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Pole Position II (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download polepos2.zip (225 KB)
Snapshot

Game infos

Description Pole Position II (Japan)
Name polepos2
Manufacturer Namco
Year 1983
Runnable yes
System arcade /
Number of players 1P
Added to MAME .036rc1
Romset size 225 KB
Romset file 44 files
Romset zip 78 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 30 4 no
pedal 0 144 100 16 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60.606061 6144000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pp1-13.8e 32 4330a51b 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1000 good no
arcade pp1-14.9e 32 4330a51b 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1020 good no
arcade pp1-15.9a 256 2d502464 682b7dd22e51d5db52c0804b7e27e47641dfa6bd proms 500 good no
arcade pp1-16.10a 256 027aa62c c7030d8b64b80e107c446f6fbdd63f560c0a91c0 proms 600 good no
arcade pp1-17.11a 256 1f8d0df3 b8f17758f114f5e247b65b3f2922ca2660757e66 proms 700 good no
arcade pp1-4.9h 256 2401c817 8991b7994513a469e64392fa8f233af5e5f06d54 user1 0 good no
arcade pp1-5.3b 256 8568decc 0aac1fa082858d4d201e21511c609a989f9a1535 namco 0 good no
arcade pp1_11.2e 8192 45b9bfeb ff8c690471944d414931fb88666594ef608997f8 52xx 0 good no
arcade pp1_12.2f 8192 a31b4be5 38298093bb97ea8647fe187359cae05b65e1c616 52xx 2000 good no
arcade pp1_13.1e 8192 a4237466 88a397276038cc2fc05f2c18472e6b7cef167f2e 52xx 4000 good no
arcade pp1_14.1f 8192 944580f9 c76f529cae718674ce97a1a599a3c6eaf6bf561a 52xx 6000 good no
arcade pp1_17.5n 8192 2e134b46 0938f5f9f5cc6d7c1096c569449db78dbc42da01 gfx4 0 good no
arcade pp1_18.5m 8192 6f9997d2 b26d505266ccf23bfd867f881756c3251c80f57b gfx4 8000 good no
arcade pp1_19.4n 8192 43ff83e1 8f830549a629b019125e59801e5027e4e4b3c0f2 gfx4 2000 good no
arcade pp1_20.4m 8192 ec18075b af7be549c5fa47551a8dca4c0a531552147fa50f gfx4 a000 good no
arcade pp1_21.3n 8192 5f958eb4 b56d84e5e5e0ddeb0e71851ba66e5fa1b1409551 gfx4 4000 good no
arcade pp1_22.3m 8192 1d2f30b1 1d88a3069e9b15febd2835dd63e5511b3b2a6b45 gfx4 c000 good no
arcade pp1_27.1l 4096 a61bff15 f7a59970831cdaaa7bf59c2221a38e4746c54244 gfx6 0 good no
arcade pp1_30.3a 8192 ee6b3315 9cc26c6d3604c0f60d716f86e67e9d9c0487f87d gfx5 0 good no
arcade pp1_31.2a 8192 6d1e7042 90113ff0c93ed86d95067290088705bb5e6608d1 gfx5 2000 good no
arcade pp1_32.1a 4096 4e97f101 f377d053821c74aee93ebcd30a4d43e6156f3cfe gfx5 4000 good no
arcade pp4-10.2h 256 064d51a0 d5baa29930530a8930b44a374e285de849c2a6ce proms 300 good no
arcade pp4-11.4d 256 7880c5af e4388e354420be3f99594a10c091e3d2f745cc04 proms 400 good no
arcade pp4-12.3c 1024 8b270902 27b3ebc92d3a2a5c0432bde018a0e43669041d50 proms 800 good no
arcade pp4-6.6m 1024 647212b5 ad58dfebd0ce8226285c2671c3b7797852c26d07 proms c00 good no
arcade pp4-7.8l 256 16d69c31 f24b345448e4f4ef4e2f3b057b81d399cf427f88 proms 0 good no
arcade pp4-8.9l 256 07340311 3820d1fa99013ed18de5d9400ad376cc446d1217 proms 100 good no
arcade pp4-9.10l 256 1efc84d7 6946e1c209eec0a4b75778ae88111e6cb63c63fb proms 200 good no
arcade pp4_1.8m 8192 3f6ac294 414ea7e43e62a573ad8971a7045f61eb997cf94e sub 1 good no
arcade pp4_10.5h 4096 a9d4c380 6048a8e858824936901e8e3e6b65d7505ccd82b4 maincpu 2000 good no
arcade pp4_15.6a 8192 7d93bc1c dad7c0aa24aef593c84e21f7f8858ca7ada86364 engine 0 good no
arcade pp4_16.5a 8192 7d93bc1c dad7c0aa24aef593c84e21f7f8858ca7ada86364 engine 2000 good no
arcade pp4_2.8l 8192 51b9a669 563ba42098d330801a992cd9c008c4cbbb993530 sub 0 good no
arcade pp4_23.2n 8192 9e056fcd 8545e0a9b6ebf8c2903321ceb9c4d693db10d750 gfx4 6000 good no
arcade pp4_24.2m 8192 795268cf 84136142ef4bdcd97ede2209ecb16745960ac393 gfx4 e000 good no
arcade pp4_25.1n 8192 fd098e65 2c497f1d278ba6730752706a0d1b5a5a0fec3d5b gfx3 0 good no
arcade pp4_26.1m 8192 35ac62b3 21038a78eb73d520e3e1ae8e1c0047d06b94cdab gfx3 2000 good no
arcade pp4_28.1f 8192 280dde7d b7c7fb3a5076aa4d0e0cf3256ece9a6194315626 gfx1 0 good no
arcade pp4_29.1e 8192 ec3ec6e6 ae905d0ae802d1010b2c1f1a13e88a1f0dbe57da gfx2 0 good no
arcade pp4_5.4m 8192 c3053cae f42cf61fe696dd7e282b29e2234ea7f487ec2372 sub2 1 good no
arcade pp4_6.4l 8192 38d04e0f 5527cb1864248208b10d219a50ad742f286a119f sub2 0 good no
arcade pp4_7.3m 4096 ad1c8994 2877de9641516767170c0109900955cc7d1ff402 sub2 4001 good no
arcade pp4_8.3l 4096 ef25a2ee 45959355cad1a48f19ae14193374e03d4f9965c7 sub2 4000 good no
arcade pp4_9.6h 8192 bcf87004 0c60cbb777fe72dfd11c6f3e9da806a515cd0f8a maincpu 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8843 53xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 48000
Pole Position Audio Custom polepos audio
Speaker rspeaker audio
Z80 maincpu cpu 3072000
Z8002 sub2 cpu 3072000

Serie

Serie : Pole Position
  1. Pole Position (World) (1982)
  2. Pole Position (Atari version 1) (1982)
  3. Pole Position (Atari version 2) (1982)
  4. Pole Position (Japan) (1982)
  5. Top Racer (no MB8841 + MB8842) (1982)
  6. Pole Position (1983)
  7. Pole Position (1983)
  8. Pole Position (1983)
  9. Pole Position (1983)
  10. Pole Position (1983)
  11. Pole Position (1983)
  12. Pole Position (1983)
  13. Pole Position II (Japan) (1983)
  14. Pole Position II (Atari) (1983)
  15. Pole Position II (bootleg) (1983)
  16. Speed Up (Spanish bootleg of Pole Position) (1983)
  17. Top Racer (with MB8841 + MB8842, 1983) (1983)
  18. Pole Position (1984)
  19. Gran Premio F1 (Italian bootleg of Pole Position II) (1984)
  20. Gran Premio F1 (Spanish bootleg of Pole Position II) (1984)
  21. Top Racer (with MB8841 + MB8842, 1984) (1984)
  22. Pole Position II (1985)
  23. Pole Position (Hebdogiciel no. 119-120) (1986)
  24. Pole Position (Hebdogiciel no. 119-120) (1986)
  25. Final Lap (Rev E) (1987)
  26. Final Lap (Rev C) (1987)
  27. Final Lap (Rev D) (1987)
  28. Final Lap (Japan, Rev B) (1987)
  29. Final Lap (Japan, Rev C) (1987)
  30. Pole Position (1987)
  31. Pole Position II (PAL) (1987)
  32. Pole Position (Sonic) (1987)
  33. Final Lap (Jpn) (1988)
  34. Final Lap Twin (1989)
  35. Final Lap Twin (Tourvision PCE bootleg) (1989)
  36. Pole Position (198?)
  37. Final Lap 2 (1990)
  38. Final Lap 2 (Japan) (1990)
  39. Final Lap Twin (1990)
  40. Final Lap 3 (World, set 1) (1992)
  41. Final Lap 3 (World, set 2) (1992)
  42. Final Lap 3 (bootleg) (1992)
  43. Final Lap 3 (Japan) (1992)
  44. Final Lap 3 (Japan - Rev C) (1992)
  45. Top Racer (Jpn) (1992)
  46. Final Lap R (Rev. B) (1995)
  47. Final Lap R (Japan Rev. C) (1995)
  48. Final Lap R (1995)

Categories

MAMEinfo

0.36RC1 [?]

0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller]

0.36b6 [Testdriver]


Artwork available


Bugs:

- Crowd Cheering sounds are messed up at the chequered flag (goal). jb71 (ID 06261)


WIP:

- 0.183: Corrected DIP switches and locations for clones Gran Premio F1 (Italian bootleg of Pole Position II) and Gran Premio F1 (Spanish bootleg of Pole Position II). Use modern DEVCB features to make extra 4-bit input ports unnecessary [AJR].

- 0.182: Preliminary work on Gran Premio F1 sound system. Sound improvements for bootlegs: Working Spanish/Italian voices in polepos2bi and polepos2bs. DAC for passing car sound in topracern, polepos2bi and polepos2bs. These bootlegs may still be missing explosion sounds [ARJ]. Redumped some faulty roms for polepos2bs (the former speech ROM has bit6 fixed), plus added proper bipolar PROMs dumps. Documented the 'A', 'B' and 'C' board edge connectors for polepos2bs [Arcade Hacker, Rockman, Roberto Fresca].

- 0.180: Rockman and Arcade Hacker added clone Gran Premio F1 (Spanish bootleg of Pole Position II).

- 14th November 2016: Roberto Fresca - Thanks to Arcade Hacker and Rockman, we have Gran Premio F1 (spanish bootleg of Pole Position II) dumped. This bootleg has a TMS5220 for spanish voices instead of the Namco 52xx. For now the spanish voices aren't working due to the lack of proper implementation.

- 0.154: Changed 'Pole Position Custom' to 'Pole Position Audio Custom'.

- 0.150: Added DIP locations to the Pole Position 2 sets [Brian Trona]. Changed description to 'Pole Position II (Japan)'. Fixed rom names.

- 0.148u5: Replaced TMS5220N sound with TMS5220 in clone Gran Premio F1 (Italian bootleg of Pole Position II).

- 0.147u2: Hooked up clone 'Gran Premio F1 (Italian bootleg of Pole Position II)' to use the new TMS5220 implementation [Osso].

- 0.143u3: hap fixed high-score music has a hung note throughout and clones Pole Position II (Atari) and Pole Position II (bootleg) does not start.

- 0.142u6: Convert Pole Position driver to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ timing [Alex Jackson, O. Galibert]. This fixed bad game sound.

- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 6th September 2010: Mr. Do - Awhile back I added in built-in gear shifters for most of the driving games in MAME. But, I neglected to also add them to the external artwork for the games that had them. So go ahead and grab this LAY file update, which adds them in to the five driving games affected, plus also fixes the real artwork for both Pole Postions, which broke some time ago due to a source update.

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.138u4: Various improvements to Pole Position driver [Alex Jackson]: Corrected the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs. Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi). Converted clock frequencies to crystal values from xtal.c. Added correct ROM names for the Namco-manufactured sets (polepos and polepos2). Completely removed the unused global variable polepos_gear_bit. Fixed a couple of bootleg ROMs that were very likely bit-rotted.

- 0.135: f205v and David Haywood added clone Gran Premio F1 (Italian bootleg of Pole Position II).

- 24th October 2009: f205v dumped Gran Premio F1 (bootleg 1983). This is an Italian bootleg of Pole Position II with Italian voice.

- 0.133u1: Renamed (poleps2a) to (polepos2a) and (poleps2b) to (polepos2b).

- 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Pole Position. Added mirrors to Pole Position memory maps. Replaced audio Namco 52XX with 3x MB8843 (1536000 Hz) CPU4/5/6. Changed MB8844 CPU7 clock speed to 1536000 Hz.

- 0.130: Kevin Eshbach added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c).

- 0.129u4: Changed 'Custom' sound to 'Pole Position Custom'.

- 9th January 2009: Mr. Do - I almost missed a pretty cool update that just took place in 0.129 (which Aaron was kind enough to point me at). It seems that a few weeks back (specifically, 0.127u3), Nathan Woods updated things so that artwork can be hooked up to pretty much any input bit. This opens up a whole new world of possibilities (if you use your imagination). So anyway, Aaron took the first step, and added a basic built-in gearshifter to Pole Position and Pole Postion II. And since I already had the other pics done, it only took a couple minutes to hook up the external artwork. So go and redownload Pole Position I and II, and you'll now finally know what gear you're always in.

- 0.129: Aaron Giles added simple built-in layout for Pole Position showing the position of the shifter. Removed debug build hack to popmessage the shifter state.

- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Pole Position 2, which were on loan from Gene at Vintage Arcade.

- 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up.

- 0.118u5: Changed palettesize to 3840 colors.

- 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals.

- 0.114u1: Replaced MB88xx CPU4 with MB8844.

- 0.112u2: Replaced 3x DAC sound with Discrete.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound.

- 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position II (only enabled in a debug build).

- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample.

- 0.79u1: Nicola Salmoria fixed the polepos2 title screen which had been broken since day 1, strange that nobody noticed. Also fixed various mistakes in the polepos ROM loading (polepos2 was using the wrong engine sound ROMs - it's turbo!) and removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed. Changed clock speed of the Z80 and the 2x Z8002 CPUs to 3072000 Hz and added Namco 52XX and Namco 54XX sound.

- 0.76u2: Removed 2nd Player.

- 0.37b12: Changed VSync to 60.606060Hz.

- 0.36RC1: Added Pole Position II and clone Pole Position II (Atari). Changed (Atari set 1) to clone 'Pole Position II (Atari bootleg 1)' and clone (Atari set 2) to 'Pole Position II (Atari bootleg 2)'. Renamed (polepos2) to (poleps2b) and (poleps2a) to (poleps2c).

- 24th February 2000: Aaron Giles added the Japan romset of Pole Position 2.

- 0.36b14: Changed description to 'Pole Position II (Atari set 1)' and clone (set 2) to 'Pole Position II (Atari set 2)'.

- 0.36b12: Added 'Speed' and 'Unknown' dipswitch.

- 18th December 1999: Aaron Giles fixed Pole Position II dipswitches.

- 0.36b11: Added 'Pole Position II (set 1)' (Namco (Atari license) 1983) and clone (set 2) [Aaron Giles, Ernesto Corvi, Juergen Buchmueller].

- 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position.

- 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples.

- 0.36b6: Added (Testdriver) Pole Position II (bootleg).


LEVELS: 2


Recommended Games (F1-3D):

Turbo

Pole Position

Pole Position II

TX-1

Driving Force

WEC Le Mans 24

Continental Circus

Final Lap

Final Lap Twin (Tourvision PCE bootleg)

Final Lap 2

Final Lap 3

Final Lap R

Winning Run

Winning Run Suzuka Grand Prix

Winning Run '91

Super Monaco GP

Super Monaco GP (Mega-Tech)

Driver's Eyes

F1 Exhaust Note

F1 Super Lap

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver: Racing Evolution

Ace Driver: Victory Lap

Driver's Edge

F1 Super Battle

Racin' Force

INDY 500 Twin

Slip Stream

Sega Touring Car Championship

Super GT 24h

Le Mans 24

Ferrari F355 Challenge

Ferrari F355 Challenge (Twin)

Ferrari F355 Challenge 2 (Twin)

Cart Fury

NASCAR Racing

Maximum Speed

History


Arcade Video game published 36 years ago:

Pole Position II (c) 1983 Namco, Ltd.

Pole Position II is a 1-player game using a color raster-scan video display. Game action takes place at one of four different raceways (selected by the player at the start of the game) - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), or the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race!

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of the time along the qualifying course.

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).

To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'Coin A' and 'Coin B' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (Pole Position II adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "Pole Position".

Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'Extended Rank' dip switch setting.

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list.

- TECHNICAL -

[Upright model]

Game ID : PP2

Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2)
Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)

Players : 1
Controls : Steering wheel, gear shifter (Hi and Low)
Pedals : Accelerator only

- TRIVIA -

Pole Position II was released in October 1983 in Japan.

Lloyd Dahling holds the official record for this game on the 'Fuji' track with 75,390 points.
Jeff Peters holds the official record for this game on the 'Seaside' track with 75,390 points.
Jeff Peters also holds the official record for this game on the 'Suzuka' track with 75,660 points.
Jeff Peters also holds another official record for this game on the 'Test' track with 81,870 points.

- SCORING -

Points are scored for every foot of track driven.
At the end of the game, 50 points are scored for each car the driver passed.
Finishing the game awards 200 points for each second left on the timer.

Qualifying Lap Placement Bonus :
(Qualifying times vary depending on both the track and the 'Practice Rank' dip switch setting)
Pole Position (1st place) : 4,000 points
2nd place : 2,000 points
3rd place : 1,400 points
4th place : 1,000 points
5th place : 800 points
6th place : 600 points
7th place : 400 points
8th place : 200 points

- TIPS AND TRICKS -

* Hints for Game Play :
1) Avoid puddles and the sides of the track because these slow you down. In Pole Position II, puddles slow you down even more than in the original "Pole Position".
2) Accelerate before the green light appears, and stay ahead of other racers.
3) Drive to the inside of the track to make the corners.
4) Do not over steer (tracks are banked).
5) Engine sound will cue the driver when to shift to high gear.
6) When sliding, steer into the skid.
7) Drive over water puddles at 370 km/h (230 mph), and you will have turbo charge power.

* Easter Egg :
1) Enter service mode.
2) Turn wheel to 04; Change the shifter from LO to HI.
3) Turn wheel to 45; Change the shifter from LO to HI.
4) Turn wheel to 55; Change the shifter from LO to HI.
5) Turn wheel to 56; Change the shifter from LO to HI.
6) Turn wheel to 91; Change the shifter from LO to HI.
'(c) 1982 NAMCO LTD.' will appear on the screen.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1993)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

PCB and Program: K. Tashiro
Game Way: S. Okamoto
Sound and Music: Nobuyuki Ohnogi
Test Program: K. Cross
Custom IC: S. Sato

- PORTS -

NOTE: For ports released in North America, please see the Atari Upright model entry.

* CONSOLES:
[JP] Super Cassette Vision [JP] "Pole Position II [Model 30 NO.09360]"
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]"
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]"
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* COMPUTERS:
[EU] Commodore C64 (1988)
[EU] PC [MS DOS] (1988)
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2001&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: fuji

cessna_________________________29.430


mode: test

trb_metroidteam________________63.970
sawys__________________________62.920
zarouk_________________________44.210
cessna_________________________31.650