. Robocop (Euro) (1988)
  6. Robocop (MSX Conversion) (1988)
  7. Robocop 2 (1988)
  8. Robocop (World bootleg) (1988)
  9. Robocop (Japan) (1988)
  10. Robocop (US revision 1) (1988)
  11. Robocop (US revision 0) (1988)
  12. Robocop (World revision 3) (1988)
  13. Robocop (UK) (1989)
  14. RoboCop (1989)
  15. RoboCop (Euro) (1989)
  16. RoboCop (Jpn) (1989)
  17. Robocop (UK) (Spain retail version) [Original] (1989)
  18. RoboCop (USA) (1989)
  19. RoboCop (Euro, USA, Rev. A) (1990)
  20. Robocop 2 (1990)
  21. RoboCop 2 (UK) (Cart) (1990)
  22. Robocop 2 (1990)
  23. RoboCop (Euro) (1991)
  24. Robocop 2 (Euro/Asia v0.10) (1991)
  25. Robocop 2 (Japan v0.11) (1991)
  26. RoboCop 2 (Jpn) (1991)
  27. Robocop 2 (US v0.10) (1991)
  28. RoboCop 2 (USA, Rev. A) (1991)
  29. Robocop 2 (US v0.05) (1991)
  30. RoboCop 2 (USA) (1991)
  31. RoboCop (Jpn) (1991)
  32. Robocop 3 (Nintendo Super System) (1992)
  33. RoboCop (1992)
  34. Gangcheol RoboCop (Kor) (1992)
  35. RoboCop 2 (Euro, USA) (1992)
  36. RoboCop 2 (Euro) (1992)
  37. RoboCop 2 (Jpn) (1992)
  38. Robocop (1995)
  39. Robocop (UK) (19??)
  40. Robocop & Wonder Boy (19??)
  41. RoboCop (Euro) (2001)

Categories

MAMEinfo

0.53 [Bryan McPhail]

0.37b12 [Bryan McPhail]


Bugs:

- robocop2 and clones: Graphic issues when Flip Screen = ON. Tafoid (ID 03936)

- robocop2, robocop2j, robocop2u: [possible] Music looping incorrectly. Kitsune Sniper (ID 01675)


WIP:

- 0.161: Bill D. and The Dumping Union added clone Robocop 2 (US v0.10). Renamed (robocop2u) to (robocop2ua).

- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). Put Robocop 2 through the generic protection implementation [David Haywood].

- 0.133u1: Renamed (robocp2u) to (robocop2u) and (robocp2j) to (robocop2j).

- 0.122u3: Brian Troha and Bryan McPhail added 3rd dipswitches bank (robocop2_0106u3gra). Added dipswitches 'Time', 'Health', 'Continues', 'Bullets', 'Enemy Movement', 'Enemy Strength', 'Enemy Weapon Speed' and 'Game Over Message'.

- 0.107u1: Changed 'Unknown' dipswitch to 'Unused'.

- 12th May 2006: Guru - Robocop 2 (Data East) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.

- 0.97u2: Changed description to 'Robocop 2 (Euro/Asia v0.10)' and clones (US) to 'Robocop 2 (US v0.05)' and (Japan) to 'Robocop 2 (Japan v0.11)'.

- 0.66: Bryan McPhail fixed 2nd bonus stage when the road turns left or right.

- 17th February 2003: Bryan McPhail fixed raster effects in the second Robocop 2 road level.

- 0.64: Bryan McPhail fixed sprites and tilemaps are off center in Robocop 2, when flipscreen is set. Fixed gfx1/2/3 rom loading. Removed 3rd coin slot.

- 24th January 2003: Bryan McPhail adding support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation.

- 11th March 2002: Bryan McPhail fixed a bug in the Robocop 2 driver which caused crashes.

- 3rd February 2002: Bryan McPhail also sent in a fix for Robocop 2, which now has support for the 8bpp tilemap mode as used in the attract mode.

- 0.53: Bryan McPhail added Robocop 2 (World) and clone (Japan). Added prom ($0 - unused). Renamed (robocop2) to (robocp2u).

- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.

- 18th July 2001: Bryan McPhail added World and Japan ROM sets for Robocop 2.

- 0.37b12: Bryan McPhail added 'Robocop 2 (US)' (Data East 1991).

- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches.

- 7th September 2000: WTC - Bryan has been busy this week, but got me some screenshots today. He found that some backgrounds in the shots taken are wrong & were not apparent before. He may be able to fix this in the coming weeks hopefully. The intro graphics still need to be worked on along with the bike levels.

- 5th September 2000: WTC - Bryan informed me that the bike levels don't work properly yet, but that all the other levels are working fine. He says that the high quality graphics in the intro (like the 3rd screenshot, attract mode) still have to be done. He said that the hardware uses a special trick to display them that no other Deco game uses & he still needs to figure this out.

- 30th August 2000: WTC - Bryan confirmed that Mah-00 is correct & said that the driver should be done by possibly early next week.

- 29th August 2000: WTC - The dumper redumped Mah-00 & had thought he finally got a good read.

- 27th August 2000: WTC - Bryan suggested that the pins of Mah-00 may be dirty.

- 22nd August 2000: WTC - Mah-00 redumped & got stuck once again, Mah-07 redumped & tested good.

- 16th August 2000: WTC - Bryan McPhail tested the dump for Robo Cop 2 and found Mah-07 to be corrupted and a stuck bit in Mah-00, he tested the game & found background graphics problems most likely due to the stuck bit, but the game is at least running (took screen shots).


LEVELS: 5


Other Emulators:

* FB Alpha


Movie: Robocop 2

Genre: Sci-fi Action

Year: USA 1991

Director: Irvin Kershner

Studio: Orion Pictures

Cast: Peter Weller, Nancy Allen, Felton Peery, O'Herlihy, Belinda Bauer, Tom Noonan, Gabriel Damon


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History


Arcade Video game published 28 years ago:

RoboCop 2 (c) 1991 Data East.

An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.

- TECHNICAL -

Game ID : MAH

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3 [LEFT SHOT, RIGHT SHOT, JUMP]

- TRIVIA -

RoboCop 2 was released in March 1991.

The movie 'RoboCop 2' is rated R by the Motion Picture Association of America. It is intended for mature audiences and parental guidance is advised. Children under 17 are not admitted unless accompanied by a parent or adult guardian.

Differences between 'RoboCop 2' the arcade game, and 'RoboCop 2' the movie. Beware : may contain some spoilers for both the movie and the arcade game.
* The gun shop robbers in the movie never had one of them use a chainsaw, whereas the 1st stage boss, he does wield a chainsaw.
* Stage 2's layout's completely inaccurate. in the arcade game, RoboCop (played by Peter Weller) enters the illicit arcade before entering the 'nuke' factory. in the actual movie, RoboCop and his partner Anne Lewis (played by Nancy Allen) first raid the "nuke" factory first, then they head to the illicit arcade to make a raid.
* The stage 2 boss does not exist in the actual movie, and as for RoboCop chasing Cain (played by Tom Noonan), RoboCop does this after going back to the abandoned plant in which RoboCop was ambushed and dismantled by Cain and his gang.
* The motorcycle chase in the movie begins after Cain shakes RoboCop off the van Cain was driving. in the arcade game's second cutscene, RoboCop simply gets on the motorcycle that's against the wall in the end of stage 2.
* Stage 3 is way off the movie's storyline. in the movie, RoboCop goes to the abandoned plant as soon as he finishes interrogating officer Duffy (played by Stephen Lee). also in stage 3, RoboCop is picked up by a magnet. In the movie, this only happens when RoboCop, gets knocked down to the ground during Cain's ambush. the electric zombie punks that appear in the game, don't exist in the movie.
* In the cutscene after stage 3, RoboCop finds a man who got gunned down by RoboCop 2. In the movie RoboCop finds Cain's youngest gang member called Hob (played by Gabriel Damon) gunned down who tells RoboCop about RoboCop 2
* Stage 4 has RoboCop entering Omni Consumer Products H.Q. to find RoboCop 2. In the movie though, after Hob dies, the movie ends up going to the OCP civic centrum.
* The cutscene that happens in before the final stage has RoboCop 2 (who is using Cain's brain) saying that he's ready to face RoboCop. In the movie RoboCop 2, RoboCop 2 never talks. all he can do is growl and squeal).
* Speaking of robots that can growl and squeal, Enforcement Droid 209 (A.K.A. ED-209) appears as a mid-stage boss. however in the movie, RoboCop never confronts ED-209 at all, he only appears in the opening Mediabreak news report.
* In the end RoboCop rips out the brain of Cain off RoboCop 2, but in the arcade game, RoboCop rips the brain from the RoboCop 2 robot (just like Kano's heart rip fatality from the first "Mortal Kombat"). but in the movie, RoboCop gets the brain from the back of RoboCop 2's head. As for the destruction of the brain, RoboCop smashes the brain against the pavement in the movie, in the arcade game however, RoboCop just smashes the brain against the RoboCop 2 robot.

- UPDATES -

Software Versions :
Version 0.05 USA
Version 0.10 Euro & Asia
Version 0.11 Japan

The US version has the 'Winners Don't Use Drugs' screen.

In the Japanese version, this adventure begins just at the end of the first game, at that moment when RoboCop enters Dick Jone's office floor. This 'playable intro' was deleted in the World and U.S. versions.

This exists in the Japanese version only : If you complete the game without using any continues, there will be an extra scene that features RoboCop 2 (aka RoboCain) for the background photo, and some scribbled writing from the staff (it's sort of like the credits, only with Japanese writing that was done with bright colored chalk).

- SERIES -

1. RoboCop - The Future of Law Enforcement (1988)
2. RoboCop 2 (1991)
3. RoboCop 3 (1992 - SNES)
4. RoboCop vs The Terminator (1993 - SNES)

- STAFF -

Project leader: Mentaiko
Game designer: Tohru Kikuchi
Main programmer: Takaaki Inoue
Sub programmers: Yasuhiko Nomura, Masao Ishikawa
Graphic leader: Tomoo Adachi
Graphic designers: Yoshiyuki Ishibiki, Masayuki Inoshita, Yasuhiko Hirane, Seiichirou Ishiguro, Yoshihiro Yamamoto, Yoshiyuri Urushibara, Yoshinari Kaihou, Eiko Kurihara, Masateru Inagaki
Sound: Tatsuya Kiuchi (Tatsuya Kiwch), Tomoyoshi Satou (Tomtom Sato)
Hard: Katsumi Kurihara

PCB Works: Katsumi Kurihara (KK)

- PORTS -

* CONSOLES:
[EU] Nintendo NES (1991)
[US] Nintendo NES (apr.1991) "RoboCop 2 [Model NES-2C]"
[JP] Nintendo Famicom (apr.2, 1991) "Robocop 2 [Model DFC-2C]"
[US] Nintendo Game Boy (nov.1991) "RoboCop 2 [Model DMG-R2]"
[JP] Nintendo Game Boy (mar.19, 1992) "RoboCop 2 [Model DMG-R2J]"

* COMPUTERS:
[EU] Atari ST (1990)
Commodore Amiga [US] [EU] (1990)
[EU] Sinclair ZX Spectrum (1990)
[EU] Amstrad CPC (1991)
[US] Commodore C64 [EU] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2241&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________267.200
dark_kariya___________________243.800
foxmulder_____________________195.700
hulkiii_______________________178.900