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Pole Position (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download poleposj.zip (0 B)
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Game infos

Description Pole Position (Japan)
Name poleposj
Manufacturer Namco
Year 1982
Runnable yes
System arcade /
Number of players 1P
Added to MAME .036b14
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Driving

Parent and clones

Parent polepos : Pole Position (World) (1982)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 30 4 no
pedal 0 144 100 16 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60.606061 6144000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade pp1-10.2h 256 1e8d0491 pp2-10.2h e8bf1db5c1fb04a35763099965cf5c588240bde5 proms 300 good no
arcade pp1-11.4d 256 0e4fe8a0 pp1-11.4d d330b1e5ebccf5bbefcf71486fd80d816de38196 proms 400 good no
arcade pp1-12.3c 1024 7afc7cfc pp1-12.3c ba2407f6eff124e881b354f13205a4c058b7cf60 proms 800 good no
arcade pp1-13.8e 32 4330a51b pp1-13.8e 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1000 good no
arcade pp1-14.9e 32 4330a51b pp1-13.8e 9531d18ce2de4eda9913d47ef8c5cd8f05791716 proms 1020 good no
arcade pp1-15.9a 256 2d502464 pp1-15.9a 682b7dd22e51d5db52c0804b7e27e47641dfa6bd proms 500 good no
arcade pp1-16.10a 256 027aa62c pp1-16.10a c7030d8b64b80e107c446f6fbdd63f560c0a91c0 proms 600 good no
arcade pp1-17.11a 256 1f8d0df3 pp1-17.11a b8f17758f114f5e247b65b3f2922ca2660757e66 proms 700 good no
arcade pp1-4.9h 256 2401c817 pp1-4.9h 8991b7994513a469e64392fa8f233af5e5f06d54 user1 0 good no
arcade pp1-5.3b 256 8568decc pp1-5.3b 0aac1fa082858d4d201e21511c609a989f9a1535 namco 0 good no
arcade pp1-6.6m 1024 2f1079ee 18a27998a78deff13dd198f3668a7e92f084f467 proms c00 good no
arcade pp1-7.8l 256 f07ff2ad pp1-7.8l e1f3cb10a03d23f8c1d422acf271dba4e7b98cb1 proms 0 good no
arcade pp1-8.9l 256 adbde7d7 pp1-8.9l 956ac5117c1e310f554ac705aa2dc24a796c36a5 proms 100 good no
arcade pp1-9.10l 256 ddac786a pp1-9.10l d1860105bf91297533ccc4aa6775987df198d0fa proms 200 good no
arcade pp1_10b.5h 4096 7174bcb7 pp1_10b.5h 460326a6cea201db2df813013c95562a222ea95d maincpu 2000 good no
arcade pp1_11.2e 8192 45b9bfeb ff8c690471944d414931fb88666594ef608997f8 52xx 0 good no
arcade pp1_12.2f 8192 a31b4be5 38298093bb97ea8647fe187359cae05b65e1c616 52xx 2000 good no
arcade pp1_13.1e 8192 a4237466 88a397276038cc2fc05f2c18472e6b7cef167f2e 52xx 4000 good no
arcade pp1_14.1f 8192 944580f9 c76f529cae718674ce97a1a599a3c6eaf6bf561a 52xx 6000 good no
arcade pp1_15.6a 8192 b5ad4d5f pp1_15.6a c07e77a050200d6fe9952031f971ca35f4d15ff8 engine 0 good no
arcade pp1_16.5a 8192 8fdd2f6f pp1_16.5a 3818dc94c60cd78c4212ab7a4367cf3d98166ee6 engine 2000 good no
arcade pp1_17.5n 8192 2e134b46 pp1_17.5n 0938f5f9f5cc6d7c1096c569449db78dbc42da01 gfx4 0 good no
arcade pp1_18.5m 8192 6f9997d2 pp1_18.5m b26d505266ccf23bfd867f881756c3251c80f57b gfx4 8000 good no
arcade pp1_19.4n 8192 43ff83e1 pp1_19.4n 8f830549a629b019125e59801e5027e4e4b3c0f2 gfx4 2000 good no
arcade pp1_1b.8m 8192 361c56dd 6e4abf98b10077c6980e8aa3861f0233135ea68f sub 1 good no
arcade pp1_20.4m 8192 ec18075b pp1_20.4m af7be549c5fa47551a8dca4c0a531552147fa50f gfx4 a000 good no
arcade pp1_21.3n 8192 5f958eb4 pp1_21.3n b56d84e5e5e0ddeb0e71851ba66e5fa1b1409551 gfx4 4000 good no
arcade pp1_22.3m 8192 1d2f30b1 pp1_22.3m 1d88a3069e9b15febd2835dd63e5511b3b2a6b45 gfx4 c000 good no
arcade pp1_25.1n 8192 ac8e28c1 13bc2bf4be28d9ae987f79034f9532272b3a2543 gfx3 0 good no
arcade pp1_26.1m 8192 94443079 413d7b762c8dff541675e96874be6ee0251d3581 gfx3 2000 good no
arcade pp1_27.1l 4096 a61bff15 pp1_27.1l f7a59970831cdaaa7bf59c2221a38e4746c54244 gfx6 0 good no
arcade pp1_28.1f 4096 5b277daf 0b1feeb2c0c63a5db5ba9b0115aa1b2388636a70 gfx1 0 good no
arcade pp1_29.1e 4096 706e888a pp1_29.1e af1aa2199fcf73a3afbe760857ff117865350954 gfx2 0 good no
arcade pp1_2b.8l 8192 582b530a 4fc38aa8b70816e14b321ec778090f6c7e7f1640 sub 0 good no
arcade pp1_30.3a 8192 ee6b3315 pp1_30.3a 9cc26c6d3604c0f60d716f86e67e9d9c0487f87d gfx5 0 good no
arcade pp1_31.2a 8192 6d1e7042 pp1_31.2a 90113ff0c93ed86d95067290088705bb5e6608d1 gfx5 2000 good no
arcade pp1_32.1a 4096 4e97f101 pp1_32.1a f377d053821c74aee93ebcd30a4d43e6156f3cfe gfx5 4000 good no
arcade pp1_5b.4m 8192 5cdf5294 dbdf327a541fd71aadafda9c925fa4cf7f7c4a24 sub2 1 good no
arcade pp1_6b.4l 8192 81696272 27041a7c24297a6f317537c44922b51d2b2278a6 sub2 0 good no
arcade pp1_9b.6h 8192 94436b70 7495c2a8c3928c59146760d19e672afee01c5b17 maincpu 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8843 53xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 48000
Pole Position Audio Custom polepos audio
Speaker rspeaker audio
Z80 maincpu cpu 3072000
Z8002 sub2 cpu 3072000

Serie

Serie : Pole Position
  1. Pole Position (World) (1982)
  2. Pole Position (Atari version 1) (1982)
  3. Pole Position (Atari version 2) (1982)
  4. Pole Position (Japan) (1982)
  5. Top Racer (no MB8841 + MB8842) (1982)
  6. Pole Position (1983)
  7. Pole Position (1983)
  8. Pole Position (1983)
  9. Pole Position (1983)
  10. Pole Position (1983)
  11. Pole Position (1983)
  12. Pole Position (1983)
  13. Pole Position II (Japan) (1983)
  14. Pole Position II (Atari) (1983)
  15. Pole Position II (bootleg) (1983)
  16. Speed Up (Spanish bootleg of Pole Position) (1983)
  17. Top Racer (with MB8841 + MB8842, 1983) (1983)
  18. Pole Position (1984)
  19. Gran Premio F1 (Italian bootleg of Pole Position II) (1984)
  20. Gran Premio F1 (Spanish bootleg of Pole Position II) (1984)
  21. Top Racer (with MB8841 + MB8842, 1984) (1984)
  22. Pole Position II (1985)
  23. Pole Position (Hebdogiciel no. 119-120) (1986)
  24. Pole Position (Hebdogiciel no. 119-120) (1986)
  25. Final Lap (Rev E) (1987)
  26. Final Lap (Rev C) (1987)
  27. Final Lap (Rev D) (1987)
  28. Final Lap (Japan, Rev B) (1987)
  29. Final Lap (Japan, Rev C) (1987)
  30. Pole Position (1987)
  31. Pole Position II (PAL) (1987)
  32. Pole Position (Sonic) (1987)
  33. Final Lap (Jpn) (1988)
  34. Final Lap Twin (1989)
  35. Final Lap Twin (Tourvision PCE bootleg) (1989)
  36. Pole Position (198?)
  37. Final Lap 2 (1990)
  38. Final Lap 2 (Japan) (1990)
  39. Final Lap Twin (1990)
  40. Final Lap 3 (World, set 1) (1992)
  41. Final Lap 3 (World, set 2) (1992)
  42. Final Lap 3 (bootleg) (1992)
  43. Final Lap 3 (Japan) (1992)
  44. Final Lap 3 (Japan - Rev C) (1992)
  45. Top Racer (Jpn) (1992)
  46. Final Lap R (Rev. B) (1995)
  47. Final Lap R (Japan Rev. C) (1995)
  48. Final Lap R (1995)

Categories

History


Arcade Video game published 37 years ago:

Pole Position (c) 1982 Namco.

Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The scenery around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course.

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).

The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always place at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car.

Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he or she can either roar through the hairpin turns like a champion or spin out in a flaming crash. He or she jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting.

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.

- TECHNICAL -

[Upright model]

Game ID : PP

Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2)
Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)

Players : 1
Controls : Steering wheel, gear shifter (Hi and Low)
Pedals : Accelerator only

- TRIVIA -

Pole Position was released in July 1982 outside of North America.

When Pole Position was introduced, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. It started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and was a huge success, dominating game charts for almost about two years.

Pole Position was the first driving game to be based on a real circuit. The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background.

* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game."

* The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to: racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to 'Pac-Man', and I see them take to racing games, almost regardless of what the racing game is."

* Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that."

* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door.

Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches. Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them.

Les Lagier holds the official record for this game with 67,310 points.

A Pole Position cockpit model appears in the 1983 movie 'Joysticks'.

A Pole Position upright model appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car.

- SCORING -

Points are scored for every foot of track driven.

At the end of the game, 50 points are scored for each car the driver passed.
Finishing the game awards 200 points for each second left on the timer.

Qualifying Lap Placement Bonus :
(Qualifying times vary depending on the 'Practice Rank' dip switch setting)
Pole Position (1st place) : 4,000 points
2nd place : 2,000 points
3rd place : 1,400 points
4th place : 1,000 points
5th place : 800 points
6th place : 600 points
7th place : 400 points
8th place : 200 points

- TIPS AND TRICKS -

* Hints for Game Play :
1) Avoid puddles and the sides of the track because these slow you down.
2) Accelerate before the green light appears, and stay ahead of other racers.
3) Drive to the inside of the track to make the corners.
4) Successful completion of a turn depends on braking skill.
5) Engine sound will cue the driver when to shift to high gear.
6) When sliding, steer into the skid.

* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1993)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Sound : Nobuyuki Ohnogi

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES:
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]"
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]"

* COMPUTERS:
[EU] Commodore C64 (1984)
[EU] BBC Micro (1984)
[EU] Sinclair ZX Spectrum (1984)
[US] PC [MS DOS] (1988)
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

* OTHERS:
[EU] Apple iPhone/iPod (2008) "Pole Position Remix" : Features updated graphics, music, and all of the tracks from "Pole Position II" plus a new track.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2000&o=2