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Winning Run Suzuka Grand Prix (Japan)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. MAMEinfo
  13. History
Download winrungp.zip (4.16 MB)
Snapshot

Game infos

Description Winning Run Suzuka Grand Prix (Japan)
Name winrungp
Manufacturer Namco
Year 1989
Runnable yes
System arcade /
Number of players 1P
Added to MAME .097u1
Romset size 4.16 MB
Romset file 25 files
Romset zip 1 B
Language Japanese
Genre Driving

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy vertical2 no
paddle 0 255 15 10 no
pedal 0 255 15 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 496 480 60.606061 24576000 768 0 496 528 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sg-voi-1.11c 524288 7dcccb31 4441b37691434b13eae5dee2d04dc12a56b04d2a c140 80000 good no
arcade sg-voi-3.11e 524288 a198141c b4ca352e6aedd9d7a7e5e39e840f1d3a7145900e c140 180000 good no
arcade sg1-data0-l.1a 131072 2afeb77e ac1552f6e2788158d3477b6a0981d001d6cbdf13 data 1 good no
arcade sg1-data0-u.3a 131072 1dde2ac2 2d20a434561c04e48b52a2137a8c9047e17c1013 data 0 good no
arcade sg1-data1-l.1b 131072 2dbc7de4 824304c95942c7296f8e8dcf8ee7e22bf56154b1 data 40001 good no
arcade sg1-data1-u.3b 131072 5664b09e 10c1c29614eee2cffcfd69085f0450d81ba2e25f data 40000 good no
arcade sg1-gd0-l.3p 262144 4bd02b9a b2fdfd1c1325864aaad87f5358ab9bbdd79ff6ae gdata 1 good no
arcade sg1-gd0-u.1p 262144 7838fcde 45e31269eed1999b73c41c2f5d2c5bfbbdaf23df gdata 0 good no
arcade sg1-gd1-l.3s 262144 a6c4da96 377dbf21a1bede01de16708c96c112abab4417ce gdata 80001 good no
arcade sg1-gd1-u.1s 262144 271db29b 8b35fcf273b9aec28d4c606c41c0626dded697e1 gdata 80000 good no
arcade sg1-gp0-l.3j 131072 580479bf ba682190cba0d3cdc49aa4937c898ba7ed2a25f5 gpu 1 good no
arcade sg1-gp0-u.1j 131072 475da78a 6e69bcc6caf2e3cd28fed75796c8992e754f9323 gpu 0 good no
arcade sg1-gp1-l.3l 131072 17ed90a5 386bdcb11dcbe400f5be1fe4a7418158b46e50ef gpu 40001 good no
arcade sg1-gp1-u.1l 131072 f5f2e927 ebf709f16f01f1a634de9121454537cda74e891b gpu 40000 good no
arcade sg1-mp-lb.1k 131072 a45e8543 f9e583a988e4661026ee7873a48d078225778df3 maincpu 1 good no
arcade sg1-mp-ub.3k 131072 7f9b855a 6d39a3a9959dbcd0047dbaab0fcd68adc81f5508 maincpu 0 good no
arcade sg1-pt0-l.8d 131072 b5a665bf 5af6ec492f31395c0492e14590b025b120067b8d point16 1 good no
arcade sg1-pt0-u.8j 131072 160c3634 485d20d6cc459f17d77682201dee07bdf76bf343 point16 0 good no
arcade sg1-pt1-l.8e 131072 6385e325 d50bceb2e9c0d0a38d7b0f918f99c482649e260d point16 40001 good no
arcade sg1-pt1-u.8l 131072 b63d3006 78e78619766b0fd91b1e830cfb066495d6773981 point16 40000 good no
arcade sg1-snd0.7c 131072 de04b794 191f4d79ac2375d7060f3d83ec753185e92f28ea audiocpu c000 good no
arcade sg1-sp-l.4b 131072 5068fc5d 7f6e80f74985959509d824318a4a7ff2b11953da slave 1 good no
arcade sg1-sp-u.6b 131072 7c9c3a3f cacb45c9111ac66c6e60b7a0cacd8bf47fd00752 slave 0 good no
arcade sys2c65c.bin 32768 a5b2a4ff 068bdfcc71a5e83706e8b23330691973c1c214dc mcu 8000 good no
arcade sys2mcpu.bin 8192 a342a97e 2c420d34dba21e409bf78ddca710fc7de65a6642 mcu 0 good no

Chips list

name tag type clock
C140 c140 audio 21390
HD63705 mcu cpu 2048000
M68000 gpu cpu 12288000
M6809 audiocpu cpu 3072000
Speaker rspeaker audio
TMS32025 dsp cpu 24000000
YM2151 ymsnd audio 3579580

Serie

Serie : Winning Run
  1. Winning Run (1988)
  2. Winning Run Suzuka Grand Prix (Japan) (1989)
  3. Winning Run '91 (Japan) (1991)

Categories

MAMEinfo

0.97u1 [Phil Stroffolino]


SETUP:

- To calibrate/display the analog control hold down key (9), tap on (F2) and then (F3). Apply the controls to their limits and then tap (F2) again.


WIP:

- 0.182: Angelo Salese hooked up Namco C148 to Winning Run GPU. Fixed POSIRQ line for Winning Run. Fixed POS interrupt generation.

- 0.180: Remap controls to use pedals and paddles for Winning Run Suzuka Grand Prix [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal.

- 0.145u1: Phil Bennett fixed Winning Run Suzuka Grand Prix - Game now playable. Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. Renamed (winrun) to (winrungp).

- 0.130u1: Phil Bennett fixed C140 ROM loading in Winning Run Suzuka Grand Prix. Changed description to 'Winning Run Suzuka Grand Prix (Japan)'.

- 0.119u1: Added TMS32025 (24MHz) CPU5. Changed visible area to 496x480. Changed region cpu5 to cpu6. Fixed user1/2/3 roms addresses. Changed input to 2 buttons and 2x coin slots. Fixed rom names. Changed description to 'Winning Run Suzuka Grand Prix'.

- 10th September 2007: Phil Stroffolino - I was able to review some high quality video capture of winning run, and there's a lot of subtle things that still need to be fixed in Winning Run emulation, including: 1) one of the uses of the (unemulated) scanline interrupt is to have the player car chasis jitter up/down while you're driving at high speeds. The top part of the bitmap layer shows a bird's eye view of the road, and isn't affected by this scrolling. 2) confirmed that the real game runs silky smooth without any obvious polygon drawing glitches. 3) the real game has some "building" graphics showing up in the background that are missing in MAME's emulation. 4) the unmapped video registers (for bitmap layer) appear to include clipping and zooming effects. 5) system21 video output appears to be interlaced. 6) the bitmap layer supports translucency - the thin "glass" frame of the player's car looks 50% translucent, and you can see (polygon) playfield graphics through it.

- 4th September 2007: Phil Stroffolino - Winning Run seems to be fully playable, but there are a few minor graphics glitches that still need to be looked into, including: Display registers for the bitmap layer aren't fully understood. Sometimes the bitmap layer is visible when it shouldn't be. The game appears to use scanline effects, but these aren't hooked up.

- 0.97u3: Added new Winning Run roms.

- 0.97u1: Phil Stroffolino added 'Winning Run' (Namco 1988).

- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Winning Run'.

- 18th March 2005: Guru - Winning Run (Namco 1988, System21 Hardware) arrived and dumped. Purchased by Randy on eBay.

- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a full Namco 'Winning Run' boardset.


Other Emulators:

* Mjolnir


Recommended Games (F1-3D):

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Pole Position II

TX-1

Driving Force

WEC Le Mans 24

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Final Lap

Final Lap Twin (Tourvision PCE bootleg)

Final Lap 2

Final Lap 3

Final Lap R

Winning Run

Winning Run Suzuka Grand Prix

Winning Run '91

Super Monaco GP

Super Monaco GP (Mega-Tech)

Driver's Eyes

F1 Exhaust Note

F1 Super Lap

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver: Racing Evolution

Ace Driver: Victory Lap

Driver's Edge

F1 Super Battle

Racin' Force

INDY 500 Twin

Slip Stream

Sega Touring Car Championship

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Ferrari F355 Challenge (Twin)

Ferrari F355 Challenge 2 (Twin)

Cart Fury

NASCAR Racing

Maximum Speed

History


Arcade Video game published 30 years ago:

Winning Run Suzuka Grand Prix (c) 1989 Namco.

Same game as the 1988 version except now the track is a 'representation' of Japan's Suzuka Circuit.

- TECHNICAL -

Namco System 21 hardware
Game ID : SG

Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players: 1
Control: stick
Buttons: 4

- TRIVIA -

Released in December 1989 in Japan.

Soundtrack releases :
Final Lap 2 -G.S.M. Namco 3- [Pony Canyon / Scitron - PCCB-00040 - Sep 21, 1990]

- SERIES -

1. Winning Run (1988)
2. Winning Run Suzuka Grand Prix (1989)
3. Winning Run 91 (1991)

- STAFF -

Composer : Hiroyuki Kawada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4430&o=2