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Tekken 4 (TEF2 Ver. A)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Roms list
  8. Chips list
  9. Disks list
  10. Serie
  11. Categories
  12. History
Download tekken4a.zip (0 B)
Snapshot

Game infos

Description Tekken 4 (TEF2 Ver. A)
Name tekken4a
Manufacturer Namco
Year 2002
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .135u2
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Fighter

Parent and clones

Parent tekken4 : Tekken 4 (TEF3 Ver. C) (2002)

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 0
Input buttons
Input coins

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60 18432000 640 0 640 480 0 480

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade r27v1602f.7d 2097152 2b2e41a2 r27v1602f.7d f0a74bbcaf801f3fd0b7002ebd0118564aae3528 bios 0 good no
arcade tef2vera.ic002 8388608 6dbbde96 101711f36fe428f3fdb5de88cb03efccebc6e68d key 0 good no
arcade tef2vera_spr.ic002 262144 a95fd114 669229d47d49a511ab77a6f9b8c8541c00d478cf key 800000 good no

Chips list

name tag type clock
R5000 (little) maincpu cpu 294000000

Disks list

name md5 sha1 merge region index status optional
tef1dvd0 f39aa37156245f622a6e19e8a0e081418e247b36 tef1dvd0 dvd 0 good no

Serie

Serie : Tekken
  1. Tekken (World, TE4/VER.C) (1994)
  2. Tekken (Asia, TE2/VER.B) (1994)
  3. Tekken (Asia, TE2/VER.C) (1994)
  4. Tekken (Japan, TE1/VER.B) (1994)
  5. Tekken (USA) (1995)
  6. Tekken 2 (Asia, TES2/VER.A) (1995)
  7. Tekken 2 Ver.B (Asia, TES2/VER.B) (1995)
  8. Tekken 2 Ver.B (Japan, TES1/VER.B) (1995)
  9. Tekken 2 Ver.B (Japan, TES1/VER.C) (1995)
  10. Tekken 2 Ver.B (US, TES3/VER.B) (1995)
  11. Tekken 2 Ver.B (US, TES3/VER.D) (1996)
  12. Tekken 3 (Japan, TET1/VER.E1) (1996)
  13. Tekken 3 (Asia, TET2/VER.A) (1996)
  14. Tekken 3 (Asia, TET2/VER.B) (1996)
  15. Tekken 3 (Asia, TET2/VER.E1) (1996)
  16. Tekken 3 (Japan, TET1/VER.A) (1996)
  17. Tekken 3 (US, TET3/VER.A) (1996)
  18. Tekken 3 (US, TET3/VER.D) (1996)
  19. Tekken 2 (USA, v1.1) (1998)
  20. Tekken 3 (USA) (1998)
  21. Tekken Tag Tournament (US, TEG3/VER.C1) (1999)
  22. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) (1999)
  23. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 2) (1999)
  24. Tekken Tag Tournament (Japan, TEG1/VER.A3) (1999)
  25. Tekken Tag Tournament (Japan, TEG1/VER.B) (1999)
  26. Tekken Tag Tournament (Japan, TEG1/VER.C1) (1999)
  27. Tekken Tag Tournament (US, TEG3/VER.B) (1999)
  28. Tekken 2 (Asia) (199?)
  29. Tekken (Asia) (19??)
  30. Tekken 2 (Asia) (19??)
  31. Tekken 3 (Asia) (19??)
  32. Tekken 4 (Asia) (19??)
  33. Tekken Advance (Euro) (2002)
  34. Tekken 4 (TEF3 Ver. C) (2002)
  35. Tekken 4 (TEF2 Ver. A) (2002)
  36. Tekken 4 (TEF1 Ver. A) (2002)
  37. Tekken 4 (TEF1 Ver. C) (2002)
  38. Tekken 5.1 (TE51 Ver. B) (2005)
  39. Tekken 5.1 (TE53 Ver. B) (2005)
  40. Tekken 5 Dark Resurrection (TED1 Ver. A) (2005)

Categories

History


Arcade Video game published 18 years ago:

Tekken 4 (c) 2001 Namco.

The 4th episode of the 3-D one-on-one fighting game. The most advanced part in the series with a total of 21 characters. As like other parts of the series, in Tekken4 a few of the old characters like Eddy have been removed... and some new characters like Christie, Craig, Steve etc. have been added. There have been several improvements since the last game in the series like the statues, boxes, phone booths etc. will break on impact due to opponents attack.

- TECHNICAL -

Namco System 246 hardware.

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

- TRIVIA -

Released in July 2001.

The title of this game translates from Japanese as 'Iron Fist 4'.

New to the series is the ring-based play system... i.e : the characters play within a ring-looking stage. Player can push his opponent to a wall... and then beat him while he's stuck between the wall and the player.

The supercharge (LP+RP+LK+RK) which existed in previous games has been removed in this game... it was quiet useful for making your attacks register as counter hits. Though it has been put again in "Tekken 5", the latest sequel to the series.

Registering juggles got harder in Tekken 4 due to the extreme reality put into the game. In previous games you could create long juggles in which some time the character would get hit even if he is far away from you and in reality you would have missed him. In Tekken 4, this reality made the juggling game difficult but more life-like.

Tekken 4's 'Airport' stage is heavily reminiscent of the common airport stages from the "The King of Fighters" series.

The character Steve Fox was originally going to be called Dean Earwicker. A few early pictures of this character actually had the name printed. The name Dean Earwicker later appeared on the Sony PS2 version as a Tekken Force enemy.

Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Tekken 4 original sound tracks - SCDC-00181~182) on 22/05/2002.

- TIPS AND TRICKS -

* There's no hidden off-screen character so when a new character will be released you will see him.

* You can move your attack before the match is started, though you can attack.

- SERIES -

1. Tekken (1994, ARC)
2. Tekken 2 (1995, ARC)
3. Tekken 3 (1996, ARC)
4. Tekken Tag Tournament (1999, ARC)
5. Tekken Tag Tournament Turbo (1999, ARC)
6. Tekken 4 (2001, ARC)
7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA)
8. Tekken 5 (2004, ARC)
9. Tekken 5 Dark Resurrection (2005, ARC)
10. Tekken 6 (2007, ARC)
11. Tekken 6 - Bloodline Rebellion (2008, ARC)
12. Tekken Tag Tournament 2 (2011, ARC)
13. Tekken Tag Tournament 2 Unlimited (2012, ARC)
14. Tekken 7 (2015, ARC)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002)

- CONTRIBUTE -

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