0.108u5 [Arzeno Fabrice]
0.81u8 [R. Belmont]
SETUP:
- To calibrate the steering manually, delete the .nv file, start the game and hold down service (9) and tap test (F2). If you do not get an "initializing" message followed by the input test, keep doing it until you do. Exit MAME and restart the game, it's now calibrated.
Bugs:
- AI cars are never reflected in the rear mirrors. F1ReB4LL (ID 05978)
- finalapr and clones: Objects in the side of the track are not shown. FMecha (ID 05358)
WIP:
- 0.155: Alex Jackson removed no longer needed endian flip, fixes 'Final Lap R' horizon [].
- 0.137u1: Added finalapr.nv NVRAM. Renamed (finalapr) to (finalaprj) and (finalaprb) to (finalapr).
- 0.133u1: Renamed (finalapb) to (finalaprb) and (finalapo) to (finalapro).
- 0.124u2: Couriersud fixed slowdown (tilemap issue) in Final Lap R.
- 0.123u1: Added 'Service Mode' dipswitch.
- 0.115u2: Zsolt Vasvari fixed Final Lap R graphics.
- 0.108u5: Arzeno Fabrice added Final Lap R (Japan Rev. C). Renamed (finalapr) to (finalapb).
- 0.104u8: Arzeno Fabrice added clone Final Lap R. Changed parent description to 'Final Lap R (Rev B)'.
- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully.
- 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn't help Speed Racer, but we're still looking to fix that too.
- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4.
- 0.85: Fixed gfx3 roms addresses.
- 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224.
- 0.84u2: R. Belmont rewrote the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further.
- 0.81u8: R. Belmont added 'Final Lap R' (Namco 1995). Preliminary emulation to test i960 core.
- 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet).
- 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha.
Recommended Games (F1-3D):
Turbo
Pole Position
Pole Position II
TX-1
Driving Force
WEC Le Mans 24
Continental Circus
Final Lap
Final Lap Twin (Tourvision PCE bootleg)
Final Lap 2
Final Lap 3
Final Lap R
Winning Run
Winning Run Suzuka Grand Prix
Winning Run '91
Super Monaco GP
Super Monaco GP (Mega-Tech)
Driver's Eyes
F1 Exhaust Note
F1 Super Lap
Grand Prix Star
F-1 Grand Prix Star II
Racing Beat
Ground Effects
Virtua Racing
Daytona USA
Daytona USA 2
Daytona USA 2 Power Edition
Ace Driver: Racing Evolution
Ace Driver: Victory Lap
Driver's Edge
F1 Super Battle
Racin' Force
INDY 500 Twin
Slip Stream
Sega Touring Car Championship
Super GT 24h
Le Mans 24
Ferrari F355 Challenge
Ferrari F355 Challenge (Twin)
Ferrari F355 Challenge 2 (Twin)
Cart Fury
NASCAR Racing
Maximum Speed
Arcade Video game published 26 years ago:
Final Lap R (c) 1993 Namco.
The last game in Namco's seminal F1 series, which began eleven years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks :
1. Germany
2. Brazil
3. Hungary
4. Belgium
- TECHNICAL -
Namco System FL hardware
Game ID : FLR
Main CPU : i960KB (@ 20 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192
Players : 2
Controls : Steering wheel, gear shifter (High/Low)
Pedals : Accelerator and brake
- TRIVIA -
Even if titlescreen says 1993, Final Lap R was released in February 1994 in Japan.
- SERIES -
1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1993)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3361&o=2