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Blasteroids (rev 4)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download blstroid.zip (1.56 MB)
Snapshot

Game infos

Description Blasteroids (rev 4)
Name blstroid
Manufacturer Atari Games
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b11
Romset size 1.56 MB
Romset file 25 files
Romset zip 557 B
Language English
Evaluation 60 to 70 (Passable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 60 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 240 59.922748 14318181 912 0 640 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136057-1101.1l 65536 3c2daa5b 2710a05e95afd8452104c4f4a9250a3b7d728a42 gfx1 0 good no
arcade 136057-1102.1m 65536 f84f0b97 00cb5f1e0f92742683ee71854085b1e4db4bd6bb gfx1 10000 good no
arcade 136057-1103.3l 65536 ae5274f0 87070e6e51d557c1b10ef32ac0ed670856d5aaf1 gfx1 20000 good no
arcade 136057-1104.3m 65536 4bb72060 94cd1a6900f47a5178cec041fa6dc9cfee1f9c3f gfx1 30000 good no
arcade 136057-1105.5m 65536 50e0823f f638becad83307ed43d138d452199e4c6725512f gfx2 0 good no
arcade 136057-1106.5n 65536 2720ee71 ebfd58effebadab361dfb4bd77d626911da4409a gfx2 80000 good no
arcade 136057-1107.67m 65536 729de7a9 526b08e6d54cd0b991c4207c23119d2940a34009 gfx2 10000 good no
arcade 136057-1108.67n 65536 2faecd15 7fe9535b9bc72fd5527dbd1079f559ac16f2a31e gfx2 90000 good no
arcade 136057-1109.8m 65536 090e42ab 903aa99e6e39407319f6e90102b24604884ee047 gfx2 20000 good no
arcade 136057-1110.8n 65536 a15e79e1 3fc8c33f438fd304b566a62bbe0f6e17a696edbc gfx2 a0000 good no
arcade 136057-1111.10m 65536 1ff79e67 12d408184f814bab411f567e8b29914a289e3fb8 gfx2 30000 good no
arcade 136057-1112.10n 65536 4d5fc284 c66f95af700828225a62f46437ca83453900f7fc gfx2 b0000 good no
arcade 136057-1113.11m 65536 4be1d504 f41ff2d31e2e0e5b6d89fbbf014ba767c7b9f299 gfx2 40000 good no
arcade 136057-1114.11n 65536 a70fc6e6 fbf469b8f5c6e69540743748ad994a6490ad7745 gfx2 c0000 good no
arcade 136057-1115.13m 65536 e4409310 09180f1ab2ac8465b6641e94271c72bf566b2597 gfx2 50000 good no
arcade 136057-1116.13n 65536 f423b4f8 a431686233b104074728a81cf41604deea0fbb56 gfx2 d0000 good no
arcade 136057-1117.14m 65536 7aaca15e 4014d60f2b6590c96796dbb2a538f1976194f3e7 gfx2 60000 good no
arcade 136057-1118.14n 65536 56fa3d16 9d9c1fb7912774954224d8f0220047324122ab23 gfx2 e0000 good no
arcade 136057-1119.16m 65536 33690379 09ddfd18ccab1c639837171a763a981c867af0b1 gfx2 70000 good no
arcade 136057-1120.16n 65536 f257f738 a5904ec25d2190f11708c2e1e41832fd66332428 gfx2 f0000 good no
arcade 136057-1135.2k 65536 baa8b5fe 4af1f9bec3ffa856016a89bc20041d572305ba3a jsa:cpu 0 good no
arcade 136057-4121.6b 65536 ae3e93e8 66ccff68e9b0f7e97abf126f977775e29ce4eee5 maincpu 1 good no
arcade 136057-4122.4b 65536 c364706e e03cd60d139000607d83240b0b48865eafb1188b maincpu 20001 good no
arcade 136057-4123.6c 65536 d14badc4 ccba30e1eb6b3351cbc7ea18951debb7f7aa4520 maincpu 0 good no
arcade 136057-4124.4c 65536 fd2365df 63ed3f9a92fed985f9ddb93687f11a24c8309f56 maincpu 20000 good no

Chips list

name tag type clock
Atari JSA I Sound Board jsa audio
M6502 jsa:cpu cpu 1789772
M68000 maincpu cpu 7159090
Speaker rspeaker audio
YM2151 jsa:ym2151 audio 3579545

Serie

Serie : Asteroids
  1. Asterock (Sidam bootleg of Asteroids) (1979)
  2. Asterock (Videotron bootleg of Asteroids) (1979)
  3. Asteroids (rev 4) (1979)
  4. Asteroids (rev 1) (1979)
  5. Asteroids (rev 2) (1979)
  6. Asteroids (bootleg on Lunar Lander hardware) (1979)
  7. Hyperspace (bootleg of Asteroids) (1979)
  8. Meteor (bootleg of Asteroids) (1979)
  9. Meteorites (bootleg of Asteroids) (1979)
  10. Aerolitos (Spanish bootleg of Asteroids) (1980)
  11. Asteroids Deluxe (rev 3) (1980)
  12. Asteroids Deluxe (rev 1) (1980)
  13. Asteroids Deluxe (rev 2) (1980)
  14. Asteroids (1980)
  15. Space Duel (version 2) (1980)
  16. Space Duel (prototype) (1980)
  17. Space Duel (version 1) (1980)
  18. Asteroids (1981)
  19. Asteroids (1981)
  20. Asteroids (Older?) (1981)
  21. Space Rocks (Spanish clone of Asteroids) (1981)
  22. Asteroids (Prototype) (1982)
  23. Hyperspace (USA) (1983)
  24. Asteroids (NTSC) (1984)
  25. Asteroidi (1984)
  26. Hyperspace - Aventures Spatio-Temporelles (Fra) (1985)
  27. Asteroidi (from issue 11/87) (1987)
  28. Blasteroids (rev 4) (1987)
  29. Blasteroids (Euro) (1987)
  30. Blasteroids (rev 2) (1987)
  31. Blasteroids (rev 3) (1987)
  32. Blasteroids (German, rev 2) (1987)
  33. Blasteroids (with heads) (1987)
  34. Blasteroids (Euro) (1988)
  35. Blasteroids (UK) (1989)
  36. Blasteroids (UK) (1989)
  37. Asteroides (198?)
  38. Asteroids (Euro, USA) (1992)
  39. Asteroids (USA) (1998)
  40. Asteroids (Euro, USA) (1999)
  41. Asteroids Hyper 64 (USA) (1999)
  42. Asteroids (19??)
  43. Asteroids (19??)
  44. Asteroids (19??)
  45. Blasteroids (Euro) (19??)
  46. Asteroids Deluxe (NTSC) (2007)
  47. Space Duel (PAL) (2007)
  48. Space Rocks (RC7, NTSC) (2012)

Categories

MAMEinfo

0.35b11 [Aaron Giles]

0.33b4 [Aaron Giles]


Artwork available


Bugs:

- [possible] A wordy issue. Dorsola (ID 01180)


WIP:

- 0.172: SOUNDCPU rom loading cleanups [Osso].

- 0.149u1: Added 'Atari JSA II Sound Board' sound.

- 0.149: Another case of missed timer inheritance (includes\blstroid.h and video\blstroid.c) [Andrew Gardner].

- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].

- 0.143u4: Changed VSync to 59.922748 Hz.

- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.

- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.

- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.

- 0.133u1: Renamed (blstroi3) to (blstroid3), (blstroi2) to (blstroid2), (blstroig) to (blstroidg) and (blsthead) to (blstroidh).

- 2nd May 2009: Mr. Do - Shoegazer was out taking pics one day at Hershey Park, and got a good shot of a Blasteroids a while ago. A day after JC posts the picture on the forum, Kiltron cleans it up to perfection.

- 0.122u4: Changed M6502 clock speed to 1789772 Hz and YM2151 to 3579545 Hz.

- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.

- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.

- 0.105u4: Updated address map (full map verified from schematics). Fixed rom names.

- 14th September 2005: 3D ARCADE - New 3D cabinet model for Blasteroids from bond1.

- 0.76u1: Aaron Giles added clones Blasteroids (rev 3) and (German, rev 2). Fixed rom names. Changed parent description to 'Blasteroids (rev 4)' and clone (version 2) to 'Blasteroids (rev 2)'.

- 0.62: Russell Howard fixed service mode is listed twice.

- 0.60: Changed palettesize to 16384 colors. Added 'Service Mode' dipswitch.

- 0.37b15: Changed M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz.

- 0.37b5: Added clone Blasteroids (with heads).

- 19th June 2000: Aaron Giles added a new Blasteroids romset, which replaces the rocks with designer Ed Rotberg's head under certain circumstances.

- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz.

- 0.35b12: Removed TMS5220 speech.

- 0.35b11: Aaron Giles added Blasteroids (version 4). Added Pokey sound. Changed 'Blasteroids' to clone 'Blasteroids (version 2)'. Renamed (blstroid) to (blstroi2).

- 0.34b8: High resolution sprites in Blasteroids [Nicola Salmoria].

- 0.33b4: Aaron Giles added 'Blasteroids' (Atari Games 1987).


LEVELS: 68


Other Emulators:

* Retrocade


Recommended Games (Asteroids):

Blasto

Asteroids

Asteroids Deluxe

Dai San Wakusei Meteor

Astropal

Space Duel

Space Force

Star Trek (Head On hardware)

Vortex

Moon Shuttle

Moon War

Space Fortress

Space Fury

Sinistar

Zektor

Mad Planets

Blasteroids

Space Lords

History


Arcade Video game published 32 years ago:

Blasteroids (c) 1987 Atari Games Corp.

Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).

Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.

Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.

In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.

- TECHNICAL -

Cabinet dimensions :
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep

Cabinet weight : 302 lbs (137 kg).

Game ID : 136057

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 2
Control : dial
Buttons : 4

- TRIVIA -

Blasteroids was released in February 1988.

2,000 units were produced in the USA. The selling price was $2,345.

The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.

Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.

Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.

- UPDATES -

The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.

- TIPS AND TRICKS -

* Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend

- PORTS -

* COMPUTERS:
[US] Commodore C64 [EU] (1988)
[EU] Amstrad CPC (1989)
[EU] Atari ST (1989)
[EU] Commodore Amiga (1989)
MSX [EU] (1989)
[EU] Sinclair ZX Spectrum (1989)

* OTHERS:
Apple iPhone/iPod [US] (aug.5, 2009) [Model 326573077]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

gerhard_schindler_____________326.760