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Pole Position (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download polepos.zip (185 KB)
Snapshot

Game infos

Description Pole Position (World)
Name polepos
Manufacturer Namco
Year 1982
Runnable yes
System arcade /
Number of players 1P
Added to MAME .150
Romset size 185 KB
Romset file 39 files
Romset zip 63 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 30 4 no
pedal 0 144 100 16 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60.606061 6144000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pp1-11.4d 256 0e4fe8a0 d330b1e5ebccf5bbefcf71486fd80d816de38196 proms 400 good no
arcade pp1-12.3c 1024 7afc7cfc ba2407f6eff124e881b354f13205a4c058b7cf60 proms 800 good no
arcade pp1-13.8e 32 4330a51b 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1000 good no
arcade pp1-14.9e 32 4330a51b 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1020 good no
arcade pp1-15.9a 256 2d502464 682b7dd22e51d5db52c0804b7e27e47641dfa6bd proms 500 good no
arcade pp1-16.10a 256 027aa62c c7030d8b64b80e107c446f6fbdd63f560c0a91c0 proms 600 good no
arcade pp1-17.11a 256 1f8d0df3 b8f17758f114f5e247b65b3f2922ca2660757e66 proms 700 good no
arcade pp1-4.9h 256 2401c817 8991b7994513a469e64392fa8f233af5e5f06d54 user1 0 good no
arcade pp1-5.3b 256 8568decc 0aac1fa082858d4d201e21511c609a989f9a1535 namco 0 good no
arcade pp1-7.8l 256 f07ff2ad e1f3cb10a03d23f8c1d422acf271dba4e7b98cb1 proms 0 good no
arcade pp1-8.9l 256 adbde7d7 956ac5117c1e310f554ac705aa2dc24a796c36a5 proms 100 good no
arcade pp1-9.10l 256 ddac786a d1860105bf91297533ccc4aa6775987df198d0fa proms 200 good no
arcade pp1_10b.5h 4096 7174bcb7 460326a6cea201db2df813013c95562a222ea95d maincpu 2000 good no
arcade pp1_15.6a 8192 b5ad4d5f c07e77a050200d6fe9952031f971ca35f4d15ff8 engine 0 good no
arcade pp1_16.5a 8192 8fdd2f6f 3818dc94c60cd78c4212ab7a4367cf3d98166ee6 engine 2000 good no
arcade pp1_17.5n 8192 2e134b46 0938f5f9f5cc6d7c1096c569449db78dbc42da01 gfx4 0 good no
arcade pp1_18.5m 8192 6f9997d2 b26d505266ccf23bfd867f881756c3251c80f57b gfx4 8000 good no
arcade pp1_19.4n 8192 43ff83e1 8f830549a629b019125e59801e5027e4e4b3c0f2 gfx4 2000 good no
arcade pp1_20.4m 8192 ec18075b af7be549c5fa47551a8dca4c0a531552147fa50f gfx4 a000 good no
arcade pp1_21.3n 8192 5f958eb4 b56d84e5e5e0ddeb0e71851ba66e5fa1b1409551 gfx4 4000 good no
arcade pp1_22.3m 8192 1d2f30b1 1d88a3069e9b15febd2835dd63e5511b3b2a6b45 gfx4 c000 good no
arcade pp1_27.1l 4096 a61bff15 f7a59970831cdaaa7bf59c2221a38e4746c54244 gfx6 0 good no
arcade pp1_29.1e 4096 706e888a af1aa2199fcf73a3afbe760857ff117865350954 gfx2 0 good no
arcade pp1_30.3a 8192 ee6b3315 9cc26c6d3604c0f60d716f86e67e9d9c0487f87d gfx5 0 good no
arcade pp1_31.2a 8192 6d1e7042 90113ff0c93ed86d95067290088705bb5e6608d1 gfx5 2000 good no
arcade pp1_32.1a 4096 4e97f101 f377d053821c74aee93ebcd30a4d43e6156f3cfe gfx5 4000 good no
arcade pp2-10.2h 256 1e8d0491 e8bf1db5c1fb04a35763099965cf5c588240bde5 proms 300 good no
arcade pp2_11.2e 8192 5b4cf05e 52342572940489175607bbf5b6cfd05ee9b0f004 52xx 0 good no
arcade pp2_12.2f 8192 32b694c2 101d9da28333ca290b0235eefb5ec9b094e1736e 52xx 2000 good no
arcade pp2_13.1e 8192 8842138a 7e94f5b6ee32f6af37df54cfb72d96f9b543f9e2 52xx 4000 good no
arcade pp3-6.6m 1024 63fb6057 453fbdfd053c2a026cd41b57d0a71754b69a15da proms c00 good no
arcade pp3_1.8m 8192 65c1c2c2 69f3e2e871f1cdc1efee91688acad4417683474d sub 1 good no
arcade pp3_2.8l 8192 fafb9049 92424c1042f520af115fb271fc11f4914a346ae2 sub 0 good no
arcade pp3_25.1n 8192 b52c086b ea4a58fcc1d829ad0efa13a02f90fadc61e6e0bc gfx3 0 good no
arcade pp3_26.1m 8192 d24a5707 468319469bde6b7dc0cf8244299d8dc927059b2d gfx3 2000 good no
arcade pp3_28.1f 4096 2e77187e 869a7389a684ccedd14868fb03400b1f8088acca gfx1 0 good no
arcade pp3_5.4m 8192 46e5c99a d5fd657a9197f1751f6fca430d3ef18d37ed774e sub2 1 good no
arcade pp3_6.4l 8192 acc1ebc3 41745f5b6b0af2cb1ee80843194c070eac9e74e7 sub2 0 good no
arcade pp3_9.6h 8192 c0511173 88a1d4eefacbcf7d0e59edc0110edf225cad15c4 maincpu 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8843 53xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 48000
Pole Position Audio Custom polepos audio
Speaker rspeaker audio
Z80 maincpu cpu 3072000
Z8002 sub2 cpu 3072000

Serie

Serie : Pole Position
  1. Pole Position (World) (1982)
  2. Pole Position (Atari version 1) (1982)
  3. Pole Position (Atari version 2) (1982)
  4. Pole Position (Japan) (1982)
  5. Top Racer (no MB8841 + MB8842) (1982)
  6. Pole Position (1983)
  7. Pole Position (1983)
  8. Pole Position (1983)
  9. Pole Position (1983)
  10. Pole Position (1983)
  11. Pole Position (1983)
  12. Pole Position (1983)
  13. Pole Position II (Japan) (1983)
  14. Pole Position II (Atari) (1983)
  15. Pole Position II (bootleg) (1983)
  16. Speed Up (Spanish bootleg of Pole Position) (1983)
  17. Top Racer (with MB8841 + MB8842, 1983) (1983)
  18. Pole Position (1984)
  19. Gran Premio F1 (Italian bootleg of Pole Position II) (1984)
  20. Gran Premio F1 (Spanish bootleg of Pole Position II) (1984)
  21. Top Racer (with MB8841 + MB8842, 1984) (1984)
  22. Pole Position II (1985)
  23. Pole Position (Hebdogiciel no. 119-120) (1986)
  24. Pole Position (Hebdogiciel no. 119-120) (1986)
  25. Final Lap (Rev E) (1987)
  26. Final Lap (Rev C) (1987)
  27. Final Lap (Rev D) (1987)
  28. Final Lap (Japan, Rev B) (1987)
  29. Final Lap (Japan, Rev C) (1987)
  30. Pole Position (1987)
  31. Pole Position II (PAL) (1987)
  32. Pole Position (Sonic) (1987)
  33. Final Lap (Jpn) (1988)
  34. Final Lap Twin (1989)
  35. Final Lap Twin (Tourvision PCE bootleg) (1989)
  36. Pole Position (198?)
  37. Final Lap 2 (1990)
  38. Final Lap 2 (Japan) (1990)
  39. Final Lap Twin (1990)
  40. Final Lap 3 (World, set 1) (1992)
  41. Final Lap 3 (World, set 2) (1992)
  42. Final Lap 3 (bootleg) (1992)
  43. Final Lap 3 (Japan) (1992)
  44. Final Lap 3 (Japan - Rev C) (1992)
  45. Top Racer (Jpn) (1992)
  46. Final Lap R (Rev. B) (1995)
  47. Final Lap R (Japan Rev. C) (1995)
  48. Final Lap R (1995)

Categories

MAMEinfo

0.150 [Andrew Welburn, The Dumping Union]

0.79u1 [Nicola Salmoria]

0.36b14 [Aaron Giles]

0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller]

0.35b9 [Testdriver]


Artwork available


NOTE:

- Pole Position was the first driving game to be based on a real circuit (Fuji).


Bugs:

- Playback of inp incorrect after a while. reesal (ID 04429)

- When you start with full gas in the Namco version you can hear the tyres screeching, in the Atari version not. Kold666 (ID 01114)


WIP:

- 0.154: Zerofill Namco 51/52/54XX at init. This fixed Pole Position freezes just before finishing POST. It happens mostly on 32-bit platform binaries [hap]. Changed 'Pole Position Custom' to 'Pole Position Audio Custom'.

- 0.150: Andrew Welburn, The Dumping Union added Pole Position (World). Verified the PP2-10.2H and some minor rom name corrections. Added DIP locations to the Pole Position sets [Brian Trona]. Fixed rom names. Changed 'Pole Position' to clone 'Pole Position (Japan)'. Renamed (polepos) to (poleposj), (polepos1) to (poleposa1) and (poleposa) to (poleposa2).

- 0.149u1: Marcos75 (from AUMAP) added clone Speed Up (Spanish bootleg of Pole Position).

- 0.142u6: Convert Pole Position driver to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ timing [Alex Jackson, O. Galibert]. This fixed bad game sound.

- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 6th September 2010: Mr. Do - Awhile back I added in built-in gear shifters for most of the driving games in MAME. But, I neglected to also add them to the external artwork for the games that had them. So go ahead and grab this LAY file update, which adds them in to the five driving games affected, plus also fixes the real artwork for both Pole Postions, which broke some time ago due to a source update.

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.138u4: Various improvements to Pole Position driver [Alex Jackson]: Corrected the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs. Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi). Converted clock frequencies to crystal values from xtal.c. Added correct ROM names for the Namco-manufactured sets (polepos and polepos2). Completely removed the unused global variable polepos_gear_bit. Fixed a couple of bootleg ROMs that were very likely bit-rotted.

- 0.135u1: Added clone Top Racer (no MB8841 + MB8842). Removed clone Top Racer (set 2). David Haywood documented presence of Namco customs on the Pole Position bootleg (Top Racer) sets. Removed Namco devices from bootlegs which don't have them. Changed description of clones 'Top Racer (set 1)' to 'Top Racer (with MB8841 + MB8842, set 1)' and 'Top Racer (set 3)' to 'Top Racer (with MB8841 + MB8842, set 2)'. Renamed (topracrb) to (topracera).

- 0.133u5: Couriersud fixed unable to find input port in clone Top Racer (set 2).

- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Pole Position. Added mirrors to Pole Position memory maps. Replaced audio Namco 52XX with 3x MB8843 (1536000 Hz) CPU4/5/6. Changed MB8844 CPU7 clock speed to 1536000 Hz.

- 0.130: Kevin Eshbach added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c).

- 0.129u6: Mr. Do added built-in layouts for Pole Position.

- 0.129u4: Changed 'Custom' sound to 'Pole Position Custom'.

- 9th January 2009: Mr. Do - I almost missed a pretty cool update that just took place in 0.129 (which Aaron was kind enough to point me at). It seems that a few weeks back (specifically, 0.127u3), Nathan Woods updated things so that artwork can be hooked up to pretty much any input bit. This opens up a whole new world of possibilities (if you use your imagination). So anyway, Aaron took the first step, and added a basic built-in gearshifter to Pole Position and Pole Postion II. And since I already had the other pics done, it only took a couple minutes to hook up the external artwork. So go and redownload Pole Position I and II, and you'll now finally know what gear you're always in.

- 0.129: Aaron Giles added simple built-in layout for Pole Position showing the position of the shifter. Removed debug build hack to popmessage the shifter state.

- 0.126u4: Guru added README for Top Racer.

- 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up.

- 0.118u5: Changed palettesize to 3840 colors.

- 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals.

- 0.114u1: Replaced MB88xx CPU4 with MB8844.

- 18th February 2007: Mr. Do - Zorg's vector of the upright bezel for Pole Position is ready to go. I also included the graphics for the gearshift for Pole Position. Note that this won't work until the driver is updated. Also fixed the screen position on the cockpit bezel (finally got it, red!).

- 0.112u2: Replaced 3x DAC sound with Discrete.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound.

- 26th November 2006: Mr. Do - We have a Pole Position Upright bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 3rd September 2006: Mr. Do - Added vectorized the bezel version of Pole Position (Atari Cockpit) by Ad_Enuff.

- 0.97u1: Mamesick moved LO/HI gearshift display in Pole Position to debug-only build.

- 0.94u2: Derrick Renaud added proper watchdog to Pole Position.

- 0.90u3: Steve Ellenoff added clone Top Racer (set 3). Derrick Renaud added proper filters to Pole Position engine sound and proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.

- 14th January 2005: Derrick Renaud - Added proper filters to engine sound. Also i am working on adding the proper filtering to the speech (Namco 52XX voice effects) of Pole Position. The final sound comes out of pin 14 of the LM324. R/C components and a op-amp affect the filtering.

- 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.

- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample.

- 0.87u4: Pierpaolo Prazzoli added clone Top Racer (set 2) (bootleg 1982). Changed description of clone 'Top Racer' to 'Top Racer (set 1)'.

- 0.79u1: Nicola Salmoria fixed various mistakes in the Pole Position ROM loading (missing one speech ROM and vertical scaling PROMs). Also sprite zooming should now be closer to the hardware. Added new cpu1 rom ($0 - Top Racer has same crc), missing gfx6 rom ($0) from Pole Position (Atari version 2), sound3 rom ($6000) from Pole Position II and 2x new prom ($1000, 1020). Changed Z80 CPU1 and Z8002 CPU1/2 clock speeds to 3072000 Hz and added Namco 52XX and Namco 54XX sound.

- 0.76u2: Removed 2nd Player.

- 15th September 2002: Stephane Humbert fixed a small issue in the Pole Position MCU coinage handling.

- 0.37b12: Changed VSync to 60.606060Hz.

- 0.36b14: Aaron Giles added 'Pole Position' (Namco 1982). Changed (version 2) to clone 'Pole Position (Atari version 2)' and clone (version 1) to 'Pole Position (Atari version 1)'. Renamed (polepos) to (poleposa).

- 6th January 2000: Aaron Giles added the Japan Pole Position romset.

- 0.36b11: Aaron Giles, Ernesto Corvi and Juergen Buchmueller added 'Pole Position (version 2)' (Namco (Atari license) 1982) and clones (version 1) and Top Racer (bootleg).

- 25th November 1999: Takahiro Nogi fixed some problems in the sample playing of Pole Position.

- 24th November 1999: Ernesto Corvi hooked up the two missing samples to the Pole Position driver.

- 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position.

- 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples.

- 0.36b6: Added clone (Testdriver) Pole Position (set 2).

- 0.35b9: Added (Testdrivers) Pole Position I and clones (alternate set) and (bootleg).


ARCADE RELEASE: Pole Position (Namco) - 1982/Sep/24


LEVELS: 2


Recommended Games (F1-3D):

Turbo

Pole Position

Pole Position II

TX-1

Driving Force

WEC Le Mans 24

Continental Circus

Final Lap

Final Lap Twin (Tourvision PCE bootleg)

Final Lap 2

Final Lap 3

Final Lap R

Winning Run

Winning Run Suzuka Grand Prix

Winning Run '91

Super Monaco GP

Super Monaco GP (Mega-Tech)

Driver's Eyes

F1 Exhaust Note

F1 Super Lap

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver: Racing Evolution

Ace Driver: Victory Lap

Driver's Edge

F1 Super Battle

Racin' Force

INDY 500 Twin

Slip Stream

Sega Touring Car Championship

Super GT 24h

Le Mans 24

Ferrari F355 Challenge

Ferrari F355 Challenge (Twin)

Ferrari F355 Challenge 2 (Twin)

Cart Fury

NASCAR Racing

Maximum Speed

History


Arcade Video game published 37 years ago:

Pole Position (c) 1982 Namco.

Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The scenery around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course.

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).

The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always place at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car.

Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he or she can either roar through the hairpin turns like a champion or spin out in a flaming crash. He or she jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting.

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.

- TECHNICAL -

[Upright model]

Game ID : PP

Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2)
Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)

Players : 1
Controls : Steering wheel, gear shifter (Hi and Low)
Pedals : Accelerator only

- TRIVIA -

Pole Position was released in July 1982 outside of North America.

When Pole Position was introduced, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. It started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and was a huge success, dominating game charts for almost about two years.

Pole Position was the first driving game to be based on a real circuit. The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background.

* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game."

* The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to: racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to 'Pac-Man', and I see them take to racing games, almost regardless of what the racing game is."

* Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that."

* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door.

Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches. Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them.

Les Lagier holds the official record for this game with 67,310 points.

A Pole Position cockpit model appears in the 1983 movie 'Joysticks'.

A Pole Position upright model appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car.

- SCORING -

Points are scored for every foot of track driven.

At the end of the game, 50 points are scored for each car the driver passed.
Finishing the game awards 200 points for each second left on the timer.

Qualifying Lap Placement Bonus :
(Qualifying times vary depending on the 'Practice Rank' dip switch setting)
Pole Position (1st place) : 4,000 points
2nd place : 2,000 points
3rd place : 1,400 points
4th place : 1,000 points
5th place : 800 points
6th place : 600 points
7th place : 400 points
8th place : 200 points

- TIPS AND TRICKS -

* Hints for Game Play :
1) Avoid puddles and the sides of the track because these slow you down.
2) Accelerate before the green light appears, and stay ahead of other racers.
3) Drive to the inside of the track to make the corners.
4) Successful completion of a turn depends on braking skill.
5) Engine sound will cue the driver when to shift to high gear.
6) When sliding, steer into the skid.

* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1993)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Sound : Nobuyuki Ohnogi

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES:
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]"
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]"

* COMPUTERS:
[EU] Commodore C64 (1984)
[EU] BBC Micro (1984)
[EU] Sinclair ZX Spectrum (1984)
[US] PC [MS DOS] (1988)
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

* OTHERS:
[EU] Apple iPhone/iPod (2008) "Pole Position Remix" : Features updated graphics, music, and all of the tracks from "Pole Position II" plus a new track.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2000&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

rousquilles____________________45.140
cessna_________________________32.100
foxmulder______________________31.540
didyeah________________________28.820


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