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Tekken 2 Ver.B (US, TES3/VER.D)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download tekken2.zip (24.25 MB)
Snapshot

Game infos

Description Tekken 2 Ver.B (US, TES3/VER.D)
Name tekken2
Manufacturer Namco
Year 1996
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .142u2
Romset size 24.25 MB
Romset file 14 files
Romset zip 19 B
Language English
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade tes1rom0l.ic6 2097152 fc904ede cea378ba86f94beadb3d67685f1b8c141f478abe bankedroms 0 good no
arcade tes1rom0u.ic5 2097152 57b38f5d edb4beab47b1339a5b1bc8071086abfcba57722e bankedroms 1 good no
arcade tes1rom1l.ic8 2097152 aa48f04b f7383d2b3a84c4e649a27c0ad1e6af4702ec0a17 bankedroms 400000 good no
arcade tes1rom1u.ic3 2097152 b147c543 c4b18c218999ec73d04c92e06fb3e6165ceebf2b bankedroms 400001 good no
arcade tes1rom2l.ic7 2097152 b08da52c 31fe2021d0fe37c16555650dd10d26ed80d9b493 bankedroms 800000 good no
arcade tes1rom2u.ic4 2097152 8a1561b8 ebc02c9e7033d54aefb5034c97a3c8cd749b5600 bankedroms 800001 good no
arcade tes1rom3l.ic9 2097152 d5ac0f18 342d063f7974bd1f90b5ca4832dfa4fbc9605453 bankedroms c00000 good no
arcade tes1rom3u.ic1 2097152 44ed509d 27e26aaf5ce72ab686f3f05743b1d91b5334b4e0 bankedroms c00001 good no
arcade tes1sprog.6d 262144 af18759f aabd7d1384925781d37f860605a5d4622e0fc2e4 c76 0 good no
arcade tes1wave.8k 4194304 34a34eab 8e83a579abdcd419dc5cff8aa4c1d7e6c3add773 c352 800000 good no
arcade tes3verd.2f 1048576 7a0663b4 f0036f5c2bf81471e63cd5cf86698dc0721ab9b4 maincpu:rom 200001 good no
arcade tes3verd.2j 1048576 d29a0545 b969f388d141d2e5cdb021aa72024ea040f493c7 maincpu:rom 1 good no
arcade tes3verd.2k 1048576 846ace0a 2016b415ba771d159d63b01f3a12a6cadf23451d maincpu:rom 200000 good no
arcade tes3verd.2l 1048576 0768f36c fe299998649eeded77ab4bda23090997f4b39734 maincpu:rom 0 good no

Chips list

name tag type clock
C352 c352 audio 25401600
C76 (M37702) c76 cpu 16934400
CXD8530CQ maincpu cpu 67737600
Speaker rspeaker audio

Serie

Serie : Tekken
  1. Tekken (World, TE4/VER.C) (1994)
  2. Tekken (Asia, TE2/VER.B) (1994)
  3. Tekken (Asia, TE2/VER.C) (1994)
  4. Tekken (Japan, TE1/VER.B) (1994)
  5. Tekken (USA) (1995)
  6. Tekken 2 (Asia, TES2/VER.A) (1995)
  7. Tekken 2 Ver.B (Asia, TES2/VER.B) (1995)
  8. Tekken 2 Ver.B (Japan, TES1/VER.B) (1995)
  9. Tekken 2 Ver.B (Japan, TES1/VER.C) (1995)
  10. Tekken 2 Ver.B (US, TES3/VER.B) (1995)
  11. Tekken 2 Ver.B (US, TES3/VER.D) (1996)
  12. Tekken 3 (Japan, TET1/VER.E1) (1996)
  13. Tekken 3 (Asia, TET2/VER.A) (1996)
  14. Tekken 3 (Asia, TET2/VER.B) (1996)
  15. Tekken 3 (Asia, TET2/VER.E1) (1996)
  16. Tekken 3 (Japan, TET1/VER.A) (1996)
  17. Tekken 3 (US, TET3/VER.A) (1996)
  18. Tekken 3 (US, TET3/VER.D) (1996)
  19. Tekken 2 (USA, v1.1) (1998)
  20. Tekken 3 (USA) (1998)
  21. Tekken Tag Tournament (US, TEG3/VER.C1) (1999)
  22. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) (1999)
  23. Tekken Tag Tournament (Asia, TEG2/VER.C1, set 2) (1999)
  24. Tekken Tag Tournament (Japan, TEG1/VER.A3) (1999)
  25. Tekken Tag Tournament (Japan, TEG1/VER.B) (1999)
  26. Tekken Tag Tournament (Japan, TEG1/VER.C1) (1999)
  27. Tekken Tag Tournament (US, TEG3/VER.B) (1999)
  28. Tekken 2 (Asia) (199?)
  29. Tekken (Asia) (19??)
  30. Tekken 2 (Asia) (19??)
  31. Tekken 3 (Asia) (19??)
  32. Tekken 4 (Asia) (19??)
  33. Tekken Advance (Euro) (2002)
  34. Tekken 4 (TEF3 Ver. C) (2002)
  35. Tekken 4 (TEF2 Ver. A) (2002)
  36. Tekken 4 (TEF1 Ver. A) (2002)
  37. Tekken 4 (TEF1 Ver. C) (2002)
  38. Tekken 5.1 (TE51 Ver. B) (2005)
  39. Tekken 5.1 (TE53 Ver. B) (2005)
  40. Tekken 5 Dark Resurrection (TED1 Ver. A) (2005)

Categories

MAMEinfo

0.142u2 [Atchoo, Smitdogg, The Dumping Union, smf]

0.74u2 [?]

0.71 [Testdriver]


Bugs:

- Original PCB running attract mode and service mode through an RGB board and into my PC. Smitdogg (ID 04038)


WIP:

- 0.153: ANY and The Dumping Union added clones Tekken 2 Ver.B (Japan, TES1/VER.C) and (Japan, TES1/VER.B).

- 24th January 2014: Smitdogg - ANY dumped Tekken2 Japan Ver.C.

- 0.149u1: hap fixed Tekken 2 clones not working (CXD8530CQ CPU1 - > CXD8530AQ).

- 0.149: Replaced CXD8530AQ CPU1 with CXD8530CQ in clones Tekken 2 (Asia, TES2/VER.A), Tekken 2 Ver.B (Asia, TES2/VER.B) and Tekken 2 Ver.B (US, TES3/VER.B).

- 0.142u2: Atchoo, Smitdogg, The Dumping Union and smf added Tekken 2 Ver.B (US, TES3/VER.D). Changed (TES3/VER.B) to clone 'Tekken 2 Ver.B (US, TES3/VER.B)' and clones (TES2/VER.B) to 'Tekken 2 Ver.B (Asia, TES2/VER.B)' and (TES2/VER.A) to 'Tekken 2 (Asia, TES2/VER.A)'. Renamed (tekken2) to (tekken2ub), (tekken2a) to (tekken2ab) and (tekken2b) to (tekken2aa).

- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken 2 (TES3/Ver.D) -latest version dumped.

- 0.122u2: Phil Bennett replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the correct, non-byte-swapped dump.

- 10th June 2006: smf - Back in 2003, Tekken 2 looked old and busted in MAME. There were two hurdles to getting it working properly. The major one was it's reliance on a pre-release version of the GPU ( also required by Tekken and Crypt Killer ). I'll cover how that was reverse engineered another time. We now get this: This is because of a bug in the following code, that works on real hardware because of how the processor works (80107d8c bgtz t9,$80107d18; 80107d90 mfc2 t0,sz1; 80107d94 mfc2 t1, sz2; 80107d98 mfc2 t2, sz3 and 80107d18 mtc2 t0, vxy0; 80107d1c mtc2 t1, vz0; 80107d20 mtct2 t2, vxy1). When t0 is moved into vxy0 at 8010d718 it needs to contain the value it had before sz1 is moved into t0 at 80107d90. This is because the results of some operations on the R3000 do not show up until after the next instruction. This is something that most emulators don't bother with, as all R3000 documentation tell you not to write code that does it. At the time I was told by FarFetch'd that the CPU in the PSX had a feature from the later MIPS processors, where it detected this condition and waited an extra clock cycle until the result showed up. But on the PSX it had a bug where it didn't work if you were in the delay slot of a branch. Code was added to MAME to emulate this & Tekken 2 looks much better. The only problem with this, is that the PSX has no such feature. At least not on the console I have in front of me. Just recently I have put together a unit test framework for the PlayStation, which makes it easy to run little fragments of code and test the results. I based the idea on nunit, which is a unit test framework for c#. I implemented try/catch & any cpu exceptions get turned into my own type of exception, so you can write tests that check for them & if you get one when you didn't except it then that is classed as a failure. I wrote a few tests based on the information I was given back in 2003, which worked in MAME but reported a failure on my console. I thought that maybe it was just moving data to and from the GTE, but the more tests I write the more it shows the PSX is no different from other R3000 series CPU's. As the tests are automated they can be run any time a change is made & they will also run on any emulator ( or any console ). All thats left is to add more tests, I guess I should have written this a few years ago.

- 0.100: Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2 [R. Belmont].

- 0.79: Added new cpu2 and sound1 roms.

- 0.76u1: Changed input to 2 Player with 4 buttons.

- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work.

- 0.74u2: Added 'Tekken 2 Ver.B (TES3/VER.B)' (Namco 1995) and clones (TES2/VER.B) and (TES2/VER.A).

- 0.71: Added (Testdrivers) Tekken 2 (10:39:16, SEP 2 TES3/VER.B) and clones (19:01:47, AUG TES2/VER.A) and (10:39:16, SEP 2 TES2/VER.B).

- 4th June 2003: Guru - Dumped another version of Tekken 2.

- 19th October 2002: Guru - Tekken 2 Ver. B (Namco 1995, System 11) arrived. Thanks to Brian Troha for the loan of the boards.

- 11th June 2002: Guru - The Tekken 2 PCB that arrived 1st June turned out to be Version A (previously not dumped). So I dumped it a few hours ago, and here's the first emulation screenshot...

- 1st June 2002: Guru - Received Tekken 2 (Namco 1995, world version) from Pelle.


LEVELS: 10


Other Emulators:

* ZiNc


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Fate: Unlimited Codes

History


Arcade Video game published 24 years ago:

Tekken 2 (c) 1995 Namco.

Two years after winning the original 'King of the Iron Fist' tournament, Kazuya Mishima decides to hold a second tournament in an attempt to finish off his father, Heihachi Mishima, in this sequel to 1994 original.

The gameplay in Tekken 2 is identical to that of its predecessor, with one or two players fighting over a series of 3D-rendered backdrops. As before, the fighting system utilises four attack buttons: left punch, right punch, left kick and right kick. Certain button combinations will initiate both standard and special grab and throwing moves.

- TECHNICAL -

Namco System 11 hardware
Game ID : TES

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1995.

The title of this game translates from Japanese as 'Iron Fist 2'.

Angel is still called Devil until the Sony PlayStation release.

Jun Kazama and Kazuya Mishima aren't connected by any other way other than the fact that Kazuya is the son of Heihachi, who is the owner of the Mishima Zaibatsu and Jun is a worker at a world wildlife NGO. During the Tekken 2 Tournament, Jun Kazama and Kazuya Mishima marry (Namco never elaborated on the nature of their relationship, seeing as how they faced each other in Tekken 2 as opponents). After their marriage, Kazuya is killed by his own father who was jealous of him because Kazuya had the 'devil' inside him which Heihachi has been trying to capture for a long time. Jin is a born after a little time. He is trained by Heihachi... during this Jin's mother is killed by the God of fight (Toshin) or originally 'Ogre' (Ogre appears in the next sequel, "Tekken 3"). Jin keeps practicing until he is 18 and he then participates in Tekken3 to take the revenge of his mother and fathers death. The story continues...

NEC Avenue released 2 limited-edition soundtrack albums for this game (Tekken 2 Strike Fighting Vol.1 - NACL-1225 & Tekken 2 Strike Fighting Vol.2 - NACL-1229) respectively on 29/06/1996 and 20/07/1996.

Michael Jackson used to own this game (Serial number M450). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

REVISION 1 :
* Software version : TES2/VER.A
* Build date : 19 :01 :47, AUG 3 1995
* Green text for timer, round, insert coin etc.
* No sound when being thrown by another character (like "Tekken").

REVISION 2 :
* Software versions : TES2/VER.B, TES3/VER.B
* Build date : 10 :39 :16, SEP 29 1995
* Yellow text for timer, round, insert coin etc.
* AI is modified, opponents' sound effects were added to almost all throws.
* Added some new moves, listed below.

- TIPS AND TRICKS -

* Basic throws can be escaped by pressing the same buttons as the corresponding throw. A LP+LK throw is escaped by pressing LP+LK, and a RP+RK throw is escaped by pressing RP+RK.

* Special throws, as well as back throws, cannot be escaped - use these when in close quarters, but don't abuse them or people (and the CPU) will start ducking under them.

* Ultimate Tackle (Paul, Kazuya) can be escaped with RP+RK. The running tackle cannot be escaped however.

* Non-grab throws also cannot be escaped :
Body Press (Jack-2, P.Jack, Kuma)
Frankensteiner (King, Armor King, Roger/Alex)
Run Up To Drop (Law)
Whirlwind Toss (Wang)
Slow Power Punch Combo (Michelle, Wang)
Machine Gun Cannon (Michelle)
Running Tackle (all)
Attack Reversal (Nina, Paul, Jun, Wang, Anna) - 'Chicken' move added in Tekken 3 to counter throw

* Tekken 2 also has a few bugs in its moves database :
Hammer Punch (Paul, Heihachi, P.Jack). Can be done facing backwards. You can also continue to the Power Punch by following with RP.
Geta Stomping (Heihachi). Can be done facing backwards, opponent must be on ground.
Sledge Hammer (Bruce). Can be done facing backwards.
Face Crushing Knee (Bruce). On Ver.A machines this causes a sound bug against the opponent, who will use another character's voice half way through.
Killer Beam (Devil/Angel). Can be done facing backwards (both standing and flying versions).
Special throws (all). Throws like King's Tombstone Pile Driver can be done backwards by reversing the directional input as though you're facing the opponent.

* Play As Hidden Characters (even if they aren't selectable yet) :
Wang : On the character select screen, highlight Jun/Baek (whoever's default), then press Start, Down, Right, Left, Up
P. Jack : Highlight Jack-2, press Down(x2), hold Start and press Up(x2)
Armor King : Highlight King, press Left, hold Start, press Left, Right, release Start, press Right
Ganryu : Highlight Michelle, hold Start, press Down, Up
Bruce : Highlight Lei, press Start(x4) and then Right
Kazuya : Highlight Heihachi, press Down, Up, hold Up, press Start(x2), release Up, press Up again

For the following characters you have to hold a button before entering the character select...
Kunimitsu : Hold LP, then press Start to enter character select, highlight Yoshimitsu, then press Right, Start
Kuma : Hold RP, press Start, highlight Paul, press Down, Start, Down
Alex : Hold RK, press Start, Up(x2)
Roger : Hold LK, press Start, Up(x2)

* Fight Roger or Alex on Stage 4 : On the second/final round of Stage 3, defeat the opponent with less than 5% health (so the announcer says 'Great!'). Roger will appear if your character was selected with a punch button, Alex if selected with a kick button.

* Fight Kuma on Stage 4 : If you have Roger or Alex and do the same thing Kuma will appear instead.

* Each character has a sub-boss (stage 8) depending on who started the game :
If Jun (default) was chosen Wang will be on stage 8. Baek is in place of Jun if the "New Character" setting is set to 'Baek & Lei'.
If Yoshimitsu was chosen, Kunimitsu will be on stage 8.
Nina : Anna.
Law : Baek or Jun depending on the "New Character" setting.
Heihachi : Lee.
Paul : Kuma.
Jack-2 : P. Jack.
King : Armor King.
Michelle : Ganryu.
Lei : Bruce.
Roger : Alex.
Kazuya : Roger, Heihachi on stage 9 (never Alex on stage 8).
Devil : Heihachi, Jun on stage 9.
If a sub-boss is selected the characters are reversed e.g. selecting Armor King will make King appear.

* Tekken 2 Ver.B introduced some new moves into the game :
Wang : Whirlwind Toss (throw) - d/f+LP+LK+RK
Wang : Dragon Power Punch - b+LP+RP
Armor King : Jump to Capital Punishment - u (or u/f), LP+RP
Armor King : Jump to Burning Double Knuckle - u (or u/f), LP+RP,d (hold)
Armor King : Jump to Moonsault Body Press - u (or u/f), LP+RK
Lee : Silver Cyclone - (while crouching) d+LK+RK
Lee : Blazing Kick - d,d/b+RK (launches opponent on counter hit)
Ganryu : Sumo Popup - b,d/b,d,d/f+1
Ganryu : Take Down - (while fully crouched) d+LP+RP
Kuma : Salmon Hunting - b,f+RP+LK
Kuma : Head Butt (Stonehead) - RP+RK,b (hold)
Kuma : Grizzly Claw - b+LP+RP
Kuma : Rolling Bear - b+LP+RP, clockwise 360 x2(?)
King : 10-Hit Combo ender - Combos ending in LK can now end in LP for an elbow drop; combo ending with Power Bomb can also end with LP or LK

* Some original moves were modified in Tekken 2 Ver.B :
Kazuya : Rising Sun combo was given an extra low sweep and named Roundhouse to Triple Spin Kick - u/f+RK,RK,RK,RK
Jack-2 : Volcano Blaster move notation was changed - Ver.A is d/f,d/f+LP, Ver.B is d/f+d/f+RP+RK
Ganryu : Thunder Slap move notation was changed - Ver.A is d,d/f+RP, Ver.B is d/f+RP+LK

- SERIES -

1. Tekken (1994, ARC)
2. Tekken 2 (1995, ARC)
3. Tekken 3 (1996, ARC)
4. Tekken Tag Tournament (1999, ARC)
5. Tekken Tag Tournament Turbo (1999, ARC)
6. Tekken 4 (2001, ARC)
7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA)
8. Tekken 5 (2004, ARC)
9. Tekken 5 Dark Resurrection (2005, ARC)
10. Tekken 6 (2007, ARC)
11. Tekken 6 - Bloodline Rebellion (2008, ARC)
12. Tekken Tag Tournament 2 (2011, ARC)
13. Tekken Tag Tournament 2 Unlimited (2012, ARC)
14. Tekken 7 (2015, ARC)

- STAFF -

Director & Main designer : Seiichi Ishii
Coordinator : Masamichi Abe
Game coordinator : Yutaka Kounoe
Motion manager : Masahiro Kimoto
Motion works : hiroaki Yotoriyama, Masataka Ishiguro
Character designers : Kenichi Isozaki, Yuichirou Komoruya, Miki Maemori, Daisuke Tsushima, Hitomi Kusano
Motion designers : Hitoshi Matsuda, Fuminori Tsuchiya, Hanae Karasawa
Visual designers : Hiroko Ohnishi, Yoshinari Mizushima, Kazuaki Fujimoto, Hideto Yamada
Logo & Graphic designers : Hideaki Ito
Opening CG : Yasushi Nidaira, Isao M Nakayama
Visual system support : Tetsuya Okamoto
Technical animation support : Nobuyasu Asano, Yoshihito Ibe
Design supervisor : Junichi Kawamura, Satoru Yamada
Program supervisor : Katsuo Nakamura
Main programmer : Masanori Yamada
Game programmer : Maoki Ito
System programmer : Yoshihito Saito
Movie & Enemy programmer : Kiyomi Moriya
Stage & Effect programmer : Toshihiro Itou
Test mode programmer : Kazuyuki Nikaido
Tool support : Norimasa Matsuura
Optimize program : Shizuka Matsuda
Sound creators : Yoshie Takayanagi, Yoshie Arakawa
Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Hiromichi Kawaguchi
Coordinate support : Toshiya Hara, Shinichi Tsuruya, Atsushi Koyama, Kazuo Takahashi, Mitshuaki Ishii, Tsuyoshi Kiuchi, Akiya Ikeda, Kazuhisa Takahashi, Kow Yasuda, Ryo Sakamoto, Takashi Satsukawa
Producer : Hajime Nakatani

Cabinet Graphic Design: Don Marshall

- PORTS -

* CONSOLES:
Sony PlayStation (1996)
Sony PlayStation (2003, "Tekken 2 / Soul Blade") : PAL release only. Possibly the same as the 1996 PSX port.
Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")
Sony Playstation 2 (2005, "Tekken 5") : available in the arcade history mode.
Tectoy S.A. Zeebo (2009) : Possibly Playstation port.

* OTHERS:
Mobile Phones (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2860&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

neoeki_________________________74.865


! MAMESCORE INSTRUCTIONS !
--------------------------
Jeu terminé : score = 100.000 - temps final