0.78u1 [Guru]
0.74u2 [Guru]
0.70u4 [Testdriver]
SETUP:
- Hit 9 (Service SW) + F2 (Test SW) to enter gun calibration. Hit LEFT ALT two times then aim for the target, using LEFT ALT to shoot, lining up your shot. Test to see that the target is aligned then hit 9 (Service SW) and then F2 (Test SW) to write NVRAM and return to game. It's suggested you fully restart the game after this step as there is sometimes left over target graphics from procedure.
Bugs:
- timecris, timecrisa: The helicopter in the level 3, I've shot the bad boy over 40 times and it still goes on. Withnail (ID 00777)
WIP:
- 0.183: Implemented volume ramping behavior and confirmed with recording of real hardware (Tekken 3). Rewroted mulaw algorithm. This is not quite perfect yet but is closer to recordings and sounds a bit clearer (example: Time Crisis) [Superctr]. Reverted Time Crisis byteswapped C352 rom in 0.177 [hap].
- 0.178: hap added byteswapped sample rom also to clone Time Crisis (Rev. TS2 Ver.A).
- 0.177: Superctr added byteswapped sample ROM (ts1wavea.2l) to Time Crisis.
- 15th June 2013: Smitdogg - ShouTime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Time Crisis 1 JP.
- 0.147u2: hap improved Time Crisis gun accuracy. Removed default NVRAM rom.
- 0.143u7: hap fixed incorrect lighting on Stage 2 (specific room) in Time Crisis. Added default NVRAM rom.
- 0.133u1: Renamed (timecrsa) to (timecrisa).
- 0.133: hap fixed gun and crosshair positioning in Time Crisis.
- 0.132u5: Skeleton081983 fixed graphics corruption in Time Crisis. Fixed sprite rom loading.
- 0.131u3: Fixed sprite roms addresses.
- 27th November 2008: Guru - A gun for Time Crisis arrived this week, for when I eventually get the Time Crisis PCB we bought years ago wired up and working. I recently repaired it so the actual PCB is working now (hey, it only took 5 1/2 years to get around to that job so not all is lost! and I acquired the full wiring harness and gun board for it from Jomac a few weeks ago. For monitor and power supply repairs HE DA MAN!
- 0.128u4: Roberto Zandona fixed Time Crisis, which unable to start due to improper initialization.
- 0.127: Roberto Zandona fixed SubCPU start wait fails test in Time Crisis and clone.
- 0.124u4: Atari Ace fixed MAME simply quits after pressing F3 in Time Crisis and clone.
- 0.107u1: Luigi30 and Nomax changed dipswitch 'DIP4-8' to 'Service Mode'.
- 11th April 2006: 3D ARCADE - New 3D cabinet model for Time Crisis from BTribble. In both regular and hi-res 512 version.
- 0.100u1: R. Belmont added real MCU-managed controls and coinage for Time Crisis.
- 0.99u8: Phil Stroffolino minor tweaked Time Crisis to fix crash. Fixed sound1 rom address to ($800000).
- 0.99u7: Fixed sound1 rom address to ($800000) in clone Time Crisis (Rev. TS2 Ver.A).
- 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Changed region cpu4 to user4 and user2 to sound1.
- 10th May 2004: Phil Stroffolino corrected the polygon layer scaling in Time Crisis.
- 0.82: Phil Stroffolino make clone Time Crisis (Rev. TS2 Ver.A) playable with some gun aiming problems? (or is it just a calibration issue?).
- 0.81u8: Added 2x TMS32025 (48MHz) CPUs. Changed region cpu2 to cpu4 and input to 1 Player, 2 buttons and Light Gun. Fixed dipswitches.
- 0.78u1: Guru added Time Crisis (Rev. TS2 Ver.B).
- 3rd January 2004: Guru added Time Crisis Ver.B to the Namco Super System 22 driver, but it doesn't work.
- 0.75: Added missing cpu2, user2 and gfx1-4 roms.
- 0.74u2: Added 'Time Crisis (Rev. TS2 Ver.A)' (Namco 1995).
- 0.71u2: Renamed (timecris) to (timecrsa).
- 0.70u4: Added (Testdriver) Time Crisis. Very preliminary.
- 15th February 2003: Guru - Time Crisis (Rev B) program ROMs arrived from Mr. F.
- 5th February 2003: Guru - Time Crisis (Namco 1996, Namco Super System 22) arrived from Olivier Galibert.
Other Emulators:
* Mjolnir
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Arcade Video game published 24 years ago:
Time Crisis (c) 1995 Namco.
Time Crisis is an on-the-rails lightgun game in which the player takes on the role of a lone mercenary who must rescue the President's daughter, Rachel, from the clutches of the evil 'Sherudo' and his terrorist gang. The game takes the player into and around Sherudo's clifftop, castle hideout.
The game utilises a cover system in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions; in console conversions, a button command replicates the foot pedal's functions. The player loses a life if hit by a direct bullet or obstacle whilst not taking cover.
As the game's title suggests, time is one of the player's biggest enemies, as each area must be cleared within a strict time limit. A time extension is rewarded when an area is completed with additional time awarded for shooting certain enemies quickly. There are three stages, each consisting of three areas with a boss battle at the end of each stage.
The game offers two different modes of play:
STORY MODE: Players must defeat all of the enemies on each stage to proceed to the next, in their quest to rescue the president's daughter.
TIME ATTACK: Players select one of three stages - each representing a different level of difficulty - and must defeat all enemies within the allocated time. This mode has unlimited lives but the player is constantly fighting against a very tight time limit.
- TECHNICAL -
Namco Super System 22 hardware
Game ID : TS
Main CPU : Motorola 68EC020, (2x) TMS32025, M37710
Sound Chips : C352
Players : 1
Control : lightgun
Buttons : 2
- TRIVIA -
Even if titlescreen says 1995, Time Crisis was released in March 1996 in Japan.
Time Crisis introduced a new and innovative feature to the lightgun game in the form of a foot pedal, situated at the bottom of the cabinet. The player's on-screen counterpart will automatically hide behind whatever cover is available and the player must step on and hold down the foot pedal to break cover and shoot the enemies. Also, ducking behind cover (releasing the pedal) is the only way for the player to reload. This superb feature brought a new level of interaction to a genre that is, by necessity, very linear.
- TIPS AND TRICKS -
* Free Lives : hit the enemy 10 times in a row. When targets begin to get hit, a 'Life Icon' starts to become visible to the right of the time display. Continue to hit enemies, the Icon becomes clearer and clearer. You will receive one life for every 40 direct hits.
- SERIES -
1. Time Crisis (1995, ARC)
2. Time Crisis II (1998, ARC)
3. Crisis Zone (1999, ARC)
4. Time Crisis - Project Titan (2001, PSX)
5. Time Crisis 3 (2003, ARC)
6. Time Crisis 4 (2006, ARC)
- STAFF -
Supervisor : Takashi Sano
- PORTS -
* CONSOLES:
Sony PlayStation (1997)
Sony PlayStation 2 (2002) "Gunvari Collection + Time Crisis"
* OTHERS:
Mobile Phones (2006) "Time Crisis Mobile"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2903&o=2