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Salamander (version D)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download salamand.zip (560 KB)
Snapshot

Game infos

Description Salamander (version D)
Name salamand
Manufacturer Konami
Year 1986
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b12
Romset size 560 KB
Romset file 7 files
Romset zip 251 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60.606061

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 587-c01.10a 131072 09fe0632 4c3b29c623d70bbe8a938a0beb4638912c46fb6a k007232 0 good no
arcade 587-c03.17b 131072 e5caf6e6 f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a maincpu 40000 good no
arcade 587-c06.17c 131072 c2f567ea 0c38fea53f3d4a9ae0deada5669deca4be8c9fd3 maincpu 40001 good no
arcade 587-d02.18b 65536 a42297f9 7c974779e438eae649b39b36f6f6d24847099a6e maincpu 0 good no
arcade 587-d05.18c 65536 f9130b0a 925ea65c13fc87fc59f893cc0ead2c82fd0bed6f maincpu 1 good no
arcade 587-d08.8g 16384 f9ac6b82 3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a vlm 0 good no
arcade 587-d09.11j 32768 5020972c 04c752c3b7fd850a8a51ecd230b39e6edde9dd7e audiocpu 0 good no

Chips list

name tag type clock
K007232 PCM Controller k007232 audio 3579545
M68000 maincpu cpu 9216000
Speaker rspeaker audio
VLM5030 vlm audio 3579545
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Gradius
  1. Nemesis (1984)
  2. Gradius (Japan, ROM version) (1985)
  3. Nemesis (ROM version) (1985)
  4. Nemesis (World?, ROM version) (1985)
  5. Nemesis (Euro) ~ Gradius (Jpn) (1986)
  6. Gradius (1986)
  7. Lifeforce (US) (1986)
  8. Nemesis (1986)
  9. Gradius (PlayChoice-10, older) (1986)
  10. Gradius (PlayChoice-10) (1986)
  11. Salamander (version D) (1986)
  12. Salamander (version J) (1986)
  13. Vs. Gradius (US, set GR E) (1986)
  14. Gradius (1987)
  15. Gradius (1987)
  16. Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (1987)
  17. Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Alt) (1987)
  18. Lifeforce (Japan) (1987)
  19. Nemesis (UK) (1987)
  20. Nemesis (Kor) (1987)
  21. Salamander (Jpn) (1987)
  22. Salamander (Jpn) (1987)
  23. Vulcan - The Tunisian Campaign (UK) (1987)
  24. Gradius (Euro) (1988)
  25. Gradius II - GOFER no Yabou (Japan New Ver.) (1988)
  26. Gradius II (Jpn) (1988)
  27. Gradius II - GOFER no Yabou (Japan Old Ver.) (1988)
  28. Gradius II - GOFER no Yabou (Japan Older Ver.) (1988)
  29. Life Force (USA) (1988)
  30. Salamander - Nemesis 2 (UK) (1988)
  31. Salamander - Nemesis 2 (UK) (UK retail version) (CPM) [Original] (Weak Sectors) (1988)
  32. Salamander (1988)
  33. Vulcan Venture (New) (1988)
  34. Vulcan Venture (Old) (1988)
  35. Vulcan Venture (Oldest) (1988)
  36. Gradius III (World, program code R) (1989)
  37. Gradius III (Asia) (1989)
  38. Gradius III (Japan, program code S) (1989)
  39. Gradius III (Japan, program code S, split) (1989)
  40. Life Force Salamander (Euro) (1989)
  41. Gradius III (Jpn) (1990)
  42. Gradius (1991)
  43. Gradius III (USA) (1991)
  44. Nemesis (Euro) (1991)
  45. Salamander (1991)
  46. Salamander (Tourvision PCE bootleg) (1991)
  47. Gradius - The Interstellar Assault (USA) (1992)
  48. Gradius II - Gofer no Yabou (SCD)(Jpn) (1992)
  49. Gradius II - Gofer no Yabou (1992)
  50. Salamander (1992)
  51. Nemesis '90 Kai (1993)
  52. Salamander 2 (ver JAA) (1996)
  53. Salamander 2 (ver AAB) (1996)
  54. Solar Assault (ver UAA) (1997)
  55. Gradius 4: Fukkatsu (1998)
  56. Nemesis 88 (19??)
  57. Salamander II (19??)
  58. Gradius Advance (Euro) (2001)
  59. Gradius III Legends (Spa) (2001)
  60. Gradius III Legends (Spa, Demo) (2001)

Categories

MAMEinfo

0.35b12 [Bryan McPhail, Allard van der Bas]

0.33b5 [Testdriver]


Artwork available


NOTE:

- The sequel to Salamander is Salamander 2 (Konami 1996 - GX system)


Bugs:

- In the attract demo play, voice samples are not muted briefly. Fujix (ID 03738)

- salamand, lifefrce: Music speed is slow. Ace (ID 03737)

- salamand and clones: Garbage graphic is displayed in a name entry towards the screen lower left. dpixx700 (ID 03409)


WIP:

- 0.144u7: Removed 'Unused' dipswitches.

- 0.144u4: Fujix adjusted volume levels in Nemesis driver to mirror observed levels from PCB recordings for Salamander/Lifeforce. This fixed music is too quiet in Salamander and clone Lifeforce. Angelo Salese fixed reversed stereo in Salamander/Lifeforce.

- 0.133u1: Renamed (salamanj) to (salamandj) and (lifefrcj) to (lifefrcej).

- 0.115u2: Fixed rom names.

- 25th August 2006: Mr. Do - Added instruction cards for Salamander (thanks to Gamestone at Gradius Home World).

- 0.68: Added 'Unused' dipswitch.

- 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it.

- 0.57: Removed 3rd button and coin slot.

- 0.37b13: Added clone Salamander (version J). Changed 68000 CPU1 clock speed to 9216000 Hz. Changed parent description to 'Salamander (version D)'.

- 27th February 2001: Uki added another Salamander romset.

- 0.36b6: E. Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc.

- 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz.

- 0.35RC1: Elestir improved sound in Salamander. Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.

- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.

- 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3.

- 0.35b12: Bryan McPhail added 'Salamander' (Konami 1986) and clones Lifeforce (US) and (Japan).

- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.

- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.

- 0.33b5: Allard van der Bas added (Testdriver) Salamander.

- 9th September 1997: Dumped Salamander (version D). GX587 main board with a GX400 (a.k.a. Nemesis/Konami GT) video board.


ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26


LEVELS: 6


Other Emulators:

* FB Alpha

* Sparcade


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Vulcan Venture / Gradius II

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander (Tourvision PCE bootleg)

Salamander 2

R-Type

R-Type II

R-Type II (hack, no copyright string) (Tourvision PCE bootleg)

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

W-Ring - The Double Rings (Tourvision PCE bootleg)

Raiga - Strato Fighter

Rezon

Andro Dunos

Blaze On

Hyper Duel

Super Spacefortress Macross II

Pulstar

Last Hope

History


Arcade Video game published 33 years ago:

Salamander (c) 1986 Konami.

Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows :
* SPEED UP : Five speed levels.
* MISSILE : Press missile button to launch.
* LASER : Your forward rockets turn into deadly lasers.
* RIPPLE LASER : Use shoot button to fire.
* FORCE FIELD : Protect your ship with barriers.
* MULTIPLE : Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.

- TECHNICAL -

Konami Nemesis Hardware
Game ID : GX587

Main CPU : MC 68000 @ 10Mhz / G400 Bios
Sound CPU : Zilog Z80
Sound chip : 2x AY-3-8910 psg

- TRIVIA -

Salamander was released in July 1986 in Japan. It is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce [Model GX587]" (June 1987).

Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.

Note: The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.

The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".

Soundtrack releases:
[JP] [Cassette] Dec. 16, 1986; Original Sound of Salamander [KHY-1012]
[JP] [Cassette] Nov.21, 1987; Original Sound of Gradius & Salamander [Battle Music Collection]
[JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection]
[JP] Nov. 21, 1988; Original Sound of Salamander [BY12-5019]
[JP] May 25, 1992; Salamander Again - Konami Kukeiha Club [KICA-7601]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr. 09, 2003; Salamander Arcade Soundtrack [KOLA-030]
[JP] Sep. 22, 2011; Konami Shooting Collection [LC-2039~48]

The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the Famicom version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.

- TIPS AND TRICKS -

* Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).

- SERIES -

1. Gradius [Model GX400] (1985)
2. Salamander [Model GX587] (1986)
3. Gradius II - GOFER no Yabou [Model GX785] (1988)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
5. Nemesis '90 Kai (1993, Sharp X68000)
6. Salamander 2 (1996)
7. Solar Assault - Gradius (1997)
8. Solar Assault - Revised (1997)
9. Gradius Gaiden (1997, Sony PlayStation)
10. Gradius IV - Fukkatsu (1998)
11. Gradius Generation (2001, Nintendo Game Boy Advance)
12. Gradius V (2004, Sony PlayStation 2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, Nintendo Wii)

- STAFF -

Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando
Sound editors : Yoshiaki Hatano, Miki Higashino
Engineer : Yasushi Furukawa

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (sept.25, 1987) "Salamander [Model RC821]"
[KO] Nintendo NES (1990) "Life Force Salamander"
[JP] NEC PC-Engine (dec.6, 1991) "Salamander [Model KM91002]"
[JP] Sega Saturn (june.19, 1997) "Salamander Deluxe Pack Plus [Model T-9520G]"
[JP] Sony PlayStation (jul.3, 1997) "Salamander Deluxe Pack Plus [Model SLPM-86037]"
[JP] Sony PlayStation 4 [PSN] (nov.27, 2015) "Arcade Archives - Salamander [Model CUSA-03575]"

* HANDHELDS:
[JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]"

* COMPUTERS:
[JP] MSX (dec.26, 1987) "Salamander [Model RC758]"
[JP] Sharp X68000 (oct.1988) "Salamander [Model CZ-218AS]"
[JP]NEC PC-9801 (1992)

* OTHERS:
[CN] Mobile Phone (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2297&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

trb_metroidteam_____________1.324.800
majygool______________________560.100
gohat0________________________482.300
nicky634______________________458.100
didyeah_______________________416.900
akuma62_______________________393.400
turbocat______________________385.500
cessna________________________359.100
sawys_________________________304.400
foxmulder_____________________300.800
zarouk________________________299.100
docyoyo_49____________________284.700
olivier_______________________279.500
furohon_______________________273.000