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Robocop (US revision 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download robocopu.zip (0 B)
Snapshot

Game infos

Description Robocop (US revision 1)
Name robocopu
Manufacturer Data East USA
Year 1988
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b05
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent robocop : Robocop (World revision 4) (1988)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 57.444853 5000000 320 0 256 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade en_24.a2 512 b8e2ca98 en_24_mb7124e.a2 bd1e193c544dc17a665aa6c4d3b844775ed08b43 sub 1 good no
arcade ep00 65536 374c91aa d8bccc12278b754fe303eb75204b38126d401c3d maincpu 20001 good no
arcade ep01-1 65536 b3c6bc02 380dd241bebfdbdc93450b6cf562bccf8e3b8e27 maincpu 1 good no
arcade ep02 65536 711ce46f ep02 939a8545e53776ff2180d2c7e63bc997689c088e oki 0 good no
arcade ep03 32768 1089eab8 088c570b12b681f6751d7ae48560726464bcb79e audiocpu 8000 good no
arcade ep04 65536 c38b9d18 683bc4ce8dac62ab9ce79679ad44dc9542b814c8 maincpu 20000 good no
arcade ep05-1 65536 8de5cb3d 66eb87aa11697d0abdd0c265aaa2048ca3c80c18 maincpu 0 good no
arcade ep06 32768 a2ae32e2 ep06 4e8182205563da9d50a831c65951645e278b03e6 gfx4 10000 good no
arcade ep07 65536 495d75cf ep07 0ffe677d53b7675073902e9bd40e4150f2cdfb1a gfx4 0 good no
arcade ep08 32768 c45c7b4c ep08 70e3e475fe767eefa4cc1d6ca052271a099ff7a8 gfx4 50000 good no
arcade ep09 65536 11bed656 ep09 6a7d984a32982d9aef8ea7d8a720925036e7046e gfx4 40000 good no
arcade ep10 32768 cce3bd95 ep10 00bbb197824d970b0e404167ca4ae53e1955ad94 gfx4 30000 good no
arcade ep11 65536 62fa425a ep11 be88c1a6436df8a456c405822e28c472e3e79a69 gfx4 20000 good no
arcade ep12 32768 3cd1d0c3 ep12 ca3546cf51ebb10dfa4e78954f0212e8fcdb3d57 gfx4 70000 good no
arcade ep13 65536 8fca9f28 ep13 cac85bf2b66e49e22c33c85bdb5712feef6aae7e gfx4 60000 good no
arcade ep14 32768 ca56ceda ep14 edbaa29fc166cddf071ff5e59cfcfb7eeb127d68 gfx3 0 good no
arcade ep15 32768 a945269c ep15 de0b387e8699298f7682d6d7ca803a209888f7a1 gfx3 8000 good no
arcade ep16 32768 e7fa4d58 ep16 32e3f649b4f112a4e6be00068473b82c627bc8d1 gfx3 10000 good no
arcade ep17 32768 84aae89d ep17 037520bd0f291f862c2211a6f35b2a8a54f10b2a gfx3 18000 good no
arcade ep18 65536 b6580b5e ep18 ee216d8db89b8cb7a51a4e19bf6f17788547156b gfx2 20000 good no
arcade ep19 65536 9bad01c7 ep19 947c7f9d0facaea13a924274adde0e996be7b999 gfx2 30000 good no
arcade ep20 65536 1d8d38b8 ep20 9add6349f8a578fb86b678cef921d6ec0cfccdad gfx2 0 good no
arcade ep21 65536 187929b2 ep21 deca1f0a52584769caee1d2302617aa957c56a71 gfx2 10000 good no
arcade ep22 65536 9fbd6903 ep22 9ac6ac8a18c23e915e8ae3782867d10c0bd65778 gfx1 10000 good no
arcade ep23 65536 a77e4ab1 ep23 d06cc847192b6c7f642e4ff7128e298d0aa034b2 gfx1 0 good no

Chips list

name tag type clock
H6280 sub cpu 1342329
M6502 audiocpu cpu 1500000
M68000 maincpu cpu 10000000
OKI6295 oki audio 1000000
Speaker mono audio
YM2203 ym1 audio 1500000
YM3812 ym2 audio 3000000

Serie

Serie : Robocop
  1. Automat (bootleg of Robocop) (1988)
  2. Robocop (1988)
  3. Robocop (World revision 4) (1988)
  4. RoboCop (1988)
  5. Robocop (Euro) (1988)
  6. Robocop (MSX Conversion) (1988)
  7. Robocop 2 (1988)
  8. Robocop (World bootleg) (1988)
  9. Robocop (Japan) (1988)
  10. Robocop (US revision 1) (1988)
  11. Robocop (US revision 0) (1988)
  12. Robocop (World revision 3) (1988)
  13. Robocop (UK) (1989)
  14. RoboCop (1989)
  15. RoboCop (Euro) (1989)
  16. RoboCop (Jpn) (1989)
  17. Robocop (UK) (Spain retail version) [Original] (1989)
  18. RoboCop (USA) (1989)
  19. RoboCop (Euro, USA, Rev. A) (1990)
  20. Robocop 2 (1990)
  21. RoboCop 2 (UK) (Cart) (1990)
  22. Robocop 2 (1990)
  23. RoboCop (Euro) (1991)
  24. Robocop 2 (Euro/Asia v0.10) (1991)
  25. Robocop 2 (Japan v0.11) (1991)
  26. RoboCop 2 (Jpn) (1991)
  27. Robocop 2 (US v0.10) (1991)
  28. RoboCop 2 (USA, Rev. A) (1991)
  29. Robocop 2 (US v0.05) (1991)
  30. RoboCop 2 (USA) (1991)
  31. RoboCop (Jpn) (1991)
  32. Robocop 3 (Nintendo Super System) (1992)
  33. RoboCop (1992)
  34. Gangcheol RoboCop (Kor) (1992)
  35. RoboCop 2 (Euro, USA) (1992)
  36. RoboCop 2 (Euro) (1992)
  37. RoboCop 2 (Jpn) (1992)
  38. Robocop (1995)
  39. Robocop (UK) (19??)
  40. Robocop & Wonder Boy (19??)
  41. RoboCop (Euro) (2001)

Categories

History


Arcade Video game published 31 years ago:

RoboCop - The Future of Law Enforcement (c) 1988 Data East.

A single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

RoboCop was released in November 1988.

After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers.

Most of RoboCop's sounds were borrowed from "Heavy Barrel".

A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.

- UPDATES -

The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)

- TIPS AND TRICKS -

The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.

Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.

Here are some strategies for each level:

* LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it.

When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen.

Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you.

* LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then.

Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar.

Bug : Missing one target sometimes still gives 100% (but don't rely on it.).

* LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you.

Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them).

* LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane.

* LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you.

The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats.

* LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge.

The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1.

* LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment).

The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical.

When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear.

The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one.

When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range.

- SERIES -

1. RoboCop - The Future of Law Enforcement (1988)
2. RoboCop 2 (1991)
3. RoboCop 3 (1992 - SNES)
4. RoboCop vs The Terminator (1993 - SNES)

- STAFF -

Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (aug.25, 1989) "RoboCop [Model DFC-CP]"
[US] Nintendo NES (dec.1989) "RoboCop [Model CES-CP]"
[EU] Nintendo Game Boy (1990) "RoboCop [Model DMG-P-CP]"
[US] Nintendo Game Boy (dec.1990) "RoboCop [Model DMG-CP-USA]"
[JP] Nintendo Game Boy (mar.1, 1991) "RoboCop [Model DMG-CPA]"
[EU] Nintendo NES (apr.25, 1991) "RoboCop [Model CES-CP]"

* COMPUTERS:
Tandy Color Computer [US]
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988) 128 ko version
Commodore Amiga [US] (1989)
[US] Commodore C64 [EU] (1989)
[US] Apple II (1988)
MSX [EU] (1988)
[EU] Atari ST (1989)
PC [MS-DOS] [US] (1989)

* OTHERS:
Mobile Phones [US] (nov.6, 2004)

- CONTRIBUTE -

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