0.37b16 [?]
0.35b11 [?]
0.31 [Jarek Parchanski]
WIP:
- 0.172: Kevin Eshbach added clone Toki (US, prototype?).
- 0.169: Guru fixed file names of all original Toki sets.
- 4th November 2015: dlfrsilver - I have found lately a video made by 2 French guys, which have been in contact with the ex boss Tadashi Yokoyama, the owner of Tad(ashi) Corporation arcade company. Facts: Toki was chosen by Tadashi because it's the name of his own son. Coding Facts: Akira Sakuma, the coder of Toki said this about the coding: "Most of TAD employees used PC-98XX in those days. I think I was using PC-9801RA (CPU:80386 DX) and PC-9801FA (CPU:i486SX+ODP). And I developed a program using an ICE(In Circuit Emulator) of IWASAKI GIKEN". So Toki was coded with the same system used by the neogeo coders at SNK. Akira Sakuma still has the entire source code of Toki. The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code. The game was released on the Dec 8th 1989 in japan, and sales figures are 3148 arcade boards sold. The game was released the Jan 22nd 1990 in USA by Fabtek, sales figures are 1452 arcade board sold. Their goal at TAD was to sell 5000 PCBs in order to recoup the development costs. On the 26 Feb 1990, TAD know that bootleg boards were hitting the market (information from TAD archives). Access the TOKI hidden DEBUG MODE: Use a hex editor and open the file k10_4e.bin and at offset $244 replace the '00' by '0F'. The debug mode is the only one to give a real invincibility (source: Skira Sakuma). On screen you see then the following: AXX - BXX - MXX - TXX - IXX. A is corresponding to the visible enemies on screen, B are the enemies loaded in memory but not visible on screen, M are the number of enemies projectiles/shots on screen, T are the Traps sets on screen and I are the Items visible on screen. "TO ALL THOSE WHO LOVE TOKI WHICH WE HAVE CREATED MORE THAN 25 YEARS AGO, I WOULD LIKE TO EXPRESS MY SINCERE THANKS. THIS CHEAT IS A TINY PRESENT FOR YOU FROM ME WHO WAS IN CHARGE OF ITS PROGRAMMING. AKIRA SAKUMA, TOKI PROJECT PROGRAMMER, EX-TAD EMPLOYEE".
- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: TAD Toki. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source.
- 0.159: Added save state support to Toki [Osso]. Use configured banks and modernized gfx layouts [Alex Jackson].
- 0.146u5: skiltz added clone JuJu Densetsu (Playmark bootleg). Renamed (jujub) to (jujuba).
- 0.138u2: Corrado Tomaselli added clone Toki (US, set 2).
- 6th June 2010: Corrado Tomaselli dumped Toki (US, alt).
- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Toki.
- 0.130u3: Changed description of clone (bootleg) to 'Toki (Datsu bootleg)'.
- 0.123u1: Corrado Tomaselli changed OKI6295 pin 7 to "high" in Toki.
- 0.122u7: Roberto Zandona and Corrado Tomaselli fixed missing/wrong sounds in various events.
- 0.122u3: Bryan McPhail fixed hiscore display in clone Toki (US) (tokiu056gre).
- 0.122u2: Changed Z80 CPU1 clock speed to 3579545 Hz and OKI6295 to 1MHz.
- 0.111u3: Brian Oberholtzer updated Toki driver to display visual DIPs for the game.
- 0.111u2: David Haywood added clone JuJu Densetsu (Japan, bootleg). Renamed (tokij) to (juju).
- 0.111u1: Mamesick fixed visible area (256x224) in Toki.
- 18th January 2006: f205v dumped JuJu Densetsu (Japan, bootleg).
- 0.97u1: Mamesick fixed Z80 frequency in Toki (bootleg).
- 0.89u5: Sebastien Volpe fixed Toki frequencies. Changed Z80 CPU2 clock speed to 4MHz.
- 0.84u5: Fixed MSM5205 sound volume and Z80/YM3812 clock speeds to 3579545 Hz in Toki (bootleg).
- 18th November 2001: William Kucharski submitted yet another modification to the Toki cocktail mode support.
- 13th November 2001: William Kucharski submitted another bug fix for the Toki cocktail mode.
- 8th November 2001: William Kucharski submitted fixes for Toki cocktail modes.
- 0.61: David Graves fixed a crash in the Toki driver.
- 0.37b16: David Graves and Bryan McPhail fixed Toki original versions. Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Toki. Changed 68000 CPU1 clock speed to 10MHz and Z80 and YM3812 to 3579545 Hz. Added cpu2 rom ($10000). Replaced MSM5205 sound with OKI6295 (8000 Hz). Changed visible area to 256x240. Removed 3rd coin slot. Changed clone (set 3) to parent 'Toki (World set 1)', 'Toki (set 1)' to clone 'JuJu Densetsu (Japan)' and (set 2) to 'Toki (World set 2)'. Renamed (toki) to (tokij), (toki3) to (toki) and (toki2) to (tokia).
- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original).
- 16th June 2001: David Graves and Bryan McPhail got the original Toki romsets working.
- 7th June 2001: Bryan McPhail and David Graves fixed and cleaned up the Toki driver.
- 0.35b11: Added Toki (set 1) and clones (set 2), (set 3) and Toki (US). Renamed (toki) to (tokib).
- 16th July 1999: Tatsuyuki Satoh fixed Toki YM-3812 sound.
- 8th April 1999: Nicola added several Toki sets, of which none yet work due to different hardware.
- 0.35b1: Jarek Parchanski fixed Toki title screens.
- 0.33b7: Sound in Toki [Nicola Salmoria]. Toki use the dynamic palette system [Aaron Giles]. Added Z80 CPU2, YM-3812 and MSM5205 sound. Known issues: The title screen is wrong. Changed description to 'Toki (bootleg)'.
- 0.31: Jarek Parchanski added 'Toki' (Datsu 1990).
- 13th March 1998: David Winter dumped Toki (bootleg).
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
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