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JuJu Densetsu (Playmark bootleg)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download jujub.zip (0 B)
Snapshot

Game infos

Description JuJu Densetsu (Playmark bootleg)
Name jujub
Manufacturer bootleg (Playmark)
Year 1990
Runnable yes
System arcade /
Number of players 1P
Added to MAME .146u5
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Platform

Parent and clones

Parent toki : Toki (World, set 1) (1989)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60 3932160 256 0 256 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade jujub_playmark.e3 131072 b50c73ec 64855e3f5ceab39abf45035eeee80ae6dc39a421 maincpu 0 good no
arcade jujub_playmark.e5 131072 b2812942 aec7e08770935cc59a8246544d99b283583e9601 maincpu 1 good no
arcade toki.e1 65536 2832ef75 c15dc67a1251230fe79625b582c255678f3714d8 audiocpu 0 good no
arcade toki.e10 65536 e15c1d0f d0d571dd1055d7307379850313216da86b0704e6 gfx4 60000 good no
arcade toki.e11 65536 48989aa0 109c68c9f0966862194226cecc8b269d9307dd25 gfx4 20000 good no
arcade toki.e12 65536 c2ad9342 7c9b5c14c8061e1a57797b79677741b1b98e64fa gfx4 30000 good no
arcade toki.e13 32768 052ad275 0f4a9c752348cf5fb43d706bacbcd3e5937441e7 gfx1 8000 good no
arcade toki.e14 65536 859e313a 18ac471a72b3ed42ba74456789adbe323f723660 gfx4 50000 good no
arcade toki.e15 65536 617c32e6 a80f93c83a06acf836e638e4ad2453692622015d gfx3 20000 good no
arcade toki.e16 65536 2a11c0f0 f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7 gfx3 30000 good no
arcade toki.e17 65536 fbc3d456 dd10455f2e6c415fb5e39fb239904c499b38ca3e gfx3 40000 good no
arcade toki.e18 65536 4c2a72e1 52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc gfx3 50000 good no
arcade toki.e19 65536 6cd22b18 8281cfd46738448b6890c50c64fb72941e169bee gfx4 40000 good no
arcade toki.e20 65536 a7f2ce26 6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5 gfx4 10000 good no
arcade toki.e21 32768 bb8cacbd 05cdd2efe63de30dec2e5d2948567cee22e82a63 gfx1 0 good no
arcade toki.e22 32768 04dcdc21 3b74019d764a13ffc155f154522c6fe60cf1c5ea gfx1 10000 good no
arcade toki.e23 65536 feb13d35 1b78ce1e48d16e58ad0721b30ab87765ded7d24e gfx3 0 good no
arcade toki.e24 65536 5b365637 434775b0614d904beaf40d7e00c1eaf59b704cb1 gfx3 10000 good no
arcade toki.e25 65536 63026cad c8f3898985d99f2a61d4e17eba66b5989a23d0d7 gfx4 0 good no
arcade toki.e26 131072 a8ba71fc 331d7396b6e862e32bb6a0d62c25fc201203b951 gfx2 0 good no
arcade toki.e28 131072 29784948 9e17e57e2cb65a0aff61385c6d3a97b52474b6e7 gfx2 20000 good no
arcade toki.e30 131072 770d2b1b 27e57f21b462e36a10ffa2d4384955047b84190c gfx2 80000 good no
arcade toki.e32 131072 c289d246 596eda73b073e8fc3053734c780e7e2604fb5ca3 gfx2 a0000 good no
arcade toki.e34 131072 e5f6e19b 77dc5cf961c8062b86ebeb896ad2075c3bfa2205 gfx2 40000 good no
arcade toki.e36 131072 96e8db8b 9a0421fc57af27a8886e35b7a1a873aa06a112af gfx2 60000 good no
arcade toki.e38 131072 87f4e7fb 07d6bf00b1145a11f3d3f0af4425a3c5baeca3db gfx2 c0000 good no
arcade toki.e40 131072 96e87350 754947f71261d8358e158fa9c8fcfd242cd58bc3 gfx2 e0000 good no
arcade toki.e6 65536 6f4b878a 4560b1e705a0eb9fad7fdc11fadf952ff67eb264 gfx4 70000 good no
arcade toki.e7 32768 70729106 e343c02d139d20a54e837e65b6a964e202f5811e gfx1 18000 good no
arcade toki.e8 65536 46a1b821 74d9762aef3891463dc100d1bc2d4fdc3c1d163f gfx3 60000 good no
arcade toki.e9 65536 82ce27f6 db29396a336098664f48e3c04930b973a6ffe969 gfx3 70000 good no
arcade tokijp.003 65536 a01a5b10 3.k12 76d6da114105402aab9dd5167c0c00a0bddc3bba maincpu 40001 good no
arcade tokijp.005 65536 d6a82808 5.m12 9fcd3e97f7eaada5374347383dc8a6cea2378f7f maincpu 40000 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
MSM5205 msm audio 384000
Speaker mono audio
YM3812 ymsnd audio 3579545
Z80 audiocpu cpu 4000000

Categories

History


Arcade Video game published 30 years ago:

JuJu Densetsu (c) 1989 TAD.

The game is a typical platformer in which the player must traverse several levels with a miniboss at the end. Despite his apparent handicap - his slowness as an ape - and the fact that almost any attack can kill him, Toki is able to spit powerful shots that will help him in defeating enemies and obstacles that try to slow him down in his mission. There is a timer for each stage.

JuJu can make use of items such as power-ups for his spit: lucky rabbit feet which can give Toki bursts of super-human agility and jumping skill, clocks which add extra time to the countdown, fruit which can add to JuJu's bonus points, keys which unlock bonus areas, a special helmet that protects him from upwards attacks, extra lives, and magic coins which when collected in abundance can obtain Juju an extra life.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Spit, Jump

- TRIVIA -

According to the TAD president, Tadashi Yokoyama: One day in December 1988, a freelance artist came at TAD with a portfolio of designs including this monkey. The team was motivated to do a game around this funny monkey.

On February 02, 1989, the first prototype was ready: one level, no enemies, no musics and the monkey can jump only (no shoot). At this point, they decided to reprogram the game entirely from 0. Note JuJu Densetsu was coded with the same system used by the neogeo coders at SNK.

During the first location test (at the TAD office) on September 07, 1989, many new ideas came to the developers but most of them were not included in the final product (i.e: snakes on the first stage), because lack of time.

On September 15, 1989. a public location test was done in Japan AND in the USA (University of Washington). A second test was done in October. After this test, they decided to program the end of the game (done by a non-programmer in a week-end). Note: The girl you have to save is brune in the attract mode and blonde at the end.

The game was finished on November 06, 1989.

Then, after about 10 months of development, JuJu Densetsu was finally released on December 08, 1989 in Japan by TAD. 3148 arcade boards were sold. Export releases: "Toki".

The title of this game translates from Japanese as 'Legend of JuJu'.

The devil monkey with horns from the level 2 is called Bellzador (Dev. code name: Akuma Zaru) and has the most complex AI routine. It takes 27 pages 'A4' format in the source code. Its desing and patern were inspired by Red Arremer from Makaimura.

There is some unused sprites for the character's animation in the game code.

On February 26, 1990, TAD know that pirate versions of their game appear on the market.

This was the last video game developed by TAD. A sequel was planned (JuJu 2! an action puzzle game) for the Super Famicom but the company closed its door 2 months after the JuJu Desnsetsu release. Fortunately, the source code of JuJu 2 was sold to Altron Corp. who released the game as "Little Magic [Model SHVC-LI]".

- TIPS AND TRICKS -

BAD ENDING
----------
You can reach a 'Bad Ending' if you died last life (After the 5th continue) in Stage 6 (Final Stage).

DEBUG MODE
----------
Mr. Akira Sakuma, programmer of this game, divulged this trick in October 2015. 26 years after the release in Japan!
In order to access the JuJu Densetsu hidden Debug Mode: use a hex editor, and open the file k10_4e.bin, and at offset $244, replace the '00' by '0F'.

On screen you have then the following:
AXX
BXX
MXX
TXX
IXX

A is corresponding to the visible enemies on screen
B is corresponding to the enemies loaded in memory but not visible on screen
M is corresponding to the number of enemies projectiles/shots on screen
T is corresponding to the Traps sets on screen
I is corresponding to the Items visible on screen

- STAFF -

Game Designer: Haruki Kitahara (Kitahara)
Programmers: Akira Sakuma (Sakuma), Takashi Nishizawa (Nishizawa), Tsukasa Aoki (Aoki)
Graphic Designers: H. Kakiuchi (Kakiuchi), Junichi Fujisaku (Fujisaku), Jun Matsubara (Matsubara)
Musics & Sound: Yusaku Aoki, Yukihiko Kitahara

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.19, 1991) "JuJu Densetsu [Model DTF-5J]"
[JP] Sega Mega Drive (jan.31, 1992) "JuJu Densetsu [Model G-4064]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1235&o=2