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Cabal (Korea?, Joystick)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download cabala.zip (0 B)
Snapshot

Game infos

Description Cabal (Korea?, Joystick)
Name cabala
Manufacturer TAD Corporation (Alpha Trading license)
Year 1989
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .119u3
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent cabal : Cabal (World, Joystick) (1988)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.6

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade epr-a-1.1u 65536 8b3e0789 1-1u b1450db1b1bada237c90930623e4def321099f13 adpcm2 0 good no
arcade epr-a-2.1s 65536 850406b4 2-1s 23ac1650c6d6f35607a5264b3aa89868401a645a adpcm1 0 good no
arcade epr-a-3.3p 16384 c0097c55 874f813c1b466dab2d15a707e340b9bdb200246c audiocpu 8000 good no
arcade epr-a-4.3n 8192 4038eff2 4-3n 0bcafc1b78c3bef9a0e9b822c482ea4a942fd180 audiocpu 0 good no
arcade epr-a-5.6s 32768 189033fd 814f0cbc5f72345c04922d6d7c986f99d57335fa gfx1 0 good no
arcade epr-a-6.6k 32768 81eb1355 bbf926d40164d78319e982da0e8fb8ec4d4f8b87 maincpu 20001 good no
arcade epr-a-7.6h 65536 c89608db a56e77526227af5b693eea9ef74da0d9d57cc55c maincpu 1 good no
arcade epr-a-8.7k 32768 fe84788a 29c49ebbe62357c27befcdcc4c19841a8bf32b2d maincpu 20000 good no
arcade epr-a-9.7h 65536 00abbe0c 13.7h bacf17444abfb4f56248ff56e37b0aa2b1a3800d maincpu 0 good no
arcade tad-1.5e 524288 8324a7fe aed4470df35ec18e65e35bddc9c217a5019fdcbf gfx3 0 good no
arcade tad-2.7s 524288 13ca7ae1 b26bb4876a6518e3809e0fa4d442616508b3e7e8 gfx2 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
Seibu ADPCM (MSM5205) adpcm2 audio 8000
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Cabal
  1. Cabal (World, Joystick) (1988)
  2. Cabal (bootleg of Joystick version, set 1, alternate sound hardware) (1988)
  3. Cabal (bootleg of Joystick version, set 2) (1988)
  4. Cabal (US set 1, Trackball) (1988)
  5. Cabal (US set 2, Trackball) (1988)
  6. Cabal (UK) (1989)
  7. Cabal (UK) (1989)
  8. Cabal (Korea?, Joystick) (1989)
  9. Cabal (UK, Alt) (1989)
  10. Cabal (UK, Trackball) (1989)
  11. Blood Bros. (set 1) (1990)
  12. Blood Bros. (set 2) (1990)
  13. Blood Bros. (set 3) (1990)
  14. Cabal (USA) (1990)
  15. West Story (bootleg of Blood Bros.) (1990)

Categories

History


Arcade Video game published 31 years ago:

Cabal (c) 1988 TAD Corporation.

Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz)

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 1024

Control per player: Trackball
Buttons per player: 2
=> Shoot, Grenade

- TRIVIA -

Cabal was released in September 1988. It was the first video game developed by TAD.

According the a programmer at TAD, the source code of Cabal was not clean and not optimized.

A bootleg of this game was made by 'RED Corporation'.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

In the bootleg version, you may roll up with the third button.

- SCORING -

* Enemies:
SOLDIER: 210 points
'GRAY MAN': 410 points
SWIMMER: 410 points
MOTORCYCLE: 1,000 points
TRUCK: 3,000 points
TANK (2 types): 5,000 points
CHOPPER: 7,000 points
AIRPLANE: 10,000 points

* Bosses :
CHOPPER: 60,000 points
SUB: 70,000 points
LONG-TRUCK: 5,000 points each part
BOXES-CANNON: 40,000 points each part
GROUNG-CANNON: 500,000 points if 1-credit-completion. 10 points each other part.

- TIPS AND TRICKS -

* The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush.

* General Tips:
1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way.
2) A well-placed grenade will destroy two choppers.
3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die.
4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit.
5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 grenades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too.
6) On the level one screen with the sliding doors : shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you.
7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die!
8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun!

* Tips For Specific Enemies:
1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets).
2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off.
3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades.
4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for.

- SERIES -

1. Cabal (1988)
2. Blood Bros. (1990)

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)
Atari Lynx [Unreleased Prototype]

* COMPUTERS:
Commodore Amiga (1989)
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Amstrad CPC (1989)
Atari ST (1989)
PC [MS-DOS, 5.25''] (19??)

- CONTRIBUTE -

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