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Hyper Athlete (GV021 Japan 1.00)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Configurations
  8. Roms list
  9. Chips list
  10. Disks list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download hyperath.zip (1024 B)
Snapshot

Game infos

Description Hyper Athlete (GV021 Japan 1.00)
Name hyperath
Manufacturer Konami
Year 1996
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .080u3
Romset size 1024 B
Romset file 1 files
Romset zip 168 B
Language Japanese
Evaluation 80 to 90 (Very Good)
Genre Sports

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 4
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Configuration

name tag mask
SCSI ID
Name 0
Value 0
Default no
Name 1
Value 1
Default no
Name 2
Value 2
Default no
Name 3
Value 3
Default no
Name 4
Value 4
Default yes
Name 5
Value 5
Default no
Name 6
Value 6
Default no
Name 7
Value 7
Default no

scsi:1:cdrom:SCSI_ID
7

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 999a01.7e 524288 ad498d2d 999a01.7e 02a82a2fe1fba0404517c3602324bfa64e23e478 maincpu:rom 0 good no
arcade hyperath.25c 128 20a8c435 a0f203a999757fba68b391c525ac4b9684a57ba9 eeprom 0 good no

Chips list

name tag type clock
CD/DA scsi:1:cdrom:cdda audio
CXD8530BQ maincpu cpu 67737600
SPU spu audio 33868800
Speaker rspeaker audio

Disks list

name md5 sha1 merge region index status optional
gv021-j1 579442444025b18da658cd6455c51459fbc3de0e scsi:1:cdrom 0 good no

Serie

Serie : Track & Field
  1. Track & Field (NZ bootleg?) (1982)
  2. Hipoly (bootleg of Hyper Olympic) (1983)
  3. Hyper Olympic (1983)
  4. Hyper Olympic (bootleg, set 1) (1983)
  5. Hyper Olympic (bootleg, set 2) (1983)
  6. Track & Field (1983)
  7. Track & Field (Centuri) (1983)
  8. Hyper Olympic '84 (1984)
  9. Hyper Sports (1984)
  10. Hyper Sports 1 (Jpn) (1984)
  11. Hyper Sports 1 (MSX Conversion) (1984)
  12. Hyper Sports (bootleg) (1984)
  13. Track and Field (1984)
  14. Track and Field (Prototype) (1984)
  15. Track and Field (1984)
  16. Track & Field 1 (Euro) (1984)
  17. Track and Field 1 (MSX Conversion) (1984)
  18. Hyper Sports (UK) (1985)
  19. Hyper Sports (Jpn, v1.1) (1985)
  20. Hyper Sports (Jpn) (1985)
  21. Track & Field (USA) (1987)
  22. '88 Games (1988)
  23. Hyper Sports Special (Japan) (1988)
  24. Konami '88 (1988)
  25. Track & Field (Euro, USA) (1992)
  26. Atlant Olimpic (1996)
  27. Hyper Athlete (GV021 Japan 1.00) (1996)
  28. Nagano Winter Olympics '98 (GX720 EAA) (1998)
  29. Hyper Sports 1 (Jpn) (19??)
  30. Track & Field 1 (Euro) (19??)

Categories

MAMEinfo

0.80u3 [R. Belmont]


CD-ROM required


Bugs:

- The game sometimes crashes after you finish an event. Iz (ID 00496)


WIP:

- 0.152: Redumped CD-ROM [Guru].

- 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete.

- 0.80u3: R. Belmont added 'Hyper Athlete (GV021 JAPAN 1.00)' (Konami 1996).

- 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable.

- 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME).

- 9th November 2002: Guru - Dumped Hyper Athlete (Konami 1996). Thanks to Taucher.


LEVELS: 11


Other Emulators:

* ZiNc


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Power Sports (Tourvision PCE bootleg)

Last Bank

Decathlete

Hyper Athlete

Downhill Bikers

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics



CD-ROM: 216.4 MB (Compressed: 120.0)

History


Arcade Video game published 23 years ago:

Hyper Athlete (c) 1996 Konami.

A superb 3-D update of Konami's Track and Field series, in which up to 4 players compete in 11 different Olympic events. All 6 events from the legendary first game, 1983's "Track and Field", are included; but tellingly, only 3 events (swimming, pole vault and triple jump) are taken from the less accomplished sequel, Hyper Sports. Hyper Athlete uses the three-button control system of its predecessors (two RUN buttons and one ACTION button per player) and the 11 disciplines can be attempted in any order. The available events are :
* 100M DASH - Use the RUN buttons to run as fast as possible.
* LONG JUMP - Run to the take-off board then press and hold the ACTION button until you achieve the desired angle of jump (45 is optimal).
* FREESTYLE SWIMMING - Another straightforward "sprint" event, the only difference being that as you approach the end of you first length of the pool, press the ACTION button to 'flip' your swimmer and begin the return length.
* 110M HURDLES - Run and time jumps over the hurdles. the optimum jumping point is around the halfway point between the hurdles.
* HAMMER THROW - Gradually build up the power meter, the athlete will do three build-up spins followed by three full-speed spins; on the third full spin, hold and release the ACTION button to achieve the desired angle of throw (45 is optimal).
* DISCUS - Similar to the Hammer Throw, only this time, instead of gradually charging up the power meter, try for full power from the start. You must release the discus on the second spin. Be aware that on this event, the angle meter increases much faster than in other events.
* SHOT PUT - Start charging up the power meter and your character will bow down and lift his leg. As he begins to turn, hold the ACTION and release once the desired angle is achieved (45 is optimal).
* HIGH JUMP - Run to the bar as quickly as possible. When you reach it, a "Jump" caption appears; immediately press ACTION button to start the jump. The longer the button is held down, the less steep the angle of your jump, i.e. just tapping the button would generate a jump of 90 degrees.
* JAVELIN - Run to the line as quickly as possible, then press and hold ACTION, releasing to chose the desired angle of throw (50 is optimal).
* TRIPLE JUMP - Press RUN (LEFT and RIGHT) buttons repeatedly to gain speed, then hold ACTION to initiate the first jump. It should be noted that for the first two jumps, the angle meter does not appear. The player should hold the button down for about .5 of a second before releasing. When you land you will take one step forward, press ACTION only when you have taken a step to instigate the second jump. The angle meter comes into play on the third and final jump, and the desired angle is 45 degrees.
* POLE VAULT - This is by far the trickiest event of the game. Press the RUN buttons to start the run-up. Then, as you near the silver pole trap, hold ACTION and the pole will lower towards the trap (the closer it is, the more power you will have for the next part). Keep holding ACTION until you reach the top of the bar, then release. You will then let go of the pole and vault over.

- TECHNICAL -

Konami GV System hardware
Game ID : GV021

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Hyper Athlete was released in June 1996 in Japan only.

Hyper Athlete is actually an optimized version of the Sony PlayStation game, "Hyper Olympics in Atlanta [Model SLPM-86002]", also by Konami.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC)
2. Hyper Olympic '84 [Model GX330] (1984, ARC)
3. Hyper Sports Special [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 (1998, ARC)
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- STAFF -

Director: Satoshi Kushibuchi
Main Program: Masaki Hosoe ('Hogan')
Sequence & User Interface Program: akiHiro imAmura
3-D Background & Camera Work Program: Naoto Oshima
Animation & 3D Collision Program: Masaki Hosoe ('Hogan')
Character Design & Motion Edit: Plan 9 Keiichiro Toyama
Background Design: Satoshi Kushibuchi
Graphic Design: Shigeru Kobayashi
Sound Treatment: Masanori Adachi
Sound Program: Ryuichi
Background Music: Kosuke Soeda
Sound Effect: Hiroe Noguchi
Package Designer: Syougo Kumasaka, Madam Tanaka
Game Event Designer: Masaki Hosoe ('Hogan')
Supervisor: Halky

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1159&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

plamat_________________________15.301
neoeki_________________________14.681
dark_kariya____________________12.097
nicky634________________________8.050