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Toki (World, set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download toki.zip (2.7 MB)
Snapshot

Game infos

Description Toki (World, set 1)
Name toki
Manufacturer TAD Corporation
Year 1989
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b11
Romset size 2.7 MB
Romset file 13 files
Romset zip 999 B
Language English
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.61 3906600 256 0 256 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.c5 65536 8aa964a2 875129bdd5f699ee30a98160718603a3bc958d84 gfx1 0 good no
arcade 2.c3 65536 86e87e48 29634d8c58ef7195cd0ce166f1b7fae01bbc110b gfx1 10000 good no
arcade 3.k12 65536 a01a5b10 76d6da114105402aab9dd5167c0c00a0bddc3bba maincpu 40001 good no
arcade 4e.k10 131072 531bd3ef 2e561f92f5c5f2da16c4791274ccbd421b9b0a05 maincpu 1 good no
arcade 5.m12 65536 d6a82808 9fcd3e97f7eaada5374347383dc8a6cea2378f7f maincpu 40000 good no
arcade 6e.m10 131072 94015d91 8b8d7c589eff038467f55e81ffd450f726c5a8b5 maincpu 0 good no
arcade 7.m7 65536 a67969c4 99781fbb005b6ba4a19a9cc83c8b257a3b425fa6 audiocpu 10000 good no
arcade 8.m3 8192 6c87c4c5 d76822bcde3d42afae72a0945b6acbf3c6a1d955 audiocpu 0 good no
arcade 9.m1 131072 ae7a6b8b 1d410f91354ffd1774896b2e64f20a2043607805 oki 0 good no
arcade toki_bk1.cd8 524288 fdaa5f4b ea850361bc8274639e8433bd2a5307fd3a0c9a24 gfx3 0 good no
arcade toki_bk2.ef8 524288 d86ac664 bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d gfx4 0 good no
arcade toki_obj1.c20 524288 a27a80ba 3dd3b6b0ace6ca6653603bea952b828b154a2223 gfx2 0 good no
arcade toki_obj2.c22 524288 fa687718 f194b742399d8124d97cfa3d59beb980c36cfb3c gfx2 80000 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1000000
Speaker mono audio
YM3812 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.37b16 [?]

0.35b11 [?]

0.31 [Jarek Parchanski]


WIP:

- 0.172: Kevin Eshbach added clone Toki (US, prototype?).

- 0.169: Guru fixed file names of all original Toki sets.

- 4th November 2015: dlfrsilver - I have found lately a video made by 2 French guys, which have been in contact with the ex boss Tadashi Yokoyama, the owner of Tad(ashi) Corporation arcade company. Facts: Toki was chosen by Tadashi because it's the name of his own son. Coding Facts: Akira Sakuma, the coder of Toki said this about the coding: "Most of TAD employees used PC-98XX in those days. I think I was using PC-9801RA (CPU:80386 DX) and PC-9801FA (CPU:i486SX+ODP). And I developed a program using an ICE(In Circuit Emulator) of IWASAKI GIKEN". So Toki was coded with the same system used by the neogeo coders at SNK. Akira Sakuma still has the entire source code of Toki. The devil monkey with horns from the level 2 has the most complex AI routine. It takes 27 pages 'A4' format in the source code. The game was released on the Dec 8th 1989 in japan, and sales figures are 3148 arcade boards sold. The game was released the Jan 22nd 1990 in USA by Fabtek, sales figures are 1452 arcade board sold. Their goal at TAD was to sell 5000 PCBs in order to recoup the development costs. On the 26 Feb 1990, TAD know that bootleg boards were hitting the market (information from TAD archives). Access the TOKI hidden DEBUG MODE: Use a hex editor and open the file k10_4e.bin and at offset $244 replace the '00' by '0F'. The debug mode is the only one to give a real invincibility (source: Skira Sakuma). On screen you see then the following: AXX - BXX - MXX - TXX - IXX. A is corresponding to the visible enemies on screen, B are the enemies loaded in memory but not visible on screen, M are the number of enemies projectiles/shots on screen, T are the Traps sets on screen and I are the Items visible on screen. "TO ALL THOSE WHO LOVE TOKI WHICH WE HAVE CREATED MORE THAN 25 YEARS AGO, I WOULD LIKE TO EXPRESS MY SINCERE THANKS. THIS CHEAT IS A TINY PRESENT FOR YOU FROM ME WHO WAS IN CHARGE OF ITS PROGRAMMING. AKIRA SAKUMA, TOKI PROJECT PROGRAMMER, EX-TAD EMPLOYEE".

- 15th April 2015: Guru - Recently I got hold of a bunch of random PCBs: TAD Toki. Some of them could be undumped versions. At the very least they will be used to make Guru-Readme's and added to MAME source.

- 0.159: Added save state support to Toki [Osso]. Use configured banks and modernized gfx layouts [Alex Jackson].

- 0.146u5: skiltz added clone JuJu Densetsu (Playmark bootleg). Renamed (jujub) to (jujuba).

- 0.138u2: Corrado Tomaselli added clone Toki (US, set 2).

- 6th June 2010: Corrado Tomaselli dumped Toki (US, alt).

- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.61 Hz in Toki.

- 0.130u3: Changed description of clone (bootleg) to 'Toki (Datsu bootleg)'.

- 0.123u1: Corrado Tomaselli changed OKI6295 pin 7 to "high" in Toki.

- 0.122u7: Roberto Zandona and Corrado Tomaselli fixed missing/wrong sounds in various events.

- 0.122u3: Bryan McPhail fixed hiscore display in clone Toki (US) (tokiu056gre).

- 0.122u2: Changed Z80 CPU1 clock speed to 3579545 Hz and OKI6295 to 1MHz.

- 0.111u3: Brian Oberholtzer updated Toki driver to display visual DIPs for the game.

- 0.111u2: David Haywood added clone JuJu Densetsu (Japan, bootleg). Renamed (tokij) to (juju).

- 0.111u1: Mamesick fixed visible area (256x224) in Toki.

- 18th January 2006: f205v dumped JuJu Densetsu (Japan, bootleg).

- 0.97u1: Mamesick fixed Z80 frequency in Toki (bootleg).

- 0.89u5: Sebastien Volpe fixed Toki frequencies. Changed Z80 CPU2 clock speed to 4MHz.

- 0.84u5: Fixed MSM5205 sound volume and Z80/YM3812 clock speeds to 3579545 Hz in Toki (bootleg).

- 18th November 2001: William Kucharski submitted yet another modification to the Toki cocktail mode support.

- 13th November 2001: William Kucharski submitted another bug fix for the Toki cocktail mode.

- 8th November 2001: William Kucharski submitted fixes for Toki cocktail modes.

- 0.61: David Graves fixed a crash in the Toki driver.

- 0.37b16: David Graves and Bryan McPhail fixed Toki original versions. Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Toki. Changed 68000 CPU1 clock speed to 10MHz and Z80 and YM3812 to 3579545 Hz. Added cpu2 rom ($10000). Replaced MSM5205 sound with OKI6295 (8000 Hz). Changed visible area to 256x240. Removed 3rd coin slot. Changed clone (set 3) to parent 'Toki (World set 1)', 'Toki (set 1)' to clone 'JuJu Densetsu (Japan)' and (set 2) to 'Toki (World set 2)'. Renamed (toki) to (tokij), (toki3) to (toki) and (toki2) to (tokia).

- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original).

- 16th June 2001: David Graves and Bryan McPhail got the original Toki romsets working.

- 7th June 2001: Bryan McPhail and David Graves fixed and cleaned up the Toki driver.

- 0.35b11: Added Toki (set 1) and clones (set 2), (set 3) and Toki (US). Renamed (toki) to (tokib).

- 16th July 1999: Tatsuyuki Satoh fixed Toki YM-3812 sound.

- 8th April 1999: Nicola added several Toki sets, of which none yet work due to different hardware.

- 0.35b1: Jarek Parchanski fixed Toki title screens.

- 0.33b7: Sound in Toki [Nicola Salmoria]. Toki use the dynamic palette system [Aaron Giles]. Added Z80 CPU2, YM-3812 and MSM5205 sound. Known issues: The title screen is wrong. Changed description to 'Toki (bootleg)'.

- 0.31: Jarek Parchanski added 'Toki' (Datsu 1990).

- 13th March 1998: David Winter dumped Toki (bootleg).


LEVELS: 6


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History


Arcade Video game published 30 years ago:

Toki (c) 1989 TAD Corp.

Export release. For more information about the game itself, please visit the original Japanese release entry; "JuJu Densetsu".

- TRIVIA -

The game for Export was named after the name of the son of the owner of TAD; Toki. It was released on February 22, 1990 in the USA. 1452 PCBs were available. 150 additional PCBS were available in March.

This American version has an additional 'Winners Don't Use Drugs' screen during the attract mode.

- PORTS -

* CONSOLES:
Atari 7800 (unreleased prototype)
Atari Lynx (1990)
Nintendo NES
Sega Mega Drive (1991)

* COMPUTERS:
Commodore C64 (1991)
Atari ST (1991)
Commodore Amiga (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2919&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

neoeki________________________696.600
souhailx______________________625.000
majygool______________________520.400
trb_metroidteam_______________360.950
didyeah_______________________327.500
cessna________________________321.100
gnu___________________________311.600
zarouk________________________300.150
zzip__________________________275.650
gohat0________________________231.850
starfab_______________________194.150
lorddraakh____________________191.000
olivier_______________________187.850
mr_white______________________187.600
sawys_________________________168.600
kamui69_______________________137.900
mcocoma_______________________131.500
ezequiel______________________125.800
dark_kariya___________________123.900
webmaster_____________________120.450
louisonb______________________111.950
nicky634______________________109.500
foxmulder______________________99.000
jgabmurer______________________98.450
mike_gyver_____________________95.750
jas_noh________________________86.950
thegamer_______________________86.100
furohon________________________80.700
muesliman______________________69.350
thord__________________________57.700
lole___________________________41.150
hulkiii________________________41.050
carey__________________________28.250