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Gradius 4: Fukkatsu

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. MAMEinfo
  13. History
Download gradius4.zip (30.51 MB)
Snapshot

Game infos

Description Gradius 4: Fukkatsu
Name gradius4
Manufacturer Konami
Year 1998
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .086
Romset size 30.51 MB
Romset file 11 files
Romset zip 12 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Shooter

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 384 60 11796480 512 0 512 384 0 384

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 837a04.16t 2097152 18453b59 3c75a54d8c09c0796223b42d30fb3867a911a074 user2 0 good no
arcade 837a05.14t 2097152 77178633 ececdd501d0692390325c8dad6dbb068808a8b26 user2 2 good no
arcade 837a08.7s 524288 c3a7ff56 9d8d033277d560b58da151338d14b4758a9235ea audiocpu 0 good no
arcade 837a09.16p 4194304 fb8f3dc2 69e314ac06308c5a24309abc3d7b05af6c0302a8 rfsnd 0 good no
arcade 837a10.14p 4194304 1419cad2 a6369a5c29813fa51e8246d0c091736f32994f3d rfsnd 400000 good no
arcade 837a13.24u 4194304 d86e10ff 6de1179d7081d9a93ab6df47692d3efc190c38ba user5 0 good no
arcade 837a14.32u 4194304 ff1b5d18 7a38362170133dcc6ea01eb62981845917b85c36 user5 2 good no
arcade 837a15.24v 4194304 e0620737 c14078cdb44f75c7c956b3627045d8494941d6b4 user5 800000 good no
arcade 837a16.32v 4194304 bb7a7558 8c8cc062793c2dcfa72657b6ea0813d7223a0b87 user5 800002 good no
arcade 837c01.27p 2097152 ce003123 15e33997be2c1b3f71998627c540db378680a7a1 user1 200000 good no
arcade m48t58y-70pc1 8192 935f9d05 c3a787dff1b2ac4942858ffa1574405db01292b6 m48t58 0 good no

Chips list

name tag type clock
ADSP21062 dsp cpu 36000000
M68000 audiocpu cpu 16000000
PowerPC 403GA maincpu cpu 32000000
RF5C400 rfsnd audio 16934400
Speaker rspeaker audio

Serie

Serie : Gradius
  1. Nemesis (1984)
  2. Gradius (Japan, ROM version) (1985)
  3. Nemesis (ROM version) (1985)
  4. Nemesis (World?, ROM version) (1985)
  5. Nemesis (Euro) ~ Gradius (Jpn) (1986)
  6. Gradius (1986)
  7. Lifeforce (US) (1986)
  8. Nemesis (1986)
  9. Gradius (PlayChoice-10, older) (1986)
  10. Gradius (PlayChoice-10) (1986)
  11. Salamander (version D) (1986)
  12. Salamander (version J) (1986)
  13. Vs. Gradius (US, set GR E) (1986)
  14. Gradius (1987)
  15. Gradius (1987)
  16. Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (1987)
  17. Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Alt) (1987)
  18. Lifeforce (Japan) (1987)
  19. Nemesis (UK) (1987)
  20. Nemesis (Kor) (1987)
  21. Salamander (Jpn) (1987)
  22. Salamander (Jpn) (1987)
  23. Vulcan - The Tunisian Campaign (UK) (1987)
  24. Gradius (Euro) (1988)
  25. Gradius II - GOFER no Yabou (Japan New Ver.) (1988)
  26. Gradius II (Jpn) (1988)
  27. Gradius II - GOFER no Yabou (Japan Old Ver.) (1988)
  28. Gradius II - GOFER no Yabou (Japan Older Ver.) (1988)
  29. Life Force (USA) (1988)
  30. Salamander - Nemesis 2 (UK) (1988)
  31. Salamander - Nemesis 2 (UK) (UK retail version) (CPM) [Original] (Weak Sectors) (1988)
  32. Salamander (1988)
  33. Vulcan Venture (New) (1988)
  34. Vulcan Venture (Old) (1988)
  35. Vulcan Venture (Oldest) (1988)
  36. Gradius III (World, program code R) (1989)
  37. Gradius III (Asia) (1989)
  38. Gradius III (Japan, program code S) (1989)
  39. Gradius III (Japan, program code S, split) (1989)
  40. Life Force Salamander (Euro) (1989)
  41. Gradius III (Jpn) (1990)
  42. Gradius (1991)
  43. Gradius III (USA) (1991)
  44. Nemesis (Euro) (1991)
  45. Salamander (1991)
  46. Salamander (Tourvision PCE bootleg) (1991)
  47. Gradius - The Interstellar Assault (USA) (1992)
  48. Gradius II - Gofer no Yabou (SCD)(Jpn) (1992)
  49. Gradius II - Gofer no Yabou (1992)
  50. Salamander (1992)
  51. Nemesis '90 Kai (1993)
  52. Salamander 2 (ver JAA) (1996)
  53. Salamander 2 (ver AAB) (1996)
  54. Solar Assault (ver UAA) (1997)
  55. Gradius 4: Fukkatsu (1998)
  56. Nemesis 88 (19??)
  57. Salamander II (19??)
  58. Gradius Advance (Euro) (2001)
  59. Gradius III Legends (Spa) (2001)
  60. Gradius III Legends (Spa, Demo) (2001)

Categories

MAMEinfo

0.86 [Ville Linde]


Artwork available


Bugs:

- Crash to prompt when testing MASK ROMS in Service Mode (F2). Firehawke (ID 06322)

- 24KHz and 15KHz display issue. AWJ (ID 00125)


WIP:

- 0.175: Ville Linde added rasterizers to Gradius 4 (video\voodoo_rast.hxx).

- 0.173: Ville Linde fixed ROM banking. This fixed "MASK ROM CHECK" in Gradius 4 service mode fails.

- 0.160: Avoid ADSP21062 stack overflow when device is reset while inside interrupt handler. This fixes "SHARC: PC Stack overflow !" doing MASKROM check in Gradius 4 [Peter Ferrie].

- 0.151: hap added Service Coin 2, this fixes Gradius 4 starting with coin already inserted.

- 0.133u3: R. Belmont fixed wrong pitch in 'Gradius 4: Fukkatsu' sound. Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.127u3: Aaron Giles fixed can't pass setup (cheat engine problem) in Gradius 4.

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.

- 9th July 2008: Mr. Do - Added instruction card for Gradius IV, thanks to Tormod.

- 0.125u7: Aaron Giles fixed 3D gfx problem in Gradius 4.

- 0.120u4: Aaron Giles fixed garbage graphics in Gradius 4.

- 0.113u3: Ville Linde fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, probably all the remaining clipping issues in Gradius 4. At least the planet zooming out in the intro works now.

- 0.109u3: Major rewrite of the SHARC core [Ville Linde]: Bit-accurate reciprocals. More accurate pipeline emulation. Fixed the problems with operation latencies. Regression tested a few floating-point operations for bit-accurate results. Improved DMA emulation. This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play.

- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added proper edges calculated for polygons (stars appear in Gradius 4 now).

- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1.

- 0.102: Ville Linde fixed Gradius 4 - Game now playable. Fixed user5 rom loading. Added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.

- 9th November 2005: Ville Linde - Fixed a DMA latency issue in the SHARC core. The graphics problems in Gradius 4 are now fixed.

- 7th November 2005: Ville Linde - Fixed another bunch of SHARC bugs and added a few more opcodes. Most of the missing graphics are now showing in Gradius 4, but they are still rather broken, probably due to some more SHARC bugs.

- 30th October 2005: Ville Linde - I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level.

- 24th October 2005: Ville Linde - Fixed some stupid mistakes and added a few more SHARC opcodes and now Gradius 4 gets ingame. Most of the graphics are still missing as they are done with the 3dfx chips.

- 0.97u2: Ville Linde fixed Gradius 4 data ROM mapping.

- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'.

- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Gradius 4 gets further, but ends up stuck on the next screen without working controls.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. Gradius IV already passes all of its bootup tests. The 3Dfx chips have also been hooked up already. Unfortunately the game is protected, like all the other Hornet games.

- 0.86: Ville Linde added 'Gradius 4: Fukkatsu' (Konami 1999) and various other Konami PPC based games: GTI Club, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 21st February 2003: Guru - Gradius 4 (Konami 1998) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


LEVELS: 9


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Vulcan Venture / Gradius II

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander (Tourvision PCE bootleg)

Salamander 2

R-Type

R-Type II

R-Type II (hack, no copyright string) (Tourvision PCE bootleg)

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

W-Ring - The Double Rings (Tourvision PCE bootleg)

Raiga - Strato Fighter

Rezon

Andro Dunos

Blaze On

Hyper Duel

Super Spacefortress Macross II

Pulstar

Last Hope

History


Arcade Video game published 21 years ago:

Gradius IV - Fukkatsu (c) 1998 Konami Company, Limited.

Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more.

As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.

Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. The end-of-game boss is the giant head of Gofer; the alien Being intent on controlling all life in the galaxy.

- TECHNICAL -

Konami Hornet Hardware

CPU : PowerPC 403GA 32-bit RISC @ 64 MHz
Sound CPU : Motorola 68000 @ 16 MHz
Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz
Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM
Interface : Jamma +

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1998, Gradius IV was released in February 1999.

The title of this game translates from Japanese as 'Gradius IV Revival'.

Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999.

- TIPS AND TRICKS -

* Power meters:
1) Option 1: Nemesis
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Option 2: Mega-Destruction
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Laser: The infamous Toothpaste Laser.
3) Option 3: The Third Way
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Pulse: Salamander's ripple laser.
4) Option 4: Salamander
- 2-Way: Bombs fall up and down.
- Tail Gun: Fires backwards as well as forwards.
- Pulse: Salamander's ripple laser, in a nice shade of red.
5) Option 5: Harbinger of Doom
- Vertical Mine: Detonates after a delay in a large vertical explosion.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Armour Piercing: Powerful bullets that pass through multiple enemies.
6) Option 6: Vanguard of Chaos
- Flying Torpedo: Twin missiles shoot forward after release.
- Tail Gun: Fires backwards as well as forwards.
- Twin Laser: Last seen in Gradius III, twin sets of short beams.

* 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).

- SERIES -

1. Gradius [Model GX400] (1985)
2. Salamander [Model GX587] (1986)
3. Gradius II - GOFER no Yabou [Model GX785] (1988)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
5. Nemesis '90 Kai (1993, Sharp X68000)
6. Salamander 2 (1996)
7. Solar Assault - Gradius (1997)
8. Solar Assault - Revised (1997)
9. Gradius Gaiden (1997, Sony PlayStation)
10. Gradius IV - Fukkatsu (1998)
11. Gradius Generation (2001, Nintendo Game Boy Advance)
12. Gradius V (2004, Sony PlayStation 2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, Nintendo Wii)

- STAFF -

Producer: Hiroyasu Machiguchi
Main Programmer: Ken Midorikawa
Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki
Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita
Music Composer: Harumi Ueko, Atsuki
Sound Effect: Yoshihiko Koezuka
Hardware Producer: M. Okada
DSP Programmer: NWK
Software Tool Support: Kami
Hardware System Design: H. Konishi
Hardware Design: T. Kobayashi, H. Yamashita
Document Design: Hideaki Minoda
Product Design: Masaaki Uematsu, Kenji Fujinaka
Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami
Director: Hiroyuki Ashida

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")

- CONTRIBUTE -

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