0.97u1 [Phil Stroffolino]
SETUP:
- To calibrate/display the analog control hold down key (9), tap on (F2) and then (F3). Apply the controls to their limits and then tap (F2) again.
WIP:
- 0.182: Angelo Salese hooked up Namco C148 to Winning Run GPU. Fixed POSIRQ line for Winning Run. Fixed POS interrupt generation.
- 0.180: Remap controls to use pedals and paddles for Winning Run Suzuka Grand Prix [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal.
- 0.145u1: Phil Bennett fixed Winning Run Suzuka Grand Prix - Game now playable. Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. Renamed (winrun) to (winrungp).
- 0.130u1: Phil Bennett fixed C140 ROM loading in Winning Run Suzuka Grand Prix. Changed description to 'Winning Run Suzuka Grand Prix (Japan)'.
- 0.119u1: Added TMS32025 (24MHz) CPU5. Changed visible area to 496x480. Changed region cpu5 to cpu6. Fixed user1/2/3 roms addresses. Changed input to 2 buttons and 2x coin slots. Fixed rom names. Changed description to 'Winning Run Suzuka Grand Prix'.
- 10th September 2007: Phil Stroffolino - I was able to review some high quality video capture of winning run, and there's a lot of subtle things that still need to be fixed in Winning Run emulation, including: 1) one of the uses of the (unemulated) scanline interrupt is to have the player car chasis jitter up/down while you're driving at high speeds. The top part of the bitmap layer shows a bird's eye view of the road, and isn't affected by this scrolling. 2) confirmed that the real game runs silky smooth without any obvious polygon drawing glitches. 3) the real game has some "building" graphics showing up in the background that are missing in MAME's emulation. 4) the unmapped video registers (for bitmap layer) appear to include clipping and zooming effects. 5) system21 video output appears to be interlaced. 6) the bitmap layer supports translucency - the thin "glass" frame of the player's car looks 50% translucent, and you can see (polygon) playfield graphics through it.
- 4th September 2007: Phil Stroffolino - Winning Run seems to be fully playable, but there are a few minor graphics glitches that still need to be looked into, including: Display registers for the bitmap layer aren't fully understood. Sometimes the bitmap layer is visible when it shouldn't be. The game appears to use scanline effects, but these aren't hooked up.
- 0.97u3: Added new Winning Run roms.
- 0.97u1: Phil Stroffolino added 'Winning Run' (Namco 1988).
- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Winning Run'.
- 18th March 2005: Guru - Winning Run (Namco 1988, System21 Hardware) arrived and dumped. Purchased by Randy on eBay.
- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a full Namco 'Winning Run' boardset.
Other Emulators:
* Mjolnir
Recommended Games (F1-3D):
Turbo
Pole Position
Pole Position II
TX-1
Driving Force
WEC Le Mans 24
Continental Circus
Final Lap
Final Lap Twin (Tourvision PCE bootleg)
Final Lap 2
Final Lap 3
Final Lap R
Winning Run
Winning Run Suzuka Grand Prix
Winning Run '91
Super Monaco GP
Super Monaco GP (Mega-Tech)
Driver's Eyes
F1 Exhaust Note
F1 Super Lap
Grand Prix Star
F-1 Grand Prix Star II
Racing Beat
Ground Effects
Virtua Racing
Daytona USA
Daytona USA 2
Daytona USA 2 Power Edition
Ace Driver: Racing Evolution
Ace Driver: Victory Lap
Driver's Edge
F1 Super Battle
Racin' Force
INDY 500 Twin
Slip Stream
Sega Touring Car Championship
Super GT 24h
Le Mans 24
Ferrari F355 Challenge
Ferrari F355 Challenge (Twin)
Ferrari F355 Challenge 2 (Twin)
Cart Fury
NASCAR Racing
Maximum Speed
Arcade Video game published 30 years ago:
Winning Run Suzuka Grand Prix (c) 1989 Namco.
Same game as the 1988 version except now the track is a 'representation' of Japan's Suzuka Circuit.
- TECHNICAL -
Namco System 21 hardware
Game ID : SG
Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
Players: 1
Control: stick
Buttons: 4
- TRIVIA -
Released in December 1989 in Japan.
Soundtrack releases :
Final Lap 2 -G.S.M. Namco 3- [Pony Canyon / Scitron - PCCB-00040 - Sep 21, 1990]
- SERIES -
1. Winning Run (1988)
2. Winning Run Suzuka Grand Prix (1989)
3. Winning Run 91 (1991)
- STAFF -
Composer : Hiroyuki Kawada
- CONTRIBUTE -
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