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Donkey Kong II: Jumpman Returns (hack, V1.1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Adjusters
  9. Configurations
  10. Dipswitchs
  11. Roms list
  12. Chips list
  13. Serie
  14. Categories
  15. History
Download dkongx11.zip (0 B)
Snapshot

Game infos

Description Donkey Kong II: Jumpman Returns (hack, V1.1)
Name dkongx11
Manufacturer hack (Braze Technologies)
Year 2006
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .139u2
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent dkong : Donkey Kong (US set 1) (1981)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60.606061 6144000 384 0 256 264 16 240

Configuration

name tag mask
Video Hardware
Name TKG-02 (Radarscope Conversion)
Value 0
Default no
Name TKG-04 (Two board set)
Value 1
Default yes

VIDHW
1

Dipswitchs

Adjusters

name default
VR2 - DAC Volume 90

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade c-2j.bpr 256 d6412358 c-2j.bpr f9c872da2fe8e800574ae3bf483fb3ccacc92eb3 proms 100 good no
arcade c-2k.bpr 256 e273ede5 c-2k.bpr b50ec9e1837c00c20fb2a4369ec7dd0358321127 proms 0 good no
arcade c_5at_g.bin 4096 b9005ac0 c_5at_g.bin 3fe3599f6fa7c496f782053ddf7bacb453d197c4 maincpu 3000 good no
arcade c_5bt_g.bin 4096 1c97d324 c_5bt_g.bin c7966261f3a1d3296927e0b6ee1c58039fc53c1f maincpu 2000 good no
arcade c_5ct_g.bin 4096 5ec461ec c_5ct_g.bin acb11a8fbdbb3ab46068385fe465f681e3c824bd maincpu 1000 good no
arcade c_5et_g.bin 4096 ba70b88b c_5et_g.bin d76ebecfea1af098d843ee7e578e480cd658ac1a maincpu 0 good no
arcade d2k11.bin 65536 2048fc42 e427a09ed8e792ee8ce01cd0b07c6a0d5a7c5536 braze 0 good no
arcade l_4m_b.bin 2048 59f8054d l_4m_b.bin 793dba9bf5a5fe76328acdfb90815c243d2a65f1 gfx2 0 good no
arcade l_4n_b.bin 2048 672e4714 l_4n_b.bin 92e5d379f4838ac1fa44d448ce7d142dae42102f gfx2 800 good no
arcade l_4r_b.bin 2048 feaa59ee l_4r_b.bin ecf95db5a20098804fc8bd59232c66e2e0ed3db4 gfx2 1000 good no
arcade l_4s_b.bin 2048 20f2ef7e l_4s_b.bin 3bc482a38bf579033f50082748ee95205b0f673d gfx2 1800 good no
arcade s_3i_b.bin 2048 45a4ed06 s_3i_b.bin 144d24464c1f9f01894eb12f846952290e6e32ef soundcpu 0 good no
arcade s_3j_b.bin 2048 4743fe92 s_3j_b.bin 6c82b57637c0212a580591397e6a5a1718f19fd2 soundcpu 1000 good no
arcade v-5e.bpr 256 b869b8f5 v-5e.bpr c2bdccbf2654b64ea55cd589fd21323a9178a660 proms 200 good no
arcade v_3pt.bin 2048 15e9c5e9 v_3pt.bin 976eb1e18c74018193a35aa86cff482ebfc5cc4e gfx1 800 good no
arcade v_5h_b.bin 2048 12c8c95d v_5h_b.bin a57ff5a231c45252a63b354137c920a1379b70a3 gfx1 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
Intel 8257 dma8257 cpu 3072000
MB8884 soundcpu cpu 6000000
Speaker mono audio
Z80 maincpu cpu 3072000

Serie

Serie : Donkey Kong
  1. Donkey Kong (US set 1) (1981)
  2. Donkey Kong (hard kit) (1981)
  3. Donkey Kong (Japan set 1) (1981)
  4. Donkey Kong (Japan set 2) (1981)
  5. Donkey Kong (Japan set 3) (1981)
  6. Donkey Kong (US set 2) (1981)
  7. Donkey King Jr. (bootleg of Donkey Kong Jr.) (1982)
  8. Donkey Kong (1982)
  9. Donkey Kong (1982)
  10. Donkey Kong (ColecoVision Conversion) (1982)
  11. Donkey Kong Junior (Japan?) (1982)
  12. Donkey Kong Junior (US set F-2) (1982)
  13. Donkey Kong Jr. (bootleg) (1982)
  14. Donkey Kong Junior (E kit) (1982)
  15. Donkey Kong Jr. (Japan) (1982)
  16. Donkey Kong Jr. (bootleg on Moon Cresta hardware) (1982)
  17. Donkey Kong Junior (P kit, bootleg) (1982)
  18. Junior King (bootleg of Donkey Kong Jr.) (1982)
  19. Donkey Kong (1983)
  20. Donkey Kong (clean crack) (1983)
  21. Donkey Kong (1983)
  22. Donkey Kong (1983)
  23. Donkey Kong (World, Rev. A) (1983)
  24. Donkey Kong (NTSC) (1983)
  25. Donkey Kong 3 (US) (1983)
  26. Donkey Kong 3 (bootleg on Ambush hardware) (1983)
  27. Donkey Kong 3 (Japan) (1983)
  28. Donkey Kong (Jpn) (1983)
  29. Donkey Kong Jr. (1983)
  30. Donkey Kong Junior (1983)
  31. Donkey Kong Jr (1983)
  32. Donkey Kong Jr. (World, Rev. A) (1983)
  33. Donkey Kong Junior (PAL) (1983)
  34. Donkey Kong Jr. (Jpn) (1983)
  35. Donkey Kong (1984)
  36. Donkey Kong (1984)
  37. Donkey Kong 3 (World) (1984)
  38. Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) (1984)
  39. Donkey Kong Junior (1984)
  40. Donkey Kong Junior (1984)
  41. Donkey Kong Jr. Math (Euro, USA) (1985)
  42. Donkey Kong (UK) (1986)
  43. Donkey Kong (Euro) (1986)
  44. Donkey Kong (1987)
  45. Donkey Kong (Disk Writer) (1987)
  46. Donkey Kong Junior (1987)
  47. Donkey Kong (PAL) (1988)
  48. Donkey Kong Jr. (PAL) (1988)
  49. Donkey Kong Jr. (Disk Writer) (1988)
  50. Kong (Euro) (1988)
  51. Donki-Kong (198?)
  52. Donkey Kong (198?)
  53. Donki-Kong Jr (198?)
  54. Kong (Donkey Kong conversion on Galaxian hardware) (198?)
  55. Donkey Kong (World, Rev. A) (1994)
  56. Donkey Kong (Spa) (19??)
  57. Donkey Kong Foundry (hack) (2004)
  58. Donkey Kong II: Jumpman Returns (hack, V1.2) (2006)
  59. Donkey Kong II: Jumpman Returns (hack, V1.1) (2006)
  60. Donkey Kong (Sock Master's Donkey Kong Emulator for CoCo 3) (512Kb) (2007)
  61. Donkey Kong (2010)

Categories

History


Arcade Video game published 13 years ago:

Donkey Kong II - Jumpman Returns (c) 2006 Unknown.

A hack of "Donkey Kong" which adds four new stages and changes the original four stages slightly.

New stages:
* Foundry stage: Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! Welcome to the Foundry!
* Refinery stage: Oil, gas, and a couple of safety valves? This has DANGER written all over it. Oh yeah, watch out for the fire, too.
* Incinerator stage: Multiple conveyors deliver trash (Cement Pies and Springs) to a burning pit. Beware! If Jumpman stops moving, he'll be headed down there, too!
* Mixer stage: Conveyors, falling Cement Pies, and the Mixer! Can you make it past?

The original four stages from "Donkey Kong" are also included, but have been changed in the following ways:
* Ramp stage: On later levels, once the first Beam reaches the oil can, three fireballs shoot out of the can and up the screen, landing on the 2nd, 4th, and 6th girders.
* Conveyor Belt stage: Jumpman must now navigate to the upper level where Pauline is, instead of the level where Donkey Kong is.
* Elevator stage: There are now three elevator shafts instead of two.
* Rivet stage: The player can no longer score points by jumping next to Donkey Kong. Also, the Firefox population slightly increases on later levels.

Upon completing the Rivet stage, Donkey Kong initially doesn't fall all the way down, but grabs hold of the top girder. Jumpman then jumps on his hands to make him fall. This is followed by a scene where the screen says CAPTURED ! and CONGRATULATIONS, with an oil can, Kong in a cage, and Jumpman and Pauline looking on.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.606061Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

When the original "Donkey Kong" was first released in arcades in July 1981, Mario was originally called 'Jumpman', hence this hack's subtitle, "Jumpman Returns".

More differences from the original "Donkey Kong" :
1) The score readouts show seven digits, instead of six.
2) If the game is set to free play, the player can switch between Donkey Kong II - Jumpman Returns and the original "Donkey Kong" (US version) by holding down both start buttons for five seconds.
3) The top five high scores and initials are remembered permanently.
4) True free play mode is available. The standard attract mode runs while in free play mode.
5) Sound can be turned on for the attract mode.
6) There are extensive power-up diagnostics.
7) There is an onscreen settings menu which allows easy changing of game settings and erasing of high scores.

There are a total of eight stages, presented in the following order :
25m - Foundry stage
50m - Ramp stage
75m - Refinery stage
100m - Conveyor Belt stage
125m - Incinerator stage
150m - Elevator stage
175m - Mixer stage
200m - Rivet stage

There are four intermissions which play after the 50m, 100m, and 150m stages :
1) Pauline is walking with her items, then Donkey Kong jumps out and Pauline runs away, dropping her umbrella, purse and hat.
2) Using a Cement Pie as a pillow and a Barrel to prop his feet up, Donkey Kong is sleeping. Jumpman then lights his foot on fire. Donkey Kong wakes up and jumps around. This intermission serves as an homage to Sega's "Congo Bongo".
3) Jumpman is sleeping on a girder, balanced with a cage. Donkey Kong, below, picks up an apple and then grits his teeth.
4) Jumpman chases Pauline across the screen, then they run towards each other and bump together. This bump causes Jumpman to bounce backwards a bit, but he recovers and runs right up next to Pauline.

- UPDATES -

V1.2
V1.1

- SCORING -

Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points
* Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage).

On the Ramp Stage only :
Two items jumped : 300 points
Three or more items jumped : 500 points
* Due to a bug in the program, jumping three or more items displays onscreen 800 points but actually awards only 500 points.
* Sometimes jumping over one or more objects scores no points.

Destroying objects with the hammer :
Barrels : 300 points
Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points

Picking up Pauline's purse, hat, or umbrella :
L-01 : 300 points
L-02 : 500 points
L-03 onward : 800 points

Removing a rivet : 100 points

On the Incinerator Stage only :
Picking up a heart : 100 pts.

When a stage is completed the player receives the points shown in the bonus box.
Starting bonus points :
L-01 : 5,000 points
L-02 : 6,000 points
L-03 : 7,000 points
L-04 and up : 8,000 points

- TIPS AND TRICKS -

There is an easter egg on the new cut scene that plays after completing the Rivet Stage, which can be triggered by pressing UP on the joystick: something pokes its head out of the oil can, but only high enough to see its eyes. Above this is written PAPA ?

- STAFF -

Coded by: Jeff Kulczycki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35660&o=2