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Donkey Kong Junior (US set F-2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. Commands list
  16. High scores
Download dkongjr.zip (45 KB)
Snapshot

Game infos

Description Donkey Kong Junior (US set F-2)
Name dkongjr
Manufacturer Nintendo of America
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .005
Romset size 45 KB
Romset file 13 files
Romset zip 29 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60.606061 6144000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade djr1-c-2e.2e 256 463dc7ad b2c9f22facc8885be2d953b056eb8dcddd4f34cb proms 0 good no
arcade djr1-c-2f.2f 256 47ba0042 dbec3f4b8013628c5b8f83162e5f8b1f82f6ee5f proms 100 good no
arcade djr1-c_3h.3h 4096 715da5f8 f708c3fd374da65cbd9fe2e191152f5d865414a0 soundcpu 0 good no
arcade djr1-c_5b_f-2.5b 8192 dea28158 08baf84ae6f9b40a2c743fe1d8c158c74a40e95a maincpu 0 good no
arcade djr1-c_5c_f-2.5c 8192 6fb5faf6 ce1cfde71a9e2a8b5896a6301d386f72869a1d2e maincpu 2000 good no
arcade djr1-c_5e_f-2.5e 8192 d042b6a8 57ac237d273496b44220b4437118115ef11dbd9f maincpu 4000 good no
arcade djr1-v-2n.2n 256 dbf185bf 2697a991a4afdf079dd0b7e732f71c7618f43b70 proms 200 good no
arcade djr1-v.3n 4096 8d51aca9 64887564b079d98e98aafa53835e398f34fe4e3f gfx1 0 good no
arcade djr1-v.3p 4096 4ef64ba5 41a7a4005087951f57f62c9751d62a8c495e6bb3 gfx1 1000 good no
arcade djr1-v_7c.7c 2048 dc7f4164 07a6242e95b5c3b8dfdcd4b4950f463dba16dd77 gfx2 0 good no
arcade djr1-v_7d.7d 2048 0ce7dcf6 0654b77526c49f0dfa077ac4f1f69cf5cb2e2f64 gfx2 800 good no
arcade djr1-v_7e.7e 2048 24d1ff17 696854bf3dc5447d33b4815db357e6ce3834d867 gfx2 1000 good no
arcade djr1-v_7f.7f 2048 0f8c083f 0b688ae9da296b2447fffa5e135fd6a56ec3e790 gfx2 1800 good no

Chips list

name tag type clock
DISCRETE discrete audio
Intel 8257 dma8257 cpu 3072000
MB8884 soundcpu cpu 6000000
Speaker mono audio
Z80 maincpu cpu 3072000

Serie

Serie : Donkey Kong
  1. Donkey Kong (US set 1) (1981)
  2. Donkey Kong (hard kit) (1981)
  3. Donkey Kong (Japan set 1) (1981)
  4. Donkey Kong (Japan set 2) (1981)
  5. Donkey Kong (Japan set 3) (1981)
  6. Donkey Kong (US set 2) (1981)
  7. Donkey King Jr. (bootleg of Donkey Kong Jr.) (1982)
  8. Donkey Kong (1982)
  9. Donkey Kong (1982)
  10. Donkey Kong (ColecoVision Conversion) (1982)
  11. Donkey Kong Junior (Japan?) (1982)
  12. Donkey Kong Junior (US set F-2) (1982)
  13. Donkey Kong Jr. (bootleg) (1982)
  14. Donkey Kong Junior (E kit) (1982)
  15. Donkey Kong Jr. (Japan) (1982)
  16. Donkey Kong Jr. (bootleg on Moon Cresta hardware) (1982)
  17. Donkey Kong Junior (P kit, bootleg) (1982)
  18. Junior King (bootleg of Donkey Kong Jr.) (1982)
  19. Donkey Kong (1983)
  20. Donkey Kong (clean crack) (1983)
  21. Donkey Kong (1983)
  22. Donkey Kong (1983)
  23. Donkey Kong (World, Rev. A) (1983)
  24. Donkey Kong (NTSC) (1983)
  25. Donkey Kong 3 (US) (1983)
  26. Donkey Kong 3 (bootleg on Ambush hardware) (1983)
  27. Donkey Kong 3 (Japan) (1983)
  28. Donkey Kong (Jpn) (1983)
  29. Donkey Kong Jr. (1983)
  30. Donkey Kong Junior (1983)
  31. Donkey Kong Jr (1983)
  32. Donkey Kong Jr. (World, Rev. A) (1983)
  33. Donkey Kong Junior (PAL) (1983)
  34. Donkey Kong Jr. (Jpn) (1983)
  35. Donkey Kong (1984)
  36. Donkey Kong (1984)
  37. Donkey Kong 3 (World) (1984)
  38. Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) (1984)
  39. Donkey Kong Junior (1984)
  40. Donkey Kong Junior (1984)
  41. Donkey Kong Jr. Math (Euro, USA) (1985)
  42. Donkey Kong (UK) (1986)
  43. Donkey Kong (Euro) (1986)
  44. Donkey Kong (1987)
  45. Donkey Kong (Disk Writer) (1987)
  46. Donkey Kong Junior (1987)
  47. Donkey Kong (PAL) (1988)
  48. Donkey Kong Jr. (PAL) (1988)
  49. Donkey Kong Jr. (Disk Writer) (1988)
  50. Kong (Euro) (1988)
  51. Donki-Kong (198?)
  52. Donkey Kong (198?)
  53. Donki-Kong Jr (198?)
  54. Kong (Donkey Kong conversion on Galaxian hardware) (198?)
  55. Donkey Kong (World, Rev. A) (1994)
  56. Donkey Kong (Spa) (19??)
  57. Donkey Kong Foundry (hack) (2004)
  58. Donkey Kong II: Jumpman Returns (hack, V1.2) (2006)
  59. Donkey Kong II: Jumpman Returns (hack, V1.1) (2006)
  60. Donkey Kong (Sock Master's Donkey Kong Emulator for CoCo 3) (512Kb) (2007)
  61. Donkey Kong (2010)

Categories

MAMEinfo

0.05 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey]


Artwork available


WIP:

- 0.161: Tafoid fixed incorrect dipswitches in Donkey Kong Junior.

- 0.153: Kevin Eshbach changed parent description to 'Donkey Kong Junior (US set F-2)'. Corrected some rom names.

- 0.152: Chris Psaros added clone Donkey Kong Junior (P kit, bootleg). Changed description of clone (Easy) to 'Donkey Kong Junior (E kit)'.

- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Donkey King Jr. from Jibmums.

- 0.143u2: Guru and Tingoes added clone Donkey King Jr. (bootleg of Donkey Kong Jr.).

- 30th June 2011: Guru - After wiring up the Kong Jr. board to JAMMA and testing it I discovered it's an alternative bootleg called Donkey King Jr. It's not in MAME so it'll be added soon.

- 12th June 2011: Guru - I received a Falcon Kong Junior PCB thanks to Tingoes.

- 0.141u2: Derrick Renaud fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER, fixing dkongjr and likely other sounds.

- 0.140u1: Derrick Renaud added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules.

- 0.140: Derrick Renaud fixed discrete audio output is lower pitched than normal in Donkey Kong Junior and clones.

- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Donkey Kong Jr. (bootleg on Moon Cresta hardware). Changed description of clone (Moon Cresta hardware) to 'Donkey Kong Jr. (bootleg on Moon Cresta hardware)'.

- 0.134u4: Derrick Renaud set Donkey Kong Junior noise clock to a fixed measured frequency (speed optimization).

- 0.134u1: Derrick Renaud optimized DISCRETE_74LS624 making Donkey Kong Junior faster. Couriersud changed dkongjr to uses parallel discrete tasks now.

- 0.133u1: Renamed (dkngjnrj) to (dkongjnrj).

- 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Aaron Giles fixed music speed regression in Donkey Kong Jr. and clones.

- 0.124u1: Added clone Junior King (bootleg of Donkey Kong Jr.). Only the graphic roms differ from dkongjrb but it's a common bootleg.

- 12th March 2008: Corrado Tomaselli dumped Junior King (bootleg of Donkey Kong Jr.).

- 0.123u4: Changed description of clone (bootleg?) to 'Donkey Kong Junior (Easy)'. Renamed (dkngjnrb) to (dkongjre).

- 0.122u2: Couriersud added discrete sound and DISCRETE_74LS624 VCO to Donkey Kong Junior. Supports Logic, Energy and Count outputs. Added proper Z80 / I8035 interface for Donkey Kong Junior and removed samples support. Replaced DAC/Samples sound with Discrete.

- 0.122: Couriersud mapped more interface lines between sound and cpu boards in Donkey Kong Junior (US).

- 0.116u4: Couriersud fixed regressions in Donkey Kong Junior due to incorrect memory map and rendering too many sprites.

- 0.116u3: Changed VSync to 60.606061 Hz.

- 0.116: Color generation from schematics (resistor mixer) for Donkey Kong Jr [Couriersud].

- 26th November 2006: Mr. Do - We have a Donkey Kong Jr. bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong Jr. from Baraka.

- 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware).

- 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight dipswitch error in it.

- 31st October 2002: Phil Morris dumped Donkey Kong Jr. (Moon Cresta hardware).

- 0.53: Added clone Donkey Kong Jr. (Japan). Fixed rom names. Changed description of clones (Original Japanese) to 'Donkey Kong Jr. (bootleg)' and (Japan) to 'Donkey Kong Junior (Japan?)'. Renamed (dkngjrjp) to (dkongjrb), (dkjrjp) to (dkngjnrj) and (dkjrbl) to (dkngjnrb).

- 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King.

- 0.37b14: Replaced 8-way Joystick with 4-way.

- 0.36b2: Added sample (snapjaw.wav).

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.33b7: Changed description to 'Donkey Kong Junior (US)' and clones (Japan) to 'Donkey Kong Junior (Japan)' and (bootleg) to 'Donkey Kong Junior (bootleg?)'.

- 0.33b6: Changed description of clone (Japanese) to 'Donkey Kong Jr. (Japan)'.

- 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.

- 0.30: Mirko Buffoni added clone Donkey Kong Jr. (Original Japanese) (bootleg? 1982). 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni].

- 0.29: Nicola Salmoria added clone Donkey Kong Jr. (Japanese) and clone (bootleg), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr [Tim Lindquist, Nicola Salmoria]. Changed parent description to 'Donkey Kong Jr. (US)'.

- 24th September 1997: Dumped Donkey Donkey Kong Junior (Japan?).

- 16th September 1997: Dumped Donkey Kong Junior (Easy).

- 0.20: Donkey Kong Jr. has better colors now [Paul Berberich].

- 0.13: Nicola Salmoria added high score saving to Donkey Kong Jr.

- 0.10: I received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc [Nicola Salmoria].

- 0.09: Better colors in Donkey Kong Jr [Nicola Salmoria]. Thanks to Brad Oliver, Marc Vergoossen and Richard Davies for help with Donky Kong Jr. colors.

- 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though: anyone volunteers to fix them? [Nicola Salmoria].

- 0.08: Colors for Donkey Kong Jr. derived from Kong emulator by Gary Shepherdson.

- 0.05: Nicola Salmoria added 'Donkey Kong Jr.' (Nintendo 1982). Game is playable, has wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: I can't find the color RAM! Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address". Special thanks to Brad Thomas and Gary Shepherdson for the extensive information on Donkey Kong Jr.

- 8th April 1993: Dumped Donkey Kong Junior (US).


LEVELS: 4


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History


Arcade Video game published 37 years ago:

Donkey Kong Junior (c) 1982 Nintendo of America.

Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.

- TECHNICAL -

[Model DJR1-UP]

- TRIVIA -

Donkey Kong Junior was released in August 1982 in North America.

The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").

Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- UPDATES -

In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).

The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.

* CONSOLES:
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]"
[US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS
[US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]"
[US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]"

* COMPUTERS:
[US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]"
Tandy Color Computer [US] (1983) "Junior's Revenge"
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge"

* OTHERS:
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games.
LCD tabletop game released by Nintendo (Game&Watch) [US]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=669&o=2

Commands list

 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>
 ',$command);
		$command = preg_replace('/\^([xxx])/',' ',$command);

		// majusculs
		$command = preg_replace('/_([ABCDGHIKLMNOPQRSXZ])/',' ',$command);
		$command = preg_replace('/\^([EFGHIJMSTUVW])/',' ',$command);

		// other symbols
		$command = preg_replace('/_([#\$%&\(\)\-@\[\]\^`\{\}~=+\.123456789!])/',' ',$command);
		$command = preg_replace('/\^([12346789!\-=])/',' ',$command);

		$command = str_replace('^?',' ',$command);
		$command = str_replace('^*',' ',$command);
		$command = str_replace('_<',' ',$command);
		$command = str_replace('_?',' ',$command);
		$command = str_replace('_*',' ',$command);
		$command = str_replace('_>',' ',$command);
		
		echo $command;
	?>

High scores

MAMESCORE records : 02/04/2017 13:01

majygool_______________________67.400
dinkky_________________________52.300
ballyballo_____________________44.200
ezequiel_______________________24.200
lorddraakh_____________________20.100
sawys__________________________19.600
nicky634_______________________17.200
olivier________________________16.800
hulkiii_________________________3.400