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Time Crisis II (US, TSS3 Ver. B)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download timecrs2.zip (114.75 MB)
Snapshot

Game infos

Description Time Crisis II (US, TSS3 Ver. B)
Name timecrs2
Manufacturer Namco
Year 1997
Runnable yes
System arcade /
Number of players 1P
Added to MAME .093u1
Romset size 114.75 MB
Romset file 22 files
Romset zip 35 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection preliminary
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no
lightgun 38 285 64 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 59.8824

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade tss1ccrh.7e 2097152 f998de1a 371f540f505608297c5ffcfb623b983ca8310afb textilemaph 0 good no
arcade tss1ccrl.7f 4194304 3a325fe7 882735dce7aeb36f9e88a983498360f5de901e9d textilemapl 0 good no
arcade tss1cgll.4m 8388608 18433aaa 08539beb2e66ec4e41062621fc098b121c669546 textile 0 good no
arcade tss1cglm.4k 8388608 669974c2 cfebe199631e38f547b38fcd35f1645b74e8dd0a textile 800000 good no
arcade tss1cgum.4j 8388608 c22739e1 8671ee047bb248033656c50befd1c35e5e478e1a textile 1000000 good no
arcade tss1cguu.4f 8388608 76924e04 751065d6ce658cbbcd88f854f6937ebd2204ec68 textile 1800000 good no
arcade tss1mtah.2j 8388608 697c26ed 72f6f69e89496ba0c6183b35c3bde71f5a3c721f data 0 good no
arcade tss1mtal.2h 8388608 bfc79190 04bda00c4cc5660d27af4f3b0ee3550dea8d3805 data 1 good no
arcade tss1mtbh.2m 8388608 82582776 7c790d09bac660ea1c62da3ffb21ab43f2461594 data 1000000 good no
arcade tss1mtbl.2f 8388608 e648bea4 3803d03e72b25fbcc124d5b25066d25629b76b94 data 1000001 good no
arcade tss1pt0h.7a 4194304 cdbe0ba8 f8c6da31654c0a2a8024888ffb7fc1c783b2d629 pointrom 0 good no
arcade tss1pt0l.7c 4194304 896f0fb4 bdfa99eb21ce4fc8021f9d95a5558a34f9942c57 pointrom 2 good no
arcade tss1pt1h.5a 4194304 63647596 833412be8f61686bd7e06c2738df740e0e585d0f pointrom 800000 good no
arcade tss1pt1l.5c 4194304 5a09921f c23885708c7adf0b81c2c9346e21b869634a5b35 pointrom 800002 good no
arcade tss1pt2h.4a 4194304 9b06e22d cff5ed098112a4f0a2bc8937e226f50066e605b1 pointrom 1000000 good no
arcade tss1pt2l.4c 4194304 4b230d79 794cee0a19993e90913f58507c53224f361e9663 pointrom 1000002 good no
arcade tss1vera.3 524288 41e41994 eabc1a307c329070bfc6486cb68169c94ff8a162 subcpu 0 good no
arcade tss1waveh.2a 8388608 5c8758b4 b85c8f6869900224ef83a2340b17f5bbb2801af9 c352 800000 good no
arcade tss1wavel.2c 8388608 deaead26 72dac0c3f41d4c3c290f9eb1b50236ae3040a472 c352 0 good no
arcade tss3verb.1 2097152 6e3f232b 8007d8f31a605a5df89938d7c9f9d3d209c934be user1 1 good no
arcade tss3verb.2 2097152 c7be691f 5e2e7a0db3d8ce6dfeb6c0d99e9fe6a9f9cab467 user1 0 good no
arcade tssioprog.ic3 262144 edad4538 1330189184a636328d956c0e435f8d9ad2e96a80 iocpu 0 good no

Chips list

name tag type clock
C352 c352 audio 25401600
H8/3002 subcpu cpu 16934400
H8/3334 iocpu cpu 14745600
IDT R4650 (big) maincpu cpu 135475200
Speaker rspeaker audio

Serie

Serie : Time Crisis
  1. Time Crisis (Rev. TS2 Ver.B) (1995)
  2. Time Crisis (Rev. TS2 Ver.A) (1995)
  3. Time Crisis (USA) (1997)
  4. Time Crisis II (US, TSS3 Ver. B) (1997)
  5. Time Crisis II (Japan, TSS1 Ver. B) (1997)
  6. Time Crisis II (World, TSS2 Ver. B) (1997)
  7. Time Crisis II (World, TSS4 Ver. A) (1997)
  8. Time Crisis II (US, TSS5 Ver. A) (1997)
  9. Crisis Zone (CSZO4 Ver. B) (2000)
  10. Crisis Zone (CSZO2 Ver. A) (2000)
  11. Crisis Zone (CSZO3 Ver. A) (2000)
  12. Crisis Zone (CSZO3 Ver. B, set 1) (2000)
  13. Crisis Zone (CSZO3 Ver. B, set 2) (2000)
  14. Crisis Zone (CSZO4 Ver. A) (2000)
  15. Time Crisis 3 (TST1) (2003)
  16. Time Crisis 3 (TST2 Ver. A) (2003)
  17. Time Crisis 4 (2006)

Categories

MAMEinfo

0.93u1 [Guru]


NOTE:

- Video (gurudumps): http://www.youtube.com/watch?v=XMbsiPRGY-w


Bugs:

- MAME debugger MIPS3 cpu trace fails. hap (ID 05051)


WIP:

- 0.180: Naoki, Smitdogg and The Dumping Union added clone Time Crisis II (US, TSS5 Ver. A). Changed timecrs2 and timecrs2v5a to US, as suggested by Haze and wyt20141127 [Osso]. Changed parent description to 'Time Crisis II (US, TSS3 Ver. B)'.

- 0.179: Bill D. and The Dumping Union added clone Time Crisis II (Japan, TSS1 Ver. B). Changed parent description to 'Time Crisis II (World, TSS3 Ver. B)' and clones (TSS2 Ver. B) to 'Time Crisis II (World, TSS2 Ver. B)' and (TSS4 Ver. A) to 'Time Crisis II (World, TSS4 Ver. A)'. Fixed rom names.

- 21st October 2016: Smitdogg - Bill D. dumped one of ShouTime's Time Crisis II boards.

- 0.153: O. Galibert fixed 3D computations and gunsight in Time Crisis II.

- 24th January 2014: Smitdogg - I dumped Time Crisis II TSS5 Ver.A, thanks to Naoki. I also dumped 2 more Triforce hardware sets.

- 0.149: Renamed (timecrs2b) to (timecrs2v2b) and (timecrs2c) to (timecrs2v4a).

- 0.148: Added 2nd Player.

- 0.147u2: hap improved gun accuracy. Removed old hack in Time Crisis II, doesn't look like it's needed [hap].

- 0.143u7: hap added gun input to Time Crisis 2. Changed parent and clone descriptions to 'Time Crisis II'. Added Light gun.

- 0.137u4: O. Galibert varied Namco System 23 stuff, isolate PIO, PCB test works on Time Crisis 2 (TSS4 Ver. A).

- 0.137u1: Fixed rom loading.

- 22nd March 2010: R. Belmont - Olivier Galibert's been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he's got the general sense of the data formats. This isn't in MAME yet, but it definitely opens the way for MAME to have 3D in these games.

- 0.136u4: Guru added clone Time Crisis 2 (TSS4 Ver. A). Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz, visible area to 640x480 and VSync to 59.8824 Hz.

- 22nd February 2010: R. Belmont - Guru dumped an alternate version of Time Crisis 2 with an interesting twist: The game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert's doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so it's not just the CPU speeds). In the meantime I've beefed up the driver a bit. The System 22.5 ("Gorgon") games now have 2D video hooked up, and both the 22.5 and System 23 games now have emulated JVS I/O boards that they properly communicate with (had to fix a bad H8/xxxx CPU core bug to get that going). In the case of Final Furlong, that was sufficient to convince it to go farther...

- 0.133u1: Renamed (timcrs2b) to (timecrs2b).

- 0.131u3: R. Belmont added changes and documentation on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain.

- 0.128u4: Added H8/3334 (14745600 Hz) CPU3 and rom IC3 (256k) from I/O board (HD643334 H8/3334 MCU code).

- 0.127u5: Guru added clone Time Crisis 2 (TSS2 Ver. B). Changed parent description to 'Time Crisis 2 (TSS3 Ver. B)'.

- 8th September 2008: Guru - I've been doing some repairs for a local friend and he gave me to fix 3x Time Crisis II boards and an unknown Triforce board. After battling with tons of wires, custom connectors and I/O boards for several hours, I got the TC2 boards running enough to see the faults. I fixed them pretty quickly since they have many common issues. More interestingly, they were all the same software revision but not dumped!! So after taking some videos of the bootup sequence and attract mode to help with the emulation, guess what I did... Great game... fortunately I don't have any guns to hook-up or my friend might have had a hard time trying to get them back.

- 0.104u4: Replaced R4600 (big) CPU1 with IDT R4650 (big) (166MHz). Added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound.

- 0.104u2: Changed visible area to 1024x480.

- 0.93u1: Added 'Time Crisis 2' (Namco 1997). Skeleton rom loader, does nothing.

- 22nd February 2005: Guru - Time Crisis 2 (Namco System 23) just arrived.


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* Mjolnir


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History


Arcade Video game published 21 years ago:

Time Crisis II (c) 1998 Namco.

A top agent has been kidnapped, and a military satellite has been stolen, leaving 2 mercenaries to track them down and stop the terrorists before they can launch the satellite - and the agent - into space! Contains more of the same duck-and-cover shooting gameplay that made the original Time Crisis so popular.

- TECHNICAL -

Namco System 23 hardware
Game ID : TSS

Main CPU : IDT (@ 133.3289 Mhz), H8/3002 (@ 14.7456 Mhz), H8/3334 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 24.576 Mhz)

- TRIVIA -

Time Crisis II was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released on March, 20th 1998 in Japan (even if the titlescreen says 1997).

New to the series is the link-play system, where 2 people can play at once and shoot, if 2 cabinets are linked together.

- TIPS AND TRICKS -

Be on the lookout for soldiers clothed in yellow that run past on occasion - they are hard to hit since they only appear for a very short time (and more often than not, rather far away), but shooting them successfully will net you a load of points.

None of the enemy's bullets will ever hit you unless they are accompanied by a flash of red light from their gun. So stay out of cover for as long as you can, and dodge the shot when you see it coming. This way you should be able to get through the stages without wasting too much time behind cover.

Shooting an enemy 3 times in a row nets you more points overall and counts toward your hit combo, but don't waste too much ammo or you'll find yourself reloading more often (and hence, wasting time).

Stage 1 Secret Area:In stage one when you see the boss, shoot off his hat all four times, and you'll be treated to an area where there is nothing but yellow guys (the bonus guys)

Stage 2 Secret Area: On stage 2-2 shoot the two bonus enemies when the train goes past you. You will take the other route with some bonus enemies.

Stage 3 Bonus: This only works in Solo mode. When fighting Wild Dog for the first time, shoot him as many times as possible - while he's on the pipe, while he's running, while he's shooting back, and also in the next scene where you fight him individually. If you hit him enough times, in the scene where the agents attack him from both sides yellow bonus soldiers will appear instead of the regular gray and white soldiers.

Free Shots: For free practice sessions, pick up the light gun and begin shooting at the title screen, the one that says "Time Crisis 2"

Hard Mode: There is a way to make the game harder. In the first stage, look to the left. There is a rack of bottles. If you shoot enough, the game will have MUCH more shrp shooters. It may seem useless until the train level - you'll notice that in one section all the guys are ORANGE (harder)!

Gun Calibration: Before inserting the last token, hold the trigger and step on the pedal. Insert the last token and you can calibrate your gun after choosing either solo or teamwork. There will be a sign below the solo category if this works.

Time Attack Mode: To enter Time Attack Mode, hold A, B, C, and D buttons down then press Start to begin the game.

- SERIES -

1. Time Crisis (1995, ARC)
2. Time Crisis II (1998, ARC)
3. Crisis Zone (1999, ARC)
4. Time Crisis - Project Titan (2001, PSX)
5. Time Crisis 3 (2003, ARC)
6. Time Crisis 4 (2006, ARC)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3908&o=2