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Tekken 3 (Japan, TET1/VER.E1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download tekken3.zip (41 MB)
Snapshot

Game infos

Description Tekken 3 (Japan, TET1/VER.E1)
Name tekken3
Manufacturer Namco
Year 1996
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .077
Romset size 41 MB
Romset file 15 files
Romset zip 30 B
Language Japanese
Evaluation 90 to 100 (Best Games)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cl1-iob.ic5 262144 abb90360 d938b1e1ae596d0ab1007352f61b0b800363c762 cabinet_io 0 good no
arcade cl1-leda.ic5 262144 43602a58 64156ded8c43dbbe84b5d6ae13a068c8b18e8aed cabinet_io 0 good no
arcade tet1fl3l.12 2097152 45513073 8a36f58ee2d292b50e00c6bf275f9def358032d8 user2 1800000 good no
arcade tet1fl3u.13 2097152 1917d993 cabc44514a3e62a18a7f8f883603241447d6948b user2 1800001 good no
arcade tet1rom0l.6 4194304 2886bb32 08ad9da2df25ad8c933a812ac238c81135072929 user2 0 good no
arcade tet1rom0u.9 4194304 c5705b92 20df20c8d18eb4712d565a3df9a8d9270dee6aaa user2 1 good no
arcade tet1rom1l.7 4194304 0397d283 ebafcd14cdb2601214129a84fc6830846f5cd274 user2 800000 good no
arcade tet1rom1u.10 4194304 502ba5cd 19c1282245c6dbfc945c0bd0f3918968c3e5c3ed user2 800001 good no
arcade tet1rom2l.8 4194304 e03b1c24 8579b95a8fd06b7d2893ff88b228fd794162dff1 user2 1000000 good no
arcade tet1rom2u.11 4194304 75eb2ab3 dee43884e542391903f6aaae2c166e7921a86fb4 user2 1000001 good no
arcade tet1verb.11s 524288 c92b98d1 8ae6fba8c5b6b9a2ab9541eac8553b282f35750d sub 0 good no
arcade tet1vere.2e 2097152 8b01113b 45fdfd58293641ed16bc59c633a85a9cf64ccbaf maincpu:rom 0 good no
arcade tet1vere.2j 2097152 df4c96fb 2e223045bf5b80ccf615106e869760c5b7aa8d44 maincpu:rom 1 good no
arcade tet1wave0.5 4194304 77ba7975 fe9434dcf0fb232c85efaaae1b4b13d36099620a c352 0 good no
arcade tet1wave1.4 4194304 ffeba79f 941412bbe9d0305d9a23c224c1bb774c4321f6df c352 400000 good no

Chips list

name tag type clock
C352 c352 audio 25401600
CXD8661R maincpu cpu 100000000
H8/3002 sub cpu 16934400
Speaker rspeaker audio

Serie

Serie : Tekken
  1. Tekken (World, TE4/VER.C) (1994)
  2. Tekken (Asia, TE2/VER.B) (1994)
  3. Tekken (Asia, TE2/VER.C) (1994)
  4. Tekken (Japan, TE1/VER.B) (1994)
  5. Tekken (USA) (1995)
  6. Tekken 2 (Asia, TES2/VER.A) (1995)
  7. Tekken 2 Ver.B (Asia, TES2/VER.B) (1995)
  8. Tekken 2 Ver.B (Japan, TES1/VER.B) (1995)
  9. Tekken 2 Ver.B (Japan, TES1/VER.C) (1995)
  10. Tekken 2 Ver.B (US, TES3/VER.B) (1995)
  11. Tekken 2 Ver.B (US, TES3/VER.D) (1996)
  12. Tekken 3 (Japan, TET1/VER.E1) (1996)
  13. Tekken 3 (Asia, TET2/VER.A) (1996)
  14. Tekken 3 (Asia, TET2/VER.B) (1996)
  15. Tekken 3 (Asia, TET2/VER.E1) (1996)
  16. Tekken 3 (Japan, TET1/VER.A) (1996)
  17. Tekken 3 (US, TET3/VER.A) (1996)
  18. Tekken 3 (US, TET3/VER.D) (1996)
  19. Tekken 2 (USA, v1.1) (1998)
  20. Tekken 3 (USA) (1998)
  21. Tekken Tag Tournament (US, TEG3/VER.C1) (1999)
  22. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) (1999)
  23. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 2) (1999)
  24. Tekken Tag Tournament (Japan, TEG1/VER.A3) (1999)
  25. Tekken Tag Tournament (Japan, TEG1/VER.B) (1999)
  26. Tekken Tag Tournament (Japan, TEG1/VER.C1) (1999)
  27. Tekken Tag Tournament (US, TEG3/VER.B) (1999)
  28. Tekken 2 (Asia) (199?)
  29. Tekken (Asia) (19??)
  30. Tekken 2 (Asia) (19??)
  31. Tekken 3 (Asia) (19??)
  32. Tekken 4 (Asia) (19??)
  33. Tekken Advance (Euro) (2002)
  34. Tekken 4 (TEF3 Ver. C) (2002)
  35. Tekken 4 (TEF2 Ver. A) (2002)
  36. Tekken 4 (TEF1 Ver. A) (2002)
  37. Tekken 4 (TEF1 Ver. C) (2002)
  38. Tekken 5.1 (TE51 Ver. B) (2005)
  39. Tekken 5.1 (TE53 Ver. B) (2005)
  40. Tekken 5 Dark Resurrection (TED1 Ver. A) (2005)

Categories

MAMEinfo

0.142u2 [?]

0.77 [smf]


Artwork available


Bugs:

- Tekken 3 (and MAME) emulation speed crawls after beating the final enemy. Kin (ID 03207)


WIP:

- 0.183: Implemented volume ramping behavior and confirmed with recording of real hardware (Tekken 3). Rewroted mulaw algorithm. This is not quite perfect yet but is closer to recordings and sounds a bit clearer (example: Time Crisis) [Superctr].

- 0.180: PascalP and Team Europe added Namco Cyber Lead cabinet JVS IO and LED controller PCB dumps. Typically was used with System12 games, put it to Tekken 3 for now.

- 0.142u6: Tormod, Smitdogg and The Dumping Union added clone Tekken 3 (Asia, TET2/VER.E1). Yohji, Smitdogg and The Dumping Union added clone Tekken 3 (Japan, TET1/VER.A). The Dumping Union fixed clones Tekken 3 (US, TET3/VER.A) and (Asia, TET2/VER.A) hangs with blue screen after attraction mode.

- 13th June 2011: Smitdogg - We got the original Japanese version of Tekken 3 (TET1/VER.A) and discovered that it uses different "FL" roms than other sets and we figured out that the glitch in other "A" sets in MAME was caused by using incorrect FL roms and this dump fixes the glitch in them.

- 2nd June 2011: Smitdogg - We got Tekken 3 (TET2 Ver.E1).

- 0.142u2: Added Tekken 3 (US, TET3/VER.D). Changed (TET2/VER.B) to clone 'Tekken 3 (Asia, TET2/VER.B)' and clones (TET3/VER.A) to 'Tekken 3 (US, TET3/VER.A)' and (TET2/VER.A) to 'Tekken 3 (Asia, TET2/VER.A)'. Renamed (tekken3a) to (tekken3ab), (tekken3b) to (tekken3ua) and (tekken3c) to (tekken3aa).

- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken 3 (TET3/Ver.D) -latest version dumped.

- 15th April 2011: Dumped Tekken 3 (TET3/Ver.D).

- 0.130u1: Changed description to 'Tekken 3 (Japan, TET1/VER.E1)'.

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Tekken 3.

- 0.114u2: Guru added clone Tekken 3 (TET3/VER.A). Renamed (tekken3b) to (tekken3c).

- 0.112u1: Improvements to C352 sound emulator [cync, hoot development team]. Rewrote loop and flag handling, added support for global key-on register. Fixed state saving.

- 6th February 2007: R. Belmont - Recently there've been some awesome improvements to some MAME sound cores (and some pretty cool new ones as well) - the infamous Tekken 3 static will be gone in 0.112u1 thanks to the hoot guys.

- 0.104u5: smf added clone Tekken 3 (TET2/VER.B). Renamed (tekken3a) to (tekken3b).

- 0.95u1: smf added clone Tekken 3 (TET2/VER.A).

- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Tekken 3 (version TET2 Ver.A).

- 21st March 2005: Guru - Tekken 3 (version TET2 Ver.A) arrived. Purchased by Randy privately.

- 7th October 2004: R. Belmont - smf got Tekken 3 to run again in ZiNc, but currently only without sound (I'll investigate further).

- 25th March 2004: Guru - Tekken 3 (Namco 1996, System12, TET3 Ver.A) arrived from Brian Troha.

- 0.79u2: Changed description to 'Tekken 3 (TET1/VER.E1)'.

- 0.78: smf fixed user3 rom loading and input - Game now playable. Changed input to 2x Players, 6x buttons and 2x coin slots.

- 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3.

- 0.77: smf added 'Tekken 3 (TET1/VER.E)' (Namco 1996).

- 4th June 2003: Guru - Dumped Tekken 3.

- 25th May 2003: Guru - Received Tekken 3 (Namco 1997). Thanks to Mr Faust.


LEVELS: 10


Other Emulators:

* ZiNc


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Mortal Kombat

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Mortal Kombat 3

Mortal Kombat 3 (bootleg of Megadrive version)

Mortal Kombat 3 (SNES bootleg)

Ultimate Mortal Kombat 3

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Virtua Fighter 3

Virtua Fighter 4

Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

Virtua Fighter 5

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Tekken 2

Tekken 3

Tekken 4

Tekken 5 Dark Resurrection

Tekken 5.1

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Jackie Chan in Fists of Fire

Street Fighter: The Movie

Street Fighter EX

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Street Fighter EX2 Plus

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Dead Or Alive ++

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Fate: Unlimited Codes

History


Arcade Video game published 23 years ago:

Tekken 3 (c) 1996 Namco.

The world's 19 toughest fighters enter The King of Iron Fist Tournament 3, in order to defeat Heihachi, and Ogre, who has taken the souls of many of the world's greatest fighters to adopt its own fighting style. Every character has his own ambition of winning the tournament. A fully 3-D game with one on one concept of fighting.

- TECHNICAL -

Namco System 12 hardware
Game ID : TET

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Tekken 3 was released in March 1997 (even if the titlescreen says 1996).

The title of this game translates from Japanese as 'Iron Fist 3'.

This is the first Tekken game which has 3-D backgrounds. Namco's Tekken 3 production team used one of the most advanced motion capture apparatus and facilities at its time for the highly life-like movements, moves, actions and reactions of the 3-D characters. They also used some of the very famous and active personalities of different martial arts styles from all over the world, like, for Eddy Gordo's Capoeira style of fight they got the services of Master Marcelo Pereira of 'Capoeira Mandinga'. And for Hwoarang's Taekwondo style of fight they got the services of Hwang Su-Il of 'Japan International Taekon-do Federation, and several other martial arts institutes.

Namco's production team motion captured each and every move to create such an in depth game, that was also one of the most higly anticipated fighting game for the last few years. After Tekken 3, its followers like Tekken Tag, Tekken 4 and Tekken 5 got more and more depth, life-like impression, and the element of giving more fun (and addictiveness to its players).

The word Tournament on the 'You are the Champion!' background is mis-spelled in the Japanese version as 'Tounament'.

Most of the characters like Jin, Law, Julia are the children of the characters from the first Tekken games.

The Lei Wulong music theme was certainly inspired by East 17's song: Steam (1994).

In the Sound FX there is the announcer voice for Jun Kazama, Kazuya Mishima and Sake meaning these characters could have been in the game but weren't added to the final version.

There are 21 different characters, but Anna, Tiger and Panda play identical to Nina, Eddy and Kuma respectively. In total, excluding Anna, Tiger, Panda and Mokujin, there are 17 characters with different moves.

With a cheat enabled sometimes you can face Jun and a new character, Sake (pronounced Shaa-Ke). In fact Jun has a graphic for the VS. screen and a name tag for the energy bar. Uses Nina's body and Jin's moves Sake only has a name tag. Uses Yoshimitsu's body and Jin's moves, and a blank VS. picture. You can play with them with the code enabled. You'll have to find the value which the cpu uses to select your character. The value for Jun is 17 in Hex that will be (11). After you've played with Jun or Sake in the game you can see Jun and Sake in the Percentage Screens which appear in the game randomly when nobody is playing. Jun has got her Percentage Page's thumbnail but sake uses Paul's thumbnail. In the same way, after you've played with Jun and/or Sake you can see them in the EDS screen from the Dip-Switch menu. It looks like Namco was putting Jun and Sake but then stopped working on them for some purposes (explained below) :
1) According to the story Jun gets killed by Ogre (the god of fight). So if they would've put her they couldn't put Jin in the game as he probably looks of the same age of his mother. That doesn't apply to TekkenTag which has both Jin and his mother Jun, because TekkenTag does not have any storyline and the idea is to put all the characters from previous games (some of them were even dead).
2) Sake was rather populating the game as the game had already got 20 characters at that time. Namco's production team probably didn't had much time to re-do the whole code for character selection so they buried the two raw characters in an as-is condition forever...

A cameo of this game seen is in the 2000 movie 'Dude, Where's My Car?'. A "Tekken 3" cabinet can be briefly shown in the arcade scene.

Wonder Spirits released a limited-edition soundtrack album for this game (Tekken 3 arcade soundtrack 001 ex - WSCAX-10001) on 18/07/1997.

- UPDATES -

TET2/VER.A (World)
TET3/VER.A (US)
* Build date : 07:56:12, MAR 10 1997

TET2/VER.B (World)
* Build date : 01:58:34, MAR 25 1997

TET1/VER.E1 (Japan)
* Build date : 12:18:11, MAY 15 1997

- TIPS AND TRICKS -

When a Time Release character is about to become selectable the vs. screen before a demo fight will say "Coming Soon" and display a picture of the hidden character.

* Play as Anna Williams : Highlight Nina on the character selection screen and press Start. Anna plays identical to Nina. Anna is only available after Bryan is unlocked from Time Release.

* Play as Tiger : Highlight Eddy at the character selection screen and press the Start button. Tiger plays identical to Eddy. This option is only available after Ogre 2 (aka True Ogre) is unlocked from Time Release.

* Special Outfits : There are three characters that can have an additional outfit by pressing Start to select them instead of a punch or kick button, these are: Jin, Law and Xiaoyu. Law's third outfit is selectable from the start but Jin and Xiaoyu's school outfits can only be selected after Mokujin is unlocked from Time Release.

* Fight Jin on Stage 9 : If you start a game with Heihachi you will fight Jin on Stage 9 instead, regardless if you continue and choose another character.

- SERIES -

1. Tekken (1994, ARC)
2. Tekken 2 (1995, ARC)
3. Tekken 3 (1996, ARC)
4. Tekken Tag Tournament (1999, ARC)
5. Tekken Tag Tournament Turbo (1999, ARC)
6. Tekken 4 (2001, ARC)
7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA)
8. Tekken 5 (2004, ARC)
9. Tekken 5 Dark Resurrection (2005, ARC)
10. Tekken 6 (2007, ARC)
11. Tekken 6 - Bloodline Rebellion (2008, ARC)
12. Tekken Tag Tournament 2 (2011, ARC)
13. Tekken Tag Tournament 2 Unlimited (2012, ARC)
14. Tekken 7 (2015, ARC)

- STAFF -

Directors : Masamichi Abe, Yutaka Kounoe
Game directors : Masahiro Komoto, Katsuhiro Harada
Motion director : Hiroaki Yotoriyama
Motion manager : Masataka Ishiguro
Visual director : Yoshinari Mizushima
Main programmer : Masanori Yamada
Game programmer : Naoki Ito
System programmer : Yoshihito Saito
I/O programmer : Tetsuya Funatsu
Led programmer : Toshiharu Hijiya
Stage & Effect programmers : Yoshiyuki onda, Hajime Furusawa, Hajime Harima
Enemy & Camera programmer : Junichi Sakai
Test mode programmer : Kiyoshi Minami
Tool support : Koji Yamaguchi
Motion designers : Yukie Misaki, Yoshihisa Yaguchi, Nobuko Nimura, Fuminori Tsuchiya, Tomoe Yamashita, Ryouchi Ban, Tomoko Tomita, Sachiko Inoue, Isamu Sawada, Kazuo Takahashi, Jin Okubo, Naotake Hirata
Character model designers : Takuji Kawano, Kazuaki Fujimoto, Akira Nakajima, Daisuke Tsushima
Led designer : Taro Okamoto
Stage designers : Masashi Kubo, Tatsuya Matsue, Yasunori Yanagawa, Miki Maemori, Hitomi Yotoriyama, Yuko Mizoguchi
Visual designer : Yukiko Yokoo
Logo designer : Hideaki ito
Music composers : Nobuyoshi Sano (Sanodg), Keiichi Okabe (B.K.O)
Sound effect & Voice editor : Etsuo Ishii
Opening movie director : Hiroshi Kuwabara
Opening movie staff : Takeya Inokuchi, Eishu Takamura, Yukiharu Taniguchi
Coordinate support : Ryouzi Ichikari, Satoshi Masukawa, Tetsuya Akatsuka, Ryo Sakamoto, Akiya Ikeda, Tatkuzi Kanayama, Tsuyoshi Kiuchi, Kazuhisa Takahashi, Norikatsu Yoshikawa, Makoto Kusano, Yusuke Morita, Atsushi Koyama, Miho anaka, Naoyuki Kondou
Motion capture tech. team : Takayasu Yanagihara, Hiroshi Numakami, Satoshi Yamaguchi, Yasumichi oonishi
Motion actors : Minoru Suzuki and Osami Shibuya of 'World Pancrase Create Inc.', Master.Marcelo Pereira of 'Capoeira Mandinga, Barkeley-California-USA', Hwang Su-Il of 'Japan International Taekon-do Federation', Yoshinori Aoki, Kenichiro Tamayori, Toshiyuki Miyajima
Opening movie effects : Image
Camera motion director : Koh Onda
Camera motion designers : Kanako Doi, Kazuki Aizawa, Takashi Iwaizumi
Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Fumihiko Hasegawa, oshihiro Shimizu
Technical support : Tetsuji Baba, Naohiro Saito, Akiko Saito, Yasuo Ohba
Program supervisor : Katsuo Nakamura
Visual supervisors : Junichi Kawamura, Satoru Yamada
Producer : Hajime Nakatani

Cabinet Graphic Design: Don Marshall

- PORTS -

note : On the home version, Anna was redone as a separate character with different moves, which a few were recycled from Tekken 1 and 2 to differentiate from Nina. One such move is the 'Red Bomb', denoted f,f+1+2; the animation for the falling opponent is from Tekken 1.

The transformed main boss, known more commonly as 'Ogre 2' (named simply as Ogre in the game itself), was renamed True Ogre in the PlayStation release.

* CONSOLES:
Sony PlayStation (1998)
Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")
Sony PlayStation 2 (2005, "Tekken 5") : available in the arcade history mode, with all fighters in the arcade version unlocked.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2861&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

neoeki________________________177.064


! MAMESCORE INSTRUCTIONS !
--------------------------
Jeu terminé : score = 200.000 - temps final